• Title/Summary/Keyword: education of internet and computer

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DA Study on Learning for Preventing and Treating Juveniles' Addiction to the Internet-Application of a Cyber Mock Trial (청소년의 인터넷 중독 예방 및 처방 학습에 관한 연구-사이버 모의재판 적용)

  • Baek, Janghyeon;Kim, Do-yun;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.6 no.1
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    • pp.121-130
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    • 2003
  • As legal and technological actions to prevent and treat addiction to the Internet have reached their limit, the importance of educational methods as alternative measures is being recognized. The present study was attempted to propose the application of a cyber mock trial system as an educational method to prevent addiction to the Internet and to promote information communication ethics. The mock trial system was designed and implemented so that both open trials and closed trials could be held, and the process and results of trials could be discussed. To verify the effectiveness of learning method of cyber mock trial in preventing and treating addiction to the Internet, this study conducted and analyzed questionnaire survey about juveniles' class preparation, class participation, interest in classes, and the effects of classes.

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Beacon-based Internet of Things(IoT) analysis of the Case Study (비콘 기반의 사물인터넷(IoT) 활용 사례 분석)

  • Hwang, Hyun-seo;Park, Jin-tae;Yun, Jun-soo;Phyo, Gyung-soo;Moon, Il-young;Lee, Jong-sung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.977-980
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    • 2015
  • Beacons have been noted in the core of the recent things Internet. It is also the technology is spreading most rapidly among the things Internet-related communication technologies. Beacon is a data communications technology that provides information that is customized to know the user's location. Using the BLE technology, to grasp the position of such people and goods. In addition to the non-contact method, since it is possible to communicate within the maximum 70m, it has attracted the interest than the NFC. Beacon, guidance for the current coupon, you can use as an advertising platform, such as the provision of product information, it has also been used in the indoor positioning service. Therefore, in this paper, we introduce about whether Case Study beacon is utilized how in the Internet of Things, were analyzed. Beacon exit the smart phone, the date to be used in conjunction with a wearable device, such as Google glasses and smart watch was not far away. Future it is expected or beacons are used everywhere to be expanded.

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Constructing the Semantic Information Model using A Collective Intelligence Approach

  • Lyu, Ki-Gon;Lee, Jung-Yong;Sun, Dong-Eon;Kwon, Dai-Young;Kim, Hyeon-Cheol
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.10
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    • pp.1698-1711
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    • 2011
  • Knowledge is often represented as a set of rules or a semantic network in intelligent systems. Recently, ontology has been widely used to represent semantic knowledge, because it organizes thesaurus and hierarchal information between concepts in a particular domain. However, it is not easy to collect semantic relationships among concepts. Much time and expense are incurred in ontology construction. Collective intelligence can be a good alternative approach to solve these problems. In this paper, we propose a collective intelligence approach of Games With A Purpose (GWAP) to collect various semantic resources, such as words and word-senses. We detail how to construct the semantic information model or ontology from the collected semantic resources, constructing a system named FunWords. FunWords is a Korean lexical-based semantic resource collection tool. Experiments demonstrated the resources were grouped as common nouns, abstract nouns, adjective and neologism. Finally, we analyzed their characteristics, acquiring the semantic relationships noted above. Common nouns, with structural semantic relationships, such as hypernym and hyponym, are highlighted. Abstract nouns, with descriptive and characteristic semantic relationships, such as synonym and antonym are underlined. Adjectives, with such semantic relationships, as description and status, illustration - for example, color and sound - are expressed more. Last, neologism, with the semantic relationships, such as description and characteristics, are emphasized. Weighting the semantic relationships with these characteristics can help reduce time and cost, because it need not consider unnecessary or slightly related factors. This can improve the expressive power, such as readability, concentrating on the weighted characteristics. Our proposal to collect semantic resources from the collective intelligence approach of GWAP (our FunWords) and to weight their semantic relationship can help construct the semantic information model or ontology would be a more effective and expressive alternative.

An Analysis of Pre-service Elementary School Principals' Awareness and Needs on SW Education, In preparation for the 2015 Revised National Curriculum

  • Kim, Dong-Man;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.137-144
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    • 2017
  • In this paper, we propose the policy direction of SW education in 2015 Revised National Curriculum with an analysis of pre-service elementary school principals' awareness and needs on SW education. One hundred two pre-service principals had been questioned about their acknowledge the importance and necessity of SW education and willingness to develop the better SW curriculums. In details, 1) it is necessary to change of starting time to initiate SW education in 3rd grade or 4th grade, which is younger than it was planned at the 2015 Revision National Curriculum, and change over to be the independent subject. 2) It is necessary to establish a system for selecting a specialized teacher, such as a dedicated teacher. 3) It is necessary to urgently be obtained of government budget for wireless Internet. These changes in the SW education policy would lead to the positive results from works by students and teachers.

Development and Measurement of Learners' Satisfaction Index Model for Cyber Education

  • Kim, Chang-Su;Jung, Hoe-Kyung
    • Journal of information and communication convergence engineering
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    • v.8 no.3
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    • pp.343-347
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    • 2010
  • Cyber education has been predicted that it would become the primary education system of 21st century as a way of education focusing on consumers, with the aspect that it seems to be able to satisfy the demand about re-education and lifelong education as the acceleration of fast knowledge accumulation throughout every field of society in the digital era. However, cyber education system has a lot of problems which are for that it lacks of human resources for effective interaction, and it can be disadvantageous to certain type of students with a class environment concentrated on reading and writing and with foundation on computer technology. Therefore, in this thesis, We intended to analyze factors influencing satisfaction of people studying in a situation that cyber education has been required to be a mainstream system of education in the midst of trend of changing paradigm of college education recently, and to suggest some possible solutions for cyber education at university.

A Study on the Cyber Education Center for Asynchronous Distance Education (비동기 원격교육을 위한 사이버 종합교육센터에 관한 연구)

  • 정재영;김석수
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.4
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    • pp.120-125
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    • 1999
  • This paper is a study on the cyber education center, OpenEdu, developing on internet. The conventional cyber university is allowed for ID user only, but OpenEdu is opened all internet user for open education and it has a various content. free of charge and high quality. Also. in this system, we support the various 500 contents, other efficiently services and it is a self-learning(asynchronous) distance education application(HTML, PDF. Front Page) on cyber-space using the information super highway It will make the cyber education center from new paradigm of distance education. The purpose of OPenEdu provides a async. distance education service, free of charge to obtain many various contents on internet. The future study is enhanced user interface and upgraded content quality.

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COMPUTER AND INTERNET RESOURCES FOR PRONUNCIATION AND PHONETICS TEACHING

  • Makarova, Veronika
    • Proceedings of the KSPS conference
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    • 2000.07a
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    • pp.338-349
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    • 2000
  • Pronunciation teaching is once again coming into the foreground of ELT. Japan is, however, lagging far behind many countries in the development of pronunciation curricula and in the actual speech performance of the Japanese learners of English. The reasons for this can be found in the prevalence of communicative methodologies unfavorable for pronunciation teaching, in the lack of trained professionals, and in the large numbers of students in Japanese foreign language classes. This paper offers a way to promote foreign language pronunciation teaching in Japan and other countries by means of employing computer and internet facilities. The paper outlines the major directions of using modem speech technologies in pronunciation classes, like EVF (electronic visual feedback) training at segmental and prosodic levels; automated error detection, testing, grading and fluency assessment. The author discusses the applicability of some specific software packages (CSLU, SUGIspeech, Multispeech, Wavesurfer, etc.) for the needs of pronunciation teaching. Finally, the author talks about the globalization of pronunciation education via internet resources, such as computer corpora and speech and pronunciation training related web pages.

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Influential Analysis among Causal Factors of Internet Addiction for High School Students (고등학생 대상 인터넷 중독 유발 요인간 영향력 분석)

  • Han, Oakyoung;Kim, Jaehyoun
    • The Journal of Korean Association of Computer Education
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    • v.15 no.5
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    • pp.23-31
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    • 2012
  • The purpose of this study is to seek solutions for the adverse effects of the informatization by analyzing the influential factors of internet addiction to maximize prevention of the internet addiction for highschool students. The causal factors of the internet addiction are classified into three categories: personal factors, familial factors, and social environmental factors. To validate the study, the questionnaires were given to four high schools which were two generalized high schools and two specialized high schools in the Seoul and Kyunggi Area. The most influential factor of the internet addiction was identified, and hierarchical influence among factors were analyzed by evaluating the questionnaires. The result of the generalized high schools was different from that of the specialized high schools. It proved that different countermeasures must be prepared depending on environment of internet users. Therefore, diverse and comprehensive solutions for internet addiction must be devised to solve the problem of internet addiction.

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A Role-play base Instructional Learning Design for Personal Information Management's Importance:Focus on the third-grade elementary students (개인정보 관리의 중요성을 교육하기 위한 역할 놀이 교수학습 설계 : 부산광역시 초등학생 3학년 대상으로)

  • Kim, Su-Jin;Rim, Hwakyung
    • The Journal of Korean Association of Computer Education
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    • v.8 no.5
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    • pp.73-83
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    • 2005
  • Recently, Internet utilization ratio of elementary school students is urgently increasing. On the other hand, elementary school students are not doing personal information management properly in the Internet. As a result, it is causing problem of information leakage. In this paper, we proposed a instructional learning method to teach importance of personal information management to an elementary school student. Proposed method is based on role-play instructional learning method. And applied to the third-year class in elementary school. We show that proposed method is effect in education than traditional teaching method about personal information management's importance.

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Development of Web-based Statistical System for Bootstrap on the Internet Environment (인터넷 환경에서 붓스트랩 통계 시스템의 개발)

  • 최성운;임인섭
    • Journal of the Korea Safety Management & Science
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    • v.6 no.2
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    • pp.241-250
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    • 2004
  • Recently, growth of internet causes rapid changes in many areas of statistics such as statistical computation and education. Especially, bootstrap is the most interesting statistical methods applying computer resampling simulation. In this study, we try to present how to use a method of bootstrap on the internet. We also develop to user a statistical system which is programed with java applet for user to handle easily.