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Analysis of the Relationship Between the 2022 Revised Middle Science Curriculum and Korean Science Education Standards (KSES) (2022 개정 중학교 과학과 교육과정과 과학교육표준(KSES)의 연관성 분석)

  • Dojun Jung;Minsu Kim
    • Journal of Science Education
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    • v.48 no.1
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    • pp.1-14
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    • 2024
  • The Korean Science Education Standards (KSES) were developed to support the establishment of a domestic national science curriculum to respond to future social and environmental changes as an action plan to improve scientific literacy in the context of science education. In this study, we analyzed the relationship between KSES and the 2022 revised middle science curriculum focusing its learning contents and learning objectives and sought effects of the successful implementation of the curriculum. As a result, the content system of the 2022 revised middle science curriculum was highly related to the categories of knowledge in KSES. Attempts to deal with the content related to the nature of science was also confirmed through content elements in science and society domains. In the case of achievement standards, it was focused on some areas of the performance expectations in KSES, but the level of statement of the achievement standards closely matched the level of middle school students as suggested by KSES. From these results, it was possible to confirm the high relationship between the 2022 revised middle science curriculum and KSES, as well as the possibility of using KSES as an international indicator for establishing future science education plans.

Analysis of the Development of Argumentative Abilities in Elementary School Students' via the SSI Argumentation Education Program (SSI 논증 교육 프로그램에 참여한 초등학생들의 논증 능력 발달 분석)

  • Min, Suhyun;Jhun, Youngseok
    • Journal of Korean Elementary Science Education
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    • v.43 no.3
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    • pp.446-459
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    • 2024
  • This study aims to examine the development and learning process of the argumentative abilities in elementary school students with regards to learning science. Toward this end, the SSI argumentation education program was implemented in conjunction with the science curriculum for sixth-grade students across 10 months. In this process, the scoring criteria in terms of formal and content aspects were developed and used to assess their argumentative text analysis and expression abilities. The results were as follows: First, the type of SSI influenced their ability to analyze argumentative texts. However, their formal and content aspects improved as learning progressed. Second, with regards to the formal aspect associated with the ability to express argumentative texts, reasons were initially most frequently cited. Over time, incorporating evidence to support these reasons and the use of rebuttal also increased. Third, in terms of content aspect, the level of use of all elements increased as learning progressed; however, level of acknowledgments and rebuttal elements exhibited a relatively slower progress. In summary, ability of the students to analyze and express argumentative texts improved as they increasingly gained experience in learning about argumentation. The study deduced that elementary school students can develop their argumentative abilities through appropriate learning support, such as teacher feedback, along with implementation of the SSI argumentation education program over an extended period. Based on these results, the study proposes the development of SSI materials and incorporation of SSI argumentative writing in the science curriculum.

The Effect of Elementary Students' Creativity on Play-Centered Computer Science Educational Program (놀이중심의 컴퓨터과학교육프로그램이 초등학생의 창의성에 미치는 영향)

  • Han, Byoungrae;Hwang, San-Duck
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.125-134
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    • 2013
  • In this paper, we want to know the effect of elementary students' creativity thru the play-centered computer science educational program. We extracted educational content from computer science. The students addressed to the problems thru the play and found their own solution. Research result show significant difference in creative attitude of sub-area of creativity. We found that students were actively involved with pleasure in play, the rules of play was actively keep.

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Status of Equipment and Usage Education in Association with the Quantity Food Production (다량조리에 적합한 보유기기 실태조사 및 기기구입과 사용교육 현황)

  • Jung, Hyeon-A;Joo, Na-Mi
    • Journal of the Korean Society of Food Culture
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    • v.19 no.6
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    • pp.652-666
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    • 2004
  • School contraced foodservice was introduced to school lunch program In 1999. The satisfaction with school contracted foodservice quality was low because of the restriction on equiping school foodservice facilities, facilities education by recipe related to the quantity food production and preliminary education of menu recipe of large quantity production. This study was designed to evaluate condition of existing major equipment on school contracted foodservice. A questionnaire was developed and malled to 150 dietitians in seoul. Response rates were 70%. The analysis on buying equipment were analyzed according to length of dietitian. Preliminary education of menu recipe and facilities education by recipe related to the quantity food production were analyzed acceding to length of dietitian. content analysis was conducted regarding to dietitians' ideas on school contracted foodservice.

An Analysis on the Lifelong Education Program in Korean Public Libraries (공공도서관 평생교육 강좌에 대한 분석)

  • Lee, Ae-Ran
    • Journal of Korean Library and Information Science Society
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    • v.41 no.1
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    • pp.273-294
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    • 2010
  • The study is on the types, contents, characteristics, and levels of lifelong education programs from 16 central and local public libraries in Korea. And also analyzes the situation and the results of learning purpose, educational content and teaching methods from 4 public libraries of Ulsan province. On the basis of the results, suggests for the improvement proposals of lifelong education programs in Korean public libraries as follows ; (1) proposes the differentiation and establishment of system for the programs. (2) presents the model development for the evaluation of the educational programs.

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Internet Based Telemedicine & Distance education System

  • Kim, Seok-Soo;Park, Cil-Cheol
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.373-377
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    • 2001
  • The telemedicine & distance education system that this paper suggests has been designed on the CTE(Collaborative Telemedicine & distance Education) framework, which is an integrated multimedia environment. This is a CBM-based collaborative telemedicine & distance education type, different from the conventional doctor based general practice, and is an integrated multimedia telemedicine & distance education system capable of many application developments using information super highway. This paper presents the content regarding electronic medical examination chart and data treatment for efficient medical examination and prompt treatment by realizing mutual conversation type remote medical examination system among 3 parties(patient, doctor, pharmacist) on internet base. And, The implementation of this new teaming system should be designed with multimedia application development platform base which is interfaced with computer engineering, computer network technology, CSCW (Computer-Supported Cooperative Work) technology, and education engineering.

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Development and Application of a Nutrition Education Game for Preschoolers

  • Oh, Yu-Jin;Kim, Dong-Sik
    • Journal of Community Nutrition
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    • v.8 no.4
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    • pp.165-170
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    • 2006
  • This study was conducted to develop and apply a computer-based multimedia nutrition education program for preschoolers based on the Dick and Carey model of instructional design. The Dick and Carey model included 4 phases: analysis, design, development, and evaluation. The program's instructional goals, objectives, assessment instruments, content, examples, and practice questions with feedback were written in the design phase. To be familiar with the 5 food groups, 'Nutrition exploration' were programmed using Hyperstudio. 'Nutrition exploration' was designed as a five-session, interactive multimedia game, with each session taking about 5 minutes to complete. Nineteen preschoolers, aged 6, volunteered to participate formative evaluation. The effectiveness of the program was examined using a pre-post test design. Participants were recruited by personal contact at the individual preschool education center. The application was carried out during 4 weeks. The results showed that intervention participants significantly increased knowledge between pre-test and post-test. The results support using IMM (interactive multimedia) to disseminate nutrition education to the target population. This research provides the basis for continuing development of computer-based nutrition education materials.

A New Start into Mathematics: A Project Concerning the Education of Mathematics Teachers for Primary Schools in Germany

  • Albers, Reimund;Peitgen, Heinz-Otto
    • Research in Mathematical Education
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    • v.14 no.2
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    • pp.115-122
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    • 2010
  • The education of teachers in mathematics consists of two parts: enhancing the math-skills of the students and education in didactics. Mainly the math is taught in lessons for 50 to 100 students or even more. This has wrong influence to the teaching style and the attitude towards mathematics. This paper reports about a project, where active schoolteachers are involved in teaching the mathematics content. This is done in workshops, where the teaching can be a model for teaching a class. In addition there is the chance to inspire the students for mathematics.

Science Teacher Education in Taiwan

  • Lin, Huann-Shyang
    • Journal of The Korean Association For Science Education
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    • v.22 no.5
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    • pp.1071-1081
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    • 2002
  • This article describes the status of science teacher education in Taiwan. The pre-service and in-service science teacher training system, institutes, curricula, programs, and evaluation on the institutes were briefly introduced. The differences before and after the 1996 reform of science teacher training system were compared. Finally, the attempts and efforts that have been done through the channels of research to promote science teachers' professional development were addressed. These efforts include the Case studies of exemplary science teachers' teaching performances, the development of licensure instruments for the certification of science teachers, the use of computers and distance education for supervising student teachers, the exploration of promoting science teachers' understanding about the nature of science, the exploration of promoting science teachers' pedagogical content knowledge, the exploration of promoting science teachers' ability of increasing effective student-teacher and student-student interactions, and the exploration of effective teaching strategies.

Computer Ethics in Computer Education (컴퓨터 윤리에 관한 연구)

  • Joo, Young-Ju;Lee, Kwang-Hi
    • Journal of The Korean Association of Information Education
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    • v.1 no.2
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    • pp.84-100
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    • 1997
  • All technology has both intended and unintended effects, we have said, and information technology is no exception. Information technology offers a number of challenges: those of computer education, computer literacy, the ethical and societal impacts of computing and communication systems. Current computer education focuses primarily on the history, parts and usage of a computer, and programming, it does not fully include the moral standards or ethics that help guide behavior and conduct for citizens of Information society. The purpose of this study is to review of the theoretical issues and societal impacts of computers, communication systems and computer ethics; then, to nalyse current curriculum and content of school computer education in Korea: finally, to develop a possible course in computer ethics containing a goal statement and aspects of computer literacy. Contents in computer ethics covers issues of nettiquette, privacy, health, copyright-related software and network piracy, computer crime and viruses. Six suggestions are made for the computer ethics of Information Age in the conclusion.

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