• 제목/요약/키워드: education ability

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Factors Affecting Earth Science Problem-Solving Performances of Elementary School Pre-service Teachers: A Study on the Motions of the Moon and the Planets

  • Myeong, Jeon-Ok
    • 한국지구과학회지
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    • 제23권2호
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    • pp.180-187
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    • 2002
  • The aim of this study was to investigate the factors affecting earth science problem-solving performances of elementary school pre-service teachers. The participants of the study were 81 students attending an elementary school teacher education university. The instruments of the study were paper-and-pencil tests, questionnaires, and interviews. The tests mainly measured the participants' problem solving abilities in the motions of the moon and the planets. Correlation and multiple regression techniques were used for data analysis. The results demonstrated that the pre-service teachers' problem solving abilities were low. Problem-solving performances were affected by the procedural knowledge, the participants' perception of the past earth science performance, self-efficacy, and the prerequisite declarative knowledge. Contrary to our expectation, the spatial visualization ability was not found to be related to the problem-solving performances. Implications of the study are drawn, and suggestions are made for further research.

컴퓨터 활용 프로젝트 미디어교육의 중등 기술교과 학업성취도 및 자기주도 학습능력에 미치는 효과 연구 (An Effects of Project Media Education with Computer in Technological Academic Achievement and Ability of Self-Directed Learning in middle school)

  • 문혜성;사공옥경
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2011년도 제43차 동계학술발표논문집 19권1호
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    • pp.163-166
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    • 2011
  • 본 연구에서는 컴퓨터를 중심으로 하여 인쇄매체, 영상매체를 활용하는 프로젝트 미디어교육이 중학생 기술교육의 학업성취도 및 자기주도 학습능력에 긍정적인 효과를 미치는가를 연구하였다. 연구대상자들을 전통적 교사중심 강의수업을 받는 집단과 프로젝트 미디어교육을 받는 집단으로 나누어 실험하였다. 이를 통해 나타난 결과는, 첫째, 프로젝트 미디어교육 학습집단이 전통적 강의방식 학습집단에 비해 인지적 영역과 정의적 영역의 학업성취도에서 더 효과적인 결과를 보여주었다. 그러나 학습결과물 영역의 학업성취도에서는 유의미한 차이가 없었다. 둘째, 프로젝트 미디어교육 학습집단이 전통 학습집단에 비해 학습자들의 자기주도 학습능력 요소들 중, 학습기회에 대한 개방성, 학습에의 솔선수범 및 독립성, 창의성의 요소들에서 더 효과적인 결과를 나타내었다.

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초급자의 ICT 활용 능력 향상을 위한 웹 기반 문제중심학습 시스템의 설계 (Design of Web-Based PBL Learning System for ICT Using Ability of Beginner)

  • 안성훈;구본주;고대곤
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2005년도 추계 종합학술대회 논문집
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    • pp.289-293
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    • 2005
  • 변화하는 사회에 대응하기 위한 교육 패러다임은 급속하게 변화하고 있지만 이의 실천적 도구인 ICT 활용 교육은 아직 충분하지 않은 상태이며, 효율적인 교수 학습 방법에 대한 연구가 요청된다. 따라서, 본 연구에서는 초급자의 ICT 활용 교육을 목적으로 웹 기반 문제중심학습 시스템을 설계하였다.

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제7차 환경 교육 과정의 학교급별 내용 특성 (Characteristics in Environmental Education Contents of the 7th National Curriculum for Elementary and Secondary Schools)

  • 이민부;박승규
    • 한국환경교육학회지:환경교육
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    • 제13권2호
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    • pp.103-113
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    • 2000
  • The 7th national curriculum for environmental education in elementary and secondary school focuses on consideration of learner's ability, learner's activities, and learner's region of everyday life. The contents of environmental education are scattered subjects in elementary schools and an independent subject as 'Environment'in middle school and 'Environment and Ecology'in high school of the second school. With upgrading of schools, the aims and activities of environmental learning move up from value-centered, through activity-oriented and to cognition-centered.

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Development of Numerical and Graph Interpretation Skills - Prerequisites for Statistical Literacy

  • Watson, Jane M.;Kelly, Ben A.
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제10권4호
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    • pp.259-288
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    • 2006
  • This study considers the performance of students in Grades 5 to 10 on four tasks assessing students' ability to evaluate data presented in numerical form, for example, in a list or table, or in graphical form, for example, in a frequency graph or scatter graph. The ability to tell a story from data or a graph is an important aspect of statistical literacy. The samples provide the opportunity to consider the association of two pairs of items, one from each type of interpretation, numerical and graphical. Educational implications for the outcomes and the classroom use of the items are considered.

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Graph Art를 활용한 함수 지도에 관한 연구 - 울산 WISE 과학캠프활동을 중심으로 한 사례연구 - (A Study on the Teaching of 'Function' utilizing the Graph Art - Case study focusing on the activities of Ulsan WISE Science Camp -)

  • 정영우;김부윤
    • 한국수학교육학회지시리즈A:수학교육
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    • 제51권3호
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    • pp.197-210
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    • 2012
  • In this study, we will develop and implement the teaching program of 'Function', on the subject of "Poster-Making utilizing the Graph Art" in the Math Camp for middle-school students. And we will examine the didactical significance through student's activities and products. The teaching program of 'Function' utilizing the Graph Art can be promoted self-directly the understanding of 'Function' concept and the ability for handling 'Function'. In the process of drawing up the graph art, in particular, this program help students to promote the ability for problem-solving and mathematical thinking, and to communicate mathematically and attain the his own level. Ultimately, this program have a positive influence upon cognitive and affective and areas with regard to mathematics.

초등학교 교실의 창의적 학습능력 향상을 위한 환경디자인 개선을 위한 연구 (A Study of Creative to Improve the Learning Ability of the Environment for an Elementary School Classroom Design Improvements)

  • 조남주;이현정
    • 한국가구학회지
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    • 제23권4호
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    • pp.388-394
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    • 2012
  • Korean elementary school facilities are a lot of changes since the mid-1990s. Creative learning ability to become more important. Interior space environment and the hardware changes needed improvement. In this study, depending on the teaching methods and curriculum characteristics to suggest design guidelines for a more effective lesson plan by changing the terran out. Open education free to enhance the development and creativity of the human spirit, the human, and realize the value of education is to increase the relevance of education for self-realization and social. Space for open educational practices through advanced layout is proposed. There is a need for the development of new school furniture for a variety of lay-out. It is important to develop a spatial variability in new school furniture.

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컴퓨터 비전공자 대상 SW 교육에서 컴퓨팅 사고력이 문제 해결 과정에 미치는 영향 분석 (Effect of Computational Thinking on Problem Solving Process in SW Education for non-CS Major Students)

  • 김재경
    • 한국멀티미디어학회논문지
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    • 제22권4호
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    • pp.472-479
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    • 2019
  • Today, computational thinking takes an important role in problem solving in software education. As a result, software education as liberal arts for non-CS major students is rapidly expanding. It is necessary to study the effects of computational thinking on software problem solving ability compared to traditional programming language education. In this paper, we propose an evaluation model for analyzing the effects of computational thinking on the overall software development process, and analyze how the problem solving process is different for learners who take computing thinking classes and programming language courses as liberal arts courses. As a result, students who learned computational thinking showed higher ability in problem analysis and design process.

DEVS 방법론을 이용한 비전공자의 창의·인성 함양을 위한 프로그래밍 교육의 효과도 분석 연구 (A Study on the Effectiveness of Programming Education for Developing Creativity and Personality of Non-Majors Using DEVS Methodology)

  • 한영신
    • 한국멀티미디어학회논문지
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    • 제22권9호
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    • pp.1080-1090
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    • 2019
  • The digital informational era of the 21st century requires the fostering of human resource in the field of software with creativity and personality. This paper deals with the educating method in programming course for non-majors which fosters creativity for problem solving ability and personality using cooperative interaction to build communication ability. We also seek to build a model through DEVS methodology for creative problem solving and analyze the effects of programming education for the cultivation of creativity and personality. Our proposed model is expected to be used as a guide to establish creativity and personality for human resource cultivation in programming education.

Factor Analysis of Visual Literacy Influencing Diagram Understanding and Drawing in Computer Science Education

  • Park, Chan Jung;Hyun, Jung Suk
    • 한국정보기술학회 영문논문지
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    • 제9권1호
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    • pp.67-76
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    • 2019
  • Recently, with the advent of the software-based society, many organizations have been providing software developing education, such as coding, to Computer Science majors and non-Computer Science majors. When implementing a program, teachers can let students draw a variety of diagrams, such as flowcharts, UML diagrams, and ERD diagrams ahead. As the importance of computational thinking is increasingly emphasized, abstracting algorithms into diagrams is considered an important educational element. In this paper, we examined the visual literacy and abstract/concrete way of thinking of novice programmers in order to analyze factors affecting the abstraction process of drawing diagrams, and how they influence students' ability to understand diagrams and ability to draw. If we understand what factors influence the abstraction process in this study, we can suggest educational alternatives for future strategies in which teachers will teach students.