• Title/Summary/Keyword: editing

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On the Mathematical Terminology before the First Editing Material (편수 자료 이전의 수학 용어에 대해)

  • Her, Min
    • Journal for History of Mathematics
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    • v.31 no.3
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    • pp.111-126
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    • 2018
  • At present, most of school mathematical terms in elementary and secondary curriculums of Korea are Sino-Korean words. 1964 Mathematical Editing Material, which aimed to unify mathematical terms into mainly Sino-Korean words, was considered a key factor for this situation. 1964 Editing Material depended heavily on 1956 Mathematical Terminology, which contains a lot of Korean native words and displays the school mathematical terms after 1945. There are many Korean native words in the Second Mathematical Curriculum. This shows that Korean native words of mathematics had been consolidated to some extent at that time. In North Korea, a lot of Korean native words are still used in mathematics. Some Sino-Korean words were recently changed to Korean native words in South Korea. 1956 Mathematical Terminology tells the method to make Korean native words of mathematics and will be an excellent guide for making Korean native words.

Video Editing System Considering Smart Phone Playback Environment (스마트폰 재생환경을 고려한 동영상 편집 시스템)

  • O, Junsol;Lee, Hyunjung;Park, Chun-Su
    • Journal of the Semiconductor & Display Technology
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    • v.16 no.1
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    • pp.75-80
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    • 2017
  • Nowadays, smart phone is being popularly used for communication, entertainment, and information retrieval. While demands on video traffic over mobile networks increases sharply, the wireless link capacity is often limited to fully support the traffic demand. Therefore, the size of video data needs to be reduced to provide high quality video with limited capacity. To handle this issue, we propose a video editing system using the ffmpeg library. The proposed system can provide a high quality video with a relatively small data size, thereby facilitating the mobile streaming services and live-video games.

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A Study on the Editing System for Hanguel (한글문 편집 System에 관한 연구)

  • 최병욱;이주근
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.16 no.2
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    • pp.1-6
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    • 1979
  • In this paper, the development of an editing system for Hanguel sentences is described. Each Hanguel character is composed of 24basic phonemes and 1 dummy code with satisfactorily good quality, and an editing Is simply performed by using Hanguel and alphanumeric characters. The experiments demonstrate th e possibility of developing an intelligent terminal for Hanguel characters. This experimental system is implemented on the minicomputer NOVA 1200. Furthermore HIT (Hanguel -Inteuigent -Terminal) which is low cost but shows high level functions by the incorporation of a microprocessor and a CRT-display is given.

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3D Animation Authoring Tool Based On Whole Body IK and Motion Editing

  • Ju, Woo-Suk;Im, Choong-Jae
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.869-874
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    • 2008
  • The work of creating character motion needs the higher professional technology and sense and the creating work of realistic and natural motion possess the most part of production term. In this paper we introduce the easy and convenient 3D animation authoring tool which makes the motion based on whole-body inverse kinematics and motion editing function. The proposed 3D animation authoring tool uses the forward kinematics using quaternion and whole-body inverse kinematics to determine the rotation and displacement of skeleton. Also, it provides the motion editing function using multi-level B-spline with quasi-interpolant. By using the proposed tool, we can make 3D animation easily and conveniently.

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A Novel Cross Channel Self-Attention based Approach for Facial Attribute Editing

  • Xu, Meng;Jin, Rize;Lu, Liangfu;Chung, Tae-Sun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.6
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    • pp.2115-2127
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    • 2021
  • Although significant progress has been made in synthesizing visually realistic face images by Generative Adversarial Networks (GANs), there still lacks effective approaches to provide fine-grained control over the generation process for semantic facial attribute editing. In this work, we propose a novel cross channel self-attention based generative adversarial network (CCA-GAN), which weights the importance of multiple channels of features and archives pixel-level feature alignment and conversion, to reduce the impact on irrelevant attributes while editing the target attributes. Evaluation results show that CCA-GAN outperforms state-of-the-art models on the CelebA dataset, reducing Fréchet Inception Distance (FID) and Kernel Inception Distance (KID) by 15~28% and 25~100%, respectively. Furthermore, visualization of generated samples confirms the effect of disentanglement of the proposed model.

Stereoscopic Contents Production Workflow Based on Nonlinear Editing (비선형 편집기반의 입체영상 제작 흐름에 관한 연구)

  • Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.391-406
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    • 2010
  • Digital cinema based on digital master distribution increases with stereoscopic film as the center. DCI specification V1.0 announced at 2004, it considerates stereoscopic film screening. And now, the Society of Motion Picture and Television Engineers is establishing a task force to define the standards of a stereoscopic contents viewed in the home. Today, most Hollywood commercial stereoscopic film features animation using computer graphic. However, considering film making characteristic, stereoscopic digital cinema is required shooting in real world and editing, screening. This paper presents possibility of stereoscopic examination at NLE in the stereoscopic workflow. And we will propose new stereoscopic digital cinema workflow to apply the stereoscopic examination. Based on experimental results, the 3D ready television using 120Hz has some obstacles for contents editing, but most domestic stereoscopic monitor using circular polarization is possible for successful editing.

A Study on Tapeless HD Format Editing -Focus on video editing using PMW-EX3 and Avid Media Composer- (테이프리스 기반의 HD포맷 편집에 관한 연구 -PMW-EX3와 Avid Media Composer를 이용한 영상편집 중심으로-)

  • Park, Sung-Dae;Han, Soo-Whan
    • Journal of Digital Contents Society
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    • v.10 no.3
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    • pp.461-468
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    • 2009
  • In a recent year, the broadcasting system has been changed from analogue to digital all over the world, not just in Korea, and Korea aims at accomplishing 100% digital broadcasting by 2013. The HD(High Definition) Video Format, which currently plays a key role in digital broadcasting system, has been gradually extended in the field of broadcasting and movie. Additionally, many kinds of camcoders and editing systems have been rapidly converted into the digital types, and they are supporting to photograph and video editing systems with the various types of image formats such as SD(Standard Definition) format, HD format, 2K, 4K, etc. Tape Video Storage System, which has been usually used in the stage of photographing by this day, is gradually evolving into Tapeless Video Data Storage System. Thus in this study, Video Compression method of HD format photographed by Sony PMW-EX3, one of major tapeless camcoders, is studied and also the way of applying it effectively in Avid Media Composer, a non-linear editing system, is discussed.

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Automatic Post Editing Research (기계번역 사후교정(Automatic Post Editing) 연구)

  • Park, Chan-Jun;Lim, Heui-Seok
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.1-8
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    • 2020
  • Machine translation refers to a system where a computer translates a source sentence into a target sentence. There are various subfields of machine translation. APE (Automatic Post Editing) is a subfield of machine translation that produces better translations by editing the output of machine translation systems. In other words, it means the process of correcting errors included in the translations generated by the machine translation system to make proofreading. Rather than changing the machine translation model, this is a research field to improve the translation quality by correcting the result sentence of the machine translation system. Since 2015, APE has been selected for the WMT Shaed Task. and the performance evaluation uses TER (Translation Error Rate). Due to this, various studies on the APE model have been published recently, and this paper deals with the latest research trends in the field of APE.

Implementation of a Block Link File System Supporting Fast Editing/Writing for Large-sized Multimedia Files (대용량 멀티미디어 파일 고속 편집저장을 지원하는 블록 링크 파일 시스템 설계 및 구현)

  • Jung, Seung-Wan;Ko, Seok-Young;Nam, Young-Jin;Seo, Dae-Wha
    • The KIPS Transactions:PartA
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    • v.17A no.2
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    • pp.63-72
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    • 2010
  • Recently, the need for multimedia devices, such as digital TV, and camcorder has increased. These devices provide many services on multimedia files such as playing, recording, and editing. Throughout these services, in case of storing edited large-scaled multimedia files, existing file system have several capability problems that are taking too much time and requiring disk I/O. In this paper, we propose the use of Linux Ext2 file system based 'Block-Link file (BL-file) system' in order to solve these problems. For the BL-file system, when editing and storing large-scaled files, there is no data input or output but only modification of the metadata. Additionally, by sharing data blocks between multimedia files, we can save disk spaces. Moreover, because the managing of data block sharing information is more convenient than the existing FWAE technique, we can lessen system overhead. The BL-file system is based on Ext2 file system and implemented in a Linux environment, and the usefulness of the proposed technique is validated by applying the Linux multimedia file-editing tool 'Avidemux'.