• 제목/요약/키워드: easy to design

검색결과 3,233건 처리시간 0.034초

Boundary Method for Shape Design Sensitivity Analysis in Solving Free-Surface Flow Problems

  • Choi Joo Ho;Kwak H. G.;Grandhi R. V.
    • Journal of Mechanical Science and Technology
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    • 제19권12호
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    • pp.2231-2244
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    • 2005
  • An efficient boundary-based optimization technique is applied in the numerical computation of free surface flow problems, by reformulating them into the equivalent optimal shape design problems. While the sensitivity in the boundary method has mainly been calculated using the boundary element method (BEM) as an analysis means, the finite element method (FEM) is used in this study because of its popularity and easy-to-use features. The advantage of boundary method is that the design velocity vectors are needed only on the boundary, not over the whole domain. As such, a determination of the complicated domain design velocity field, which is necessary in the domain method, is eliminated, thereby making the process easy to implement and efficient. Seepage and supercavitating flow problem are chosen to illustrate the accuracy and effectiveness of the proposed method.

A Study for Damping Application to Response-controlled Structure

  • Shinozaki, Yozo;Mogi, Yoshihiro;Ota, Masaaki;Yoshikawa, Hiroaki
    • 국제초고층학회논문집
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    • 제10권2호
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    • pp.149-164
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    • 2021
  • Most of high-rise buildings in Japan*1 are structure with damping systems recently. The design procedure is performance-based design (PBD), which is based on the nonlinear response history procedure (NRHP) using 2 or 3-dimentional frame model. In addition, hysteretic property of steel plates or velocity-dependent property of viscous dampers are common practice for the damping system. However, for the selection of damping system, the easy dynamic analysis of recent date may lead the most of engineers to focus attention on the maximum response only without thinking how it shakes. By nature, the seismic design shall be to figure out the action of inertia forces by complex & dynamic loads including periodic and pulse-like characteristics, what we call seismic ground motion. And it shall be done under the dynamic condition. On the contrary, we engineers engineers have constructed the easy-to-use static loads and devoted ourselves to handle them. The structures with damping system shall be designed considering how the stiffness & damping to be applied to the structures against the inertia forces with the viewpoint of dynamic aspect. In this paper we reconsider the role of damping in vibration and give much thought to the basic of shake with damping from a standpoint of structural design. Then, we present some design examples based on them.

컴퓨터 모니터 디자인 개발에서 인간공학 응용 연구 (A Study on The Application of Experimental Data of Ergonomics to Computer Monitor Front Design)

  • 신명철
    • 대한인간공학회지
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    • 제17권3호
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    • pp.103-115
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    • 1998
  • Although applying experimental data of ergonomics to a industrial design seems to be a difficult task, making every effort to the application of ergonomics to the industrial design process is still attempted. Sometimes, it is easy to use experimental data, yet, it is very hard to take that data and implement it into the design process. The essence of industrial design depends on human sensitivity, thus we can call the sense of design the software and the experimental data of ergonomics the hardware. The harmony of this hard & software is very important for the process and development of design. New products always demand new forms. Accordingly, it is easy for designers to neglect applying experiments and ergonomic data to products for public users. However, the study of ergonomics data continuously helps to be applied to more products year after year. This paper explores, how to improve the design of the tilting angle related to the shape of knobs on a front panel of a computer monitor. The results of experiments show that a tilted angle is more efficient than that of straight-type when placed on the front panel of a computer monitor with a power button.

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한(韓)브랜드 가구 디자인 개발을 위한 조사 연구 - 거실가구를 대상으로 - (A Study for the Development of Korean Brand Furniture Design - Focused on Livingroom Furniture -)

  • 박혜숙;김수경
    • 한국실내디자인학회논문집
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    • 제17권3호
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    • pp.94-101
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    • 2008
  • The purpose of this study was to analyze the preference of living room furniture and to suggest Korean brand furniture design guideline. Subjects consisted of 171 residents aged up 20 years old in Seoul and Kyung-ki. area. The data were analyzed using the SPSS statistical package. The results of descriptive statistics, factor analysis, t-test and $x^2$-test are presented. The result of this study showed as fallows; 1) Livingroom funiture design with considering family life behavior were needed. 2) Modernizing traditional elements(motives and pattern) were preferred to duplicating traditional elements. 3) In furniture materials, easy to maintaining and cleaning and environmentally-sound materials as solid wood were highly appraised. Also, functional and harmonious furniture design with interior or other furniture were needed. So, modular-system furniture for livingroom would fulfill user's needs which are function, harmony and conciseness. 4) Elegant, easy, unique, functional, and simple design for livingroom were highly appraised. Considering these results, it is necessary to develop more on the modernized traditional furniture based on the various needs of users. These results provide a practical guideline for the development of the Korean brand design for livingroom furniture design.

수주생산방식에서 생산정보시스템 설계방법에 관한 사례연구 (A Case Study for Manufacturing Information System Design in Make-to-Order Production)

  • 서준용;김재균;고재문
    • 산업공학
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    • 제12권4호
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    • pp.514-531
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    • 1999
  • This paper deals with the design of the manufacturing information system which is able to respond rapidly to various requirements of customers in make-to-order environment. The system is required to maintain a consistent flow of information from the start to the end. For this, we adopt an approach based on Information Engineering (IE) methodology, which consists of four stages: planning, analysis, basic design, and detail design. The first is a planing stage which establishes a project goal and organizes a project team. In the second stage, current activities are analyzed and problems are defined. The basic design is accomplished in the third stage, where a project scope is defined and an overall feature of the new system is presented. And then, in the last stage, the operation plan of each subsystem is drawn up in detail and all subsystems are integrated. This study applies the methodology to the case of H company and focuses on designing forms which are easy-to-write, easy-to-understand, and field-oriented. These forms are interrelated and can be used for systematic analysis and design. By applying them to the system design, we have obtained effect of reducing cost and time.

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3D 가상현실에서의 신발류 이지오더 Prototype 개발의 기초 연구 (The Basic Study for Development of Shoes' Easy-Order Prototypein 3D Virtual Reality)

  • 임지영
    • 한국의류산업학회지
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    • 제7권4호
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    • pp.426-432
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    • 2005
  • The health of feet is connected with individual's health and affects a man's activity. Shoes need to be designed to protect feet and to absorb the impact of land. Thus, design, comfort and economical efficiency are important factors of shoes. Consumers can choose suitable shoes for their feet in off-line shopping. However, in on-line shopping, because they can not wear shoes, compare to the off-line shopping, there are many problems in internet shopping. First, consumers can get limited information of shoes because they must search information of purchase without other's help. Second, because consumers can not get important information such as design, size and a comfort of wearing, they can not make a careful decision. Above these, the solution of user-oriented internet shopping is development of new type of prototype which is accessible to user and to offer visual information through 3D-virtual reality. The purpose of this study is to develpoment of shoes easy-order prototype so to reduce of internet shopping risk and offer to shopping convenience. Contents of the new prototype are as follows; 1. Consumers can print out a foot shaped plane figure and compare it to their foot. If the size of printed sheet is not proper, consumers can choose another size. Through this step, they can get their own size. 2. In 3D-virtual reality, consumers can get a various visual information. So they feel wearing comfort indirectly. It is expected that the result of this study would be an important case study to develop of shoes' easy-order prototype for a disabled person.

The Prati Fashion Style In the Modem Fashion - Focused on the 2010 Fashion Collection -

  • Kim, Yun-Hee;Lee, Eun-Young
    • International Journal of Costume and Fashion
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    • 제11권1호
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    • pp.53-61
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    • 2011
  • This study examines the prati fashion style. prati fashion refers to a practical fashion, the most sought-after trend and newest fashion concept. This trend emerged as a response to the trio of minimalism, the recent economic downturn and the modern life style, and has led to powerful fashion lines and items. Therefore, this study is to understand and analyze the prati fashion style, with its focus on the 2010 modern fashion collection that embodied functional, economic, and minimal styles. First, the functional style realized by new materials provides comfort and allows multi-style changes. Second, the minimal style adds detailed changes to minimal silhouettes. Finally the economic style means easy to wear and easy to match items at affordable prices. The analyses stated above found that the prati fashion brought about a new paradigm to society, and influenced social, cultural and economic aspects of our daily life. It also helped find solutions to economic problems of this era. Drawing global attention, the prati fashion has functional, design and economic values, and thereby influences the shift of market paradigm.

정보 검색 및 공유가 가능한 EasyWeb 설계 및 구현 (Design and Implemetation of EasyWeb that searching and sharing to Informations)

  • 강상은;김택환;강민영;주옥찬;김진묵
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2011년도 추계학술발표대회
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    • pp.1411-1413
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    • 2011
  • 기존의 인터넷 검색 편리성을 제공하는 브라우저들은 사용자의 요구에 따라 수동적으로 움직이게 된다. 또한 RSS 와 같은 고급 검색 요구 조건을 만족시키고자 하는 노력에 비하여 사용자의 요구에 따라 능동적으로 움직이기에는 어려움이 존재한다. 이에 본 연구에서는 RSS와 같은 능동적인 정보 검색 및 제공이 가능하고, 표준 HTML2.0을 따르는 효과적인 웹 브라우저인 EasyWeb을 설계 및 구현하고자 한다. 본 논문에서 제안한 EasyWeb 브라우저는 기존의 브라우저들과 달리 표준 규격에 따라 구성하도록 HTML과 XML parsing이 가능하다. 또한 사용자의 요구에 능동적으로 정보를 수집하여 제공할 수 있다. 본 논문에서 제안한 EasyWeb의 구현 결과를 살펴보면 향후 웹 브라우저의 나아갈 방향을 모색할 수 있을 것으로 생각된다.

PLA를 이용한 VLSI의 회로설계에 관한 연구 (A study on VLSI circuit design using PLA)

  • 송홍복
    • 한국컴퓨터산업학회논문지
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    • 제7권3호
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    • pp.205-215
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    • 2006
  • 본 논문에서는 최근의 64비트 마이크로프로세서에 대해서 PLA설계법 및 검사가 쉽고 용이하도록 하는 방법에 대해서 논하였다. VLSI에서 RAM. ROM. PLA를 사용한 설계법이 정착 되어가고 있으며 PLA는 논리설계와 회로변경 및 검사가 용이하기 때문에 성능과 가격이 중요하다. 향후에도 PLA는 VLSI 설계의 기본요소로서 중요한 위치를 점유할 것이다.

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모바일 간편결제 서비스의 지속이용의도에 영향을 미치는 요인에 관한 연구 : 정보시스템 후기수용모델과 가치모델의 통합 (A Study on Factors Influencing the Continuous Use Intention of Mobile Easy Payment Service: Integration of information system Post Acceptance Model and value model)

  • ;김은희
    • 한국정보시스템학회지:정보시스템연구
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    • 제28권1호
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    • pp.155-181
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    • 2019
  • Purpose As the mobile easy payment service grows fast, competition in the payment service market is getting stronger. On the other hand, there are few studies on the users' utilization results. Therefore, this study explains the continuous use intention of mobile easy payment Services based on PAM and value model. Design/methodology/approach This study proposed an extended model by integrating PAM, which is a representative model of continuous use intention in IS field, and value model of mobile field. Also this study empirically tested 298 users who have experience of mobile easy Payment service. The structural equation model was used to verify the research model and hypotheses. Findings According to the empirical analysis result, this study verifies that perceived usefulness and satisfaction were determinants of continuous use intention in mobile easy Payment services. Expectation confirmation has been proved to be a positive predictor of satisfaction and perceived usefulness. Also, among the value factors, perceived ease was not a valid predictor of satisfaction, and the remaining factors were positive predictors of satisfaction.