• Title/Summary/Keyword: e-learning 플랫폼

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Design of ePub-based Digital Textbooks Integrated Solution for Smart Learning (스마트러닝을 위한 ePub 기반 디지털교과서 통합 솔루션 설계)

  • Heo, Sung-Uk;Kang, Sung-In;Kim, Gwan-Hyung;Choi, Sung-Wook;Oh, Am-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.873-875
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    • 2013
  • 정보기술 발전에 따라 정보 활용 및 처리 역량이 상승하면서 교육 환경의 지능화, 네트워크화로 기술간, 서비스 간 융 복합을 통한 다양한 학습 내용 및 방법이 출현하였으며, 최근 e-러닝 산업에서 스마트기기 보급 확산과 상황 적응적이고 자기 주도적 학습에 대한 소비자의 니즈가 증가하면서 새로운 형태의 교육시스템인 스마트러닝이 부각되고 있다. 이러한 교육 패러다임의 변화에 따라 기존의 교육 콘텐츠를 스마트기기에 적용하기 위해서는 콘텐츠 및 솔루션 구조의 개선이 요구되며, 또한 서비스 제공의 측면에서 다양한 교육 콘텐츠 연동과 교육 서비스 융합을 위한 표준 플랫폼 적용이 필요하다. 이에 본 논문에서는 JVM 환경의 PC 인터페이스를 통해 ePub 표준의 교육용 멀티미디어 콘텐츠 제작기능과 기존 서책형 파일 포맷의 자료 정보를 응용하기 위한 정보변환 모듈, 스마트 기기용 ePub 전자책 뷰어를 포함하는 통합 솔루션 소프트웨어인 ePub Solution을 설계하였다.

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A Study on the Establishment of Platform for Smart Campus Ecosystem (스마트 캠퍼스 생태계를 위한 플랫폼 구축에 관한 연구: 대학생 핵심역량개발과 취업지원을 중심으로)

  • Seo, Byeong-Min
    • Journal of Industrial Convergence
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    • v.17 no.3
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    • pp.39-49
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    • 2019
  • This study, as a study on building platforms for smart campus ecosystem, took an approach that reflected the needs of various stakeholders of smart campus, and focused on functions to help them strengthen their competitiveness and advance into society by focusing on the learning of the most important university student users, college life, and social connection. First, we looked at the theories related to smart campus construction through prior research, and next, through domestic and international environmental analysis and trend analysis, we designed and presented a target model for e-portfolio focusing on core competency development and support system for Industry-Academic Cooperation, and proposed the main point for continuous smart campus development model.

WebRTC-Based Remote Collaborative Learning Platform (WebRTC 기반 원격 협업 학습 플랫폼 기술 연구)

  • Oh, Hyeontaek;Ahn, Sanghong;Yang, Jinhong;Choi, Jun Kyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.5
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    • pp.914-923
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    • 2015
  • Recently, as the number of smart devices (such as smart TV or Web based IPTV) increases, the way of digital broadcast contents is changed. This change leads that conventional broadcast media accepts Web platform and its services to provide more quality contents. Based on this change, in education field, education broadcasting also follows the trend. The traditional education broadcasting platforms, which just delivered the lecture in one-way, are utilized the Web technology to make interaction between teacher and student. Current education platforms, however, are insufficient to satisfy users' demands for two-way interactions. This paper proposes a new remote collaborative learning platform which able to provide high interactivity among users. Based on new functional requirements from original use case, the platform provides collaborative contents sharing and collaborative video streaming techniques by utilizing WebRTC (Web Real-Time Communication) technology. The implementation demonstrates the operability of proposed system.

Implementation of Smart Learning Web Site in terms of UXD(User eXperience Design) (UXD 관점에서 스마트 러닝 웹사이트 구현)

  • Song, Seung-Hun;Kang, Shin-Cheon;Kim, Chang-Suk;Chung, Jong-In;Kim, Eui-Jeong
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.25-28
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    • 2017
  • 웹 2.0시대의 도래는 데이터의 소유자나 독점자 없이 누구나 손쉽게 데이터를 생산하고 공유할 수 있고, 서비스 받을 수 있는 환경이 마련되었다. 인터넷의 급속한 발전으로 인해 스마트 교육시장이 유망 분야로 주목받는 가운데 교육현장에서도 스마트 러닝에 대한 관심도 또한 높아지고 있다. 기존의 데스크톱, 태블릿 PC를 통해 학습을 하던 환경에서 벗어나 이제는 스마트폰을 기반으로 하는 스마트 러닝이 교육환경을 보편적으로 접하게 되었다. 본 연구에서는 사용자 경험의 UX(User eXperience) 디자인을 바탕으로 어떠한 환경에서도 스마트 러닝이 가능한 웹사이트를 워드프레스 플랫폼으로 구현하고자 한다. 또한 본 웹사이트를 다양한 디바이스에서 테스트를 통해 스마트 러닝이 가능한 환경인지를 검증해 본다.

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A Study on Metaverse Framework Design for Education and Training of Hydrogen Fuel Cell Engineers (수소 연료전지 엔지니어 양성을 위한 메타버스 교육훈련 플랫폼에 관한 연구)

  • Yang Zhen;Kyung Min Gwak;Young J. Rho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.207-212
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    • 2024
  • The importance of hydrogen fuel cells continues to be emphasized, and there is a growing demand for education and training in this field. Among various educational environments, metaverse education is opening a new era of change in the global education industry, especially to adapt to remote learning. The most significant change that the metaverse has brought to education is the shift from one-way, instructor-centered, and static teaching approaches to multi-directional and dynamic ones. It is expected that the metaverse can be effectively utilized in hydrogen fuel cell engineer education, not only enhancing the effectiveness of education by enabling learning and training anytime, anywhere but also reducing costs associated with engineering education.In this research, inspired by these ideas, we are designing a fuel cell education platform. We have created a platform that combines theoretical and practical training using the metaverse. Key aspects of this research include the development of educational training content to increase learner engagement, the configuration of user interfaces for improved usability, the creation of environments for interacting with objects in the virtual world, and support for convergence services in the form of digital twins.

A Design of Mobile e-Book Viewer interface for the Reading Disabled People (독서장애인용 모바일 전자책뷰어 인터페이스 설계)

  • Lee, KyungHee;Kim, TaeEun;Lee, Jongwoo;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.16 no.1
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    • pp.100-107
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    • 2013
  • As the eBook market grows fast recently, various eBook viewer solutions such as hardware viewers and software readers came out to the market. We can, however, hardly find mobile eBook interfaces for the reading disabled people who have difficulties in reading for their visual impairment or learning disabilities, or dyslexia. An eBook viewer interfaces for the reading disabled people should be carefully and distinctively designed because the reading disabled people cannot use normal versions of eBook viewer. In this paper, we suggest a eBook viewer interface model to make the reading disabled people read eBooks easily. Depending on the type of the reading disabled people: the full blind, the almost blind, the just learning disabled, our model provides an adaptive interface to make them read eBooks effectively. In addition, unlike the existing simple audio books, we also support annotation systems to make the reading disabled people interact with eBook viewer. To show the effectiveness of our model, we implemented an eBook viewer prototype on an android-based mobile device. We are sure that our model and implementation can make the reading disabled people, who is 10% of all the domestic people, read eBooks effectively.

Web-based Practice Education Supporting System for Computational Chemistry (웹기반 계산화학 실습교육 지원시스템 개발)

  • Ahn, Bu-Young;Lee, Jong-Suk Ruth;Cho, Kum-Won
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.18-26
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    • 2011
  • Computational chemistry is one of the chemistry fields that deals with the theoretical chemistry problem using computer calculations and can be described as the chemistry lab moved on computer space. In line with recent enhancement of processing capability of computers, utilization of high performance computer cannot be overemphasized in the field of computational chemistry in performing complex calculation of huge molecular structure and simulation. While they have to use commands and consoles for high performance computer to execute complex calculation of huge molecular structure and simulation, most of students in natural science and engineering, who are not experts in computer technically, are likely to be unaware of UNIX. Under the circumstances, web-based educational support system for computational chemistry is needed to enable them to practice computational chemistry, even not knowing UNIX command. In this study, e-Chem, one of such educational support systems, is developed by using Liferay portal platform, which is a Java open source more oriented to standard and outstanding in its content management and collaboration function than other web portals. By using this system, even students who are not familiar with computer, are expected to take part in lab classes and save time learning Unix command and also enhance the learning efficiency by using familiar interface.

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Development of Online Quantum Chemistry Experiment Environment Based on Computational Science Platform (계산과학플랫폼 기반 온라인 양자화학 실험 환경 개발)

  • Jeon, Inho;On, Noori;Kwon, Yejin;Seo, Jerry H.;Lee, Jongsuk Ruth
    • Journal of Internet Computing and Services
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    • v.21 no.5
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    • pp.97-107
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    • 2020
  • This paper introduces an online experiment environment based on a computational science platform that can be used for various purposes ranging from basic education to quantum chemistry and professional quantum chemistry research. The simulation environment was constructed using a simulation workbench and simulation workflow, which are execution environment services of Science App provided by the computational science platform. We developed an environment in which learners can learn independently without an instructor by selecting experiment topics that can be used in various areas of chemistry, and offering the learning materials of the topics in a form of e-learning content that includes theory and simulation exercises. To verify the superiority of the proposed system, it was compared with WebMO, a state-of-the-art web-based quantum chemistry simulation service.

A Learning System for English Based on Android Platform (안드로이드 기반 실시간 영어 학습 시스템 구현)

  • Noh, Hye-jin;Lee, Sue-jin;Lee, Sue-hyeon;Yoon, Yong-ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1410-1413
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    • 2012
  • 최근 스마트 시대에 디지털 컨버젼스(digital convergence)의 대표기기로 대두되고 있는 태블릿 PC는 휴대전화와 컴퓨터의 기능을 바탕으로 장소의 제한 없이 네트워크에 접속할 수 있다. 이는, 개인의 일상생활에서 큰 영향을 미치고 있는 실정이다. 10년 이상 e러닝이 주도해 온 IT교육시장에서 스마트러닝으로의 변화는 새로운 플랫폼을 구축하는 그 이상의 의미를 가진다. 스마트 러닝은 기존의 수직적인 학습방식을 수평적, 참여적, 지능적, 그리고 상호작용적인 방식으로 전환하여 학습의 효과를 높였다. 이러한 트랜드를 반영하여 스마트러닝의 장점을 극대화 시킬 수 있는 학습자 중심의 컨버젼스 러닝시스템(learning system)을 구현하고자 하였다. 또한, 영어의 중요성이 대두되면서 영어 인증시험에 대한 관심이 날로 커지고 있다. 그리하여 바쁜 일상생활 중에서 시간과 장소에 구애 받지 않고 태블릿 PC를 통하여 영어 인증시험을 공부할 수 있는 어플리케이션을 기획하였다. 본 LEMON(Learn English Mobile ON-air) 앱(application)은 영어 학습 시간이 충분하지 않은 대학생 및 직장인 등을 대상으로 TOEIC, TOEFL, TOEIC SPEAKING 영어 인증시험에 대한 학습이 가능하도록 구현하였다.

Design of a Mobile Learning Service System in u-Campus Environment (u-캠퍼스 환경에서의 모바일 교육 서비스 시스템 설계)

  • Ahn, Byeong-Tae;Park, Kyeong-Mo
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.35-37
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    • 2012
  • 원격교육과 e-러닝의 차세대 형태로 모바일 교육에 대한 관심이 급증하고 있다. 이러한 모바일 교육은 스마트폰을 중심으로 전개되고 있으며 사이버 대학교뿐만 아니라 일반 오프라인 대학에서도 적극적인 움직임을 보이고 있다. 본 논문에서는 u-캠퍼스 환경기반에서의 모바일 교육 서비스 시스템을 설계하였다. 모바일 교육 서비스 시스템은 u-캠퍼스 환경기반에서 교육 수요자들인 학생들에게 시공간의 제약 및 디바이스에 제약이 없는 학습 환경 시스템을 제공하고 모바일 캠퍼스 플랫폼 기반의 m-러닝 시스템을 설계한 것이다.