• Title/Summary/Keyword: e-Learning satisfaction

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Analysis of Cultural Context of Image Search with Deep Transfer Learning (심층 전이 학습을 이용한 이미지 검색의 문화적 특성 분석)

  • Kim, Hyeon-sik;Jeong, Jin-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.5
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    • pp.674-677
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    • 2020
  • The cultural background of users utilizing image search engines has a significant impact on the satisfaction of the search results. Therefore, it is important to analyze and understand the cultural context of images for more accurate image search. In this paper, we investigate how the cultural context of images can affect the performance of image classification. To this end, we first collected various types of images (e.g,. food, temple, etc.) with various cultural contexts (e.g., Korea, Japan, etc.) from web search engines. Afterwards, a deep transfer learning approach using VGG19 and MobileNetV2 pre-trained with ImageNet was adopted to learn the cultural features of the collected images. Through various experiments we show the performance of image classification can be differently affected according to the cultural context of images.

Design and Implementation of the Differential Contents Organization System based on Each Learner's Level (학습자 수준에 맞는 차별적 콘텐츠 구성 시스템의 설계 및 구현)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • The KIPS Transactions:PartA
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    • v.18A no.6
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    • pp.241-248
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    • 2011
  • Many learning systems are applying Self-Directed Learning to improve learning efficiency. The degree of understanding of the same learning contents can be different even if the learner's level is same. Therefore, it is difficult to represent an effective learning experience because the learning is progressed by the determined difficulty of learning and the learning process even thought the provided content is difficult to understand. In this paper, we augmented SCORM to reconstruct the learning contents which are suitable for the changed level of each learner in real-time. Also, we designed and implemented this augmented SCORM based DCOS(Differential Contents Organization System). In order to provide the suitable contents for each learner, DCOS reorganizes learning contents based on the learner's level, the learner's achievement of learning objectives, and the correlation between learning objects, that is the component of the learning content. Each 30 Each 30 students studied e-learning contents, which are constructed based on the existing System and DCOS respectively. And the average score and system's satisfaction of the students who studied DCOS based e-learning contents was higher.

A Study on the Variables Influencing Student Achievement in a Blended Learning of College English (대학 교양영어 블렌디드 학습에서 학업성취도에 영향을 끼치는 변인 연구)

  • Choi, Meeyang;Han, Tae In
    • Journal of Digital Convergence
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    • v.11 no.10
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    • pp.719-730
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    • 2013
  • The English Conversation class as a required course in S university is designed as blended learning to reinforce English education. To identify the influence of this blended learning on its students' achievement, the research about what variables are related with it was conducted. Data analysis indicates that gender, major, military service, overseas stay, face-to-face attendance, quiz, and online attendance have an effect on the student achievement. However, the students' style of online learning--study place, study time, and study frequency--doesn't have any relationship with their achievement. Their satisfaction with the online study was questioned in the three areas such as instructor, contents, and system, among which only the 'system' area has an influence on their achievement.

e-Book Viewer's Quality Factors Influencing User Satisfaction: Comparison by Content Type (전자책 뷰어의 사용만족에 영향을 주는 품질 요인: 콘텐츠 유형별 비교)

  • Yun, Haejung;Kim, Doojong;Lee, Choong C.
    • The Journal of Society for e-Business Studies
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    • v.20 no.2
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    • pp.73-91
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    • 2015
  • Nowadays, 'books' are not limited to tangible items no longer, but can be intangible digital contents, along with advancement in e-Book technology and the growth of the markets. However, the role of e-Book viewers that links digital contents and readers has been rarely studied. In this study, therefore, we examined the effects of e-Book viewer's system quality (ease-of-use, functional diversity, interactivity) and design quality (convenient design, intuitive design, emotional design) on user satisfaction, and also tested if these relations are different by the content types (cartoon, novel, and learning contents). Research findings show that all the independent variables, except for interactivity, affect user satisfaction in overall groups. In viewing cartoon content, ease-of-use, convenient design, and emotional design were significant antecedents, and intuitive design and emotional design were found important factors in novel content, while functional diversity and interactivity affect user satisfaction in learning content. We expect these findings can provide useful insights to the providers of e-Book viewers.

A Study of Implementation for SCORM based Learning Management System (SCORM기반 교수 학습 시스템 구현에 대한 연구)

  • Park, Hea-Sook
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.499-507
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    • 2008
  • This paper aims at studying the new SCORM based e-Learning system and self-course design method. To construct this aims, we have researched the merits, shortcomings and characteristics of the previous LMS(Learning Management System) and we have researched the merits, shortcomings and characteristics of SCORM(Sharable Content Object Reference Model). SCORM was suggested ADL (Advanced Distributed Learning) to elevate the reusability of learning contents. Also we have researched the related researches of SCORM, SCORM based LMS and case studies. This paper suggests the level based self learning and course design and the system based on SCORM. This system has elevated the effectiveness and satisfaction of the learners.

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Development and Evaluation of an e-learning Blood-borne Infection Control Program for Nursing Students (간호학생을 위한 e-learning 혈행성 감염예방 프로그램의 개발과 효과)

  • Choi, Jeong-Sil;Eom, Mi-Ran
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.17 no.2
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    • pp.249-258
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    • 2010
  • Purpose: To develop an e-learning blood-borne infection control program and to evaluate the effects of the program on risk perception, knowledge, preventive health behaviors related to blood-borne infections, and satisfaction with the program by nursing student. Methods: The program was developed through the processes of analysis, design, development, implementation, and evaluation. The pre-experimental research design involved a one group pretest-posttest design. The setting was two universities located in Daejeon, Korea. Results: Using the program that was designed and developed, results for the total score of risk perception, knowledge, and preventive health behaviors in the post-test application were significantly higher than in the pre-test application (p<.05). Relevance and usefulness of the information received the highest ratings, while the system's design were demonstrated to have the lowest ratings. Those areas requiring correction were modified accordingly. Conclusions: Application of an e-learning blood-borne infection control program is effective, and can be expanded to other student nurses who also have a high risk of blood-borne infections.

e-Learning Contents for Improving Writing Ability of the Elementary Students (초등학생 글쓰기 능력 향상을 위한 학습콘텐츠 개발)

  • Lee, Eun-Kwon;Lee, Ja-Hee;Lee, Mann-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.4
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    • pp.372-381
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    • 2009
  • Recently, the number of children of multi-cultural family is increasing and the achievement gap between city and farming village is getting larger. It will be alternatives to develop e-learning contents which students can study by themselves where there are internet connected computers. As one of the solutions to improve students' writing ability, we developed animation e-learning contents about manuscript paper usage and sentence signs. As a result of applying e-learning contents to students, we can make sure that e-learning contents are more effective than existing means such as workbook-centered education and web contents persuaded by text in academic interesting, satisfaction and achievement. Consequently, we offer this training methods as alternatives which can increase academic performance for multi-cultural family and Korean students who are behind the other students in language ability.

The Analysis of Features of Project Based Learning in Smart Learning Environment (스마트러닝 환경에서의 프로젝트 학습 전략 및 요인 분석)

  • Kim, Soohwan;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.243-252
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    • 2013
  • In this paper, we analyzed and suggested an educational strategy and features for project-based learning in smart learning environment. Smart learning environment is different of e-learning environment, therefore the educational strategy for smart learning is needed. In this paper, we conducted project-based learning for elementary school students in smart learning environment, and we analyzed the difference between a normal project-based learning and a project based learning in smart learning environment and suggested the educational strategy and the considerations through questionnaire, interview, and observation, Furthermore, we figured out factors that affected educational satisfaction of student. As a result, students thought that there is difference of smart project-based learning in some factors: technology and devices, software, and participation for learning. Also, we found main factors to affect educational satisfaction are two factors: technology and devices, and always-on.

Analysis of the Satisfaction and Effectiveness Awareness of Cyber Home Learning System for the Low-Income Bracket Children (저소득층 학생에 대한 사이버가정학습의 만족도 및 효과성 인식 분석)

  • Choi, Gil-Su;Kim, Yong-Dae;Lee, Jong-Yun
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.395-402
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    • 2009
  • Since 2005, Cyber home learning systems(CHLS) have been run with the purpose of clearing up the regional disparity and reducing the private education cost. At this point, it is necessary to have the analysis on the satisfaction and effectiveness awareness of the CHLS. The goal of this paper is to suggest an evaluation model for satisfaction and pedagogical effectiveness of CHLS and to support the management of satisfaction and effectiveness awareness of the CHLS for the low-income bracket children. Our major contributions can be summarized as follows: First, we present an evaluation model of satisfaction and effectiveness awareness of the CHLS for the low-income bracket children. Second, we survey the satisfaction, effectiveness awareness and improvement facts from the students who divided according to their sex, residence area and classes and compare with suggesting evaluation models. This paper is to find the measurement of the satisfaction and effectiveness awareness of the CHLS for the low-income bracket children. Furthermore, we can use this model as a material to balance the education opportunity, which is the purpose of CHLS, and abolish the education differentials.

A Study on the Design and Implementation of Web Based Collaborative Learning Systems for Improving Interactivity among Learners (e러닝환경에서 학습자간 상호작용활동 증진을 위한 웹기반 협동학습시스템의 설계 및 구현에 관한 연구)

  • Lee, Dong-Hoon;Lee, Sang-Kon;Lee, Ji-Yeon
    • Journal of Information Technology Services
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    • v.6 no.3
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    • pp.195-207
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    • 2007
  • This study describes the design and implementation of web based collaborative learning system to improve interactivity among learners. Based on suggestions from previous studies, the system is composed of three main parts : the community module, the learning module, and the administrative module. The study participants were 254 university students from two different institutions. They were divided into 43 groups and asked to complete an online TOEIC preparation module using the learning system over 4 weeks. Survey data were collected at three points from each participant-before and 3 weeks after the beginning of the online module and at the completion of the module. The result indicates that the usage of this system is positively related to the learners' collaborative learning activities, the level of sense of community, and learner satisfaction both at the individual and group levels.