• Title/Summary/Keyword: e-Leaning Contents

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A Study on the Construction Methodology for opened E-Leaning system (오픈형 e-러닝 시스템 구축 방법론 개발)

  • Kim, bo-mi;Lee, sang-yeob
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.459-462
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    • 2010
  • E-Leaning 시스템에 필요한 LMS(Learning Management Systems)의 구축과 강의 제작은 일반 교육자들이 쉽게 접근할 수 없는 고급 기술 및 고비용을 필요로 한다. 따라서 일반 교육자들에게는 e-러닝 시스템의 이용이 용이하지 않은 실정이다. e-러닝 시장의 확대 및 교육 콘텐츠의 다양화를 위하여 일반 교육자들이 손쉽게 접근 및 이용이 가능한 오픈형 e-러닝 시스템의 구축 방법론을 개발하였다.

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The Effect of Sense of Community to Aspiration to Graduate Study and School Loyalty in e-leaning School (이러닝에서 공동체 의식이 학생의 학습의지와 학교에 대한 충성도에 미치는 영향에 관한 연구)

  • Lee, Jun Youb
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.394-397
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    • 2008
  • It is easy that students give up his study in e-learning environments. So it is critical for success of e-learning school to encourage students' aspiration to graduate study. This study examines the effect of sense of community to aspiration to graduate study and school loyalty in e-leaning school. I found that sense of community effect to school identification and that school identification effect to aspiration to graduate study and school loyalty.

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e-teaming산업의 현황과 활성화 방안에 관한 연구

  • Kim Eun-Jung;Kim Jong-Weon;Lee Moon-Bong
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2004.05a
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    • pp.275-287
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    • 2004
  • The purpose of the present study was to explore the plan to promote the e-Learning industry. The e-Learning is defined as the method of teaming or educational to access information and knowledge through Internet without time and boundary barriers. To promote e-Learning industry, first, establishing national strategy for e-Learning industry. Second, establishing e-Learning center to solve the problem of contents and technology standard. Third, right understanding of e-Leaning.

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Study on the developmental directions of Mobile contents for Mobile e-learning prosumers in Web 2.0 decade (웹 2.0시대 모바일 이-러닝 컨텐츠 소비자의 컨텐츠 활용 확장성 연구)

  • Ahn, Kyung-Whan
    • Journal of Digital Contents Society
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    • v.9 no.1
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    • pp.41-51
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    • 2008
  • In a circumstance that the development of mobile media through the on-line consumer desire in the era of Web 2.0 has promoted extension of personal mobile media on the part of consumers, this study examined consumer trends depending on use of e-learning contents through mobile media. In connection with tendencies through mobile prosumers' consumption patterns and use of mobile educational contents, I analyzed user demands based on characteristics of personal media centering around a communities of e-learning portals. Direction of e-learning technological development calls on mobile communication companies to open their networks and share platform following digital convergence. E-learning contents should be produced in a custom-made way for the personal media. This study is aimed at contributing for advancement of e-learning contents consumers' user convenience implicating examination into consumer demands which are necessary to invigorate e-learning contents.

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A Construction Method for Personalized e-Learning System Using Dynamic Estimations of Item Parameters and Examinees' Abilities

  • Oh, Yong-Sun
    • International Journal of Contents
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    • v.4 no.2
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    • pp.19-23
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    • 2008
  • This paper presents a novel method to construct a personalized e-Learning system based on dynamic estimations of item parameters and learners' abilities, where the learning content objects are of the same intrinsic quality or homogeneously distributed and the estimations are carried out using IRT(Item Response Theory). The system dynamically connects the test and the corresponding learning procedures. Test results are directly applied to estimate examinee's ability and are used to modify the item parameters and the difficulties of learning content objects during the learning procedure is being operated. We define the learning unit 'Node' as an amount of learning objects operated so that new parameters can be re-estimated. There are various content objects in a Node and the parameters estimated at the end of current Node are directly applied to the next Node. We offer the most appropriate learning Node for a person's ability throughout the estimation processes of IRT. As a result, this scheme improves learning efficiency in web-base e-Learning environments offering the most appropriate learning objects and items to the individual students according to their estimated abilities. This scheme can be applied to any e-Learning subject having homogeneous learning objects and unidimensional test items. In order to construct the system, we present an operation scenario using the proposed system architecture with the essential databases and agents.

The Propose System of Learning Contents using the Preference of Learner (학습 선호도에 의한 학습 콘텐츠 제안 시스템)

  • Jeong, Hwa-Young;Lee, Yun-Ho;Hong, Bong-Hwa
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.477-485
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    • 2010
  • Web based learning systems are operating with various and lots of learning contents. But it is hard to construct learning contents to fit learners when they select learning contents for learning. In this paper, we proposed the recommendation method that can support the learning contents as calculate learner's preference using the learning history information of learner's profile when learner design and compose learning course. In the applying result of this method, we've selected testing learner group and was able to know it can help to learner processing learning by themselves as we've got great learning satisfaction after test.

A Study on Course Preference according to Application of Web Identity in e-Learning (이러닝에서의 웹 아이덴티티 적용에 따른 과목 선호도 연구)

  • Hwang, Jung-Hye;Lee, Hyung-Ju
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.200-205
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    • 2007
  • 본 연구에서는 컴퓨터를 이용해 시간과 공간에 구애 받지 않고 교사와 학생, 학생과 학생이 쌍방향으로 대화할 수 있는 첨단의 교육환경인 이러닝의 콘텐츠에 대한 연구를 진행하였다. 이러닝에서의 콘텐츠 디자인은 교육의 효율성과 수월성의 측면에서 많은 연구가 필요하다. 본 연구에서는 이러닝에서 교육 콘텐츠의 제작에 있어 웹 아이덴티티 적용의 필요성과 그 개념 및 효율성에 대한 연구를 수행하였다. 이론 고찰을 통해 이러닝에서 웹 아이덴티티가 학습에 미치는 효율적 작용을 연구하였고, 실증적 조사연구를 통해, 이러닝에서의 웹 아이덴티티 구현과 과목 선호의 상관관계를 규명하였다. 조사 방법으로는 가설을 세우고 이를 검증하는 방식으로 이루어졌으며, 가설은 '웹 아이덴티티가 적용된 이러닝 콘텐츠는 과목 선호에 영향을 주어 학습동기유발 및 학업 성취에 긍정적인 영향을 준다'로 설정하였으며, 사이버대학교 재학생을 대상으로 웹을 통한 이러닝에서 학습 콘텐츠에 웹 아이덴티티 적용 유무에 따른 과목 선호를 조사하였다. 이 조사를 통해 이러닝 콘텐츠에서 웹 아이덴티티 구현이 과목 선호도에 긍정적인 영향을 준다는 것이 확인되었다.

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Association Method for SCORM-based Learning Course Generation (스콤 기반 학습코스 생성을 위한 연관기법)

  • Yoon, Hyun-Nim;Kim, Yang-Woo
    • Journal of Internet Computing and Services
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    • v.9 no.6
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    • pp.141-153
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    • 2008
  • E-learning is a new paradigm of education using Internet media. E-learning is rapidly expanding, since it is not restricted by time and space. However, due to the lack of standardization in e-learning, learning contents are developed redundantly. SCORM has been proposed to address this standardization problems. The mere learning contents are shared, the higher the reusability of contents becomes. Therefore, it is needed to develop methods or tools to help educators or content producers to create a learning course easily. In this paper, we propose an association method that could help educators or content producers to efficiently generate learning courses for a subject. The association method, a learning course generation method suggested by this paper, makes use of existing learning courses and learning contents to create new learning courses suitable to a subject. The association method analyzes statistical information of leaning objects derived from existing learning courses and measures coherence between learning objects to create a learning course. The association method suggested by this paper not only supports educators or content producers for easy generation of learning course but also offers a guideline for developing learning courses.

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A Study on the Advancement of Korean Companies into Chinese e-Learning Market (국내 기업의 중국 이러닝 시장 진출 방안 연구)

  • Lee, In-Sook
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.263-274
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    • 2013
  • As the numbers of Internet users and the growth of education market along with the generalization of distance study increase, e-Learning industry in China is growing rapidly more than 20% each year. However, domestic e-Learning industry for entry to the Chinese market is showing inadequate result even though its potential growth in China and their scale of industry is near about 3 trillion won. A type of this industry is combined with Information Technology (IT) and education industry and their complex factors need to be considered because of the country's education policy and ICT infrastructure. In addition to these factors, sometimes main agents can be the government or a private organization and they form different circumstances each other. Therefore, it is required to have an in-depth study of the entering the Chinese market based on an accurate analysis for Chinese education and culture. In this research, it will focus on the current state of e-Learning market in Korea and China after studying the e-Learning system through the existing reference research. Moreover, this research will propose a method of the entry for the Chinese e-Leaning market through a case study from domestic and foreign companies.

Development of e-Learning System Based on Open Source Software (공개 소프트웨어 기반 e-Learning 시스템 개발)

  • Lee Se-Hoon;Baek Yeong-Tae
    • The Journal of the Korea Contents Association
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    • v.5 no.1
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    • pp.9-17
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    • 2005
  • In this paper we developed e-Leaning system based on open source software. We selected the Moodle that after compared the open source learning management systems. Moodle is LAMP(Linux, Apache, MySQL, PHP) based course management system (CMS), a software package designed to help educators create quality online courses. One of the main advantages of Moodle over other systems is a strong grounding in social constructionist pedagogy. Also we integrated Moodle and legacy systems such as streaming service, webhard service, and short message service. The system operated during one semester at college using blended learning model. We had obtained showed that the students had almost all scored quite highly as preferred learning environment through COLLES(Constructivist On-Line Learning Environment Survey) and ATTLS(Attitudes to Thinking and Learning Survey). Therefore this research showed that open source based e-Loaming system is stable and possible.

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