• Title/Summary/Keyword: e-Design

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Design of an FPGA-based IP Using SPARTAN-3E Embedded system

  • Moon, Sang-Ook
    • Journal of information and communication convergence engineering
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    • v.9 no.4
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    • pp.428-430
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    • 2011
  • Recent semiconductor design technology has been substantially developed that we can design a micro-system on a chip as well as implementing an application specific IC in an FPGA. SPARTAN-3E developed by Xilinx is equipped with an FPGA that holds as much as 500 thousand transistors connected with MicroBlaze softcore microprocessor bus system. In this paper, we discuss a method of implementing an embedded system using the SPARTAN-3E. We also explain the peripherals and the bus protocols and the expandability of this kind of embedded systems.

An Anthropometric Product Design Approach Using Design Structure Matrix (DSM): Application to Computer Workstation Design (Design Structure Matrix를 활용한 인체측정학적 제품설계 방법: 컴퓨터 워크스테이션 설계 적용)

  • Jung, Ki-Hyo;Kwon, O-Chae;You, Hee-Cheon
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.3
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    • pp.111-115
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    • 2007
  • Design equations for anthropometric product design are developed by considering the geometrical relationships of design dimensions and anthropometric dimensions. The present study applied the design structure matrix (DSM) method to the development of design equations for a computer workstation, and compared design values from the design equations with corresponding design values of ergonomic recommendations and existing products. The relationships between design dimensions (e.g., legroom and worktable) were analyzed by a DSM, and then the application order of design equations (e.g., seatpan, backrest, armrest, legroom, and worktable in descending order) was determined. Next, design equations were developed by analyzing the geometric relationships between computer workstation design dimensions and anthropometric dimensions. Finally, design values for a computer workstation were determined by considering a standard posture defined and representative human models (5th, 50th, 95th %ile). The design values calculated using the design equations were similar with those of ergonomic recommendations found in literature and two commercial products measured in the study; however, some design values (e.g., seatpan height) were different due to discrepancy in standard posture. The DSM method would be utilized to systematically analyze the relationships between design dimensions for anthropometric product design.

Research on Gamification Incentive Mechanism of E-commerce Platform

  • Zhao, Qiu-Yue;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.25 no.7
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    • pp.973-982
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    • 2022
  • As a new marketing tool, gamification design has been used in marketing practice by e-commerce platforms, aiming to motivate consumers to participate. Based on this, by sorting out relevant domestic and foreign literature, analysis of actual business cases, in-depth interviews with users, experiments and data analysis, this study extracts and describes in detail the elements of the e-commerce platform gamification incentive mechanism. Draw conclusions through research: (1) The incentive mechanism of gamification design of e-commerce platform contains four main dimensions : The richness of symbols, The fun of gamification, The contagiousness of Social and The seduction of achievement. (2) The four elements are closely related, and these can work on a system at the same time and have significant mutual effects. (3) Achievement and fun can bring intrinsic motivation to consumers, while sociability and symbols can bring external motivation to consumers and promote internal motivation through external motivation. (4) The seduction of achievement and the richness of symbol are most closely related.

The Artistic Expression of European Paintings of the $19^{th}$ Century and Kosode Design in Edo Era, Focusing on the Influence of Ukiyo-e (우끼요에를 중심으로 본 19세기 유럽회화와 에도시대 고소데 디자인의 예술적 표현)

  • Lee, Keum-Hee;Lee, So-Ryoung;Byun, Jee-Yeon
    • Journal of the Korean Society of Costume
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    • v.60 no.4
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    • pp.76-97
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    • 2010
  • The purpose of this study is to review the influence of Ukiyo-e on the design of European Paintings of the $19^{th}$ century and the expression of the design of Kosode design in Edo-era. We collected data from the actual study of visiting Museums and other theories and visual materials through literature review. Then, we analyzed the data. The result came out that Ukiyo-e, which is the genre painting of Edo-era, provided the new vision and the new way of expression to the European Paintings of the $19^{th}$ century. In the same way, the result also indicated that Ukiyo-e similarly influenced on the design of Kosode. For example, the study showed that the patterns of Kosode, such as flower, bridge, fun, wave, Lotus flower, stripe, oval, plaid, were used in the works of European artists in the $19^{th}$ century. The Ukiyo-e styles include Kan Bun style, Dan-Gawari style, Back facing style, Two-Section Segmentation style, and Folding screen style, with the identity of Japan and Japanese unique nature and landscapes. Thus, this study proved the design of Kosode to be the frontier of both European and Japanese arts, by examining Ukioyo-e's plastic characteristics, its composition & arrangements, and its subjects & objects which were samely revealed in Kosode design and European Art in nineteenth century.

A Study on the Development of E-book Contents for Fashion Online Entrepreneurship Education (패션온라인창업 교육을 위한 전자책 콘텐츠 개발에 대한 연구)

  • Hwa-Yeon Jeong;Eun-Hee Hong
    • Journal of the Korea Fashion and Costume Design Association
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    • v.26 no.1
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    • pp.33-44
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    • 2024
  • This study developed e-book content in order to use e-books as a tool to provide more efficient classes to learners who are familiar with smart devices and online spaces. E-book contents were produced using Sigil-0.9.10. The development process is as follows. Before e-book development, it is necessary to prepare manuscript files, image files to be inserted, fonts to be used, and e-book covers. After inserting the book cover images, it is necessary to register the table of contents using the title tag and register the free fonts. Also, a style must be created for text or images used in the main text connected to a file containing the entire text. Then, after separating the entire text file into separate files according to each chapter, the text is completed in turn. E-books were produced focusing on hyperlink functions so that educational content and various example images could be accessed. Currently, there is a lack of research on e-books as textbooks in universities within the fashion design major. In the future, if e-book contents are developed according to the characteristics of courses and the level of learners, they can be used as effective teaching tools.

Structural Performance of H-shaped Column-Rafter Connection in the P.E.B Systematic Steel Frames (P.E.B 시스템 강골조에서 H형강 기둥 - Rafter 접합부의 구조성능)

  • Kim, Jong Sung
    • Journal of Korean Society of Steel Construction
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    • v.17 no.3 s.76
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    • pp.347-356
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    • 2005
  • Recently, pre-engineering building (P.E.B.) systematic frames are increasingly being used in steel factory buildings, but almost of the related techniques are dependent on the engineering program (e.g, MBS, LTI), which is usually imported from other countries. These are designed under the AISC-ASD because at present there is no Korean design code for P.E.B. frames. Also, there are few studies onbehaviour and we need to develop the element techniques by using H-shaped components.In particular, there is a tendency towards overestimated design because column-rafter connections have been designed with extended end plate type joint, which is treated asrigid joint,so structural examinations are needed. Therefore, this study represents a basic step in ascertaining the application of P.E.B. systematic frames by using H-shaped column-rafter connectionwith flush type end plate. Its structural performance is compared with that of existing extended type joint using a structural performance test. The structural behaviour of specimen was understood qualitatively and the possibility of application (e.g, design aid charts) of semi-connection (flush type) with H-shaped column-rafter was determined.

Development of an E-book Design Model for Reinforcing Interaction among Learners (학습자간 상호작용을 강화한 전자책 설계 모형 개발)

  • Kim, Hoon-Yeung;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.9 no.1
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    • pp.15-26
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    • 2005
  • Recently, interests on e-book (electronic-book) have been increasing since e-book can provide many benefits than traditional books can do. Especially, e-book can be attractive for elementary school students due to its interaction provided by various multimedia tools. However, despite the fact that the numbers of elementary school students using e-book have been increasing, researches on e-book have not made a significant progress. Also since most researches on e-book have been concentrating on fairy tale books without considering interaction, the true virtue of e-book has not been maximized. Taking this into account, this study is intended to suggest an e-book design model for elementary school students with interaction among learners reinforced. In this study, first, existing e-book design models are analyzed in terms of interaction. Based on this analysis, an e-book design model is designed and developed. The proposed model can help learners interact within their learning levels, support with many functions such as interchangeable help function, various search instruments, previews, messenger functions, and provide a book-like environment where learners themselves can take initiative in learning.

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Effects of e-reviews on purchase intention for cosmetics (온라인 리뷰 탐색이 화장품 구매의도에 미치는 영향)

  • Park, Eun-Joo;Jung, Yu-Jin
    • Korean Journal of Human Ecology
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    • v.22 no.2
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    • pp.343-355
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    • 2013
  • E-reviews, electronic reviews, are generally perceived as trustworthy and credible by the consumers, because it is based on the experiences of other consumers who are independent of the marketers. Therefore, consumers may rely more on the review information as an important cue than direct experience or advertising. This paper explored the structural equation model to investigate the relationships among search motives of e-reviews, attributes of e-review, trust, and purchase intention for cosmetics. A self-questionnaire was developed based on previous researches. Data were collected from 300 female university students experienced purchasing cosmetics at the Internet and were analyzed by AMOS 20.0. Results showed that e-review attributes consisted of three factors: expertise/visuality, quality/functionality and advertising/design. Utilitarian and hedonic search motives were significantly related to expertise/ visuality attributes of e-review and then influenced the purchase intention for cosmetics, mediated by the trust of e-review. However, quality/functionality attributes related by utilitarian motive did not have a significant effect to trust of e-review and purchase intention for cosmetics. Regardless of search motives and trust of e-review, advertising/design attributes of e-review directly related to purchase intention of cosmetics. As predicted, the trust of e-review was an important mediated variable to stimulate the purchase intention of cosmetics at internet. The implications of findings for research and practice are discussed.

An Inquiry of Constructs for an e-Learning Environment Design by Incorporating Aspects of Learners' Participations in Web 2.0 Technologies

  • PARK, Seong Ik;LIM, Wan Chul
    • Educational Technology International
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    • v.12 no.1
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    • pp.67-94
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    • 2011
  • The major concern of e-learning environment design is to create and improve artifacts that support human learning. To facilitate effective and efficient learning, e-learning environment designers focused on the contemporary information technologies. Web 2.0 services, which empower users and allow the inter-transforming interactions between users and information technologies, have been increasingly changing the way that people learn. By adapting these Web 2.0 technologies in learning environment, educational technology can facilitate learners' abilities to personalize learning environment. The main purpose of this study is to conceptualize comprehensively constructs for understanding the inter-transforming relationships between learner and learning environment and mutable learning environments' impact on the process through which learners learn and strive to shape their learning environment. As results, this study confirms conceptualization of four constructs by incorporating aspects of design that occur in e-learning environments with Web 2.0 technologies. First, learner-designer refers to active and intentional designer who is tailoring an e-learning environment in the changing context of use. Second, learner's secondary design refers to learner's design based on the primary designs by design experts. Third, transactional interaction refers to learner's inter-changeable, inter-transformative, co-evolutionary interaction with technological environment. Fourth, trans-active learning environment refers to mutable learning environment enacted by users.