• Title/Summary/Keyword: e-BOOK

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Development of an E-Book Reader System for EBKS on Embedded Linux System (내장형 리눅스 시스템상에서 EBKS용 전자책 리더 시스템의 개발)

  • Kim, Jeong-Won;Lho, Young-Uhg
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.421-428
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    • 2002
  • In this paper, we have developed an E-book reader for EBKS XML documents on the embedded Linux environment. This reader operated on a Linux target board parses the EBKS XML documents using the Qt SAX interface and displays the parsed pages through the QWS (Qt Windows System) which is a cross-platform windows toolkit. This reader can be easily and rapidly developed on Linux as well as MS windows and requires less memory than DOM interfaces because it parses with SAX interface.

A Design of e-book Service Dedicated to Textbooks for Collage Students (대학생을 위한 교재용 e-book 서비스 설계)

  • Bang, SangHyun;Moon, Sungkyoung;Jeong, Won gyu;Lee, ChungMin;Ha, Ok-Kyoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.475-476
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    • 2021
  • 일반적으로 대학생들은 연간 약 50만원이 소요되는 전공 서적 구매비용에 부담감이 있는 것으로 조사된다. 이러한 대학생들을 위해 비교적 저렴한 교재용 전자책 서비스를 전문적으로 제공해 주는 애플리케이션이 없다. 본 논문에서는 대학생들을 위한 전공 및 교양 교재를 대상으로 대여를 포함한 전자책 제공 서비스가 가능한 모바일 앱을 설계한다. 제시하는 서비스 앱은 교재용 전자책을 대상으로 온라인 서점, 출판사, 도선관 등으로부터 전자책 정보를 수집하여 사용자에게 제공하고, 이를 대상으로 대여 또는 구매가 가능한 서비스를 제공한다. 제공되는 전자책 파일은 불법 배포를 방지하기 위해 DRM 방식을 사용하여 전용 뷰어를 통해 제공되어지도록 설계한다. 개발되는 앱을 통해서 대학생이 겪는 문제 중 하나인 교재비용 경감과 더불어, 종이책 생산을 줄임으로써 지구환경 보존에 기여할 수 있다.

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An Analysis of the Digital Library Research Trends in Korea (국내 디지털 도서관 연구 동향 분석)

  • Kang, Bora;Kim, Heesop
    • Journal of the Korean Society for information Management
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    • v.34 no.3
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    • pp.49-66
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    • 2017
  • The aim of this study was to analyze the research trends on the digital libraries in Korea. To achieve this objective, a total of 578 author-assigned English keywords were collected from the 272 major LIS journal articles published in Korea during last ten years-period, i.e., 2007-2016. The collected data were analyzed using NetMiner V.4 to discover their 'degree centrality' and 'betweenness centrality'. As the results, 'Academic Library', 'Reference Service', 'Public Library', 'E Resource', and 'E Book' showed the most frequently conducted research topics, and 'Academic Library', 'Reference Service', 'Information Behavior', and 'E Resource' were the most influencing research topics. Finally, 'Academic Library', 'Metadata', 'Information Behavior', 'E Resource', and 'Librarian' seemed the most widely intervening research topics in this research.

Three Authors of the Taisei Sankei

  • Morimitio, Mitsuo
    • Journal for History of Mathematics
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    • v.26 no.1
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    • pp.11-20
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    • 2013
  • The Taisei Sankei(大成算経 in Japanese) or the Dacheng Suanjing(in Chinese) is a book of mathematics written by Seki Takakazu 関孝和, Takebe Kataakira 建部賢明 and Takebe Katahiro 建部賢弘. The title can be rendered into English as the Great Accomplishment of Mathematics. This book can be considered as one of the main achievements of the Japanese traditional mathematics, wasan, of the early 18th century. The compilation took 28 years, started in 1683 and completed in 1711. The aim of the book was to expose systematically all the mathematics known to them together with their own mathematics. It is a monumental book of wasan of the Edo Period (1603-1868). The book is of 20 volumes with front matter called Introduction and altogether has about 900 sheets. It was written in classical Chinese, which was a formal and academic language in feudal Japan. In this lecture we would like to introduce the wasan as expressed in the Taisei Sankei and three authors of the book. The plan of the paper is as follows: first, the Japanese mathematics in the Edo Period was stemmed from Chinese mathematics, e.g., the Introduction to Mathematics (1299); second, three eminent mathematicians were named as the authors of the Taisei Sankei according to the Biography of the Takebe Family; third, contents of the book showed the variety of mathematics which they considered important; fourth, the book was not printed but several manuscripts have been made and conserved in Japanese libraries; and finally, we show a tentative translation of parts of the text into English to show the organization of the encyclopedic book.

Effects of Innovation Characteristics and User Characteristics on the Adopting e-Books : Focused on Innovation Resistance Model (혁신특성과 사용자특성이 전자책 수용에 미치는 영향 : 혁신저항모형을 중심으로)

  • Yoon, Su-Kyung;Kim, Myeong-Ji;Choi, Jun-Ho
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.61-73
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    • 2014
  • While past studies on e-books have mainly focused on the uses and gratifications (UG) and technology acceptance model(TAM), this study rather analysed the innovation resistance factors of adopting the e-book based on the innovation resistance model. The research model comprises of two factors: 1) innovation characteristics which include relative advantages, compatability and complexity, 2) user characteristics which encompass attitudes towards innovation and existing products (i.e., paper books). Using online survey questionnaire, this study examined the effects of those innovation and user characteristics on the innovation resistance, and the relationship between innovation resistance and intention of adoption. The results showed that complexity and attitude towards existing products affected the innovation resistance which has negative influence on the intention of adoption. Accordingly, it is necessary to improve the ease of use in the whole process from purchase to reading experiences, and highlight e-books' own interactive features and functions which are perceived as different from paper-book user experience.

The Development of a Mobile-based E-Bookstore system (모바일 E-Book Store System의 설계 및 구현)

  • Min, Gi-Hong;Jeon, Seung-Min;Kim, Song-Rae;Park, Dong-Won
    • The Journal of Engineering Research
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    • v.6 no.1
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    • pp.29-39
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    • 2004
  • In the recent IT field, the biggest concerns may be Mobile environment. This means that it becomes part of our life: the Mobile is applied to the areas of teaching, studying, commercial transaction, entertainment etc. In this paper, we implemented Mobile E-BOOK bookstore using WEB, DB, and a Mobile technology. This system takes duplex from to be available in Mobile WEB environment by PDA and actuality WEB site under desk top environment. This paper have presented big possibility in terms of embodied electronic commerce based on the Mobile-based E-BOOKstore system that has not attempted yet commercially.

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An Empirical Study on Electronic-Store Acceptance: A Case of e-Book Store (전자상점 수용모형에 관한 실증적 연구: 전자서점의 사례를 중심으로)

  • Yoon, Cheol-Ho;Kim, Sang-Hoon
    • Asia pacific journal of information systems
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    • v.14 no.1
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    • pp.165-184
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    • 2004
  • This paper focused on developing and empirically testing an EAM(Electronic-Store Acceptance Model), By basing upon Davis' TAM(Technology Acceptance Model) and reflecting the characteristics of EC(Electronic Commerce), the EAM was proposed. This EAM could be regarded as a revised and extended TAM in the EC area. The theoretical rationale of this model was as following: 1) Though Davis' TAM was proposed a powerful tool to explain and predict usage of Information Technology, nowadays, TAM variables(perceived usefulness and ease of use) are posited as key drivers of e-commerce acceptance. 2) In the e-commerce and e-business studies, trust has been emerging as a potentially important antecedent of IT adoption. A famous internet book store was chosen to empirically test the EAM. In order to evaluate reliability and validity of instrument, and validate the research model, SEM(Structured equation model) analysis was conducted. The results showed that perceived usefulness and trust significantly influenced e-Store Acceptance but perceived ease of use did not have significant influence on e-Store Acceptance.

Storyboard based Assessment of Readers' Understanding on Interactive E-Book Contents (인터랙티브 전자책의 스토리보드 기반 독자 이해도 평가법)

  • Kim, Cewon;Nam, Yanghee
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.117-125
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    • 2013
  • Existing works to measure readers' understanding of interactive e-books have mainly employed quantitative approach which are difficult to get direct interpretation of the evaluation results. Attentive to interactive, visual and narrative features, this paper proposes a new method for measuring readers' engagement by making them to reconstitute a storyboard. Experimenting with real readers, we validated that this method could give a qualitative assessment that allows finding out problematic narrative phases and the adequacy of interaction formation.

User-centric Immersible and Interactive Electronic Book based on the Interface of Tabletop Display (테이블탑 디스플레이 기반 사용자 중심의 실감형 상호작용 전자책)

  • Song, Dae-Hyeon;Park, Jae-Wan;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.117-125
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    • 2009
  • In this paper, we propose user-centric immersible and interactive electronic book based on the interface of tabletop display. Electronic book is usually used for users that want to read the text book with multimedia contents like video, audio, animation and etc. It is based on tabletop display platform then the conventional input device like keyboard and mouse is not essentially needed. Users can interact with the contents based on the gestures defined for the interface of tabletop display using hand finger touches then it gives superior and effective interface for users to use the electronic book interestingly. This interface supports multiple users then it gives more diverse effects on the conventional electronic contents just made for one user. In this paper our method gives new way for the conventional electronics book and it can define the user-centric gestures and help users to interact with the book easily. We expect our method can be utilized for many edutainment contents.

A Study Funology for Reformatting to App Book: Focused on 'Moo, Baa, La La La!' of App Book (앱북(App Book)으로의 매체 전환을 위한 퍼놀로지(Funology)에 관한 연구: '무, 바, 라라라!(Moo, Baa, La La La!)' 앱북(App Book)을 중심으로)

  • Kwon, Jieun;Kim, Boyoung
    • Cartoon and Animation Studies
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    • s.30
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    • pp.221-243
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    • 2013
  • Recently, traditional books based on printing on the paper have expanded to e-book media in smart device because of developing digital technology. Especially, app book applied application makes users' experience increase and provides immersion to them, because it allows them basically delivering information, educational effect and fun elements with multimedia technology. There are various experimental trials to make enhance effect of reformatting for application media. The purpose of this study is to analyze reformatting effect for app book with funology which is convergence of digital technology and a fun. Then this article would provide design guide and be applied to new application contents. For this research, the first of all, we would discuss concept and elements of funology by publication including thesis, articles, and books. Secondly, this article will be focused on 'Moo, Baa, La La La!' which is reformatting application for iPad to analyze type of funology. Thirdly, we would make sure that app book makes users get emotional effect comparing original book by FGI(Focus Group Interview). In conclusion, sensitive funology used the sound allows user emotional effect and they prefer to intuitive and immediate motion and response of interactive funology. In other way, funology of fun in itself which is strong concept in original book diminishes in app book. Then users concentrate interactive factors like game structure. This results make that app books could be created by strength of original contents and advantage of funology. Therefore this makes us expect the possibility of reformatting effect with funology and we need to discuss the points of issue that there are considerations and limitations to successful app book for users.