• Title/Summary/Keyword: e-BOOK

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e-Book Viewer's Quality Factors Influencing User Satisfaction: Comparison by Content Type (전자책 뷰어의 사용만족에 영향을 주는 품질 요인: 콘텐츠 유형별 비교)

  • Yun, Haejung;Kim, Doojong;Lee, Choong C.
    • The Journal of Society for e-Business Studies
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    • v.20 no.2
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    • pp.73-91
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    • 2015
  • Nowadays, 'books' are not limited to tangible items no longer, but can be intangible digital contents, along with advancement in e-Book technology and the growth of the markets. However, the role of e-Book viewers that links digital contents and readers has been rarely studied. In this study, therefore, we examined the effects of e-Book viewer's system quality (ease-of-use, functional diversity, interactivity) and design quality (convenient design, intuitive design, emotional design) on user satisfaction, and also tested if these relations are different by the content types (cartoon, novel, and learning contents). Research findings show that all the independent variables, except for interactivity, affect user satisfaction in overall groups. In viewing cartoon content, ease-of-use, convenient design, and emotional design were significant antecedents, and intuitive design and emotional design were found important factors in novel content, while functional diversity and interactivity affect user satisfaction in learning content. We expect these findings can provide useful insights to the providers of e-Book viewers.

A Study of Standard eBook Contents Conversion (전자책 표준간의 컨텐츠 변환에 관한 연구)

  • Ko, Seung-Kyu;Sohn, Won-Sung;Lim, Soon-Bum;Choy, Yoon-Chul
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.267-276
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    • 2003
  • Many countries have established eBook standards adequate to their environments. In USA, OEB PS is announced for distribution and display of eBooks, in Japan, JepaX is announced for storage and exchange, and in Korea, EBKS is made for clear exchange of eBook contents. These diverse objectives lead to different content structures. These variety of content structure will cause a problem in exchanging them. To correctly exchange eBook contents, the content structure should be considered. So, In this paper, we study conversion methods of standard eBooks contents based on Korean eBook standard, with contemplating content structure. To convert contents properly, the mapping relations should be clearly defined. For this, we consider standard's structure and extension mechanisms, and use path notations and namespaces for precise description. Moreover, through analysis of each mapping relationships, we classify conversion cases into automatic, semi-automatic, and manual conversions. Finally we write up conversion scripts and experiment with them.

A Study on Mapping Relations between eBook Contents for Conversion (전자책 문서 변환을 위한 컨텐츠 대응 관계에 관한 연구)

  • 고승규;임순범;김성혁;최윤철
    • The Journal of Society for e-Business Studies
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    • v.8 no.2
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    • pp.99-111
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    • 2003
  • By virtue of diverse advantages derived from digital media, eBook is getting started to use. And many market research agencies have predicted that its market will be greatly expanded soon. But against those expectations, copyright-related problems and the difficulties of its accessing inherited from various eBook content formats become an obstacle to its diffusion. The first problems can be solved by DRM technology. And to solve the second problems, each nation has published its own content standard format. But the domestic standards are useful only the domestic level, they still leave the problems in the national level. The variety of content formats has created a demand for mechanisms that allow the exchange of eBook contents. Therefore we study the mapping relations between eBook contents for conversion. To define the mapping relations, first we extract the mapping both between eBook contents and between normal XML documents. From those mappings, we define seven mapping relations and classify them by cardinality. And we analyze the classified relations, which can be generated by automatic, or not. Using these results, we also classify the eBook content conversion as automatic, semi-automatic, and manual. Besides, we provide the conversion templates for mapping relations for automatic generation of conversion scripts. To show the feasibility of conversion templates, we apply them to the eBook content conversion. Experiment shows that our conversion templates generate the conversion scripts properly. We expected that defined mapping relations and conversion templates can be used not only in eBook content conversion , but also in normal XML document conversion.

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Implementation and Evaluation of an Educational AppBook with User Interaction (사용자 인터랙션을 지원하는 교육용 앱북의 구현 및 평가)

  • Choi, Jong Myung;Lee, Young Ho;Lee, Sang Il
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.2
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    • pp.121-129
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    • 2014
  • As e-books have been becoming common, the market for digital textbooks also has been expected to grow rapidly. In this paper, we introduce our experience of developing interactive e-books with Unity3D, and the result of user's experiment of using the books. The e-books are targeted to the lower grades in elementary schools, and they are a series of a fairy tale story with educational information on flat tide. They support rich user interactions such as dragging and clicking objects and rich media including 3D animations, videos, pictures, and augmented reality. We separate educational information from the main story in order to meet some incompatible issues among story, education, and user interaction. We conducted user experiments with twenty four 4th grade students and 95.8% (23 from 24) of them liked the e-books. They also thought the e-books would help them study about flat tide and sea creatures in there.

Web-based POD system Using Multi-Layer Technique (멀티레이어 기법을 활용한 웹기반 POD 시스템)

  • Lee, Byung-Kwon;Kim, Hak-Jin;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1193-1198
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    • 2012
  • In this paper, we design and implement A4 sized, web-based POP(Print On Demand) system using multi-layer technique. We Propose the framework of POP system, which uses multi-layer technique, uses highly accessible web-service, produces template, enables a user to easily edit, and allows the user to instantly print edited files. This system will be widely used in web-based electronic publication and e-book.

A Study on the Cloud Collection (클라우드 컬렉션에 관한 연구)

  • Cho, Jane
    • Journal of Korean Library and Information Science Society
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    • v.43 no.1
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    • pp.201-219
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    • 2012
  • Cloud collection, which is derived from cloud computing, is a framework that creates new value through library cooperative platform to preserve and manage libraries' duplicated collection. Due to E-book market vitalization and mass digitalization of retrospective print material, new library collection management paradigm has been expected that licensed based E-book service and management of shared print repository. This study discuss cloud collection concept which digital repository and Shared print repository are in complementary relations. And suggest cloud collection model can be applicable to Korean university libraries.

Analysis of Narrative for Mobile e-book Applications with Haeinsa Buddhist Tales

  • Lee, Young-Suk;Kim, Sang-Nam;Lee, Jong Dae
    • Journal of Korea Multimedia Society
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    • v.18 no.3
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    • pp.429-436
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    • 2015
  • This study describes the humanistic perspective inherent in Korean Buddhism. It is based on a narrative of the establishment of Haeinsa Temple, which is one of the three major Korean traditional temples, and represents the heritage of Korean Buddhism. With this narrative, we developed and implemented mobile content for Android devices titled "Treasures from the Palace of the Dragon King". Its scenario, which is a folktale of the establishment of the Haeinsa Temple, was created using A.J. Greimas' Actantial model as the research method. As a result, the content developed by the reconstruction of the scenario consists of mini-games and animations offering an intuitive user experience (UX), which is implemented in a compound E-BOOK for mobile devices. We aim to promote Korea's traditional culture throughout the world, using this content as a starting point for the future.

An Implementation and Evaluation of Virtual Colored Overlay for Dyslexic Learning Disorder (난독증 학습장애인을 위한 가상 색 오버레이 구현과 평가)

  • Choi, Hoon-Il;Jang, Young-Gun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.171-174
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    • 2008
  • 난독증 학습장애를 일으키는 주요 증상인 광과민성증후군을 완화시키는 보조도구로써 컴퓨터에서 사용할 수 있는 가상 색 오버레이를 구현하고 사용성을 평가하였다. 구현 결과를 한글 문서, e-book, 웹 문서 및 동영상에 적용한 결과 한글 문서나, e-book에서는 적용에 문제가 없었으나, 링크와 텍스트 박스를 다수 포함하는 웹 문서나 그래픽 객체를 마우스로 드래그해야 하는 게임 응용과 동영상 적용에서는 보완이 요구된다. 본 연구에서 개발된 도구는 난독증 학습장애인이 일반 전자문서와 e-book을 위주로 한 컴퓨터 학습에 사용할 수 있다.

An Analysis of the Present Publishing Media: Focusing on Data Development and Distribution (출판미디어의 데이터 개발과 보급 현황 분석)

  • Kim, Jeong-Suk
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.15 no.2
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    • pp.49-70
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    • 2004
  • This study is to analyze the present publishing media in order to grasp the trend of data development and distribution. For this, I analyze the present tendency, concentrating indices of diagram, dividing into traditional book and e-book. It also discusses the viewpoint extracted from the problems related to the data development and distribution of publishing media. Traditional books and e-books have been expending to add newly updated convergence media in digital media era in which internet represents. I discuss these changes to convergence media for the realization of 'ubiquitous' mean the evolution to transmit propagational elements from proper character of traditional book. By the same token, I examine prospect of increasing digital publishing media and other problems before distribution.

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