• Title/Summary/Keyword: e-BOOK

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Development of E-Book Reader System for Q+Platform (전자책 유통을 위한 리더 시스템 개발)

  • 이은정
    • Journal of Internet Computing and Services
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    • v.2 no.4
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    • pp.83-90
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    • 2001
  • Q+-reader, an E-Book reader system for XML based contents is introduced, The system is developed for the embedded platform, called Q+, which targets for the digital home electronics systems, The system supports XML contents and CSS based styling as described in Open e-book standard. The system renders the e-book contents for users, sc the contents are secured for a proper use. This will found an essential part of business infra for electronic books with copyright protection, The system was developed in Java language to be used in various platform;, and has an open architecture to be reusable for other standards as well.

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evelopment of Java Class Library For E-Book Reader Systems on Embedded Linux Environment (내장형 리눅스 환경의 전자책 리더 용 자바 클래스 라이브러리 개발)

  • Lee, Eun-Jeong;Jo, Su-Seon
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.399-410
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    • 2001
  • We developed a Java library Xeni for e-book reader systems on embedded Linux environment. Xeni is an API library providing functions such as rendering for XML-based e-book contents, navigation mechanism for readers and bookmark management. This library is developed in Java language, targeting java virtual machines on embedded Linux systems. We discuss design and structure of the developed library, and introduce the reference implementation of a reader system using this library. Also, virtual machines on Linux environment are briefly surveyed.

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A Study on the Rethinking of Acquisitions & Services of e-Books (전자도서의 수서 및 유통에 있어서 인식 전환에 관한 연구)

  • Kwack, Dong-Chul
    • Journal of the Korean Society for Library and Information Science
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    • v.37 no.4
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    • pp.113-130
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    • 2003
  • Libraries manage e-Books as a new kinds of library materials and provide library users with information services in Korea. Initially, this study was intended to be an investigation into several misconceptions surrounding e-Books and their pricing structure. This study is also concerned with the fallacies of unifying e-Book techniques from four perspectives: (1)the misunderstandings related to unifying viewer and DRM, (2)the misconceptions about unifying service techniques in the industrial structure, (3)the analyses of essence of e-Book techniques, (4)the settlement of users´ inconveniences through continuous technique refinement. Based on the results, this study suggests various problems associated with the collaborative purchase of e-Books and presents several ideal strategies for their acquisition and services.

An Evaluative Research on the Performances of E-book Producers and Suppliers (국내 전자책 제공업체의 성능 평가에 관한 연구)

  • Lee, Myeong-Hee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.1
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    • pp.135-154
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    • 2011
  • This study examined the performances of eight current e-book producers and suppliers in three areas(technology development, contents and services) using 16 evaluation criteria. Each criterion was measured using 6 scales on eight e-book producers and suppliers. The study results showed that overall, Kyobobook was the best performer, followed by Bookcube in the 2nd, Ridibooks the 3rd and Interpark the 4th. Specifically, Bookcube was the best in the field of 'technology development', Kyobobook was the best in the field of 'contents' and Kyobobook and Ridibooks worked equally best in the field of 'services'. Based on the results, some recommendations have been suggested for developing better e-book producers, effective interface design, enhancement of readability, variety of contents, development of multimedia materials and aggressive advertisement.

Enhancing the User Experience: A Research on China Mobile E-book App (사용자 경험 향상: 중국 모바일 독서어플 관한 연구)

  • Liang, Peipei;Pan, Young-Hwan
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1475-1480
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    • 2017
  • The flourishing China mobile e-book App market has caused a series of problems, for which enhancing the user experience become an urgent matter. As a whole, user experience is related to the five planes such as the device, platform, medium, form and content. However, to understand the user needs is the logical starting point of the whole process. Contextual interview has been conducted in this study, while four types of tasks such as discovering and accessing a target e-book, setting and experiencing the reading interface, listening to the e-book and reviewing and sharing were asked to perform during the process, which has resulted in relevant problems and unpleasant factors in user experience. Based on the aforementioned contents, guidelines for enhancing the user experience of China mobile e-book App has been summarized as a result.

Photographic Virtual Reality-based Education Systems for Cultural Property Learning (문화재 학습을 위한 PVR 기반 교육 시스템)

  • Han, Seon-Kwan;Yoon, Kyoung-Nam
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.159-168
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    • 2009
  • This study is a project case research on PVR-based e-book systems for the cultural property learning effectively. In this study, we designed and implemented the systems and contents using a photographic virtual reality technique. This system could provide the students an effectiveness of virtual experience such as a student is at place that has the cultural property. Moreover we developed the educational contents in image DB. We also converted these contents into e-book typed contents that the students easily searched and used the system in class. This systems were applied the students in elementary school. As the result of applying, we found that the PVR-based e-book systems were more effective than plain web-based systems. This study will give advanced education environment to students as well as teachers in future.

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A Study on the Needs of the Print-Disabled for Utilization of the Electronic Publication: Focused on the Visually Disabled and the Deaf (전자출판물 활용을 위한 독서장애인 요구에 관한 연구 - 시각 및 청각장애인을 중심으로 -)

  • Kim, Jung-Sim;Nam, Young-Joon;Seo, Man-Deok
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.4
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    • pp.75-97
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    • 2015
  • This study aims to identify the needs of the disabled around E-books in order to develop such E-books. This study surveys the disabled, including the visually disabled and the deaf, on the usage of publications by disability type, the area of improvement to enhance E-book accessibility and the E-book functions for the disabled. The study surveys 196 people with the following key findings. First, the disabled have a preference for paper books over E-books. Second, the disabled read for practical tips in daily lives, cultural development and self development in such particular order. Third, the disabled have a negative view on function and variety of E-books, and want E-books to be customizable software-based rather than a simple platform-based.

A Study on Creation Discourse of Digital Story in Tablet PC : Focused on < Alice for the iPad > (태블릿PC 기반의 디지털소설 담화생성 연구 : < Alice for the iPad >를 중심으로)

  • Han, Hey-Jin
    • Journal of Digital Contents Society
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    • v.12 no.2
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    • pp.225-232
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    • 2011
  • is an innovative creation, accommodating characteristics of various genres and media, ranging from elements of media aesthetics to visual aesthetics and games. Although it takes a form of a book, it exceeds stereotypes seen in paperbacks or eBooks. Because of such differentiated characteristics of this appBook (which is provided in the form of app), it induce users(readers) to conduct interactional activity. This study will mainly discuss about the formation of discourse of app based digital novel in a media aesthetic point of view. Considering the mutual relation between property of media and contents of stories, it is desirable to accommodate the mutuality of understanding between the digital media and formation discourse in creating stories.