• Title/Summary/Keyword: dynamic visual

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Discussions on the Reconstruction of Visual Illusion in Dynamic Images - Take of Paul Sermon as an example (다이나믹 이미지 예술 중 착시의 재구성에 관한 연구 - 폴 셔먼의 을 중심으로)

  • GAO, XIAOYA;Paik, Joonki
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.189-201
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    • 2021
  • The art of dynamic images has experienced three development stages, including experimental films, recording art, and new media image. By introducing all kinds of new materials, new media to the art, and the art of dynamic images has created more freedom for art creation. With the development of digital information technology, dynamic image works have put forward an increasingly high requirement of visual art. The combination of dynamic images and visual illusion can give rise to different forms and expression methods, thus endowing artworks with more vigor. This paper provides an overview by sorting out the lineage and development of dynamic images in the background, as well as understanding the application and performance of contrasted visual illusion. Based on the understanding of the characteristics of visual illusion, we discuss the new characteristics of applying the theory of visual illusion to new media dynamic images in relation to the technical approach of dynamic images. Through the analysis of specific works of Telematic Vision, we search for its reasonable combination and find the appropriate technical means of implementation. We discuss how to use digital multimedia technology and spatial optical illusion to make the design more novel and impactful, and consider how the combination of digital dynamic image technology and visual illusion should be interpreted and applied.

Visual illusion strength in static and dynamic figures

  • Son, Il-Moon;Lee, Dong-Choon
    • Journal of the Ergonomics Society of Korea
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    • v.9 no.2
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    • pp.3-9
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    • 1990
  • The paper concerns with the visual illusion strength for the static and dynamic figures which are generated on computer CRT. The Vertical-Horizontal, Ponzo, and Muller-Lyer illusion are studied under various conditions of type, size, and background angle of figure. And the results are obtained through the Multivariate Analysis of Variance (MANOVA). This paper concludes that the size and background angle of figure generally effect on the visual illusion, and there is a significant difference between figure types. These results can be applied to eliminate the visual illusion in real design.

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Dynamic Visual Servoing of Robot Manipulators (로봇 메니퓰레이터의 동력학 시각서보)

  • Baek, Seung-Min;Im, Gyeong-Su;Han, Ung-Gi;Guk, Tae-Yong
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.49 no.1
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    • pp.41-47
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    • 2000
  • A better tracking performance can be achieved, if visual sensors such as CCD cameras are used in controling a robot manipulator, than when only relative sensors such as encoders are used. However, for precise visual servoing of a robot manipulator, an expensive vision system which has fast sampling rate must be used. Moreover, even if a fast vision system is implemented for visual servoing, one cannot get a reliable performance without use of robust and stable inner joint servo-loop. In this paper, we propose a dynamic control scheme for robot manipulators with eye-in-hand camera configuration, where a dynamic learning controller is designed to improve the tracking performance of robotic system. The proposed control scheme is implemented for tasks of tracking moving objects and shown to be robust to parameter uncertainty, disturbances, low sampling rate, etc.

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A Stability Study on Visual Servoing using Dynamic Calibration (동적 보정을 이용한 비주얼 서보잉에서 안정성에 관한 연구)

  • 김진대;조영식;이상화;이재원
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.10
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    • pp.82-88
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    • 2003
  • Many visual servoing algorithms have been recently developed by the robot vision researchers. They do not, however, consider the stability of servoing system. The camera calibration is the most important factor to the control stability and performance of position based visual servoing. In this article we describe the ECL(End Point Closed Loop) servoing can make no steady state error for the control of 6-DOF robot of which accuracy is dependent on the camera calibration and kinematics. And we propose a dynamic calibration algorithm, which can improve stability and performance of ECL visual servoing. To verify the potential of our approach, we run assembly experiments and present our finding.

The Effects of Eye Health and Dynamic Visual Activity on Eye Movement in University Students (안구운동이 대학생의 눈 건강과 동체시력에 미치는 영향)

  • Kim, Ju-Hyun
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.191-199
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    • 2020
  • Younger generations use a variety of visual media, such as smartphones, televisions, and computers. Due to the development of visual media, the health of eye was weakening. Therefore, this study aimed to investigate the effects of eye health and dynamic visual activity on eye muscle stimulation with eye movement and therapeutic massage in university students. 38 university students in their 20s were divided into a control group(18) and an experimental group(20). The experimental group performed eye movement and therapeutic massage every 30 minutes for 5 times a week for 4 weeks. Ocular fatigue, maximal blinking interval, ocular surface temperature, and dynamic visual activity were measured before and after 4 weeks. Ocular fatigue was decreased significantly after 4 weeks (p<.05), and maximal blinking interval was increased significantly after 4 weeks (p<.05). Ocular surface temperature was not showed a significant difference after 4 weeks (p>.05), and dynamic visual activity was increased significantly after 4 weeks (p<.05). Therefore, eye movement and therapeutic massage are recommended for the improvement of eye function and eye health. It is expected to be used as research data to restore and prevent for eye health.

The effect of visual information on gait parameters with induced ankle muscle fatigue

  • Suh, Hye Rim;Hwang, Jin-Hee;Lee, Su-Young
    • Physical Therapy Rehabilitation Science
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    • v.6 no.3
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    • pp.140-145
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    • 2017
  • Objective: The purpose of this study was to investigate the effect of visual block with ankle joint fatigue on gait and dynamic balance ability. Design: Cross-sectional study. Methods: Thirty healthy young adults (men=15, women=15) between 22 to 25 years of age voluntarily participated in this study. All subjects performed the gait and dynamic balance test successively in two conditions: the visual block and the open eyes condition. Before the gait and dynamic balance test, muscle fatigue on the ankle joint was induced to all subjects by doing ankle dorsiflexion and plantarflexion alternately, and then gait parameters (step length, stride length, cadence, velocity, single limb support, and double limb support) were assessed by walking on the GAITRite system (CIR Systems Inc., USA). Subjects also performed the functional reach test (FRT) for assessment of dynamic balance. This study examined gait parameters and FRT scores in each visual block and open eyes condition. Results: The results showed that FRT scores with the visual block condition significantly decreased compared to without visual blocking (p<0.01). Step length, stride length, cadence, and velocity of gait parameters decreased significantly in the visual block condition (p<0.01) while there was no significant difference for single limb support. However, double limb support increased significantly in the visual block system (p<0.01). Conclusions: Therefore, blocking of visual information with muscle fatigue of the ankle joint can affect gait and balance ability of young adults and increase the risk of falls.

Analysis of Dynamic Chinese character Typography Design in Motion Graphics (모션그래픽에서 다이내한 중국문자의 타이포그래되에 대한분석)

  • Fujialun, Fujialun;Kim, Hav-Yoon
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.329-330
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    • 2014
  • The continuous development of information technology had led people into the era of new media. New technologies, in its rapid development, have also produced impacts on traditional visual communication design. As an integral element in traditional visual communication design, Chinese characters have no longer confined to traditional paper media but turned to dynamic video space. In light of the changing globalization tendency, dynamic Chinese characters are producing increasing influences in motion graphics. It is an inevitable trend in character typography design that visual communication will make a breakthrough in the traditional expression boundary. This paper analyzes the influence of dynamic Chinese characters upon motion graphics in view of typography and style, and puts forward with the typography design that can conform to the development of the time, spread information and express emotions in a better way.

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A Study of Streetscape Evaluation Methods Using Computer Animation -A Comparison of Static and Dynamic Simulation Methods- (컴퓨터 애니메이션을 이용한 가로경관의 평가기법 연구 -정적 및 동적 시뮬레이션 기법의 비교-)

  • 김충식;이인성
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.4
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    • pp.1-13
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    • 1999
  • Previous research for visual assessment of streetscape employed static simulation methods to represent future landscape. However, streetscape is experienced sequentially, and thus dynamic simulations can be more effective. This study tried to adopt computer animation in the evaluation of streetscape, and examined its effects and possibilities. Three development scenarios for the redevelopment districts of Sokong-Ro and Banpo-Ro in Seoul were designed, and simulations were produced by three methods-photo-retouching, computer still image, and animation. A preference questionnaire was asked to 69 university students, and the effects of simulation methods on visual preference were examined. In addition, the frames of the animation were reclassed to identify the visibility of physical elements. The relationships between the visibility and visual preference were analyzed. The results showed that visual preference can be explained by three factors-Amenity, Tidiness, and Variousness-that account for 62.4% of the total variance, and the Amenity showed the highest proportion: 36.0%. Among the three simulation methods, animation showed the largest difference in preference for the most important factor(Amenity), and yielded the highest correlation between visibility of physical elements and Amenity. This result demonstrated that dynamic simulations can provide more accurate observation of visual changes, especially because the simulated landscape is experienced sequentially. The results also revealed that the sequential change in the visibility of physical elements can be examined easily and precisely by animation. This benefit of animation enables analysts to identify the points where the landscape varies the most, and thus visual preference should be evaluated.

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The Effects of Sports Vision Training on Baseball Player's Visual Performance and Baseball Records (스포츠비젼 트레이닝이 시기능 및 야구성적에 미치는 영향)

  • Lee, Min-A;Oh, Jae-Man;Jeong, Ju-Hyun
    • Journal of Korean Ophthalmic Optics Society
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    • v.15 no.1
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    • pp.87-97
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    • 2010
  • Purpose: The purpose of this study is to investigate the effects of sports vision training on baseball player's visual performance and baseball records. Methods: All subjects were 21 males of high school baseball players, and they participated on eight weeks of sports vision training program. Pre- and post- test results were obtained for static and dynamic visual acuity, static and dynamic stereo acuity, distance and near phoria, fusional reserves, near point of convergence, contrast sensitivity, visual-reaction time. Results: Statical analysis indicated significant improvement in most of mentioned visual variables and baseball records (p<0.001). Conclusions: It can be concluded that the sports vision training program improves visual skills of baseball players, which could lead to improvement in the baseball records. Vison training will be a promotor for baseball player to enhance their performance if proper test instruments and training course is supplied.

A Study on the Application of Visual Depth In Aspects of the Spatial Organization of Architecture (건축공간(建築空間) 구성(構成)에 있어서 시각적(視覺的) 깊이의 활용(活用)에 관(關)한 연구(硏究))

  • Baek, Min-Seok
    • Journal of The Korean Digital Architecture Interior Association
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    • v.3 no.1
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    • pp.1-8
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    • 2003
  • Perceiving the depth of space in the spatial organization of architecture is perceiving spaces as well three dimensions as the fourth dimensions -perceive the time-. Physical depth in architectural space differs from perceptional depth in aspects of not only dimension but also perceptional effects. In this study, the perceptional depth is defined as visual depth and physical depth is depth of space. These purposes of this study are classifying the perceptional effects of visual depth -visual access, sense of variety, dynamic and cubic effect... - and the methods of spatial composition which causes visual depth in architectural space.

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