• Title/Summary/Keyword: dynamic movement

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Intervention Strategy Applied ICF Checklists for Sitting Cross-Legged in Patient with Multiple Ligament Knee Injury: Single Subject Study

  • Kim, Chan Yang;Kwon, Jung-Won
    • The Journal of Korean Physical Therapy
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    • v.33 no.3
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    • pp.168-177
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    • 2021
  • Purpose: This study applies the ICF to identify the patient's body function, structure, and participation, evaluates the patient's environmental factors and individual factors, and is a high level of movement to return to the society of patients with multiple ligament injury of the knee joint. Methods: Progressive strength training and ROM exercise were performed 30 minutes a day, 5 times a week for 6 weeks. The evaluation was performed by examining the ROM, length, MMT, instability, dynamic balance, pain and depression. Results: The ROM of the knee joint was improved from 110° to 135° after intervention, and the knee flexion length decreased from 69 cm to 45 cm. Knee flexor is Good after intervention from Poor-, and knee extensor is Good+ after intervention from Poor, and the plantar flexor of the ankle joint improved from Poor- before intervention to Good after intervention and dorsi-flexor of the ankle joint improve to Good from Poor. Pain index was moderate before and after the intervention, with a score of 3, 2 after the intervention, and when maintaining the sitting cross-legged, the before intervention score was 7 to 4 after the intervention. Conclusion: The patient's posture of sitting cross-legged was maintained from 30 seconds before intervention to 14 minutes after intervention. These results were able to set the hypothesis design, intervention method and goal that the multifaceted approach of environment and individual factors as well as body function and structure area, activity and participation area using ICF checklists, it is helped the patient to return to daily life.

B-COV:Bio-inspired Virtual Interaction for 3D Articulated Robotic Arm for Post-stroke Rehabilitation during Pandemic of COVID-19

  • Allehaibi, Khalid Hamid Salman;Basori, Ahmad Hoirul;Albaqami, Nasser Nammas
    • International Journal of Computer Science & Network Security
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    • v.21 no.2
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    • pp.110-119
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    • 2021
  • The Coronavirus or COVID-19 is contagiousness virus that infected almost every single part of the world. This pandemic forced a major country did lockdown and stay at a home policy to reduce virus spread and the number of victims. Interactions between humans and robots form a popular subject of research worldwide. In medical robotics, the primary challenge is to implement natural interactions between robots and human users. Human communication consists of dynamic processes that involve joint attention and attracting each other. Coordinated care involves sharing among agents of behaviours, events, interests, and contexts in the world from time to time. The robotics arm is an expensive and complicated system because robot simulators are widely used instead of for rehabilitation purposes in medicine. Interaction in natural ways is necessary for disabled persons to work with the robot simulator. This article proposes a low-cost rehabilitation system by building an arm gesture tracking system based on a depth camera that can capture and interpret human gestures and use them as interactive commands for a robot simulator to perform specific tasks on the 3D block. The results show that the proposed system can help patients control the rotation and movement of the 3D arm using their hands. The pilot testing with healthy subjects yielded encouraging results. They could synchronize their actions with a 3D robotic arm to perform several repetitive tasks and exerting 19920 J of energy (kg.m2.S-2). The average of consumed energy mentioned before is in medium scale. Therefore, we relate this energy with rehabilitation performance as an initial stage and can be improved further with extra repetitive exercise to speed up the recovery process.

Agent-Based COVID-19 Simulation Considering Dynamic Movement: Changes of Infections According to Detect Levels (동적 움직임 변화를 반영한 에이전트 기반 코로나-19 시뮬레이션: 접촉자 발견 수준에 따른 감염 변화)

  • Lee, Jongsung
    • Journal of the Korea Society for Simulation
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    • v.30 no.1
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    • pp.43-54
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    • 2021
  • Since COVID-19 (Severe acute respiratory syndrome coronavirus type 2, SARS-Cov-2) was first discovered at the end of 2019, it has spread rapidly around the world. This study introduces an agent-based simulation model representing COVID-19 spread in South Korea to investigate the effect of detect level (contact tracing) on the virus spread. To develop the model, related data are aggregated and probability distributions are inferred based on the data. The entire process of infection, quarantine, recovery, and death is schematically described and the interaction of people is modeled based on the traffic data. A composite logistic functions are utilized to represent the compliance of people to the government move control such as social distancing. To demonstrate to effect of detect level on the virus spread, detect level is changed from 0% to 100%. The results indicate active contact tracing inhibits the virus spread and the inhibitory effect increases geometrically as the detect level increases.

A Study on the Zone-Key based Secure Routing Scheme in MANET (MANET에서 영역-키 기반 보안 라우팅 기법에 관한 연구)

  • Yang, Hwan Seok;Kim, Young Sun
    • Convergence Security Journal
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    • v.20 no.5
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    • pp.33-39
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    • 2020
  • In MANET consisting of only mobile nodes, all nodes serve as routes. However, the dynamic topology due to frequent movement of nodes degrades routing performance and is also cause of many security vulnerabilities. Therefore, security must be applied to routing techniques that can influence the performance of MANET. In this paper, we propose a technique for efficiently responding to various routing attacks and safe data transmission through application of zone-key based security routing techniques. A zone-based network structure was used, and a management node that manages member nodes in each zone was used in the proposed technique. In addition, the damage from the attacking node was minimized by issuing a key to each node and applying this to a routing technique. The zone management node issues a key for encryption routing information and manages the issuance information. A member node that wants to transmit data encrypts routing in formation using a key issued from the zone management node, and then performs path discovery using this. The improved performance of the proposed technique was confirmed through a comparative experiment with the CBSR and ARNA technique, excellent performance was confirmed through experiments.

Effective Cueing Method That Increases Selective Muscle Activation of the Serratus Anterior in Healthy Adults (건강한 성인의 전거근의 선택적인 활성화를 향상시키는 효과적인 큐잉 방법)

  • Choi, Jong-Jae;Song, Chang-Ho
    • PNF and Movement
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    • v.19 no.2
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    • pp.269-278
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    • 2021
  • Purpose: This study aimed to investigate effective cueing methods for selective muscle activation of the serratus anterior. Methods: Based on the inclusion criteria, 26 healthy adults, both males and females, were recruited for the measurement of muscle activation of the upper trapezius and serratus anterior muscles while performing basic movements in knee push-up plus (KPP) and dynamic hug (DH) positions using five different cueing methods. An electromyogram was used to measure muscle activation, and both muscle activation and muscle ratio (serratus anterior/upper trapezius) were compared during the basic movements and different cueing methods. The cueing methods were trapezius verbal cueing, trapezius verbal cueing + trapezius tactile cueing, emphasis verbal cueing, serratus anterior tactile cueing, and trapezius verbal cueing + trapezius tactile cueing + serratus anterior tactile cueing. Results: The results of the study showed that there was a significant difference in the muscles for the two exercises (p < 0.05). There was also a significant difference between the cueing methods (p < 0.05). The correlative effect between the muscles and cueing methods was also significant (p < 0.05). The muscle ratio in trapezius verbal cueing + trapezius tactile cueing + serratus anterior tactile cueing during KPP and DH was higher than in basic movements and other cueing methods. This confirms that trapezius verbal cueing + trapezius tactile cueing + serratus anterior tactile cueing is an effective cueing method for selective activation of the serratus anterior during KPP and DH. This study also demonstrated that cueing by a therapist may both increase and decrease selective muscle activation. Conclusion: Through this study, an effective cueing method to selectively activate the serratus anterior may be suggested, and the results of this study may provide basic information regarding future studies and clinical practice.

Spatial Landscape of Immigrant Communities in Seoul (이민자 공동체의 공간적 경관)

  • Lee, Jawon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.383-395
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    • 2021
  • The diversity of urban landscapes is established by dynamic characteristics such as language, color, and their movement, which are the building environment, street patterns, and people. With the increase of foreign migrants in Korea, new guidelines are needed in terms of local community administration and land policy. Administrative, sociological, and geographical studies have been conducted on the steadily increasing number of foreign migrants since the 2000s, but it is difficult to establish for making safe and healthy communities through which different cultures and lifestyles of each country and ethnic group undergo some integration with the existing host society. There are limitations in identifying the lack of statistical data and the representation of a minority proportion of foreign residents. In order to analyze the core elements of the integrated strategy of the local community, the residential behavior and spatial characteristics of foreign migrants must first be identified.

A Study on the Wearing Condition and Design Preferences of the Rash Guard (래시가드 착용실태 및 디자인 선호 연구)

  • Han, Yuchen;Choi, Jeongwook
    • Journal of the Korea Fashion and Costume Design Association
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    • v.24 no.1
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    • pp.45-57
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    • 2022
  • A rash guard, also known as rash vest or rashie, is functional sportswear that protects the wearer's skin from various dangers during outdoor sports activities. It is durable and comfortable since it is designed considering muscle movement. In modern society, more and more people enjoy leisure activities due to an increase in income level and increased leisure hours. Water leisure activities are increasingly enjoyed in the summer. As the way people think of leisure evolves, people are more inclined toward dynamic leisure sports rather than static facility tourism. Therefore, more research on rash guards is required. By identifying and analyzing the design preferences and purchase behaviors of young adults on rash guards, this study aims to provide basic data on the actual sportswear behaviors concerning those who are most active in water sports, people in their 20s and 30s. Furthermore, the study aims to contribute to a healthy exercise lifestyle for women who enjoy water sports and the growth of the water sportswear market. In the study, a survey was conducted using a questionnaire to investigate the wearing behaviors and purchase preferences as well as the wearing satisfaction on rash guards. For the study, 200 copies of the questionnaire were distributed and collected to be used as analysis data. The questionnaire consisted of 36 questions, 6 about demographic characteristics, 11 about purchase preferences, and 19 about wearing satisfaction. The collected data was analyzed using the statistical program SPSS 8.0. The study results can be used as basic data to investigate the design preferences and wearing behaviors of rash guards of women in their 20s and 30s. The results found numerous complaints on comfortableness and durability, which suggests more concern and improvements are necessary in those areas when designing patterns for rash guards.

A Proposal for Zoom-in/out View Streaming based on Object Information of Free Viewpoint Video

  • Seo, Minjae;Paik, Jong-Ho;Park, Gooman
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.3
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    • pp.929-946
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    • 2022
  • Free viewpoint video (FVV) service is an immersive media service that allows a user to watch it from a desired location or viewpoint. It is composed of various forms according to the direction of the viewpoint of the provided video, and includes zoom in/out in the service. As consumers' demand for active watching is increasing, the importance of FVV services is expected to grow gradually. However, additional considerations are needed to seamlessly stream FVV service. FVV includes a plurality of videos, video changes may occur frequently due to movement of the viewpoint. Frequent occurrence of video switching or re-request another video can cause service delay and it also can lower user's quality of service (QoS). In this case, we assumed that if a video showing an object that the user wants to watch is selected and provided, it is highly likely to meet the needs of the viewer. In particular, it is important to provide an object-oriented FVV service when zooming in. When video zooming in in the usual way, it cannot be guaranteed to zoom in around the object. Zoom function does not consider about video viewing. It only considers the viewing screen size and it crop the video view as fixed screen location. To solve this problem, we propose a zoom in/out method of object-centered dynamic adaptive streaming of FVV in this paper. Through the method proposed in this paper, users can enjoy the optimal video service because they are provided with the desired object-based video.

Proposal for a Sensory Integration Self-system based on an Artificial Intelligence Speaker for Children with Developmental Disabilities: Pilot Study

  • YeJin Wee;OnSeok Lee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.4
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    • pp.1216-1233
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    • 2023
  • Conventional occupational therapy (OT) is conducted under the observation of an occupational therapist, and there are limitations in measuring and analyzing details such as degree of hand tremor and movement tendency, so this important information may be lost. It is therefore difficult to identify quantitative performance indicators, and the presence of observers during performance sometimes makes the subjects feel that they have to achieve good results. In this study, by using the Unity3D and artificial intelligence (AI) speaker, we propose a system that allows the subjects to steadily use it by themselves and helps the occupational therapist objectively evaluate through quantitative data. This system is based on the OT of the sensory integration approach. And the purpose of this system is to improve children's activities of daily living by providing various feedback to induce sensory integration, which allows them to develop the ability to effectively use their bodies. A dynamic OT cognitive assessment tool for children used in clinical practice was implemented in Unity3D to create an OT environment of virtual space. The Leap Motion Controller allows users to track and record hand motion data in real time. Occupational therapists can control the user's performance environment remotely by connecting Unity3D and AI speaker. The experiment with the conventional OT tool and the system we proposed was conducted. As a result, it was found that when the system was performed without an observer, users can perform spontaneously and several times feeling ease and active mind.

Swarm Based Robust Object Tracking Algorithm Using Adaptive Parameter Control (적응적 파라미터 제어를 이용하는 스웜 기반의 강인한 객체 추적 알고리즘)

  • Bae, Changseok;Chung, Yuk Ying
    • The Journal of Korean Institute of Next Generation Computing
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    • v.13 no.5
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    • pp.39-50
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    • 2017
  • Moving object tracking techniques can be considered as one of the most essential technique in the video understanding of which the importance is much more emphasized recently. However, irregularity of light condition in the video, variations in shape and size of object, camera motion, and occlusion make it difficult to tracking moving object in the video. Swarm based methods are developed to improve the performance of Kalman filter and particle filter which are known as the most representative conventional methods, but these methods also need to consider dynamic property of moving object. This paper proposes adaptive parameter control method which can dynamically change weight value among parameters in particle swarm optimization. The proposed method classifies each particle to 3 groups, and assigns different weight values to improve object tracking performance. Experimental results show that our scheme shows considerable improvement of performance in tracking objects which have nonlinear movements such as occlusion or unexpected movement.