• Title/Summary/Keyword: dynamic geometry environment

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An analysis of spatial reasoning ability and problem solving ability of elementary school students while solving ill-structured problems (초등학생들의 비구조화된 문제 해결 과정에서 나타나는 공간 추론 능력과 문제 해결 능력)

  • Choi, Jooyun;Kim, Min Kyeong
    • The Mathematical Education
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    • v.60 no.2
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    • pp.133-157
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    • 2021
  • Ill-structured problems have drawn attention in that they can enhance problem-solving skills, which are essential in future societies. The purpose of this study is to analyze and evaluate students' spatial reasoning(Intrinsic-Static, Intrinsic-Dynamic, Extrinsic-Static, and Extrinsic-Dynamic reasoning) and problem solving abilities(understanding problems and exploring strategies, executing plans and reflecting, collaborative problem-solving, mathematical modeling) that appear in ill-structured problem-solving. To solve the research questions, two ill-structured problems based on the geometry domain were created and 11 lessons were given. The results are as follows. First, spatial reasoning ability of sixth-graders was mainly distributed at the mid-upper level. Students solved the extrinsic reasoning activities more easily than the intrinsic reasoning activities. Also, more analytical and higher level of spatial reasoning are shown when students applied functions of other mathematical domains, such as computation and measurement. This shows that geometric learning with high connectivity is valuable. Second, the 'problem-solving ability' was mainly distributed at the median level. A number of errors were found in the strategy exploration and the reflection processes. Also, students exchanged there opinion well, but the decision making was not. There were differences in participation and quality of interaction depending on the face-to-face and web-based environment. Furthermore, mathematical modeling element was generally performed successfully.

The Influence of Preservice Teachers' Experience and Beliefs Related to Technology Use in Mathematics Class on Their Technology-related Knowledge (예비 교사의 수학 수업에서 테크놀로지 사용에 관한 경험과 신념이 그들의 테크놀로지 관련 지식에 미치는 영향)

  • Kim, Somin
    • Journal of the Korean School Mathematics Society
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    • v.19 no.4
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    • pp.459-478
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    • 2016
  • With the proven benefits of and increased interest in using technology in education, the role of teachers has become more important in integrating technology into mathematics classroom. Thus, it is important to improve preservice teachers' technological, pedagogical, and content knowledge (TPACK), which are influenced by their beliefs. This study examines how preservice secondary mathematics teachers' experience and beliefs related to technology use in the mathematics classrooms impact their TPACK. The results of this study show that preservice teachers who have more experience using technology and who hold student-centered beliefs towards technology use display higher levels of technology-related knowledge than preservice teachers who have little experience and who hold teacher-centered beliefs. Understanding the relationships between preservice teachers' TPACK and beliefs provides insights into how teacher education programs can support preservice teachers to develop TPACK and integrate technology into their future mathematics instruction.

A Study on the Establishment of Basic Design Concept for Semi-Submersibles (해저자원(海底資源) 개발용(開發用) Semi-Submersible 설계기준(設計基準)의 정립(定立)을 위한 연구(硏究))

  • J.E.,Park;Z.G.,Kim;J.H.,Hwang;S.J.,Yim;H.S.,Choi
    • Bulletin of the Society of Naval Architects of Korea
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    • v.20 no.2
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    • pp.1-20
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    • 1983
  • In this paper design criteria for semi-submersibles, effective at the stage of basic design, are reviewed first generally. Thereafter an extensive study is focussed on essential problematic areas such as design load, heaving motion, overall structural analysis and welding technique. The necessity for this kind of research is apparent in the light of the fact that ocean exploration and exploitation becomes extended to deeper ocean and that semi-submersibles are the most favorite unit for operation under this environment. In some sense principles in naval architecture are indeed applicable to the design of semi-submersible. However, because of the difference in geometry between ships and semi-submersibles, there are significant deviations in design method. A thorough discussion is made on particular behaviours of a semi-submersible in stability, wave load, motion characteristics and structural responses. Then some calculation-procedures and design guidelines are tentatively proposed. A numerical calculation for a semi-submersible Sedco 708 is exemplified for better understanding of the concept. The structure has 4 main and another 4 secondary stabilizing columns with catamaran-type lower hull. In this example design condition is supposed to be 28m wave height, 90 knots wind speed for survival condition and seastate 6 for operational condition in water of 100m depth. The numerical result implies that the actual design of this model can be assessed close to optimum. Further intensive research is strongly required in the subject fields of dynamic stability, rational evaluation of wave load statistical basis for fatigue life judgement.

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A Collision detection from division space for performance improvement of MMORPG game engine (MMORPG 게임엔진의 성능개선을 위한 분할공간에서의 충돌검출)

  • Lee, Sung-Ug
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.567-574
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    • 2003
  • Application field of third dimension graphic is becoming diversification by the fast development of hardware recently. Various theory of details technology necessary to design game such as 3D MMORPG (Massive Multi-play Online Role Flaying Game) that do with third dimension. Cyber city should be absorbed. It is the detection speed that this treatise is necessary in game engine design. 3D MMORPG game engine has much factor that influence to speed as well as rendering processing because it express huge third dimension city´s grate many building and individual fast effectively by real time. This treatise nay get concept about the collision in 3D MMORPG and detection speed elevation of game engine through improved detection method. Space division is need to process fast dynamically wide outside that is 3D MMORPG´s main detection target. 3D is constructed with tree construct individual that need collision using processing geometry dataset that is given through new graph. We may search individual that need in collision detection and improve the collision detection speed as using hierarchical bounding box that use it with detection volume. Octree that will use by division octree is used mainly to express rightly static object but this paper use limited OSP by limited space division structure to use this in dynamic environment. Limited OSP space use limited space with method that divide square to classify typically complicated 3D space´s object. Through this detection, this paper propose follow contents, first, this detection may judge collision detection at early time without doing all polygon´s collision examination. Second, this paper may improve detection efficiency of game engine through and then reduce detection time because detection time of bounding box´s collision detection.

Development of Time-based Safety Performance Function for Freeways (세부 집계단위별 교통 특성을 반영한 고속도로 안전성능함수 개발)

  • Kang, Kawon;Park, Juneyoung;Lee, Kiyoung;Park, Joonggyu;Song, Changjun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.20 no.6
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    • pp.203-213
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    • 2021
  • A vehicle crash occurs due to various factors such as the geometry of the road section, traffic, and driver characteristics. A safety performance function has been used in many studies to estimate the relationship between vehicle crash and road factors statistically. And depends on the purpose of the analysis, various characteristic variables have been used. And various characteristic variables have been used in the studies depending on the purpose of analysis. The existing domestic studies generally reflect the average characteristics of the sections by quantifying the traffic volume in macro aggregate units such as the ADT, but this has a limitation that it cannot reflect the real-time changing traffic characteristics. Therefore, the need for research on effective aggregation units that can flexibly reflect the characteristics of the traffic environment arises. In this paper, we develop a safety performance function that can reflect the traffic characteristics in detail with an aggregate unit for one hour in addition to the daily model used in the previous studies. As part of the present study, we also perform a comparison and evaluation between models. The safety performance function for daily and hourly units is developed using a negative binomial regression model with the number of accidents as a dependent variable. In addition, the optimal negative binomial regression model for each of the hourly and daily models was selected, and their prediction performances were compared. The model and evaluation results presented in this paper can be used to determine the risk factors for accidents in the highway section considering the dynamic characteristics. In addition, the model and evaluation results can also be used as the basis for evaluating the availability and transferability of the hourly model.