• Title/Summary/Keyword: dream

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Proving an Object-Oriental interface on a Relational Database System for Switching Systems (교환기용 관계형 데이타베이스 시스템상에서의 객체지향 인터페이스 제공 기법)

  • Jeong, Hui-Taek;Lee, Gil-Haeng;Jo, Ju-Hyeon;Kim, Yong-Min;Lee, Do-Heon;No, Bong-Nam
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.1
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    • pp.29-53
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    • 1997
  • Conventional switching systems have been using flat file systems or relational database systems to deal with their operational data. However, newly emerged requirements for advanced switching systems make relational database systems no longer proper solutions. This paper defines object-oriented interfaces that effectively incorporate data characteristics of switching systems. In addition, it exemplifies how the method works on an actual database systems for the TDX-10 switching system.

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A Study on the Expression Characteristic in the Space Design as it Appears in Marcel Wanders's Project (마르셀 반더스의 프로젝트에 나타난 공간디자인의 표현특성에 관한 연구)

  • Kim, Jeong-Ah
    • Korean Institute of Interior Design Journal
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    • v.19 no.5
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    • pp.48-55
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    • 2010
  • Marcel Wanders, one of the greatest designers in the world of contemporary design, was born in the Netherlands. His works run the gamut from interior design to furniture design to lighting design, building a unique world of works. He started to gain fame when he presented "Knotted Chair" at Droog Design in 1996, which was made out of aramid ropes and later became his symbol. In 2000, he established "moooi," a world-renowned design label. By giving characteristic qualities, his works are given meaning, and like a fantastical dream, their images are extremely fantastical and stimulating. As can be seen in his character cover, he puts emphasis on the harmony between minimalism and decoration, establishing his own unique design concept. In this thesis, based on Marcel Wander's design philosophy, his overall design characteristics were classified into theatrical effects and storytelling. Expressive elements depaysement, eclectic mixture, and scale modification were derived from theatrical effects and analyzed; for storytelling, object, semantic cues, and dream and fantasy were derived and analyzed. A distinguishing feature of such analysis is his meaning-centric design approach, the principle by which to form long-term relationships with the users by creating user-centric designs that make them find meaning and values in diverse experiences in their daily routine, giving them familiar yet unique experience.

Effect of Removal Times and Parts of Leaf Sheath by Planting Depth on Growth and Flowering of Lilium spp. (나리속(屬) 식물의 촉성재배시(促成栽培時) 식재깊이별 엽초의 제거시기와 부위가 생육에 미치는 영향)

  • Jung, Woo-Yoon;Choi, Sang-Tai
    • Current Research on Agriculture and Life Sciences
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    • v.17
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    • pp.85-90
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    • 1999
  • This study was conducted to investigation of effect of removal times and parts of leaf sheath by planting deph(0.6cm) on growth and flowering in forcing of Lilium species. Plant height is reduced by leaf sheath removal at early growth stages when bulbs were planted 6 cm of depth in 'Gelria and 0 cm in both of Jolanda' and Dream Land', respectively, but stem diameter and flower size were little different. Days to flowering of 3 cultivar except 'Gelria' were shorten in 6cm plant depth.

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Dynamic index storage and integrated searching service development (동적 색인 스토리지 및 통합 검색 서비스 개발)

  • Lee, Wang-Woo;Lee, Seok-Hyoung;Choe, Ho-Seop;Yoon, Hwa-Mook;Kim, Jong-Hwan;Hur, Yoon-Young
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.346-349
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    • 2007
  • In this paper, the integrated search system made for the web news and review retrieval service is introduced. We made XSLTRobot that extract title, date, author and content from html document like news or reviews for search service. XSLTRobot used the XSLT technology in order to extract desired part of html page. The Intergrated Information Retrieval System(IIRS) is suitable for various search data format. And we introduce Dynamic Index Storage which is module of IIRS. Dynamic Index Storage is used to environment which needs fast index update like news. And it's design focused on retrieval performance because there was not many document that it has to update on a real time.

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A Clinical Study of Sleep According to Sasang Constitution (사상체질에 따른 수면의 특징에 대한 연구)

  • Park, Seong-Sik;Choi, Jeong-Rak
    • Journal of Sasang Constitutional Medicine
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    • v.15 no.3
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    • pp.204-215
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    • 2003
  • Objectives : This paper was for studying the features of sleep according to Sasang Constitution and to be helpful to make a diagnosis Sasang Constitution. Using the result of this study, it will be helpful to diagnose a Sasang constitution. Methods : There were 610 patients(258 men, 352 women) who answered questionnaire and were diagnosed by the Sasang Constitution Specialist at Constitutional Clinic of Dongguk Bundang Oriental Hospital. Using the response of questionnaire and several statistical techniques such as homogeneity test and multiple comparison, we tried to find the characteristics of each constitution depending on its sleep behaviors. 3. Results : As a result of the analysis of questionnaire, Soeumin has many dreams in comparison with other constitution(p<0.01). Taeumin and Soyangin have a few dream in comparison with Soeumin(p<0.01). Taeyangin has a characteristic that 'he is not drowsy comparatively, he awakes easily, he is not drowsy if it is cold, he is not drowsy and has many dreams if he has many stress.(p<0.01) Taeumin has a characteristics that 'he has a few dream in ordinary times'(p<0.01).

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American Industry and the Rising of Industrial Design Profession (미국 산업의 발전과 산업디자인의 형성)

  • 채승진
    • Archives of design research
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    • v.13 no.2
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    • pp.87-94
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    • 2000
  • The industrial design in American sense has never been the design movement for socio -cultural change, nor the organized plan for man-made environment. It has been an efficient tool to modify machine and gadgetry into dream products for American people, and at best, to express its futuristic images. In fact, its real function is to expand sales volume and contribute manufacturers profit. The potential market of mass consumption has been led by the technological achievement from the parts changability to automatic assembly line has been combining with industrial design function. Industrial designers in this nation have grown under the circumstance and become design stars of the 20th century.

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Dream and Games - A Psycoanalytical Appoach to Computer Games (꿈과 게임 - 컴퓨터게임에 대한 정신분석학적 접근)

  • Park Tae-Soon
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.143-153
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    • 2006
  • Psychoanalytical film theory promoted by Metz supplied theoritical base in analyzing the effects of mass culture to subject. This theory may be also applied to computer games, so that we would promote studies in depth about game critics and game culture. In this article, first inspected the theories of Freud and Lacan and then examined the psychoanalytical film theory by Metz and Baudry. Computer games analyzed by the frame of artificial regression, first identification and concealment of marks of enunciation. As a result, computer games appeared that deeply effect to the subject similarity cinema.

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A Study on Developing a Model for Young Adult Programs in Public Libraries (공공도서관 청소년 프로그램 모형 개발과 적용에 관한 연구)

  • Lee, Kyeong-Ran
    • Journal of the Korean Society for Library and Information Science
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    • v.45 no.4
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    • pp.5-26
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    • 2011
  • This study intends to develop, apply, and evaluate a young adult program model for public libraries in Korea. For this, this researcher carried out a SWOT analysis, after examining the current status of domestic and foreign young adult programs, surveying the young adults' interests in and demands for programs, and interviewing the experts of related organizations and groups. As a result, "Book Concert with Youth", "My Dream, My Future", and "Reading Through Cinema", "Fun Learning", and "2 Day 1 Night Reading Camp with Authors" were proposed as the young adult program models.

Development of an Interactive Video Installation Based on Zhuangzi's Butterfly Dream (장자 나비의 꿈을 소재로 한 인터렉티브 비디오 구현)

  • Kim, Tae-Hee
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.29-37
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    • 2011
  • As a field in Digital Arts, interactive video introduced the mirror metaphor to the foundation of media, given its characteristic as a medium that extracts an audience image in a particular perspective. The interactive video work introduced in this paper addresses conceptual topics in the extension of Zhuangzi's Butterfly Dream and illustrates the technological approaches that employ an intensity-based computer vision processing in order to obtain the silhouette of audience for multiple graphical butterflies to draw an audience image. Users generate narratives in the interaction with the projected image. Sound is used in order for the system to provide augmented perception in the space and to add more rooms for narratives. The computer vision and the graphics methods introduced in this paper are suggested as tools for interactive video.

A Review of the Space Mission to Mars up to Date (화성 우주 프로그램에 관한 현재까지 연구의 개요)

  • Kim, Kyeong-Ja
    • The Journal of the Petrological Society of Korea
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    • v.18 no.1
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    • pp.49-65
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    • 2009
  • Endlessly, mankind has been pursuing its dream toward understanding and conquering our neighboring planet, Mars since Mars has been identified as a planet. After the development of advanced science and technology of human race in 1960, the Union of Soviet Socialist Republics (USSR) had initiated its dream toward Mars and finally at present mankind acquires numerous important clues of Mars through over forties of space programs toward Mars. Furthermore, mankind takes its effort in colonizing Mars within several decades. This manuscript introduces the history of space mission programs of Mars up to date and major scientific findings to understand the Mars.