• 제목/요약/키워드: double-sidedness

검색결과 13건 처리시간 0.024초

성적 공상의 양면성에 대한 통합적 이해 - 장애, 범죄, 치료 관련 요인을 중심으로 (Comprehensive Understanding of the Double-sidedness of Sexual Fantasy: focused on disability, crime and treatment)

  • 신나라;송원영
    • 디지털융복합연구
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    • 제14권1호
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    • pp.339-351
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    • 2016
  • 성적 공상은 개인의 무의식적인 측면을 반영할 뿐만 아니라 장애를 유발하거나 치료에 활용되는 등의 양면성을 갖기도 한다. 본 연구는 성적 공상의 양면성에 대해 다음과 같이 고찰하는 것을 목적으로 하였다. 첫째, 성적 공상의 정상과 비정상적인 측면이 선행연구에서 정의된 방식과 그 한계점을 살펴보았다. 둘째로, 성적 공상에 대한 강박적인 불편감, 성범죄와 성적 공상 등의 관계 등 위험 요인으로서의 문제점들을 확인하였다. 셋째, 성적 공상을 치료적인 방식으로 사용할 때의 지침과 원리 및 그 긍정적인 효과에 대해 고찰하였다. 넷째, 성적 공상의 적절한 활용을 위한 성적 공상의 측정도구와 측정방법에 대해 살펴보고 발전방향을 제시하였다. 본 연구는 성적 공상에 대한 양면적인 연구들을 정리하여 향후 연구의 방향을 제시한 것에 의의가 있으며 이와 관련한 논의를 제시하였다.

Intermittent Addiction and Double Sidedness of Thought Suppression: Effects of Student Smart Phone Behavior

  • Yang, Hoe-Chang;Kim, Young-Ei
    • 유통과학연구
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    • 제13권9호
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    • pp.13-18
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    • 2015
  • Purpose - This study investigates the effects of thought suppression on depression and uneasiness among college students likely to be influenced by smart phone addiction. Research design, data, and methodology - A total of 151 valid questionnaires were collected. The following analyses were conducted using SPSS 19.0 and AMOS 19.0: frequency, descriptive statistics, correlation, simple regression, and multiple regression. Results - Smart phone addiction increased uneasiness, depression, impulsiveness, and aggression. Moreover, uneasiness, depression, impulsiveness and aggression from smart phone addiction, had a negative influence on psychological wellbeing resulting in potential delinquent behavior. In addition, the addiction treatment relied heavily on drugs; therefore, such psychological treatment should be strengthened to control intermittent addiction. Conclusions - The results indicate that various kinds of research are needed to investigate personality and environmental factors that influence smart phone addiction. Additionally, studies on lessening smart phone addiction and living healthy lifestyles are needed. Moreover, psychological rehabilitation and treatment should be developed to lessen the rebound effect after thought suppression, to verify the effects of clinical application, and to prevent intermittent addiction.

패션점포 판매원 메시지의 측면성이 소비자 행동에 미치는 영향 -판매원 신뢰와 인지노력의 매개효과를 중심으로- (Effects of Message Sidedness of Fashion Salespersons on Consumer Behavior -Focusing on the Mediating Effects of Salespersons' Trust and Cognitive Effort-)

  • 권기용;추호정;이미아
    • 한국의류학회지
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    • 제42권1호
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    • pp.88-103
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    • 2018
  • Message sidedness of fashion salespersons on consumer behavior with the consideration of the mediating roles of trust and cognitive efforts, and the moderation of a regulatory focus of consumers. Two scenarios were devised, a single message in which a salesperson explains only the advantages of a product to customers, and the second with a double message that explains both the advantages and drawbacks of the product. The results showed that participants trusted a fashion salesperson more and perceived stronger cognitive effort for two-sided messages. The two-sided messages mediated the consumer's trust in the salesperson and cognitive effort, and influenced consumers' buying behavior. This study also found that salesperson trust was stronger in the two-sided messages scenario than in the one-sided message scenario, regardless of consumers' focused preference, and that it was more effective for promotion focus customers. The analysis of the results on consumers' cognitive effort indicated that prevention focused customers did not exhibit any difference in cognitive effort concerning two-sided messages. However, promotion focused customers exhibited an increased cognitive effort in the two-sided message scenario than in the one-sided message scenario. Marketing implications were discussed based on the findings.

게이머의 게임 활동에서 나타나는 내적 상호작용의 특수성 : 타락(墮落)과 유락(遊樂) 사이의 게이머 (Distinctiveness of inner interactions in gamers' game activities : Gamers between being decadent and enjoyment)

  • 옥선영
    • 한국게임학회 논문지
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    • 제19권6호
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    • pp.117-132
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    • 2019
  • 이 글의 목적은 게임에서의 상호작용의 특수성에 대한 고찰이다. 여기서 다룰 상호작용성은 사회과학적 상호작용과는 다른, 철학적 맥락에서 이해되어야 할 상호작용성이다. 상호작용의 특수성을 규명하기 위해서는 다음의 절차가 요구된다. 첫째, 상호작용성의 외재적 성격의 검토, 둘째, 상호작용성의 내재적 이해, 셋째, 게이머의 양면성 파악, 넷째, 게이머의 상호작용의 의미해석이다. 이 글의 결론은 다음과 같다. 상호작용의 특수성은 게이머가 처한 이중의 사태를 토대로 기존 관점의 전향을 이끄는 유희적이고 존재론적인 힘으로 나타난다.

Facebook 사용자들의 양면성에 대하여 - 감추고 싶은 욕구와 타인을 훔쳐보는 관음증적 욕구 (On the Double-Sidedness of Facebook Users: The Desire to Hide vs. Peeping Voyeurism)

  • 이은지;이형철;김신우
    • 한국HCI학회논문지
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    • 제9권1호
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    • pp.1-9
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    • 2014
  • 최근 스마트폰 사용 등으로 소셜 네트워크 서비스(SNS)에 대한 접근이 용이해졌으며 사용자의 수 또한 폭발적으로 증가 하였다. 그 중 많은 사용자를 보유하고 있는 Facebook은 소극적인 개인정보 보호정책으로 인해 다양한 사회적 문제를 야기하고 있으나, 개인정보 보호정책은 큰 변화를 보이지 않고 있고 사용자 수는 지속적으로 증가하는 추세이다. 본 연구는 소극적인 개인정보 보호정책에도 불구하고 사용자가 늘어나는 현상을 Facebook 사용자의 양면성을 통해 조명하였다. 즉, Facebook 사용자들은 자신의 개인정보와 다양한 활동들이 손쉽게 노출되는 것에 대해 불안감을 느끼지만 또한 반대로 다른 사용자들의 개인정보와 활동에 대해서는 알고 싶어 하며 그것을 열람하는데 큰 흥미를 느끼기 때문에 Facebook을 이용한다는 것이다. 이를 검증하기 위해 설문지와 반대시나리오 검증을 통해 사용자들의 양면적 욕구 (자신의 정보보호, 타인의 활동 열람)를 파악하였으며, 적절한 수준의 개인정보와 활동공개는 Facebook이 지속적인 인기를 얻는 중요한 요인이 될 수 있음을 확인하였다. 많은 연구들이 자아의 표출이라는 측면에서의 SNS를 연구하였다. 본 연구는 보여주기와 감추기의 적절한 수위조절이 Facebook과 같은 SNS의 중요한 요소임을 보여준다.

장소성을 바탕으로 한 플래시 몹의 공간적 구현에 관한 연구 - 공적 공공공간을 중심으로 - (A Study on Spatial Implementation of Flash Mob based on Placeness - Focused on Public open Spaces -)

  • 임상현;김개천
    • 한국실내디자인학회논문집
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    • 제22권6호
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    • pp.181-189
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    • 2013
  • Space in the past had characteristics of place which are required for specific behavior to be done as we recognized it easily. However, for space in modern times, the purpose, forms and behavior space has, have changed as tools comprising the space have changed. 'Virtual space' which has been a conversation topic recently is unspecific and changeable space whose forms and geological location are not defined clearly. In addition, behaviors caused by this virtual space in combination with real space are taking place. The nature of Flash Mob which is one of the typical behaviors which take place starting from virtual space to be connected with real space, is that it is intangible game culture whose forms and behaviors are not fixed, and it is not limited to a specific place. Besides, Flash Mob is characteristic of representing game culture in modern society, and its nature can be summarized as temporariness, non-placeness, anonymity, double-sidedness and so forth. Since events generally take place in every place when man is involved in space, it's possible to generally think events derived from interpersonal relationships between man and man. We are to study spatial characteristics of Flash Mob by analyzing features and cases of the Flash Mob by means of them.

플래퍼 룩의 사회 문화적 의미 고찰 - The New York Times 기사를 중심으로 - (Sociocultural meanings of flapper look - Analyzed from The New York Times articles -)

  • 이예영
    • 복식문화연구
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    • 제26권1호
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    • pp.19-29
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    • 2018
  • The purpose of this study is to examine the sociocultural meanings of flapper look in American society during the 1920s. Using the ProQuest database, I searched articles from The New York Times published between 1920 and 1929 for opinions and discussions on the flapper look. Keywords included "clothing," "dress," "fashion," and "flapper," and advertisements and articles on menswear, leisurewear, and bathing suits were excluded. In the resulting articles, I extracted the following sociocultural meanings: autonomy, activeness, practicality, attractiveness, and extravagance. Meanings were analyzed from the opinions and discussions focusing on skirt length, dresses that directly and indirectly exposed the body, heavy make-up, non-constricting underwear, the H-line dress, bobbed hair, hygiene, comfort, and consumption. In sum, the 1920s flapper look represented progressive characteristics such as autonomous and active womanhood and practicality, which matched the technological development of the time. However, the flapper look was commercialized and exploited to make women look attractive and extravagant. Even though American women had access to higher education, more economic power, and suffrage in the 1920s, they were limited in their ability to overcome social conventions and the power of consumerism. Understanding the double-sidedness of flapper look within the social context of the time would enhance the comprehension of the relationship between women's lifestyles and changing fashion.

출신국의 사회·문화적 맥락에서 이해한 베트남 결혼이주여성의 적응경험 연구 (A Study of Vietnamese Immigrant Women's 'Adaptation Experiences', With in The Sociocultural Context of Their Home Country)

  • 이은주;전미경
    • 가정과삶의질연구
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    • 제32권5호
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    • pp.63-86
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    • 2014
  • The present study aims to phenomenologically investigate the adaptation experiences of Vietnamese immigrant women, with in the sociocultural context of their native country. In-depth interviews with a total of seven Vietnamese immigrant women were analyzed by the phenomenological method of A. Giorgi(1997). A total of 127 meaning units and 7 themes with 17 sub-themes, which rendered central meanings that indicated situational structures, were derived. The statements of situational structures were re-categorized in accordance with the sociocultural context of their native country. As the socioeconomic aspect, "aspiration for new opportunities and a new world" and "disappointment and frustration" were derived. The aspect of familial value and culture involved "conflicts over the unilateral acceptance of differences" and "building social relationships". The aspect of female status was associated with "conflicts due to patriarchal hierarchy". The aspect of child caring involved "education as a symbolic value" and the "double-sidedness of mother identity strategy". The gist of Vietnamese immigrant women's adaptation experiences is "to grow into a subjective mother despite conflicts due to the disappointment and frustration behind aspirations".

간호대학생의 시뮬레이션 실습경험에 관한 질적 메타합성 연구 (Learning Experience of Undergraduate Nursing Students in Simulation: A Meta-synthesis and Meta-ethnography Study)

  • 이지애;전지은;김수영
    • 한국간호교육학회지
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    • 제25권3호
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    • pp.300-311
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    • 2019
  • Purpose: The purpose of this study was to review and synthesize the existing literature on the experience of nursing students in simulation. Methods: A systematic review was undertaken using meta-ethnography. Eight databases were searched up to January 2014 for peer-reviewed studies, written in Korean and English, that reported primary data, used identifiable and interpretative qualitative methods, and offered a valuable contribution to the synthesis. Results: Nine studies were identified, with quality appraisal undertaken. Three key concepts were generated: ambivalence of simulation practice, learning by reflection, and building up of the competency as a future nurse. Six sub-concepts emerged: double sidedness of simulation setting; feeling ambivalence of simulation; learning from others; learning from self-reflection; improvement of confidence by role experience; and internalization of nursing knowledge. A line of argument has been developed based on the themes generated. Conclusion: The findings from this qualitative synthesis and other related literature indicated the importance of capability of educator and extension of the simulation system to facilitate effective simulation-based education.

해체주의 건축 디자인에서 설치미술과의 상관성에 관한 연구 (A Study on the Relationship to Installation Art in Deconstruction Architecture Design)

  • 김명옥
    • 한국실내디자인학회논문집
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    • 제12호
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    • pp.10-17
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    • 1997
  • The lastest art is being characterised by an ever active exchange between different genre. This is a study on the installation aspect in deconstruction architectured and interior design. The progressive and aggressive nature of installatation art embodies uncatagorized genre, the freedom of material application, introduction of the notion of time in space, the reversion of subject and object, the union of art and every experience, understanding of object through deconstruction, enlargement of concept of space, collage-style composition and layer technique. I can conclude that the installation aspect in Tshumi's Parc de la Villette is its call upon the audience to actively participate, the introduction of a coincidental conjunction, its challenge on the conventional idea of park and its flexibility caused by human activity and time. In Hadid's Hong Kong Peak Club the installation aspect is the application of layer technique using four enormous beams horizontally laid out on a man-made moutain. Furthermore, Libeskind's pursuit of the mental in Berlin Museum Extension through the penetration of an invisible line into a void creates a new interpretation of the role of a museum and thus relates itself to installation art. The installation aspect in Himmelblau's Vienna Roof Renovation is the literal deconstruction of the roof of an old building in the old section of Wien and the expression of time and space through the interrelationship between interior and exterior environment by the use of juxtaposition technique. Finally, I note that the installation aspect in Gehry's Santa Monica Residence is the reorganization of cheap material as a form of 'object', that creates spon-taneity, movement as well as flow of time in space and ex-hibit the double-sidedness of the visible world.

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