• Title/Summary/Keyword: distributed object

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Design and Implementation of Client-Server Model on Virtual Real-time Interactive Distributed Simulation Environment Using Web (웹을 이용한 가상 실시간 상호작용 분산 시뮬레이션 환경엣 클라이언트-서버 모델의 설계 및 구현)

  • Jeong, Jin-Rip;U, Yeong-Je;Jeong, Chang-Seong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.57-65
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    • 1999
  • The simulation which is larger scale, complex and interactive with clients treat a lot of messages. It can be thinking more efficient distributed simulation than sequential one. The training simulation with multi-users is geographically distributed, and required high cost to operate and maintain system as increasing user requirements. The adaptation of web technology to the simulation can be a way to solves it without cost added. But dynamic web environment can causes causality error of events. This paper is concerned with client-server model, which supports interaction between distributed simulation server and web browser, and it is implemented by Java distributed object model. the result have shown that the distributed simulation is performed correctly on dynamic environment.

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Hierarchical QoS Architecture for Virtual Dancing Environment (분산 가상현실을 위한 계층적 QoS 지원 기법)

  • 김진용;원유집;김범은;박종일;박용진
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.675-690
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    • 2003
  • In this paper, we present the virtual dancing studio for distributed virtual environment. In this system, geographically distributed user shares the virtual dancing hall and interacts with each other. The participating object can be a graphical avatar or a live video stream. It allows the coexistence of graphic objects and real images in the shared virtual space. One of the main technical challenges in developing the distributed virtual environment is to handle excessive network traffic. In an effort to effectively reduce the network traffic, we propose a scheme to adjust the QoS of each object with respect to the distance from the observer in the virtual space. The server maintains the QoS vector for each client's shared space and controls the packet traffic to individual clients based on its QoS vectors. We develop a proto-type virtual dancing environment. Java based development enables the client to be platform independent. The result of experiment shows that the adoption of hierarchical QoS management significantly reduces the overall network traffic.

Development of a Distributed Rainfall-Runoff System for the Guem River Basin Using an Object-oriented Hydrological Modeling System (객체지향형 수문 모델링 시스템을 이용한 금강유역 분포형 강우-유출 시스템의 개발)

  • Lee, Gi-Ha;Takara, Kaoru;Jung, Kwan-Sue;Kim, Jeong-Yup;Jeon, Ja-Hun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2009.05a
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    • pp.149-153
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    • 2009
  • Physics-based distributed rainfall-runoff models are now commonly used in a variety of hydrologic applications such as to estimate flooding, water pollutant transport, sedimentation yield and so on. Moreover, it is not surprising that GIS has become an integral part of hydrologic research since this technology offers abundant information about spatial heterogeneity for both model parameters and input data that control hydrological processes. This study presents the development of a distributed rainfall-runoff prediction system for the Guem river basin ($9,835km^2$) using an Object-oriented Hydrological Modeling System (OHyMoS). We developed three types of element modules: Slope Runoff Module (SRM), Channel Routing Module (CRM), and Dam Reservoir Module (DRM) and then incorporated them systemically into a catchment modeling system under the OHyMoS. The study basin delineated by the 250m DEM (resampled from SRTM90) was divided into 14 midsize catchments and 80 sub-catchments where correspond to the WAMIS digital map. Each sub-catchment was represented by rectangular slope and channel components; water flows among these components were simulated by both SRM and CRM. In addition, outflows of two multi-purpose dams: Yongdam and Daechung dams were calculated by DRM reflecting decision makers' opinions. Therefore, the Guem river basin rainfall-runoff modeling system can provide not only each sub-catchment outflow but also dam inand outflow at one hour (or less) time step such that users can obtain comprehensive hydrological information readily for the effective and efficient flood control during a flood season.

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Design and Performance Analysis of Caching Algorithms for Distributed Non-uniform Objects (분산 이질형 객체 환경에서 캐슁 알고리즘의 설계 및 성능 분석)

  • Bahn, Hyo-Kyung;Noh, Sam-Hyeok;Min, Sang-Lyul;Koh, Kern
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.6
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    • pp.583-591
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    • 2000
  • Caching mechanisms have been studied extensively to buffer the speed gap of hierarchical storages in the context of cache memory, paging system, and buffer management system. As the wide-area distributed environments such as the WWW extend broadly, caching of remote objects becomes more and more important. In the wide-area distributed environments, the cost and the benefit of caching an object is not uniform due to the location of the object; which should be considered in the cache replacement algorithms. For online operation, the time complexity of the replacement algorithm should not be excessive. To date, most replacement algorithms for the wide-area distributed environments do not meet both the non-uniformity of objects and the time complexity constraint. This paper proposes a replacement algorithm which considers the non-uniformity of objects properly; it also allows for an efficient implementation. Trace-driven simulations show that proposed algorithm outperforms existing replacement algorithms.

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Development of Telecommunication Network Management Agents using Farmer Model on Distributed System (분산 시스템 상에서 Farmer Model을 이용한 통신망 관리 에이전트 개발)

  • Lee, Gwang-Hyeong;Park, Su-Hyeon
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.9
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    • pp.2493-2503
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    • 1999
  • The TMN that appears to operate the various communication networks generally and efficiently is developed under the different platform environment such as the different hardware and the different operating system. One of the main problems is that all the agents of the TMN system must be duplicated and maintain the software and the data blocks that perform the identical function. Therefore, the multi-platform cannot be supported in the development of the TMN agent. In order to overcome these problems, the Farming methodology that is based on the Farmer model has been suggested. With the Farming methodology, the software and the data components which are duplicated and stored in each distributed object are saved in the platform independent class repository (PICR) by converting into the format of the independent componentware in the platform, so that the componentwares that are essential for the execution can be loaded and used statically or dynamically from PICR as described in the framework of each distributed object. The distributed TMN agent of the personal communication network is designed and developed by using the Farmer model.

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The Construction of QoS Integration Platform for Real-time Negotiation and Adaptation Stream Service in Distributed Object Computing Environments (분산 객체 컴퓨팅 환경에서 실시간 협약 및 적응 스트림 서비스를 위한 QoS 통합 플랫폼의 구축)

  • Jun, Byung-Taek;Kim, Myung-Hee;Joo, Su-Chong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11S
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    • pp.3651-3667
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    • 2000
  • Recently, in the distributed multimedia environments based on internet, as radical growing technologies, the most of researchers focus on both streaming technology and distributed object thchnology, Specially, the studies which are tried to integrate the streaming services on the distributed object technology have been progressing. These technologies are applied to various stream service mamgements and protocols. However, the stream service management mexlels which are being proposed by the existing researches are insufficient for suporting the QoS of stream services. Besides, the existing models have the problems that cannot support the extensibility and the reusability, when the QoS-reiatedfunctions are being developed as a sub-module which is suited on the specific-purpose application services. For solving these problems, in this paper. we suggested a QoS Integrated platform which can extend and reuse using the distributed object technologies, and guarantee the QoS of the stream services. A structure of platform we suggested consists of three components such as User Control Module(UCM), QoS Management Module(QoSM) and Stream Object. Stream Object has Send/Receive operations for transmitting the RTP packets over TCP/IP. User Control ModuleI(UCM) controls Stream Objects via the COREA service objects. QoS Management Modulel(QoSM) has the functions which maintain the QoS of stream service between the UCMs in client and server. As QoS control methexlologies, procedures of resource monitoring, negotiation, and resource adaptation are executed via the interactions among these comiXments mentioned above. For constmcting this QoS integrated platform, we first implemented the modules mentioned above independently, and then, used IDL for defining interfaces among these mexlules so that can support platform independence, interoperability and portability base on COREA. This platform is constructed using OrbixWeb 3.1c following CORBA specification on Solaris 2.5/2.7, Java language, Java, Java Media Framework API 2.0, Mini-SQL1.0.16 and multimedia equipments. As results for verifying this platform functionally, we showed executing results of each module we mentioned above, and a numerical data obtained from QoS control procedures on client and server's GUI, while stream service is executing on our platform.

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Knowledge Distributed Robot Control Framework

  • Chong, Nak-Young;Hongu, Hiroshi;Ohba, Kohtaro;Hirai, Shigeoki;Tanie, Kazuo
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1071-1076
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    • 2003
  • In this work, we propose a new framework of robot control for a variety of applications to our unstructured everyday environments. Programming robots can be a very time-consuming process and seems almost impossible for ordinary end users. To cope with this, this work is to provide a software framework for building robot application programs automatically, where we have robots learn how to accomplish a commanded task from the object. An integrated sensing and computing tag is embedded into every single object in the environment. In the robot controller, only the basic software libraries for low-level robot motion control are provided from the robot manufacturer. The main contributions of this work is to develop a server platform that we call Omniscient Server that generates the application programs and send them to the robot controller through the network. The object-related information from the object server merges into robot control software to generate a detailed application program based on the task commands from the human. We have built a test bed and demonstrated that a robot can perform a common household task within the proposed framework.

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PROJECTION OF TRAJECTORY FOR SUPPORTING UNCERTAINTY FUTURE TIME OF MOVING OBJECT

  • Won Ho-Gyeong;Jung Young Jin;Lee Yang Koo;Park Mi;Kim Hak-cheol;Ryu Keun Ho
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.72-75
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    • 2005
  • Uncertainty of objects in Moving Object Database is a coherent property. It has been discussed in a lot of researches on modelling and query processing. The previous studies assume that uncertain future time is determined through utilizing recent speed and direction of vehicles. This method is simple and useful for estimating the time of the near future location. However, it is not appropriate when we estimate the time of the far future location. Therefore, in this paper, we propose a concept of planned route. It is used to estimate uncertain future time, which has to be located at a given point. If the route of an object is planned beforehand its locations are uncertainly distributed near that route. By a simple projection operation, the probability that a location lies in the planned route is increased. Moreover, we identify the future time of an object based on the speed for passing the route, which is offered via a website.

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An Ultrasonic Positioning System Using Zynq SoC (Zynq-SoC를 이용한 초음파 위치추적 시스템)

  • Kang, Moon-Ho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.8
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    • pp.1250-1256
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    • 2017
  • In this research, a high-performance ultrasonic positioning system is proposed to track the positions of an indoor mobile object. Composed of an ultrasonic sender (mobile object) and a receiver (anchor), the system employs three ultrasonic time-off-flights (TOFs) and trilateration to estimate the positions of the object with an accuracy of sub-centimeter. On the other hand, because ultrasonic waves are interfered by temperature, wind and various obstacles obstructing the propagation while propagating in air, ultrasonic pulse debounce technique and Kalman filter were applied to TOF and position calculation, respectively, to compensate for the interference and to obtain more accurate moving object position. To perform tasks in real time, ultrasonic signals are processed full-digitally with a Zynq SoC, and as a software design tool, Vivado IDE(integrated design environment) is used to design the whole signal processing system in hierarchical block diagrams. And, a hardware/software co-design is implemented, where the digital circuit portion is designed in the Zynq's fpga and the software portion is c-coded in the Zynq's processors by using the baremetal multiprocessing scheme in which the c-codes are distributed to dual-core processors, cpu0 and cpu1. To verify the usefulness of the proposed system, experiments were performed and the results were analyzed, and it was confirmed that the moving object could be tracked with accuracy of sub-cm.

FTOG-based Recovery Services Through Replicated Objects (중복 객체를 통한 FTOG 모델 기반의 회복서비스)

  • Kang, Myung-Seok;Jung, Jae-Yun;Kim, Hag-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.12B
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    • pp.1044-1048
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    • 2006
  • This paper proposes a FTOG(Fault-Tolerant Object Group)-based recovery services through replicated objects. In the distributed system, the fault of the object component may cause an entire system failure, evidently raising the service breakdowns. Therefore, this paper proposes recovery services with the replicated objects in case of fault occurrences. Moreover, applying the FTOG model to a virtual home network simulation, we verify the consistency maintenance and the service reliability of the proposed model.