• Title/Summary/Keyword: distributed object

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An Efficient Object Augmentation Scheme for Supporting Pervasiveness in a Mobile Augmented Reality

  • Jang, Sung-Bong;Ko, Young-Woong
    • Journal of Information Processing Systems
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    • v.16 no.5
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    • pp.1214-1222
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    • 2020
  • Pervasive augmented reality (AR) technology can be used to efficiently search for the required information regarding products in stores through text augmentation in an Internet of Things (IoT) environment. The evolution of context awareness and image processing technologies are the main driving forces that realize this type of AR service. One of the problems to be addressed in the service is that augmented objects are fixed and cannot be replaced efficiently in real time. To address this problem, a real-time mobile AR framework is proposed. In this framework, an optimal object to be augmented is selected based on object similarity comparison, and the augmented objects are efficiently managed using distributed metadata servers to adapt to the user requirements, in a given situation. To evaluate the feasibility of the proposed framework, a prototype system was implemented, and a qualitative evaluation based on questionnaires was conducted. The experimental results show that the proposed framework provides a better user experience than existing features in smartphones, and through fast AR service, the users are able to conveniently obtain additional information on products or objects.

A Study on the Extension of TTCN using Object-Oriented Model (객체 지향 모형을 이용한 TTCN 확장에 관한 연구)

  • 최준규;송주석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.12
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    • pp.1423-1434
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    • 1991
  • This paper extends TTCN, a conformance test notation, using object oriented concepts including object, class and inheritance. In distributed system environments, since test systems that should test the implementations for application protocols whether they conform to the standard protocol include protocol test behaviours executed in parallel, the converntional TTCN can't describe whole thest suites explicitly. ISO is working the extension of TTCN including parallel notations, but concurrently if TTCN could be applied by the object model that regards a parallel test component as a object, we would gain the advantages of reliability and software reusability, and make TTCN a test language.

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The Study of the Object Replication Management using Adaptive Duplication Object Algorithm (적응적 중복 객체 알고리즘을 이용한 객체 복제본 관리 연구)

  • 박종선;장용철;오수열
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.1
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    • pp.51-59
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    • 2003
  • It is effective to be located in the double nodes in the distributed object replication systems, then object which nodes share is the same contents. The nodes store an access information on their local cache as it access to the system. and then the nodes fetch and use it, when it needed. But with time the coherence Problems will happen because a data carl be updated by other nodes. So keeping the coherence of the system we need a mechanism that we managed the to improve to improve the performance and availability of the system effectively. In this paper to keep coherence in the shared memory condition, we can set the limited parallel performance without the additional cost except the coherence cost using it to keep the object at the proposed adaptive duplication object(ADO) algorithms. Also to minimize the coherence maintenance cost which is the bi99est overhead in the duplication method, we must manage the object effectively for the number of replication and location of the object replica which is the most important points, and then it determines the cos. And that we must study the adaptive duplication object management mechanism which will improve the entire run time.

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Distribution of Target Bits based on Size, Motion and Distrotion (크기, 움직임 및 왜곡정보에 의한 목표비트 분배)

  • 한학수;황희련;황재정
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.101-104
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    • 2000
  • An efficient bit rate distribution technique that distributes available bits for multiple objects based on motion vector magnitude, size of object shape, and coding distortion is presented. This coding concept using the three parameters was exploited in MPEG-4 multiple object coding. But the scheme is likely to produce poor results such as allocating more bits to less important objects and degrading picture quality, due to the lack of analysis and research in view of human visual aspect. In this paper importance of each object is represented by the three parameters and visually analyzed. Target bits are distributed according to coding distortion using the pre-assigned shape and motion information.

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네트웍 기반의 3D 컨퍼런싱 시스템

  • Choi, Young;Yang, Sang-Wook
    • Proceedings of the CALSEC Conference
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    • 1998.10b
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    • pp.415-422
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    • 1998
  • The international standard STEP for representation and exchange of product model data, and CORBA as a standard for distributed object computing environment are expected to play very important role in the future manufacturing environment. Platform independent network programming language Java is also becoming a standard environment for developing Internet/Intranet applications. Furthermore, the ObjectWeb environment supported by the combination of CORBA and Java technology provides very efficient and convenient way of developing network applications and user interfaces. In this research, we developed a framework for the real time sharing of STEP data and 3D conference in the ObjectWeb environment and tested our proposal by implementing prototype software which we call STEPShare.

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A Study of Object's Managements and Services Based on Real-Time Object-Group in Distributed Object Computing Environments (분산 객체 컴퓨팅 환경에서 실시간 객체그룹을 이용한 객체 관리 및 서비스 연구)

  • 김명희;신창선;주수종
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10c
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    • pp.603-605
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    • 2000
  • 본 논문은 분산환경에서 객체들의 관리를 용이하게 하고, 실시간 서비스를 지원할 수 있는 실시간 객체그룹의 플랫폼을 제시한다. 기존에 이루어지고 있는 실시간 분산 환경은 표준 CORBA를 사용하지 않고 ORB를 수정하거나 확장하는 방법으로 새로운 실시간 CORBA 환경을 만들고 있다. 따라서, 본 논문은 ORB를 수정하지 않고 표준 CORBA라는 환경아래에서 실시간을 지원할 수 있는 방안을 제시한다. 실시간 객체그룹은 객체의 관리에 대한 그룹관리자와 실시간 처리 즉, 서비스에 대한 실시간관리자를 각각 두어 분산 객체들의 효율적인 관리와 실시간 특성에 대한 클라이언트와 서버의 투명성을 제공한다. 이를 위해, 본 연구에서는 실시간정보라는 구조체를 정의하여 실시간 파라미터등을 처리하였고, 타이머객체를 두어 클라이언트와 서버 각각의 마감시간 확인을 용이하도록 했다. 또한 스케쥴러객체를 따로 두어, 본 연구의 플랫폼을 사용하는 시스템의 상황에 맞는 스케쥴링 알고리즘을 선택하여 유동적으로 사용할 수 있도록 하였다.

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Distribution of Target Bits based on Size, Motion and Distortion (크기, 움직임 및 왜곡 정보에 의한 목표비트 분배)

  • 지석상;황재정;이문호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.5
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    • pp.1085-1093
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    • 2000
  • An efficient bit rate distribution technique that distributes available bits for multiple objects based on motion vector magnitude, size of object shape, and coding distortion is presented. This coding concept using the three parameters was exploited in MPEG-4 multiple object coding. But the scheme is likely to produce poor results such as allocating more bits to less important objects and degrading picture quality, due to the lack of analysis and research in view of human visual aspect. In this paper importance of each object is represented by the three parameters and visually analyzed. Target bits are distributed according to coding distortion using the pre-assigned shape and motion information.

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Design of Implementation Repository Interface for Effective Management of Distributed Object (효율적인 분산 객체 관리를 위한 구현저장소 인터페이스 설계)

  • Koo, Hyun-Ju;Lee, Yoon;Park, Se-Myung
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.10a
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    • pp.214-218
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    • 1998
  • 분산 객체 컴퓨팅 환경이 대두되고 있는 오늘날, 네트워크 상에 분산되어 있는 객체들을 효율적으로 관리할 수 있는 기능이 필요하게 되었다. OMG(Objective Request Broker Architecture)에서는 개체를 바인딩하기 위한 두 가지 형태의 객체 참조, 즉 일시적 객체참조(Transient Object Reference)와 영구적 객체참조(Persistent Object Reference)가 있으며 영구적 객체 참조를 바인딩하기 위해서 ORB는 구현저장소를 제공해야 한다. 이를 위해 CORBA 스펙에서는 구현저장소의 개념만을 정의되어 있을 뿐 인터페이스는 아직 정의되어 있지 않은 상태이다. 본 논문에서는 구현저장소의 도움만을 받아 구현객체를 바인딩 할 수 있도록 하기 위한 구현저장소의 인터페이스를 설계하였다.

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A Study on the Object Interoperability using the Fuzzy Property Space (퍼지 속성 공간을 이용한 객체 상호 작용에 관한 연구)

  • 이진호;이전영
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1997.10a
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    • pp.387-390
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    • 1997
  • 퍼지 속성 공간(fuzzy property space)은 데이터베이스의 각 객체를 분류하고 분석하는데 유용한 도구로서 사용됨을 보였다[1]. 이는 수학적인 속성 집합 이론(property set theory)[2]에 근간을 두고 만들어진 이론으로, 데이터의 분석에 무척 유리한 도구로 사용될 수 있다. 본 연구에서는 근래에 들어 많은 연구가 이루어지고 있는 분산 데이터베이스 환경(distributed database management)에서 이를 응용해보고자 시도하였다. 즉, 분산 환경에서 어떠한 객체의 데이터를 상호 교환하고자 하는 간단한 상호 작용(object interoperability)을 수행함에 있어, 각 시스템은 이들 상호간의 규약에 의한 합치(object integration)를 이룰 수 있어야 한다. 여기에 퍼지 속성 공간을 이용하여, 가장 근사한 합치를 이룰 수 있도록 하는 것이다. 예를 들어, A와 B 두 개의 시스템에서 객체의 상호 작용을 수행한다. 하면, A시스템의 하나의 객체를 두 개의 공통된 속성 공간에 위치시키고, B라는 시스템에서 이를 다시 해석하여 자신의 데이터베이스에 입력으로 받아들이는 방식을 채택하여 상호 작용의 연산을 설계하는 방식이다.

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An active object-oriented directory database model for management of telecommunication (통신망 관리를 위한 능동 객체 지향 디렉토리 데이타베이스 모델)

  • 이재호;임해철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.2
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    • pp.435-446
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    • 1996
  • In this paper, we present database model of directory systems that perform a task for distributed information repositories in communication network environments. A new model is developed through four phase: (1) A diretory database information is classified that would be stored in directory database as user, administrative, and supplementary information. (2) The modeling criteria are captured that would be used to model information classified. (3) Object-Oriented concepts are used in modeling classified information according to modeling criteria captured. (4) Methods applied to developed model are grouped, and active-based mechanisms such as trigger and constraints are developed. These selected methods and attributes are encapsulated into objects. Consequently they compose an Active Object-Oriented Directory Database Model.

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