• Title/Summary/Keyword: distributed framework

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Rule-Based Framework for user level delegation model in Role Based Access Control (역할기반 접근제어에서의 사용자 수준의 위임기법에 대한 Rule-Based Framework)

  • 박종화
    • The Journal of Information Technology
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    • v.4 no.3
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    • pp.139-154
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    • 2001
  • In current role-based systems, security officers handle assignments of users to roles. This may increase management efforts in a distributed environment because of the continuous involvement from security officers. The technology of role-based delegation provides a means for implementing RBAC in a distributed environment with empowerment of individual users. The basic idea behind a role-based delegation is that users themselves may delegate role authorities to other users to carry out some functions on behalf of the former. This paper presents a rule-based framework for user-level delegation model in which a user can delegate role authority by creating new delegation roles. Also, a rule-based language for specifying and enforcing the policies is introduced.

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HDF: Hybrid Debugging Framework for Distributed Network Environments

  • Kim, Young-Joo;Song, Sejun;Kim, Daeyoung
    • ETRI Journal
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    • v.39 no.2
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    • pp.222-233
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    • 2017
  • Debugging in distributed environments, such as wireless sensor networks (WSNs), which consist of sensor nodes with limited resources, is an iterative and occasionally laborious process for programmers. In sensor networks, it is not easy to find unintended bugs that arise during development and deployment, and that are due to a lack of visibility into the nodes and a dearth of effective debugging tools. Most sensor network debugging tools are not provided with effective facilities such as real-time tracing, remote debugging, or a GUI environment. In this paper, we present a hybrid debugging framework (HDF) that works on WSNs. This framework supports query-based monitoring and real-time tracing on sensor nodes. The monitoring supports commands to manage/control the deployed nodes, and provides new debug commands. To do so, we devised a debugging device called a Docking Debug-Box (D2-Box), and two program agents. In addition, we provide a scalable node monitor to enable all deployed nodes for viewing. To transmit and collect their data or information reliably, all nodes are connected using a scalable node monitor applied through the Internet. Therefore, the suggested framework in theory does not increase the network traffic for debugging on WSNs, and the traffic complexity is nearly O(1).

Active Networking Approach for Multimedia Service framework (멀티미디어 서비스 프레임워크에서의 Active Networking 기술 적용 방안)

  • 이종화;함진호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.2 no.3
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    • pp.367-377
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    • 1998
  • In this paper, we propose a framework (named Multimedia Service Framework) that provides the development and operation of different kind of multimedia applications. This framework defines the architectures and its functionalities for supporting multimedia services, in 3 layers of: Application, Distributed Support System and Network. Firstly, we analyzed general characteristics of multimedia applications, and defined a set of horizontal and vertical services in the Application Architecture. Also, we determined functionalities and services required to support all application services in the Distributed Support System Architecture which must provide functions for the distribution transparencies, resource sharing, interoperability and portabiliy. Finally, in the Network Architecture we proposed the network infrastructure and services to increase the efficiency in resource management and processing capacity of network components such as router and switch, adopting the active networking approach.

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A Distributed Real-time 3D Pose Estimation Framework based on Asynchronous Multiviews

  • Taemin, Hwang;Jieun, Kim;Minjoon, Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.559-575
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    • 2023
  • 3D human pose estimation is widely applied in various fields, including action recognition, sports analysis, and human-computer interaction. 3D human pose estimation has achieved significant progress with the introduction of convolutional neural network (CNN). Recently, several researches have proposed the use of multiview approaches to avoid occlusions in single-view approaches. However, as the number of cameras increases, a 3D pose estimation system relying on a CNN may lack in computational resources. In addition, when a single host system uses multiple cameras, the data transition speed becomes inadequate owing to bandwidth limitations. To address this problem, we propose a distributed real-time 3D pose estimation framework based on asynchronous multiple cameras. The proposed framework comprises a central server and multiple edge devices. Each multiple-edge device estimates a 2D human pose from its view and sendsit to the central server. Subsequently, the central server synchronizes the received 2D human pose data based on the timestamps. Finally, the central server reconstructs a 3D human pose using geometrical triangulation. We demonstrate that the proposed framework increases the percentage of detected joints and successfully estimates 3D human poses in real-time.

A Framework Development for Total Management of Various Embedded Devices (여러 임베디드 장치의 통합 관리를 위한 프레임워크 개발)

  • Bae, HyunChul;Kim, SangWook
    • IEMEK Journal of Embedded Systems and Applications
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    • v.1 no.2
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    • pp.56-63
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    • 2006
  • In this paper, we propose the integrated security management framework supporting the trust for the ubiquitous environments. The proposed framework provides the gathering and analysis of the security related information including the location of mobile device and then dynamically configures the security policy and adopts them. More specially, it supports the authentication and delegation service to support the trusted security management for the ubiquitous networks. This system also provides the visible management tools to give the convenient view for network administrator.

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Development of Collaboration Framework for Injection Mold Design (사출 금형을 위한 협업 설계 시스템의 개발)

  • 정종훈;이건우
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.50-60
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    • 2000
  • XML and CORBA have vast potential to improve software interoperability and to facilitate data exchange across applications and people from various disciplines and vendors. This Paper describes a framework for the integration and validity evaluation of injection mold design problems in a network-oriented design environment, based on In and CORBA. An overview of the framework is provided and an application to a design phase of injection mold is illustrated. The example illustrates how design validities are notified and design directions are provided to the designer during design process.

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An Integrated Information Object Management for Distributed Software Development (원격 분산 환경에서의 소프트웨어 개발을 위한 통합 정보 객체 관리)

  • Han, Gwan-Hui
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.427-434
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    • 2002
  • For effective distributed software development, integrated information object management functions that manage the structures and relationships among information objects are most required. Presented in this paper is a managerial framework comprised of BOC (Bill Of Class) and part dictionary scheme for integrated information object management in distributed software development processes. Based on the proposed BOC and part dictionary scheme, an integrated information object management system is designed and implemented. As a result of this implementation work, the usefulness and benefit of proposed framework are also shown.

Digital Library System by Advanced Distributed Agent Platform

  • Cho, Young-Im
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.1
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    • pp.29-33
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    • 2004
  • I propose a personalized digital library system (PDLS) based on an advanced distributed agent platform. The new platform is developed by improving the DECAF (Distributed Environment-Centered Agent Framework) which is one of the conventional distributed agent development toolkits. Also, a mobile ORB (Object Request Broker), Voyager, and a new multi agent negotiation algorithm are adopted to develop the advanced platform. The new platform is for mobile multi agents as well as the distributed environment, whereas the DECAF is for the distributed and non-mobile environment. From the results of the simulation the searched time of PDLS is lower, as the numbers of servers and agents are increased. And the user satisfaction is four times greater than the conventional client-server model. Therefore, the new platform has some optimality and higher performance in the distributed mobile environment.

Agent-based Collaborative Simulation Architecture for Distributed Manufacturing Systems (분산 생산 시스템을 위한 에이전트 기반의 협업 시뮬레이션 체계)

  • Cha Yeong Pil;Jeong Mu Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.808-813
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    • 2003
  • Maintaining agility and responsiveness m designing and manufacturing activities are the key issues for manufacturing companies to cope with global competition. Distributed design and control systems are regarded as an efficient solution for agility and responsiveness. However, distributed nature of a manufacturing system complicates production activities such as design, simulation, scheduling, and execution control. Especially, existing simulation systems have limited external integration capabilities, which make it difficult to implement complex control mechanisms for the distributed manufacturing systems. Moreover, integration and coupling of heterogeneous components and models are commonly required for the simulation of complex distributed systems. In this paper, a collaborative and adaptive simulation architecture is proposed as an open framework for simulation and analysis of the distributed manufacturing enterprises. By incorporating agents with their distributed characteristics of autonomy, intelligence, and goal-driven behavior, the proposed agent-based simulation architecture can be easily adapted to support the agile and distributed manufacturing systems. The architecture supports the coordination and cooperation relations, and provides a communication middleware among the participants in simulation.

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