• Title/Summary/Keyword: display screen

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Quality and Yield Improvement Analysis of CNT Oil Sensor (CNT Oil Sensor의 특성과 수율 향상 분석)

  • Park, Jung-Ho;Lee, Eui-Bok;Lau, Vincent;Ju, Byeong-Kwon
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.24 no.8
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    • pp.682-685
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    • 2011
  • An engine oil sensor based on multiwall carbon nanotubes was fabricated with screen printing method. Since carbon nanotubes are generally intertwined, dispersion of the carbon nanotubes in the binding agent (ethyl cellulose, a-terpineol, frit) is a key factor for large yield of engine oil sensor. By conventional dispersion method, a hand-mill method, the maximum yield was 80% at most. However, we used the hand ultrasonic, in order to increase the yield of the sensors. As a results, our engine oil sensor fabricated by the screen printing method shows excellent yield rate of 97%, when we dispersed a paste by the hand ultrasonic method.

New Input Device for Large Screen First Person Shooter Games (대화면 FPS 게임을 위한 새로운 레이저기반 입력장치)

  • Han, Ngoc-Son;Kim, Seong-Whan;Park, In-Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.183-186
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    • 2007
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPSs on computer are commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen, laser gun, and directional device, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. We implemented a new FPS based on Quake III that is in accordance with the new devices. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.

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3D Projection Screen using Advanced Volume Holography

  • Okamoto, Masaaki;Shimizu, Eiji
    • 한국정보디스플레이학회:학술대회논문집
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    • 2002.08a
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    • pp.1005-1008
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    • 2002
  • The authors introduce 3D display systems developed in our laboratories for recent ten years. Those are mainly realized by several technologies in holography: electro-holography. holographic stereogram, holographic optical elements (HOE) and hologram screen. We are currently focusing the development of 3D projection screen without glasses. Powerful directionality of the light beam is required for 3D projection screen unlike 2D type. We succeeded in achieving the superior diffractive efficiency of hologram screen that is based on the advanced volume holography. This technology is extensively useful to retrieve the Bragg condition of volume hologram in the three-dimensional space. Owing to this technology we could establish the principle of multi-view projection screen and have confirmed the case of 4 viewing points.

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Development of LED TV Panel Brightness Uniformity Correction System (LED TV 패널 밝기 균일화 보정 시스템 개발)

  • Park, Je Sung;Lee, Won Woo;Jian, Zhangye;Joo, Hyonam;Kim, Joon Seek
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.5
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    • pp.382-388
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    • 2016
  • When Flat Panel Display (FPD) is made with backlight module, such as LED TV, it inherently suffers from the non-uniform backlight luminance problem that results in un-even brightness distribution throughout the TV screen. If the luminance of each pixel location of a TV screen as a function of the driving voltage can be measured, it can be used to compensate the non-uniformity of the backlight module. We use a carefully calibrated imaging system to take pictures of a TV screen at different levels of brightness and generate the compensation functions for the driving circuitry to correct the luminance level at each pixel location. Making use of the fact that the luminance of the screen is normally brightest at around the center of the screen and gradually decreases toward the border of the screen, the luminance of the whole TV screen is approximated by a mathematical function of the pixel locations. The parameters of the function are computed in the least square sense by the values of both the pixel luminance sent from the driving circuit and the grayscale value measured from the image taken by the imaging system. To justify the correction system, a simple second order polynomial function is used to approximate the luminance across the screen. When the driving circuit voltage is corrected according to the measured function, the variance of the screen luminance is reduced to one tenth of the one measured from the un-corrected TV screen.

A Study of Interactive Digital Signage System using Heterogeneous Device (이기종 디바이스를 이용한 인터렉티브 디지털 사이니지 시스템 연구)

  • Park, Dae Seung;Sung, Yeol Woo;Kim, Cheong Ghil
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.3
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    • pp.184-188
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    • 2021
  • In general, digital signage is a next-generation smart media that provides various information and advertisement services to many people indoors or outdoors using the Internet. Recently, digital signage is rapidly spreading in such a small indoor environment, that is, in an area closely related to daily life, for example, inside an elevator. However, in this kind of indoor environment where the stay time of persons is extremely limited, it would be not easy for them to keep advertisements in the user memory for a long time. In the digital signage display installed in an indoor environment, it is possible to think about the possibility for a function such as expanding the screen to a user's smartphone, which is now widely spread, to contain, store, and use the transmitted content. In this paper, we propose a method to extend the display of digital signage contents to personal smart phones with interaction function in such a limited environment. In order to make the system operation, the proposed system was verified by confirming the result of dual screen implementation in a smart phone through the prototype implementation of a digital signage system in an embedded Linux environment.

Interconnection Technology Based on InSn Solder for Flexible Display Applications

  • Choi, Kwang-Seong;Lee, Haksun;Bae, Hyun-Cheol;Eom, Yong-Sung;Lee, Jin Ho
    • ETRI Journal
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    • v.37 no.2
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    • pp.387-394
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    • 2015
  • A novel interconnection technology based on a 52InSn solder was developed for flexible display applications. The display industry is currently trying to develop a flexible display, and one of the crucial technologies for the implementation of a flexible display is to reduce the bonding process temperature to less than $150^{\circ}C$. InSn solder interconnection technology is proposed herein to reduce the electrical contact resistance and concurrently achieve a process temperature of less than $150^{\circ}C$. A solder bump maker (SBM) and fluxing underfill were developed for these purposes. SBM is a novel bumping material, and it is a mixture of a resin system and InSn solder powder. A maskless screen printing process was also developed using an SBM to reduce the cost of the bumping process. Fluxing underfill plays the role of a flux and an underfill concurrently to simplify the bonding process compared to a conventional flip-chip bonding using a capillary underfill material. Using an SBM and fluxing underfill, a $20{\mu}m$ pitch InSn solder SoP array on a glass substrate was successfully formed using a maskless screen printing process, and two glass substrates were bonded at $130^{\circ}C$.

Fabrication of Mixed and Patterned Type of Remote Phosphors by Screen Printing Process and their Optical Properties

  • Kim, Byung-Ho;Hwang, Jonghee;Lee, Young Jin;Kim, Jin-Ho;Jeon, Dae-Woo;Lee, Mi Jai
    • Journal of the Korean Ceramic Society
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    • v.53 no.4
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    • pp.381-385
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    • 2016
  • Recently, white LEDs, especially, warm white LEDs have been intensively investigated due to outstanding optical properties, long term stability and low power consumption. In this study, mixed type and patterned type of remote phosphors were prepared by screen printing process employing green and red phosphor. Each type of remote phosphor exhibited distinctive photoluminescence spectrum. For example, the mixed type of remote phosphor exhibited unique spectrum, while the patterned type showed expectable spectrum depending on the concentration of phosphors. This indicates that a small amount of red phosphor dramatically reduced the green photoluminescence in the case of mixed-type remote phosphor, whereas the effect was negligible in the patterned-type remote phosphor. The possibility of undesirable chemical reaction was further investigated by using scanning electron microscopy and X-ray diffraction.

Improved Field Emission by Liquid Elastomer Modification of Screen-Printed CNT Film Morphology

  • Lee, Hyeon-Jae;Lee, Yang-Doo;Cho, Woo-Sung;Kim, Jai-Kyeong;Lee, Yun-Hi;Hwang, Sung-Woo;Ju, Byeong-Kwon
    • Journal of Information Display
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    • v.7 no.2
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    • pp.16-21
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    • 2006
  • The effect of improvement on the surface morphology of screen-printed carbon nanotube (CND) films was studied by using the optically clear poly-dimethylsiloxane (PDMS) elastomer for surface treatment. After the PDMS activation treatment was applied to the diode-type CNT cathode, the entangled carbon nanotube (CNT) bundles were broken up into individual free standing nanotubes to remarkably improve the field-emission characteristics over the as-deposited CNT film. Also, the cathode film morphology of a top gated triode-type structure can be treated by using the proposed surface treatment technique, which is a low-cost process, simple process. The relative uniform emission image showed high brightness with a high anode current. This result shows the possibility of using this technique for surface treatment of large-size field emission displays (FEDs) in the future.

Field Emission Enhancement by Electric Field Activation in Screen-printed Carbon Nanotube Film

  • Lee, Hyeon-Jae;Lee, Yang-Doo;Cho, Woo-Sung;Kim, Jai-Kyeong;Hwang, Sung-Woo;Ju, Byeong-Kwon
    • Journal of Information Display
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    • v.6 no.4
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    • pp.45-48
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    • 2005
  • By applying a critical field treatment instead of the conventional surface treatments such as soft rubber roller, ion beam irradiation, adhesive taping, and laser irradiation, electron emission properties of screen-printed carbon nanotubes (CNTs) were enhanced and investigated based on the emission current-voltage characteristics through scanning electron microscopy. After nanotube emitters were activated at the applied electric-field of 2.5 V/um, the electron emission current density with good uniform emission sites reached the value of 2.13 mA/$cm^2$ , which is 400 times higher than that of the untreated sample, and the turn-on voltage decreased markedly from 700 to 460 V. In addition, enhancement of the alignment of CNTs to the vertical direction was observed.

The analysis on the screen design of terminal display (터미날 화면의 설계 특성에 관한 비교분석)

  • 황우상;이동춘
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.62-74
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    • 1995
  • This study surveys four characteristics (overall density, local density, grouping, complexity) to effect user's performance on the on-line terminal displays of commercial banks, and makes the new screen by the screen design procedure. The new screen includes to increase the number of groups and to arrange the items on the screen. And then, this study carrys out experiments to compare performance(operating time and error number ) by each screen. The result is described that the operating time decreases about 20% at the new OUT-screen than the existing OUT-screens; about 25% at the new IN-screen.

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