• Title/Summary/Keyword: display screen

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Fabrication of Anti-Reflection Thin Film by Using Screen Printing Method (Screen Printing법을 이용한 반사방지막 제조)

  • Choi, Chang-Sik;Nam, Jeong-Sic;Lee, Ji-Sun;Jeon, Dae-Woo;Lee, Young-jin;Bae, Hyun;Kim, Jin-Ho
    • Korean Journal of Materials Research
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    • v.28 no.12
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    • pp.714-718
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    • 2018
  • Anti-reflection thin films are fabricated on glass substrates using the screen printing method. Tetra ethyl silicate(TEOS) and methyl tri methoxy silane(MTMS) are used as starting materials and buthyl carbitol acetate(BCA) and buthyl cellusolve(BC) are mixed to improve the viscosity of the solution. Anti-reflection thin films are fabricated according to the number of the screen mesh and the characteristics improve as the mesh size increases. The transmittance and reflectance of the coated thin film using 325 mesh are about 94 % and 0.43 % in the visible wavelength. The thickness and refractive index of the AR thin film are 107 nm and n = 1.26, respectively.

Development of the arm mounted display VR system using spherical screen (구형 스크린을 이용한 준몰입형 VR 시스템 개발)

  • Suh, Myung-Won;Park, Dae-Yu;Cho, Ki-Yong
    • Proceedings of the KSME Conference
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    • 2001.06c
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    • pp.207-212
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    • 2001
  • The virtual reality technology has been developed as the computer and computer graphic technology are progressed. However it has still the limits of the use because of it costs a great for system construction. A virtual reality technology is the best application example to reduce time and cost of development in engineering. Actually, VR(Virtual reality) technology has given engineers the ability to design, test and evaluate engineering systems in a virtual environment. The objective of this paper is to construct the arm mounted display VR system by using 3 channel spherical screen and to show its capabilities of an engineering system development. This paper describes the development of arm mounted display VR system with 3 channel spherical screen system and the generation of 3 channel graphic modules. The arm mounted display VR system provides a highly economical efficiency because of it uses a popular computer system as a graphic server.

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Design and Implementation of Seamless Folding Display Device (Seamless 접이식 디스플레이 장치 개발 및 구현)

  • Jin, Kyung-Chan;Chun, Keyoung-Jin;Kim, Si-Hwan
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.911-912
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    • 2006
  • The recent growth in the portable display industry has been dominated by flexible display, moreover, several developing of using LCD technology has been in making the flexible display work effectively, however flexible device is not practical. Recently, the study on the multi-display screen has been published as the needs of larger screen in mobile device has been increased. The multi-display screen which is composed of two LCD panels, has the characteristics of the seamless gap between two panels. To meet the needs of this multi-display, in this paper, the study is performed to design the seamless device which consist of LCD panels, light film, back light and driver, and finally, we evaluated the effectiveness of seamless folding mechanism.

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Eyestrain-free Bi-Focal 3D Projection Display System

  • Seo, Jong-Wook;Kim, Tae-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1739-1741
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    • 2007
  • A 3D projection display using stacked screens to display the near and far images, respectively, is developed. The front screen is made of a scattering polarizer film, and the far image on the rear screen is clearly visible through it. The image is perceived as three-dimensional, and no eyestrain is suffered.

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Laser-recognizable Screen and Gun with Laser Source for Realistic Big Screen First Person Shooters Games (대화면 FPS 게임을 위한 레이저센서기반의 대형스크린과 레이저광원 권총의 설계와 구현)

  • Han, Ngoc-Son;Kim, Seong-Whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.481-484
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    • 2008
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPS on computer is commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen and laser gun, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.

Infrared Sensitive Camera Based Finger-Friendly Interactive Display System

  • Ghimire, Deepak;Kim, Joon-Cheol;Lee, Kwang-Jae;Lee, Joon-Whoan
    • International Journal of Contents
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    • v.6 no.4
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    • pp.49-56
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    • 2010
  • In this paper we present a system that enables the user to interact with large display system even without touching the screen. With two infrared sensitive cameras mounted on the bottom left and bottom right of the display system pointing upwards, the user fingertip position on the selected region of interest of each camera view is found using vertical intensity profile of the background subtracted image. The position of the finger in two images of left and right camera is mapped to the display screen coordinate by using pre-determined matrices, which are calculated by interpolating samples of user finger position on the images taken by pointing finger over some known coordinate position of the display system. The screen is then manipulated according to the calculated position and depth of the fingertip with respect to the display system. Experimental results demonstrate an efficient, robust and stable human computer interaction.

Analysis of Cross-Section Shape Slope of Pillar for Vacuum Glazing according to the Screen Printing Parameters (스크린 인쇄 공정 변수에 따른 진공유리용 필러의 단면형상 기울기 분석)

  • Kim, Jae Kyung;Jeon, Euy Sik
    • Journal of the Semiconductor & Display Technology
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    • v.11 no.4
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    • pp.43-48
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    • 2012
  • The screen printing method is much used in the flat panel display field including the LCD, PDP, FED, organic EL, and etc. for forming the high precision micro-pattern. Also A number of studies of screen printing method has been conducted as the method for the cost down through the improvement of productivity. Because of being the dot printing method of the cylindrical shape not being the line printing method like the existing PDP barrier rib and phosphor, the pillar arrays using the screen printing method is deposited in the hemispherical type not being cylindrical shape in the existing printing process conditions. In this paper, the parameters were set on the screen printing device in order to deposit the cross-sectional shape with the cone or trapezoid shape of the pillar in depositing the pillars used the screen printing device for vacuum glazing. The cross-sectional shape slope of the pillar according to the parameters was measured. And analysis the effect of the screen printing process conditions on the cross-sectional shape slope of pillars based upon the result of being measured. The processing conditions were drawn to minimize the cross-sectional shape slope of pillar.

Shielding Effectiveness of Mesh Screen Filter of Plasma Display Panel

  • Lim, Heon-Yong;Kim, Min-Seok;Lee, Jeong-Hae
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.568-570
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    • 2004
  • A shielding effectiveness of mesh screen filter of plasma display panel (PDP) has been calculated in this paper. Since the screen filter is located near the radiation source, the near field wave impedance of the radiation source, i.e., the PDP electrodes, has been considered to calculate the shielding effectiveness. The near field shielding effectiveness of screen filter at 30${\sim}$300 MHz has been estimated to be more than 65${\sim}$80 dB. The measured shielding effectiveness of screen filter is 10${\sim}$50 dB at 30${\sim}$300 MHz[1]. The resulting discrepancy indicates that there are other EMI emission sources such as emission from PCB and cable besides the PDP electrodes.

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CoDisplay : A Conference Tool Based on VNC for Utilizing Wide Display Devices (CoDisplay : 대형 디스플레이 장치를 활용하기 위한 VNC 기반회의도구)

  • Lee, Tae-Ho;Park, Ji-Hye;Lee, Ki-Hoon;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1666-1672
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    • 2009
  • Since wide display devices have recently become popular for communication activity, it is desirable for effective communication to share those displays in an efficient way. VNC(Virtual Network Computing) is a desktop sharing software, which transmits the desktop screen and the related events to other computers on different places. So, through VNC, it is possible for more than two users to share the same desktop screen at the same time. But it is very cumbersome to share wide display devices through the functions currently supported by VNC. In this paper, we describe the development of CoDisplay which is a VNC-based conference tool for efficient sharing of a wide display device. Conference participants connect to the wide display device through the associated network address, and transmit their desktop screen to the device. The control functions for the participants support the division of the display screen for multiple desktop screens and the switchover of desktop screens.

A novel illumination system design for application in the integrated screen 3D display

  • Lin, Chu-Hsun;Lin, Chun-Chuan;Lo, Hsin-Hsiang;Chung, Shuang-Chao;Chen, Tian-Yuan;Wang, Chy-Lin
    • Journal of Information Display
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    • v.11 no.1
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    • pp.28-32
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    • 2010
  • A mini-projector prototype employing a LED light source, a nontelecentric structure, and an LCOS panel for application in the integrated 3D display was fabricated. A seamless image was obtained by tilting an array of mini-projectors. Seamless quality was created by the excellent uniformity of the projection intensity on the mini-projector's screen, which was simulated as 98.34%. Great uniformity can be realized by optimizing the design of the light source and the optics configuration, which is the key to such realization.