• 제목/요약/키워드: display rooms

검색결과 23건 처리시간 0.025초

A Novel Web-based Management of Networked Display for Advanced Collaboration Environment

  • Ramachandra, Vinay;Han, Sang-Woo;Bae, Chang-Hyeok;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.221-226
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    • 2009
  • Not many years ago, people found the contemporary technology expensive and difficult to use in collaborative type of meetings. Today, with the technology advanced to high standards and accessible at cheaper price, its adaption is becoming more and more ubiquitous with wide range of applications. Today's meeting rooms are not just plain old telephone systems with microphones and speakers. Today's meeting rooms are smart and intelligent. They can identify the participants; they can provide natural view of remote participants; they can proactively manage resources for collaboration and so on. More effective collaboration is possible with deployment of devices like high-definition cameras, advanced displays, sensors, gigabit networks, trackers, pointers, and high-end audio devices. Devices alone are not enough in the meeting rooms. We need software infrastructure to manage the devices and meeting contexts. One such software infrastructure is SMeet, a Smart Meeting space, which we have developed to provide an effective multi-party remote collaboration environment. Networked display systems are used in such advanced collaboration environment for better visualization. In this paper we discuss a novel approach to control and manage networked display systems in SMeet environment.

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The effectiveness of HMD-based virtual environments through 3D camera for hotel room tour

  • Kim, Ki Han;Lee, Junsoo;Koo, Choongwan;Cha, Seung Hyun
    • 국제학술발표논문집
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    • The 8th International Conference on Construction Engineering and Project Management
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    • pp.117-121
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    • 2020
  • Many of hotel customers obtain information from hotel websites to find the best alternative. One of the crucial information for the choice is spatial/visual information of hotel rooms. However, hotel website provides photographs only showing representative room features that may not be sufficient to give a full understanding of hotel room to customers. HMD-based 3D virtual environments (HVE) created by 3D camera could improve customers' experiences of hotel rooms by providing full virtual tours of hotel rooms. However, to the best of our knowledge, whether HVE can adequately provide similar customers' perception on spatial/visual information remains unproven as physical hotel rooms. The present study thus aims to verify how similar and reliable information on physical hotel room HVE provides to hotel customers in comparison with hotel website with 2D photograph and display-based 3D virtual environment. For this purpose, this study conducted a comparative experiment to investigate perception of three environments. As a result, the study found that HVE is more effective to provide spatial/visual information as similar as an actual hotel room. In addition, HVE increases customers' perceptions towards the reliability of information, the quality of hotel room and intention to book.

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Human Factors Evaluations of Alarm Displays in Main Control Rooms

  • Choe, Pilsung
    • 대한인간공학회지
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    • 제32권1호
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    • pp.69-75
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    • 2013
  • Objective: This study proposes an alarm display and compares it with the one(alarm tile display) widely used in main control rooms(MCRs) of nuclear power plants. Background: Catching up with the rapid development of computer technologies, advanced MCRs has been required. Using modern technologies of computers and visual displays, we have a lot of potential to improve user performance and satisfaction as well as safety in MCRs. Method: The alarm bar display has been proposed to reduce some potential problems of the alarm tile display in this study. Human factors evaluations were conducted to compare both types of displays. Two interfaces of bar alarm and tile alarm were simulated on the desktop computer for the user-involved experiment. Eight students participated in the experiment with the within-subject design. Results: The alarm bar was slightly better in terms of situation awareness, and preferred to understand alarm dynamics. The alarm tile was slightly or significantly better in other measures. Conclusion: Both alarm displays have their own advantages and disadvantages. Therefore, combining benefits of both displays can be used to optimize the design of alarm displays. Application: The proposed display is expected to compensate the existing displays for certain purposes.

국립중앙박물관의 조명환경 측정 및 분석 (Measurement and Analysis for the Lighting Environment of National Museum of Korea)

  • 한종성;김훈;김홍범
    • 조명전기설비학회논문지
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    • 제20권3호
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    • pp.1-5
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    • 2006
  • 현대의 박물관에서는 조명에 의한 다양한 연출 효과를 얻기 위해 같은 전시공간 내에서도 여러 종류의 광원들을 사용한다. 이는 역으로 각각의 유물들이 다양한 환경의 빛에 노출되어 전시되고 있다는 것을 말해준다. 유물의 전시를 위한 최적의 조명환경 조건과 보존을 위한 최적의 조명환경 조건이 서로 다른 측면이 있다. 본 연구에서는 국립중앙박물관의 전시실 및 진열장에 조사되는 가시광선, 자외선 및 적외선 등을 측정하였으며, 측정 데이터를 바탕으로 국립중앙박물관의 조명환경을 비교, 분석하였다.

거주자 디자인 선호에 따른 아파트 가구디자인 개발 연구 (A Study on the Furniture Design for the Apartment Based on the Preference of the Occupants)

  • 박영순;안수연;최은희;류호정;방희조
    • 한국실내디자인학회논문집
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    • 제22호
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    • pp.3-15
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    • 2000
  • The purpose of this study is to develop furniture design for the apartment based on the market research of furniture and interior design, and the survey on the design preference of hte apartment residents. The apartment furniture in living rooms, bed rooms and kitchens are designed according to the design concepts of preference image of apartment sizes: that of mid-size apartment(34pyung type) is Natural Modern image, large-size(59pyung type) is Korean Modern image, and extra large-size(81pyung type) is Classic Modern image. The living furniture is designed smaller in order to use the space flexibly, and the built-in furniture of bed rooms is designed simply like the wall of a room to be felt larger, basically. The furniture in kitchen is composed of the storage zone by high cabinets and the display zone by open shelves.

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A Case Study of Ergonomic Evaluation for the Control Rooms of a Petroleum Complex

  • Chang, Seong Rok;Yoon, Hoon-Yong;Cheng, Hong-In
    • 대한인간공학회지
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    • 제36권1호
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    • pp.1-7
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    • 2017
  • Objective: Two control rooms of a petroleum complex were ergonomically evaluated for this study using diverse drawings of the rooms. The objective of the study is to show the evaluation process and its results, assessment method and essential elements for drawing-based ergonomic evaluation. Background: Ergonomics can enhance the working environment and safety for a control room when implemented effectively. A control room design was examined by ergonomists based on ergonomic principles and well-practiced standards. This study was conducted because a construction consortium wanted to perform an ergonomic evaluation of the control rooms before the construction. Method: A simple evaluation process, composed with a pre-evaluation, an evaluation and a post-evaluation, was employed to carry out the study. ISO 11064, NUREG-0700, NUREG/CR-6150, and CRIOP were reviewed to evaluate the control rooms. The assessment ranges over the control room layout, workstations, display and control, environmental requirements and safety. Three ergonomists participated in the study and performed the evaluation for two months. Results: An experienced consortium of construction companies designed the petroleum complex and control rooms. No significant ergonomic design problems were detected. Quantitative recommendations were provided for the layout and workstation dimensions. Specific design directions were also proposed for environmental requirements and safety. Conclusion and Application: Design advice and minor potential problems were reported as results of the drawing-based ergonomic evaluation. More practical suggestions could be additionally provided if an on-site assessment was conducted. However, the ergonomic evaluation used in this study could be helpful and applied to designing and evaluating other various control rooms prior to their construction.

A QUALITATIVE METHOD TO ESTIMATE HSI DISPLAY COMPLEXITY

  • Hugo, Jacques;Gertman, David
    • Nuclear Engineering and Technology
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    • 제45권2호
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    • pp.141-150
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    • 2013
  • There is mounting evidence that complex computer system displays in control rooms contribute to cognitive complexity and, thus, to the probability of human error. Research shows that reaction time increases and response accuracy decreases as the number of elements in the display screen increase. However, in terms of supporting the control room operator, approaches focusing on addressing display complexity solely in terms of information density and its location and patterning, will fall short of delivering a properly designed interface. This paper argues that information complexity and semantic complexity are mandatory components when considering display complexity and that the addition of these concepts assists in understanding and resolving differences between designers and the preferences and performance of operators. This paper concludes that a number of simplified methods, when combined, can be used to estimate the impact that a particular display may have on the operator's ability to perform a function accurately and effectively. We present a mixed qualitative and quantitative approach and a method for complexity estimation.

경험디자인이 적용된 토탈 인테리어 브랜드의 쇼룸 만족도 - 국내 건자재 기업들이 운영하는 쇼룸을 중심으로 - (The Satisfaction with the Showrooms of the Total Interior Brands applied on Experience Design - Focused on the Showrooms Managed by Domestic Building Material Companies -)

  • 이상미;한혜련
    • 한국실내디자인학회논문집
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    • 제26권5호
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    • pp.25-33
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    • 2017
  • The home interior market has been expanding due to the continuing increase of single-person households, the craze for DIY interior design, the increasing demands for old-house renovation and the customer needs for good housing conditions. Now the building materials companies are scrambling for the whole interior market share. The heretofore companies have focused only on the single items, but now they are promoting the comprehensive interior products as total interior brands. Besides, they use their own showrooms to share their brand culture experience and have communication with their customers. As for the show rooms, they have got to represent the identities of the building materials brands. And to present them effectively, it needs to meet the customer needs and emotions. In this connection, the object of this study is to clarify the definitions and the characteristics of the show rooms and the experience design through the literature research, analysis the space characteristics of the experience design in the show rooms of total interior brands, investigate their customer satisfaction and present the direction and the effective methods of the space design for the show rooms of the future. And the study result shows the experience design is the key factor to the high user satisfaction. Thus, the show rooms should provide the well-balanced experience with the adoption of a variety of experience design elements. Especially, the experience design elements are needed in the room to display the merchandise. Lastly, the show rooms are expected to increase constantly, so the study targeted at the specific area, Seoul should be expanded to other areas. And this study based on the customer survey alone have a limit to giving the concrete proposals. Therefore, the follow-up studies with the different methods such as one-to-one interview will be in demand.

Ink Jet Tools for Precision Materials Deposition

  • Creagh, Linda T.;Schoeppler, Martin W.
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2005년도 International Meeting on Information Displayvol.I
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    • pp.811-813
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    • 2005
  • Purpose-built ink jet printheads are being recognized as useful tools in manufacturing where precision deposition is required. Ink jet technology is a non-contact, non-contaminating digital process compatible with clean rooms. New manufacturing applications are driving printhead designs to smaller drops, increased productivity. This paper describes Dimatix's new tools designed to facilitate development of manufacturing processes for both rigid and flexible substrates and development of new electronic fluids.

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운전자 정보 시스템의 원형 컨트롤 사용에 대한 스테레오타입(선입견) 분석 (A Study on the Rotary Control Stereotypes of a Driver Information System)

  • 박정철
    • 대한안전경영과학회지
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    • 제11권3호
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    • pp.87-94
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    • 2009
  • Today's driver information system often features a rotary control type as a main controller for menu navigation. Population stereotype should be clearly understood in designing those systems to minimize the misunderstanding by the operator. This paper investigates stereotypes for rotary controlled menu interfaces and influences of contributing principles. A human factors experiment was conducted using various configurations of control-display layouts, cursor shapes/positions, and movement directions. The results showed that the control should be on the left of the display, with a rightward icon on the right side of the cursor, in order to match the stereotype. Regression analysis indicated that Warrick's principle was the most influential principle, followed by Icon shape, Icon position, Clockwise away, and Clockwise up principles. This study provides valuable information to designers of menu-based systems such as driver information systems and main control rooms that uses rotary controls.