• Title/Summary/Keyword: discrete data

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A study on the lip shape recognition algorithm using 3-D Model (3차원 모델을 이용한 입모양 인식 알고리즘에 관한 연구)

  • 배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.3 no.1
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    • pp.59-68
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    • 1999
  • Recently, research and developmental direction of communication system is concurrent adopting voice data and face image in speaking to provide more higher recognition rate then in the case of only voice data. Therefore, we present a method of lipreading in speech image sequence by using the 3-D facial shape model. The method use a feature information of the face image such as the opening-level of lip, the movement of jaw, and the projection height of lip. At first, we adjust the 3-D face model to speeching face image sequence. Then, to get a feature information we compute variance quantity from adjusted 3-D shape model of image sequence and use the variance quality of the adjusted 3-D model as recognition parameters. We use the intensity inclination values which obtaining from the variance in 3-D feature points as the separation of recognition units from the sequential image. After then, we use discrete HMM algorithm at recognition process, depending on multiple observation sequence which considers the variance of 3-D feature point fully. As a result of recognition experiment with the 8 Korean vowels and 2 Korean consonants, we have about 80% of recognition rate for the plosives and vowels. We propose that usability with visual distinguishing factor that using feature vector because as a result of recognition experiment for recognition parameter with the 10 korean vowels, obtaining high recognition rate.

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Design of an Arm Gesture Recognition System Using Feature Transformation and Hidden Markov Models (특징 변환과 은닉 마코프 모델을 이용한 팔 제스처 인식 시스템의 설계)

  • Heo, Se-Kyeong;Shin, Ye-Seul;Kim, Hye-Suk;Kim, In-Cheol
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.10
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    • pp.723-730
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    • 2013
  • This paper presents the design of an arm gesture recognition system using Kinect sensor. A variety of methods have been proposed for gesture recognition, ranging from the use of Dynamic Time Warping(DTW) to Hidden Markov Models(HMM). Our system learns a unique HMM corresponding to each arm gesture from a set of sequential skeleton data. Whenever the same gesture is performed, the trajectory of each joint captured by Kinect sensor may much differ from the previous, depending on the length and/or the orientation of the subject's arm. In order to obtain the robust performance independent of these conditions, the proposed system executes the feature transformation, in which the feature vectors of joint positions are transformed into those of angles between joints. To improve the computational efficiency for learning and using HMMs, our system also performs the k-means clustering to get one-dimensional integer sequences as inputs for discrete HMMs from high-dimensional real-number observation vectors. The dimension reduction and discretization can help our system use HMMs efficiently to recognize gestures in real-time environments. Finally, we demonstrate the recognition performance of our system through some experiments using two different datasets.

Prediction of the Static Deflection Profiles on Suspension Bridge by Using FBG Strain Sensors (FBG 변형률센서를 이용한 현수교의 정적 처짐형상 추정)

  • Cho, Nam-So;Kim, Nam-Sik
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.5A
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    • pp.699-707
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    • 2008
  • For most structural evaluation of bridge integrity, it is very important to measure the geometric profile, which is a major factor representing the global behavior of civil structures, especially bridges. In the past, because of the lack of appropriate methods to measure the deflection profile of bridges on site, the measurement of deflection has been restricted to just a few discrete points along the bridge, and the measuring points have been limited to the locations installed with displacement transducers. Thus, some methods for predicting the static deflection by using fiber optic strain sensors has been applied to simply supported bridges. In this study, a method of estimating the static deflection profile by using strains measured from suspension bridges was proposed. Based on the classical deflection theory of suspension bridges, an equation of deflection profile was derived and applied to obtain the actual deflection profile on Namhae suspension bridge. Field load tests were carried out to measure strains from FBG strain sensors attached inside the stiffening girder of the bridge. The predicted deflection profiles were compared with both precise surveying data and numerical analysis results. Thus, it is found that the equation of predicting the deflection profiles proposed in this study could be applicable to suspension bridges and the FBG strain sensors could be reliable on acquiring the strain data from bridges on site.

Multiple Magmas and Their Evolutions of the Cretaceous Volcanic Rocks in and around Mireukdo Island, Tongyeong (통영 미륵도 주변 백악기 화산암류의 복식 마그마와 그 진화)

  • Hwang, Sang Koo;Lee, So Jin;Ahn, Ung San;Song, Kyo-Young
    • The Journal of the Petrological Society of Korea
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    • v.27 no.3
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    • pp.121-138
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    • 2018
  • We have examined the petrotectonic setting and magmatic evolution from petrochemical characteristics of major and trace elements for the Cretaceous volcanic rocks in and around the Mireukdo Island. The volcanic rocks, can be devided into Jusasan, Unmunsa, Yokji and Saryang subgroups on the ascending order, are classified as basalt, basaltic andesite, andesite, dacite and rhyolite on TAS diagram. Petrochemical data show that the rocks are calc-alkaline series, and suggest that erupted earlier medium-K series and later high-K series. The volcanic rocks provide a case in which the calc-alkaline magma are formed, not only from separate protoliths, but following separate paths from source to surface. Earlier and later subgroups take different paths to the surface respectively, and are emplaced in the shallow crust as a series of discrete magma chambers through the volcanic processes. After emplacement, each chamber evolves indepently through fractional crystallization with a little assimilation of wall rock. The volcanic rocks have close petrotectonic affinities with orogenic suite and subduction-related volcanic arc. The rhyolitic magma can be derived from calc-alkaline andesitic magma by fractional crystallization with crustal assimilation, which may be derived from a partial melt of peridotite in the upper mantle.

A Simulation of Temperature Control of Greenhouse with Hot-Water Heating System (온수난방시스템 온실의 온도제어 시뮬레이션)

  • 정태상;하종규;민영봉
    • Journal of Bio-Environment Control
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    • v.8 no.3
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    • pp.152-163
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    • 1999
  • It is required to analyze the controlled response of air temperature in greenhouse according to control techniques for precise control. In this study, a mathematical model was established for air heating of greenhouse with hot-water heating system The parameters of the model were decided by regression analysis using reference data measured at the greenhouse being heated In the simulation for the digital control of air temperature in the greenhouse, the mathematical model to evaluate the control performances was used. Tested control methods were ON-OFF contpol, p control, rl control and PID control. The mathematical model represented by inside air temperature ( T$_{i}$), hot-water temperature (T$_{w}$) in heating pipe and outside air temperature (T$_{o}$) was expressed as a following discrete time equation ; T$_{i}$($textsc{k}$+1)= 0.851.T$_{i}$($textsc{k}$)+0.055.T$_{w}$($textsc{k}$)+0.094.T$_{o}$($textsc{k}$) Control simulations for various control methods showed the settling time, the overshoot and the steady state nor as follows; infinite time, 3.5$0^{\circ}C$, 3.5$0^{\circ}C$ for ON-OFF control : 30min 2.37$^{\circ}C$, 0.51$^{\circ}C$ for P control; 21min, 0.0$0^{\circ}C$, 0.23$^{\circ}C$ for PI control; 18min 0.0$0^{\circ}C$, 0.23$^{\circ}C$ for PID control, respectively. PI and PID controls appeared to be optimal control methods. There was no effect of differential gain on the heating process but much effect of integral gain on it.on it.

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The Influence of Suppressing Guilt and Shame on Moral Judgment, Intention, and Behavior (죄책감과 수치심의 억제가 도덕적 판단, 의도, 행동에 미치는 영향)

  • Han, Kyueun;Kim, Min Young;Sohn, Young Woo
    • Science of Emotion and Sensibility
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    • v.19 no.3
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    • pp.121-132
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    • 2016
  • Emotion is considered to be involved in the moral decision-making process consisting of moral judgment, moral intention, and moral behavior. This research investigated the distinct role of two specific moral emotions, guilt and shame, when they are suppressed, on moral judgment, moral intention, and moral behavior through an online experiment. Moral emotion (guilt vs. shame) as well as suppression of these emotions (suppressing vs. control) was manipulated to infer the causality of moral emotions and the moral decision-making process when they are suppressed. The results suggest that suppressing guilt was involved in moral judgment and moral intention, but was not involved in moral behavior. In particular, participants who maintained guilt evaluated moral vignettes as more moral and perceived that they would follow the behavior described in the vignettes than those participants who suppressed their guilt. On the other hand, our data showed that suppressing shame was not involved in moral judgment and intention but was in behavior. Participants who maintained shame engaged in moral behavior more than participants who suppressed shame. We delineate the different mechanisms between guilt and shame on the moral decision-making process with the discrete emotion theory.

Tracking and Interpretation of Moving Object in MPEG-2 Compressed Domain (MPEG-2 압축 영역에서 움직이는 객체의 추적 및 해석)

  • Mun, Su-Jeong;Ryu, Woon-Young;Kim, Joon-Cheol;Lee, Joon-Hoan
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.27-34
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    • 2004
  • This paper proposes a method to trace and interpret a moving object based on the information which can be directly obtained from MPEG-2 compressed video stream without decoding process. In the proposed method, the motion flow is constructed from the motion vectors included in compressed video. We calculate the amount of pan, tilt, and zoom associated with camera operations using generalized Hough transform. The local object motion can be extracted from the motion flow after the compensation with the parameters related to the global camera motion. Initially, a moving object to be traced is designated by user via bounding box. After then automatic tracking Is performed based on the accumulated motion flows according to the area contributions. Also, in order to reduce the cumulative tracking error, the object area is reshaped in the first I-frame of a GOP by matching the DCT coefficients. The proposed method can improve the computation speed because the information can be directly obtained from the MPEG-2 compressed video, but the object boundary is limited by macro-blocks rather than pixels. Also, the proposed method is proper for approximate object tracking rather than accurate tracing of an object because of limited information available in the compressed video data.

Block-Based Transform-Domain Measurement Coding for Compressive Sensing of Images (영상 압축센싱을 위한 블록기반 변환영역 측정 부호화)

  • Nguyen, Quang Hong;Nguyen, Viet Anh;Trinh, Chien Van;Dinh, Khanh Quoc;Park, Younghyeon;Jeon, Byeungwoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.12
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    • pp.746-755
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    • 2014
  • Compressive sensing (CS) has drawn much interest as a new sampling technique that enables signals to be sampled at a much lower than the Nyquist rate. By noting that the block-based compressive sensing can still keep spatial correlation in measurement domain, in this paper, we propose a novel encoding technique for measurement data obtained in the block-based CS of natural image. We apply discrete wavelet transform (DWT) to decorrelate CS measurements and then assign a proper quantization scheme to those DWT coefficients. Thus, redundancy of CS measurements and bitrate of system are reduced remarkably. Experimental results show improvements in rate-distortion performance by the proposed method against two existing methods of scalar quantization (SQ) and differential pulse-code modulation (DPCM). In the best case, the proposed method gains up to 4 dB, 0.9 dB, and 2.5 dB compared with the Block-based CS-Smoothed Projected Landweber plus SQ, Block-based CS-Smoothed Projected Landweber plus DPCM, and Multihypothesis Block-based CS-Smoothed Projected Landweber plus DPCM, respectively.

Facial Expression Control of 3D Avatar by Hierarchical Visualization of Motion Data (모션 데이터의 계층적 가시화에 의한 3차원 아바타의 표정 제어)

  • Kim, Sung-Ho;Jung, Moon-Ryul
    • The KIPS Transactions:PartA
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    • v.11A no.4
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    • pp.277-284
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    • 2004
  • This paper presents a facial expression control method of 3D avatar that enables the user to select a sequence of facial frames from the facial expression space, whose level of details the user can select hierarchically. Our system creates the facial expression spare from about 2,400 captured facial frames. But because there are too many facial expressions to select from, the user faces difficulty in navigating the space. So, we visualize the space hierarchically. To partition the space into a hierarchy of subspaces, we use fuzzy clustering. In the beginning, the system creates about 11 clusters from the space of 2,400 facial expressions. The cluster centers are displayed on 2D screen and are used as candidate key frames for key frame animation. When the user zooms in (zoom is discrete), it means that the user wants to see mort details. So, the system creates more clusters for the new level of zoom-in. Every time the level of zoom-in increases, the system doubles the number of clusters. The user selects new key frames along the navigation path of the previous level. At the maximum zoom-in, the user completes facial expression control specification. At the maximum, the user can go back to previous level by zooming out, and update the navigation path. We let users use the system to control facial expression of 3D avatar, and evaluate the system based on the results.

Design of EPG Information Player System using DCT based Blind Watermark (DCT기반의 블라인드 워터마크를 이용한 EPG 정보 재생기 설계)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.1-10
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    • 2011
  • While the broadband network and multimedia technologies have been developing, the commercial market of digital contents has also been widely spreading with recently starting IPTV. Generally, PC player can display digital contents obtained through middleware like a settop box and can only bring the informations about contents like CODEC, bitrate etc. useful for only experts. But general users want to know more optional informations like content's subject, description etc. So unlike previous PC player, we proposed a player system that can get inserted informations, namely EPG(Electronic Program Guide), without database after bringing contents to PC through settop box. In addition, we also proposed DCT(Discrete Cosine Transform) based blind watermark generating method to insert EPG informations. We can extract watermark without original image and insert robust watermark in proportion to coefficients in frequency domain. And we analyzed and parsed PSI data from MPEG-TS. So we could insert wanted information using watermark from EPG. And we composed UI by extracting EPG information from watermark interted contents. Finally we modularized whole system into the watermark insert/extract application and directshow filter based player. So we tried to design this system so that the general developer can do in a way that is easier and faster.