1 |
M. Peris, K. Fukui, "Both-Hand Gesture Recognition Based on KOMSM with Volume Subspaces for Robot Teleoperation", Proceedings of IEEE International Conference on Cyber Technology in Automation, Control, and Intelligent Systems, 2012.
|
2 |
Y. Li, "Multi-Scenario Gesture Recognition Using Kinect", Proc. of the 17th International Conference on Computer Games, pp.126-130, 2012
|
3 |
S. Lang, M. Block, R. Rojas, "Sign Language Recognition Using Kinect", Artificial Intelligence and Soft Computing, Lecture Notes in Computer Science, Vol.7267, 2012
|
4 |
H.K. Lee and J.H. Kim, "An HMM-Based Threshold Model Approach for Gesture Recognition", IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol.21, No.10, pp.961-973, 1999.
DOI
ScienceOn
|
5 |
S. Cho, H. Byun, H. Lee, J. Cha, "Arm Gesture Recognition for Shooting Games based on Kinect Sensor", Jornal of KISSE : Software and Applications, Vol.39, No.10, pp.796-805, 2012.
과학기술학회마을
|
6 |
S. Celebi, et al, "Gesture Recognition Using Skeleton Data with Weighted Dynamic Tiem Warping", Proceedings of International Conference on Computer Vision Theory and Applications, 2013.
|
7 |
M. A. Bautista, et al, "Probability-Based Time Warping for Gesture Recognition on RGB-D Data", Proceedings of International Conference on Pattern Recognition Workshops, 2012.
|
8 |
http://pr.cs.cornell.edu/humanactivities/handgesture/hand gesturedata.php
|
9 |
http://www.unrealtournament.com
|
10 |
http://code.google.com/a/eclipselabs.org/p/jnect
|