• Title/Summary/Keyword: directness

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Nail Art Design Applied Jean Dubuffet's Assemblage (Jean Dubuffet의 앗상블라주(Assemblage)를 응용한 네일아트 디자인)

  • Jang Ae-Ran
    • Journal of the Korean Society of Costume
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    • v.55 no.4 s.94
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    • pp.29-37
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    • 2005
  • Beauty Art is an act which makes a face beautiful using various methods such as permanent, manicure and make-up. Recently, Beauty Art is recognized as the personal culture expressing the value of beauty and spirit. Therefore, there are growing interests in the comprehensive study of Beauty Art nor only from the beauty industries but also from academia, because Beauty Art is the high value-added field and Is recognized as a style of the dress. The purpose of this study is to open a new view to understand the Nail Art as a fold of experimental plastic art. The arctic expression is added to Beauty Art to develop it from the routine technique of the make-up and hairstyling to creative art. Assemblage is adopted to provide Beauty Art with fine harmonious expression which develop Nail Art into interesting and unique art area. Assemblage meaning compounding or collection is a technique through which three-dimension is added to two-dimension paintings, and which is an expression of an art work by recollection of miscellaneous articles or waste materials. Assemblage is a term which Jean Dubuffet coioned first in order to differentiate collage used by Picaso or Braque. Here, I present Nail Art Designs which applied Jean Dubuffet's works focusing on Automaticity and Happenstantial phenomena of materials, Materialization, and Directness. These features are characteristics of Assemblage which basic frameworks are fantastic collection, accumulation, constructive collection, and object collection.

Intensifiers in Korean, English and German: Focusing on their non-head-bound-use (한국어, 영어 그리고 독일어의 강화사: 비결속 용법을 중심으로)

  • 최규련
    • Language and Information
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    • v.7 no.2
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    • pp.31-58
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    • 2003
  • The main goal of this paper is to describe and analyse intensifiers, especially non-head-bound-intensifiers (NHBIs), which can be included in the discussion and analysis of these elements as focus particles. In doing so, NHBIs such as Korean susulo, casin/cache, English x-self and German selbst are dealt with in a rather cross-linguistical perspective. The pure and strict comparison between Korean, English and German is not intended. This paper is mainly concerned with the semantic domain where the respective contributions of the expressions in question overlap, which offers the common base for the discussion regarding Korean, one of the non-European languages and English and German, two European languages. They share the semantic domain ‘intensification’ regarding relevant subject-NP. They introduce an ordering distinguishing center and periphery. In contrast to head-bound-intensifiers (HBIs), however, NHBIs add self-involvement (directness of involvement) of subject-NP to the meaning of the relevant sentence. I adopt the proposals of Konig (1991), Primus (1992) and Siemund (2000) in the treatment of intensifiers as focus particles. However, I reject Konig (1991) that just NHBIs talre scope over a whole clause, Primus (1992) that NHBIs focus VPs, not NPs, and Siemund (2000) that NHBIs can be further devided into two groups, viz. NHBIs with exclusive readings and NHBIs with inclusive readings. Evidence for my position is presented mainly in the course of describing and analysing some syntactic properties and the meaning and use of NHBIs. I come to the conclusion that both the common meaning of intensifiers as focus particles and the common meaning of NHBIs of three languages can be represented by a simple logical formalism.

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A Study of Comparing Speech Act Data from Two Differing Data-gathering Instruments

  • Suh, Jae-Suk
    • English Language & Literature Teaching
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    • v.13 no.3
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    • pp.77-97
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    • 2007
  • To compare data on the speech act of requests from two different methods, a study was conducted in which both native and non-native speakers of English participated as subjects, and data were collected by means of actual e-mail writing and DCT (discourse completion test). The analysis of requests from the two different data-gathering methods showed that despite some similarities, considerable differences existed between e-mail and DCT requests in several important aspects of requests such as amount of talk, directness level, downgraders and supportive moves which play an important role in making a given request sound less imposing and more polite. Also it was shown that requests of non-native speakers differed considerably from requests of native speakers in terms of the four aspects of requests across type of data-gathering methods. Based on the findings, some suggestions were made for both further research and L2 classrooms.

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Practice through Interaction: Asking Someone to Do Something in English

  • Suh, Jae-Suk
    • English Language & Literature Teaching
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    • v.11 no.4
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    • pp.49-77
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    • 2005
  • This paper has an aim to examine English native speakers' requests, and offer an instructional technique to develop EFL students' pragmatic ability. For this purpose, English-speaking native speakers' requests were collected in six different face-threatening situations, and analyzed in three ways: directness levels, internal modification and sequence of request. The analysis of requests showed that they were realized mainly through conventionally indirect level in most situations, were internally modified frequently through the use of downgraders, and had a certain sequence of utterances realizing a request. On the basis of these findings, two kinds of interactional activities (Jigsaw and pair work) were provided as sample activities to promote EFL students' pragmatic knowledge about the appropriate ways of making requests given the fact that pragmatic errors can be more serious and more problematic than grammatical errors in social interaction.

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Comparison and analysis of artificial summary and statistical algorithm of document (문서의 인위적 요약과 통계적 알고리즘의 비교 및 분석)

  • 김유식;유준현;박순철
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1255-1258
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    • 2003
  • Today with the sheep of information which is produced the variety is increasing geometrical progression. To recently the internet being supplied quickly, will reach and the computer users whom it uses increase and the documents which have become digital anger are increasing. From the dissertation which it sees directness it extracts a weight with possibility work and it uses it summarizes a statistics algorithm technique and a sentence. The summary literature course which the summary and the person due to a statistics algorithm summarize an agreement ratio it compares and it compares. And being more accurate like this statistical base summary method more little more, the good hit rate is high and it proposes the document summary algorithm method which is good.

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A study on the relation between space boundary system and spatial effect -focused on the space analysis case of Korean traditional houses- (경계구조 유형과 공간적 효과의 상관관계에 대한 조사연구 - 서울경기 소개 조선후기 상류주택을 중심으로 -)

  • 윤갑근;이시웅
    • Korean Institute of Interior Design Journal
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    • no.26
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    • pp.42-48
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    • 2001
  • This study is on the relations between space boundary system and spatial effects. The system is consist of circulation axis & territory and vision axis & vision limit. The former is the spatial characteristic and the later is the time one. The purpose of this case study is confirm the correlation of the both and the spatial effect which is caused by space boundary system. Boundary is enable us to cognize 'territory' and intermediary of each territories. The facts that forms space boundary system are circulation axis & territory and vision axis & vision limit. The space boundary system could be categorized by congregation of these facts. and categorizing is determined with agreement degree of each couple of facts. Categorizing facts on the space boundary system are relevant to spatial effect, especially territory, directness, continuity and concentration.

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사동화에 의한 논항구조와 사건구조와 변화

  • 김윤신
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2001.06a
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    • pp.25-58
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    • 2001
  • This study explores the lexical-semantic structure of derived causative verbs in Korean based on Pustejovsky(1995)'s Generative Lexicon Theory (GL), Mor-phological causative verbs are derived from their root stems by affixing ‘-i, -hi, -li, -gi’ in Korean and the meanings of derived predicates are closely related to the meanings of their root verbs. In particular, the change of the ARGUMENT STRUCTURE by morphological derivation leads to the change of the EVENT STRUCTURE. In this study, causation is defined as the cause-effect relation having a causer. The ARGUMENT STRUCTURES of derived causative verbs includes a causer argument, which is added to the ARGUMENT STRUCTURE of their root verbs. Their EVENT STRUCTURE has a headed process related to a causer and their result is the event which their root verbs represent. This approach can also suggest that the (in)directness of causative is determined by which verb is its root and explain the difference between the morphological causativization and the syntactic causativization in Korean.

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The Bizarreness Phenomenon in The Contemporary Fashion - Focused on the works of korean fashion designers - (현대패션에 나타난 엽기현상 - 국내 패션디자이너의 작품을 중심으로 -)

  • 박옥미;송정선
    • Journal of the Korean Society of Costume
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    • v.54 no.2
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    • pp.53-65
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    • 2004
  • As the contemporary public consensus prefers individuality to classical things, they have gotten sick of the universality and pursue fashion anew. As a result the new concept of artistic value delivers a shock to ordinary and traditional images. The bizarreness culture of fashion contains two extremes, horror and humor. which make people uneasy but amused by sensuous descriptions. Bizarre things captivate the audience regardless of the violent stimuli. The conversion of aesthetic consciousness is brought accordingly by horror and humor. In this paper, It is discussed that the concept of history of bizarreness and the social effect from its phenomena in current fashion are expressed through the two methods above. The bizarreness phenomena in current fashion is shown as a new hybrid type which has been recreated and came out of the internet. This phenomena has caused abnormal results and ironically mixed products, what was once directness, violence and disgust, are on the other hand enjoyment and amusement. A widening field, the bizarreness phenomenon, as an important implication in which can completely change the current trend, will be on track as a crucial concept representing contemporary cultures.

A Study on the method of creates a realty 3D sign language gesture

  • Ku, Ja-Hyo;Jo, Nam-Chul;Yang, Seong-Bok
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.185-188
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    • 2008
  • The developments of digital and multimedia have been increasing the demand of humans desiring the acquisition of real and intuitive information and diversified expressions and the use of animation characters are continually increasing in mass media. With the development of graphic techniques, these expressions of animation characters have become enabled of real and smooth representations. Although, in general, even fine movements of the hair of characters can be expressed using diverse data input devices, the studies on the multimedia technologies for disabled persons are quite insufficient. In this paper, Directness it extracts the data which it move sign language and It propose the method which creates a realty 3D sign language gesture.

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Classification of usability elements for the evaluation of the user interface of consumer electronic products (전자제품 휴먼 인터페이스 평가를 위한 사용편의성 요소의 체계적 분류)

  • 한수미;윤명환;한성호;곽지영;홍상우;박경수
    • Proceedings of the ESK Conference
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    • 1997.10a
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    • pp.372-375
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    • 1997
  • Classivication scheme of usability element for the evaluation of consumer electronic product was developed in this study. Using hierachical structuring and clustering methods, usability element of consumer products interface is developed both for the performance perspective and for the image/appeal perspective of a product. Perfoormance element included variables such as simplicity, directness, learn- ability, flexibility, user support and effectiveness. Image/Appeal element included variables such as sensibility, descriptive impression, evaluation of appeal, and attitude towards the product. The classifi- cation scheme developed in this study is found to be comprehensive and robust relative to other existing paradigms. They can be effectively used and applied for the usability evaluation of consumer electronic products.

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