• 제목/요약/키워드: digital study

검색결과 22,311건 처리시간 0.051초

디지털 치료제가 뇌성마비 아동의 균형 및 보행에 미치는 효과: 체계적 고찰 (Effect of digital therapies on balance and gait in children with cerebral palsy: A systematic review)

  • 김정현
    • 대한물리치료과학회지
    • /
    • 제30권4호
    • /
    • pp.92-110
    • /
    • 2023
  • Background: Digital therapeutics are software medical devices that provide evidence-based treatments to prevent, manage, and treat disease. Digital therapies have recently been shown to be effective in motivating children with cerebral palsy as a tool in neuropsychological therapy. Digital therapies improve postural control, balance and gait in children with cerebral palsy. Therefore, this study aims to investigate the effects of digital therapies on balance and gait in children with cerebral palsy and to provide guidelines for prescribing digital therapies for children with cerebral palsy. Design: A Systematic Review Methods: This study searched for English-language articles published in medical journals from January 2000 to July 2023 using PubMed and MEDLINE based on the year of initiation of the digital therapy. The search terms used in the study were 'digital technology' OR 'digital therapeutic' OR 'mobile application' OR 'mobile health' OR 'virtual reality' OR 'game' AND 'cerebral palsy', 'balance' 'gait' as the main keywords. The final article was assigned an evidence level and a Physiotherapy Evidence Database (PEDro) score to assess the quality of clinical trials studies. Results: The digital therapies applied to improve balance and gait in children with cerebral palsy are game-based virtual reality training and the Nintendo Wii Fit program. Both digital therapy interventions had a significant effect on improving balance in children with cerebral palsy, and virtual reality training significantly improved balance and gait. However, there were no significant improvements in balance and gait within two weeks of treatment, regardless of the type of digital intervention. Conclusion: The study suggests that this data will be important in building the evidence base for the effectiveness of digital therapies on balance and gait in children with cerebral palsy and in advancing clinical protocols.

디지털 격차가 노인의 디지털 일상생활에 미치는 영향 분석 (Analysis of The Effect of The Digital Divide on The Digital Daily Life of The Elderly)

  • 허성호
    • 디지털융복합연구
    • /
    • 제18권9호
    • /
    • pp.9-15
    • /
    • 2020
  • 본 연구는 디지털 격차가 노인의 디지털 일상생활에 미치는 영향력을 분석하는 것이다. 60세이상의 노년층을 대상으로 디지털 격차에 대한 적응경향성을 측정하여 집단으로 구분하였고, 디지털 의사소통 기술, 디지털 자신감, 디지털 자기통제감, 디지털 생활만족을 측정하였다. 연구모형은 교차설계 모형과 이중매개모형을 적용하였다. 연구결과, 첫째, 디지털 격차에 대한 적응 접근성이 높은 집단이 전반적인 디지털 일상생활에 긍정적인 영향을 미치는 것으로 나타났다. 둘째, 디지털 격차에 대한 적응 활동성이 높은 집단이 디지털 자기통제감에 긍정적인 영향을 미치는 것으로 나타났다. 셋째, 디지털 의사소통 기술이 디지털 생활만족에 긍정적인 영향을 미치며, 디지털 자신감과 디지털 자기통제감은 매개역할을 하는 것으로 나타났다. 이러한 연구결과를 토대로 노년층의 디지털 격차에 대한 극복 전략에 대해 논의하였다.

디지털콘텐츠 유통 활성화를 위한 제도개선방안 연구 - 디지털콘텐츠 거래인증제도를 중심으로 - (A Study on the Improvement of Digital Content Distribution System - The Focus of Digital Content Transaction Authentication System -)

  • 오상훈;함정훈;박여원;이용규
    • 한국디지털정책학회:학술대회논문집
    • /
    • 한국디지털정책학회 2003년도 창립학술대회
    • /
    • pp.45-57
    • /
    • 2003
  • In recent years, the number of digital content transaction has increased dramatically, in main, owing to the innovation of IT technology. At the same time, it creates new problems which have never been found in traditional transactions. Especially, due to the easy-copy characteristics of digital content, the illegal usage of digital content proliferates. Also the conflicts between seller an d buyer in digital content transactions on cyberspace market take place frequently because contracts were made without face-to-face discussion. The increase of illegal usage and conflict in digital content market would diminish motivation of creators for their work, furthermore break down digital content market on cyberspace. Digital content transaction authentication system would play an important role in creating sound digital content market. Especially, it would make big contribution to reducing the number of conflict between seller and buyer. In this context, the main objective of this study is to suggest operational model of digital content transaction authentication and to explain critical success factors in organizing digital content transaction authentication system.

  • PDF

디지털 건축의 도입에 따른 프랭크 게리의 작품에서 나타나는 비선형적 표현 기법의 변화 과정에 관한 연구 (A Study on Changing Process of Nonlinear Expression Methods appeared in Frank Gehry's works according to Digital Archhitecture's introduction)

  • 이행우;서장후;김용성
    • 한국디지털건축인테리어학회논문집
    • /
    • 제13권4호
    • /
    • pp.5-12
    • /
    • 2013
  • Conceptual and technical design designated as digital architecture has been discussed with disorderly meaning as a conception only. Thus, this study aims at verification of development possibility for the digital architecture by analyzing how works of Frank Gehry have effect on nonlinearity of the digital architecture. Nonlinear characteristics appeared on works of Frank Gehry analyzed on the basis of expression techniques and modeling principle are as follows: 1) Initial works show a trend to gradually change and develop from horizontal and vertical linear structure to nonlinear pattern. 2) From a nonlinear modeling principle, initial works appear the primary deformation elements only, while afterwards, they are gradually developing to a pattern to mix the primary and secondary deformation elements as introduction of digital architecture. 3) Through specific cases, Frank Gehry has conducted attempts with various method for nonlinear pattern expression. 4) From the initial works to the latest works, continuity becomes higher and changed to nonlinear pattern. This study is significant from a viewpoint that it has verified development possibility of digital architecture by analyzing nonlinear trend of digital architecture for Frank Gehry and it is required to conduct multilateral researches related to the digital architecture.

Digital Human Simulation을 이용한 근골격계질환 예방에 관한 연구 -조선업을 대상으로- (A Study for Prevention of Musculoskeletal Disorders Using Digital Human Simulation in the Shipbuilding Industry)

  • 장성록
    • 한국안전학회지
    • /
    • 제22권3호
    • /
    • pp.81-87
    • /
    • 2007
  • In this study digital human models of ship construction tasks using modeling & simulation were constructed and human models' activities through human activity analysis were evaluated. Human Factors experts analyzed the actual workers' tasks using the same technique used in human activity analysis at the same time. The main objective of this study is to check a possibility of applying digital human modeling technique to ship construction tasks that are mostly non-standardized(not uniformed) whereas most applications of digital human modeling technique have been applied to standardized tasks. We evaluated postures of both real workers and digital humans by RULA. It turned out that the final scores of RULA evaluation on real workers are the same as the RULA scores for digital humans. However, there were differences of RULA detail scores between real workers and digital humans in the several processes related with the wrist twist and deviations. Those differences are considered to be resulted from the error in the on-site measuring worker's body dimension which could be reduced by accurate tools to correct data for body dimension and digital real drawings for facilities. The results showed possibility of application of digital human modeling and ergonomic analysis on informal work operations as well as formal operations in the shipbuilding industry.

A study on the smart band, technologies, and case studies for the vulnerable group. - The Digital Age and the Fourth Industrial Revolution.

  • YU, Kyoungsung;SHIN, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제14권1호
    • /
    • pp.182-187
    • /
    • 2022
  • This study aims to study non-rechargeable wrist-type smart bands for those vulnerable to the digital environment. The transition to the digital age means improving the efficiency of human life and the convenience of management. In the digital age, it can be a very convenient infrastructure for the digital generation, but otherwise, it can cause inconvenience. COVID-19 is spreading non-face-to-face culture. The reality is that the vulnerable are complaining of discomfort in non-face-to-face culture. The core of the digital environment is smartphones. Digital life is spreading around smartphones. Technology that drives the digital environment is the core technology of the Fourth Industrial Revolution. The technologies are lot, big data, Blockchain, Smart Mobility, and AI. Related technologies based on these technologies include digital ID cards, digital keys, and nfc technologies. Non-rechargeable wrist-type smart bands based on related technologies can be conceptualized. Through these technologies, blind people can easily access books and manage their ID cards conveniently and efficiently. In particular, access authentication is required wherever you go due to COVID-19, which can be used as a useful tool for the elderly who feel uncomfortable using smartphones. It can also eliminate the inconvenience of the elderly finding or losing their keys.

대한민국 정보 격차 현황과 대책에 대한 연구 (A Study on the Current State of Digital Divide in Korea and the Countermeasure)

  • 최충현;이구연
    • 산업기술연구
    • /
    • 제33권A호
    • /
    • pp.81-88
    • /
    • 2013
  • In this paper, we study the current situation of digital divide caused by accessibility disparity to information in Korea. We investigate leading causes and classes of people of digital divide, and also investigate phenomena which arise from such digital divide. In the investigation, we survey related works and additionally carry out questionnaire study in which we make questionnaire items ourselves. Finally, we discuss various measures to resolve digital divide in Korea based on the study results.

  • PDF

디지털물(物) 국제법래(國際去來)의 리스크관리방안(管理方案)에 관한 연구(硏究) (A Study on the Risk Management in International Transaction of Digital Goods)

  • 안병수
    • 무역상무연구
    • /
    • 제29권
    • /
    • pp.143-172
    • /
    • 2006
  • This study focuses on the risk management of "Digital Goods" appeared with the progress of information technology(IT) in international transaction. As a result of that digital goods have a lot of uncertainty between the general goods or service which have been deal with object of international transaction broadly because digital goods hold uniqueness. In this study, the author give a definition of "Digital Goods" and make an examination of uniqueness of that in international transaction. Next, six risks are defined base on risk theory and risk analysis matrix applying risk mapping model is made. Conclusionally, risk transfer as insurance is adequate to manage business risk, security risk, credit risk and legal risk. Meanwhile, risk avoidance is adequate to manage reputation risk and market risk. But, this study have following three limits. Firstly, concerning definition of the risk, real case is not applied owing to lack of transaction data. Secondly, measuring of the risk is not based on absolute data but relative data. Lastly, suggesting way of risk management is not concrete and practical to international trader of digital goods.

  • PDF

The Effect of Digital Transformation on SMEs using O2O Platforms: Focusing on Customer Engagement

  • Kayoung Shin;Jaeyeon Jeong;Moonkyoung Jang
    • Asia pacific journal of information systems
    • /
    • 제32권3호
    • /
    • pp.580-600
    • /
    • 2022
  • The purpose of this study is to investigates the effect of SMEs' digital transformation efforts in O2O platforms on customer engagement. This study focuses on digitalization, which is a practically viable phase for SMEs using O2O platforms among the three digital transformation stages (digitization, digitalization, and digital transformation). This study specifically categorizes digital transformation efforts into three categories: information diversity, responsiveness to customers, and the degree of functional use. To analyze the impact of these efforts on customer engagement, we conducted a zero-inflated negative binomial regression using the dataset provided by Naver SmartPlace, a representative O2O platform in South Korea. The results present that the positive relationship between these aforementioned factors and customer engagement. Thus, this study demonstrates that utilizing O2O platforms can be an effective strategy for SMEs that lack the resources to achieve a successful digital transformation.

A Study on the Future Direction of the Digital Signage Industry in Korea: A Big Data Network Analysis from 2008 to 2019

  • Yoo, Seung-Chul;Piscarac, Diana
    • International Journal of Advanced Culture Technology
    • /
    • 제8권1호
    • /
    • pp.120-127
    • /
    • 2020
  • The use of digital signage in the public and commercial communication areas has been increasing in recent years. By integrating cutting-edge information technologies such as 5G, artificial intelligence, and the Internet of Things, digital signage continues to break apart from traditional outdoor advertising media. This study identified the problems facing the domestic digital signage industry by exploring and analyzing major issues related to digital signage and derived future development measures. Specifically, online documents were collected based on the digital signage-related keywords created over the past 12 years to conduct big data network analysis, and key topics were derived through visualization of the results. This study has great policy implications in that it excluded biased interpretations based on the viewpoints of companies or the government and, more objectively, suggested the direction of the digital signage industry's development in the domestic media market.