• Title/Summary/Keyword: digital simulation

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A PAPR Reduction Technique by the Partial Transmit Reduction Sequences (부분 전송 감소열에 의한 첨두대 평균 전력비 저감 기법)

  • Han Tae-Young;Yoo Young-Dae;Choi Jung-Hun;Kwon Young-Soo;Kim Nam
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.17 no.6 s.109
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    • pp.562-573
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    • 2006
  • It is required to reduce the peak-to-average power ratio(PAPR) in an orthogonal frequency division multiplexing system or a multicarrier system. And it is needed to eliminate the transmission of the side information in the Partial Transmit Sequences. So, in this paper, a new technique is proposed, where the subcarriers used for the multiple signal representation are only utilized for the reduction of PAPR to eliminate the burden of transmitting the side information. That is, it is proposed by taking the modified minimization criteria of partial transmit sequences scheme instead of using the convex optimization or the fast algorithm of tone reservation(TR) technique As the result of simulation, the PAPR reduction capability of the proposed method is improved by 3.2 dB dB, 3.4 dB, 3.6 dB with M=2, 4, 8(M is the number of partition in the so-called partial transmit reduction sequences(PTRS)), when the iteration number of fast algorithm of TR is 10 and the data rate loss is 5 %. But it is degraded in the capability of PAPR reduction by 3.4 dB, 3.1 dB, 2.2 dB, comparing to the TR when the data rate loss is 20 %. Therefore, the proposed method is outperformed the TR technique with respect to the complexity and PAPR reduction capability when M=2.

Photometry Data Compression for Three-dimensional Mesh Models Using Connectivity and Geometry Information (연결성 정보와 기하학 정보를 이용한 삼차원 메쉬 모델의 광학성 정보 압축 방법)

  • Yoon, Young-Suk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.3
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    • pp.160-174
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    • 2008
  • In this paper, we propose new coding techniques for photometry data of three-dimensional(3-D) mesh models. We make a good use of geometry and connectivity information to improve coding efficiency of color, normal vector, and texture data. First of all, we determine the coding order of photometry data exploiting connectivity information. Then, we exploit the obtained geometry information of neighboring vortices through the previous process to predict the photometry data. For color coding, the predicted color of the current vertex is computed by a weighted sum of colors for adjacent vortices considering geometrical characteristics between the current vortex and the adjacent vortices at the geometry predictor. For normal vector coding, the normal vector of the current vertex is equal to one of the optimal plane produced by the optimal plane generator with distance equalizer owing to the property of an isosceles triangle. For texture coding, our proposed method removes discontinuity in the texture coordinates and reallocates texture image segments according to the coding order. Simulation results show that the proposed compression schemes provide improved performance over previous works for various 3-D mesh models.

Development of a Verification Tool in Radiation Treatment Setup (방사선치료 시 환자자세 확인을 위한 영상 분석 도구의 개발)

  • 조병철;강세권;한승희;박희철;박석원;오도훈;배훈식
    • Progress in Medical Physics
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    • v.14 no.3
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    • pp.196-202
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    • 2003
  • In 3-dimensional conformal radiation therapy (3D-CRT) and intensity-modulated radiation therapy (IMRT), many studies on reducing setup error have been conducted in order to focus the irradiation on the tumors while sparing normal tissues as much as possible. As one of these efforts, we developed an image enhancement and registration tool for simulators and portal images that analyze setup errors in a quantitative manner. For setup verification, we used simulator (films and EC-L films (Kodak, USA) as portal images. In addition, digital-captured images during simulation, and digitally-reconstructed radiographs (DRR) can be used as reference images in the software, which is coded using IDL5.4 (Research Systems Inc., USA). To improve the poor contrast of portal images, histogram-equalization, and adaptive histogram equalization, CLAHE (contrast limited adaptive histogram equalization) was implemented in the software. For image registration between simulator and portal images, contours drawn on the simulator image were transferred into the portal image, and then aligned onto the same anatomical structures on the portal image. In conclusion, applying CLAHE considerably improved the contrast of portal images and also enabled the analysis of setup errors in a quantitative manner.

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Color Image Segmentation and Textile Texture Mapping of 2D Virtual Wearing System (2D 가상 착의 시스템의 컬러 영상 분할 및 직물 텍스쳐 매핑)

  • Lee, Eun-Hwan;Kwak, No-Yoon
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.5
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    • pp.213-222
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    • 2008
  • This paper is related to color image segmentation and textile texture mapping for the 2D virtual wearing system. The proposed system is characterized as virtually wearing a new textile pattern selected by user to the clothing shape section, based on its intensity difference map, segmented from a 2D clothes model image using color image segmentation technique. Regardless of color or intensity of model clothes, the proposed system is possible to virtually change the textile pattern or color with holding the illumination and shading properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple textile pattern combinations for individual styles or entire outfits. The proposed system can provide higher practicality and easy-to-use interface, as it makes real-time processing possible in various digital environment, and creates comparatively natural and realistic virtual wearing styles, and also makes semi-automatic processing possible to reduce the manual works to a minimum. According to the proposed system, it can motivate the creative activity of the designers with simulation results on the effect of textile pattern design on the appearance of clothes without manufacturing physical clothes and, as it can help the purchasers for decision-making with them, promote B2B or B2C e-commerce.

Development of Real-Time Forecasting System of Marine Environmental Information for Ship Routing (항해지원을 위한 해양환경정보 실시간 예보시스템 개발)

  • Hong Keyyong;Shin Seung-Ho;Song Museok
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.8 no.1
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    • pp.46-52
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    • 2005
  • A marine environmental information system (MEIS) useful for optimal route planning of ships running in the ocean was developed. Utilizing the simulated marine environmental data produced by the European Center for Medium-Range Weather Forecasts based on global environmental data observed by satellites, the real-time forecast and long-term statistics of marine environments around planned and probable ship routes are provided. The MEIS consists of a land-based data acquisition and analysis system(MEIS-Center) and a onboard information display system(MEIS-Ship) for graphic description of marine information and optimal route planning of ships. Also, it uses of satellite communication system for data transfer. The marine environmental components of winds, waves, air pressures and storms are provided, in which winds are described by speed and direction and waves are expressed in terms of height, direction and period for both of wind waves and swells. The real-time information is characterized by 0.5° resolution, 10 day forecast in 6 hour interval and daily update. The statistic information of monthly average and maximum value expected for a return period is featured by 1.5° resolution and based on 15 year database. The MEIS-Ship include an editing tool for route simulation and the forecasting and statistic information on planned routes can be displayed in graph or table. The MEIS enables for navigators to design an optimal navigational route that minimizes probable risk and operational cost.

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Urban Area Building Reconstruction Using High Resolution SAR Image (고해상도 SAR 영상을 이용한 도심지 건물 재구성)

  • Kang, Ah-Reum;Lee, Seung-Kuk;Kim, Sang-Wan
    • Korean Journal of Remote Sensing
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    • v.29 no.4
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    • pp.361-373
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    • 2013
  • The monitoring of urban area, target detection and building reconstruction have been actively studied and investigated since high resolution X-band SAR images could be acquired by airborne and/or satellite SAR systems. This paper describes an efficient approach to reconstruct artificial structures (e.g. apartment, building and house) in urban area using high resolution X-band SAR images. Building footprint was first extracted from 1:25,000 digital topographic map and then a corner line of building was detected by an automatic detecting algorithm. With SAR amplitude images, an initial building height was calculated by the length of layover estimated using KS-test (Kolmogorov-Smirnov test) from the corner line. The interferometric SAR phases were simulated depending on SAR geometry and changable building heights ranging from -10 m to +10 m of the initial building height. With an interferogram from real SAR data set, the simulation results were compared using the method of the phase consistency. One of results can be finally defined as the reconstructed building height. The developed algorithm was applied to repeat-pass TerraSAR-X spotlight mode data set over an apartment complex in Daejeon city, Korea. The final building heights were validated against reference heights extracted from LiDAR DSM, with an RMSE (Root Mean Square Error) of about 1~2m.

The Error Diffusion halftoning Method Using Information of Edge Enhancement (에지 강조 정보를 이용한 오차확산 해프토닝)

  • Kwak Nae Joung;Ahn Jae Hyeong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.3 s.303
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    • pp.107-114
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    • 2005
  • Edge enhanced image is needed for processing images for special purpose such as a circuit diagram or a design composed of lines. Error diffusion halftoning, among digital halftoning methods to represent a continuous grayscale image for the binary output device such as printers, facsimiles, LCD televisions and etc. also makes edges of objects blurred. This paper proposes the method to enhance the edge of a binary image for the binary output device as well as a circuit diagram or a design. Based on that the human eyes perceive the local average luminance rather than the pixel's luminance itself, the proposed system uses a local activitymeasure (LAM), which is the difference between a pixel luminance and the average of its $3{\times}3$ neighborhood pixels' luminances weighted according to the spatial positioning. The system also usesinformation of edge enhancement(IEE), which is computed from the LAM multiplied by the average luminance. The IEE is added to the quantizer's input pixel and feeds into the halftoning quantizer. The quantizer produces the halftone image having the enhanced edge. The simulation results show that the proposed method produces more fine halftoning images than conventional methods due to the enhanced edges. Also the performance of the proposed method is compared with that of the conventional method by measuring the edge correlation and the local average accordance over a range of viewing distances.

Circuit Performance Prediction of Scaled FinFET Following ITRS Roadmap based on Accurate Parasitic Compact Model (정확한 기생 성분을 고려한 ITRS roadmap 기반 FinFET 공정 노드별 회로 성능 예측)

  • Choe, KyeungKeun;Kwon, Kee-Won;Kim, SoYoung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.10
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    • pp.33-46
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    • 2015
  • In this paper, we predicts the analog and digital circuit performance of FinFETs that are scaled down following the ITRS(International technology roadmap for semiconductors). For accurate prediction of the circuit performance of scaled down devices, accurate parasitic resistance and capacitance analytical models are developed and their accuracies are within 2 % compared to 3D TCAD simulation results. The parasitic capacitance models are developed using conformal mapping, and the parasitic resistance models are enhanced to include the fin extension length($L_{ext}$) with respect to the default parasitic resistance model of BSIM-CMG. A new algorithm is developed to fit the DC characteristics of BSIM-CMG to the reference DC data. The proposed capacitance and resistance models are implemented inside BSIM-CMG to replace the default parasitic model, and SPICE simulations are performed to predict circuit performances such as $f_T$, $f_{MAX}$, ring oscillators and common source amplifier. Using the proposed parasitic capacitance and resistance model, the device and circuit performances are quantitatively predicted down to 5 nm FinFET transistors. As the FinFET technology scales, due to the improvement in both DC characteristics and the parasitic elements, the circuit performance will improve.

A Deblurring Algorithm Combined with Edge Directional Color Demosaicing for Reducing Interpolation Artifacts (컬러 보간 에러 감소를 위한 에지 방향성 컬러 보간 방법과 결합된 디블러링 알고리즘)

  • Yoo, Du Sic;Song, Ki Sun;Kang, Moon Gi
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.7
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    • pp.205-215
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    • 2013
  • In digital imaging system, Bayer pattern is widely used and the observed image is degraded by optical blur during image acquisition process. Generally, demosaicing and deblurring process are separately performed in order to convert a blurred Bayer image to a high resolution color image. However, the demosaicing process often generates visible artifacts such as zipper effect and Moire artifacts when performing interpolation across edge direction in Bayer pattern image. These artifacts are emphasized by the deblurring process. In order to solve this problem, this paper proposes a deblurring algorithm combined with edge directional color demosaicing method. The proposed method is consisted of interpolation step and region classification step. Interpolation and deblurring are simultaneously performed according to horizontal and vertical directions, respectively during the interpolation step. In the region classification step, characteristics of local regions are determined at each pixel position and the directionally obtained values are region adaptively fused. Also, the proposed method uses blur model based on wave optics and deblurring filter is calculated by using estimated characteristics of local regions. The simulation results show that the proposed deblurring algorithm prevents the boosting of artifacts and outperforms conventional approaches in both objective and subjective terms.

Gameplay Experience as A Problem Solving - Towards The New Rule Spaces - (문제해결로서의 게임플레이 경험 - 새로운 법칙공간을 중심으로 -)

  • Song, Seung-Keun
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.25-41
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    • 2009
  • The objective of this study is to develop an analytic framework to code systematically the gamer's behaviour in MMO(Massively Multi-player Online) gameplay experience, to explore their gameplay as a problem solving procedure empirically. Previous studies about model human processor, content based protocol, and procedure based protocol are reviewed in order to build the outline of the analytic framework related to MMO gameplay. The specific gameplay actions and contents were derived by using concurrent protocol analysis method through the empirical experiment executed in MMORPG gameplay. Consequently, gameplay are divided into six actions : kinematics, perception, function, representation, simulation, and rule (heuristics, following, and transcedence). The analytic framework suitable for MMO gameplay was built. As a result of this study, we found three rule spaces in the problem solving domain of gameplay that are an heuristics, a following of the rule, and a transcendence of the rule. 'Heuristics' denotes the rule action that discovers the rule of game through trial-and-error. 'Following' indicates the rule action that follows the rule of game embedded in game by game designers. 'Transcendence' presents the rule action that transcends that. The new discovered rule spaces where 'Following' and 'Transcendence' actions occur and the gameplay pattern in them is provided with the key basis to determine the level design elements of MMO game, such as terrain feature, monster attribute, item, and skill et cetera. Therefore, this study is concludes with key implications to support game design to improve the quality of MMO game product.

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