• 제목/요약/키워드: digital resource

검색결과 711건 처리시간 0.035초

지식습득 의사결정의 영향요인에 관한 연구 (A Study on the Determinants of Knowledge Sourcing Decisions)

  • 이선규;이웅희
    • 디지털융복합연구
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    • 제6권1호
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    • pp.105-111
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    • 2008
  • Knowledge has been widely recognized as a critical resource for competitive advantage of the organization. However, little has been done in the literature regarding under what conditions that organizations should develop knowledge internally or acquire knowledge from outside. Therefore, the purpose of this study is to examine the effects of some key factors such as environment and organizational climate, on the organization's decision to knowledge sourcing. Our findings suggest that organizations are more likely to acquire knowledge from outside if the environment is complex, munificent and dynamic; if they possess higher levels of goal-oriented and autonomy.

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정보시스템 통합 규모산정 모형설정에 관한 연구 (A study on Integrated Sizing model for Information System)

  • 나종회;최광돈;최영진;문성준
    • 디지털융복합연구
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    • 제5권2호
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    • pp.47-57
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    • 2007
  • In this days, information resources are very important in the organization. So, Many public institutions as well as private companies eager to IRM(information resource management). Especially, one of core elements in this IRM is sizing for information system. But, many cases of sizing is executed independently, even though hardware and software are very strongly connected, Many people say that it is not efficiency. In this paper, we have established the integrated sizing model for information system. The proposed model based on hardware sizing guidelines, announced by National Information Society Agency, and software price guidelines, announced by Korean software promotion agency.

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MANET에서 효율적 역추적을 위한 경로관리에 관한 연구 (A Study of Path Management to Efficient Traceback Technique for MANET)

  • 양환석;양정모
    • 디지털산업정보학회논문지
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    • 제7권4호
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    • pp.31-37
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    • 2011
  • Recently, MANET(Mobile Ad-hoc Network) is developing increasingly in the wireless network. MANET has weakness because phases change frequently and MANET doesn't have middle management system. Every node which consists of MANET has to perform data forwarding, but traceback is not reliable if these nodes do malicious action owing to attack. It also is not easy to find location of attacker when it is attacked as moving of nodes. In this paper, we propose a hierarchical-based traceback method that reduce waste of memory and can manage path information efficiently. In order to manage trace path information and reduce using resource in the cluster head after network is formed to cluster, method which recomposes the path efficiently is proposed. Proposed method in this paper can reduce path trace failure rate remarkably due to moving of nodes. It can also reduce the cost for traceback and time it takes to collect information.

수요자 중심의 e-비즈니스 교육과정 개발에 관한 연구 (A Study on e-Business Curriculum : A Customer-oriented Approach)

  • 최재영
    • 디지털산업정보학회논문지
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    • 제7권4호
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    • pp.141-152
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    • 2011
  • The Internet is changing old organizational schemes, including education. A growing number of universities are creating curriculums to reflect these changes. Economic market is being opened to the international world, and in order to overcome the difficulties are demanding continuous supply of men power from university to efficiently manage human resource and implement superior e-business model. Technology innovation plays an important role in the sustainable grows of the firm in the global economy. The objective of this study is to suggest an e-business curriculum for e-business department. We will analyze what kind of people is needed for e-business, and provide appropriate curriculum for educating suitable human resources, which could be for university program. This study may contribute to the much needed systematic analysis for e-business curriculum. We prioritize e-business curriculum selected and rank their importance through an exploratory study for suggesting the undergraduate curriculum.

지능형 교통시스템에서 차량과 기지국의 패킷전송기술 설계 (The Design for Packet Transmission Technology of Vehicle and Base Station in the Intelligent Transport System)

  • 이대식
    • 디지털산업정보학회논문지
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    • 제9권1호
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    • pp.79-86
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    • 2013
  • In this paper which it is relating to the DSRC system based road side equipment, we propose the protocol stack architecture of road side equipment and the process structure of the main RM, L7 and LLC layers which is road side equipment device as well. And also we design the signal flow and data-transfer process as well between road side equipment and on board equipment to describe the installation process between road side equipment and von board equipment based on DSRC system. Thus, it is possible to provide various application services between intelligent transportation systems of road side equipment and local server, as well as it enables the local server managing the memorys of on board equipment which entry in service area thru the road side equipment.

유비쿼터스 환경에서 상황 데이터 기반 모바일 콘텐츠 서비스를 위한 추천 기법 (Recommendation Method for Mobile Contents Service based on Context Data in Ubiquitous Environment)

  • 권준희;김성림
    • 디지털산업정보학회논문지
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    • 제6권2호
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    • pp.1-9
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    • 2010
  • The increasing popularity of mobile devices, such as cellular phones, smart phones, and PDAs, has fostered the need to recommend more effective information in ubiquitous environments. We propose the recommendation method for mobile contents service using contexts and prefetching in ubiquitous environment. The proposed method enables to find some relevant information to specific user's contexts and computing system contexts. The prefetching has been applied to recommend to user more effectively. Our proposed method makes more effective information recommendation. The proposed method is conceptually comprised of three main tasks. The first task is to build a prefetching zone based on user's current contexts. The second task is to extract candidate information for each user's contexts. The final task is prefetch the information considering mobile device's resource. We describe a new recommendation.

Multimodal Discourse: A Visual Design Analysis of Two Advertising Images

  • Ly, Tan Hai;Jung, Chae Kwan
    • International Journal of Contents
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    • 제11권2호
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    • pp.50-56
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    • 2015
  • The area of discourse analysis has long neglected the value of images as a semiotic resource in communication. This paper suggests that like language, images are rich in meaning potential and are governed by visual grammar structures which can be utilized to decode the meanings of images. Employing a theoretical framework in visual communication, two digital images are examined for their representational and interactive dimensions and the dimensions' relation to the magazine advertisement genre. The results show that the framework identified narrative and conceptual processes, relations between participants and viewers, and symbolic attributes of the images, which all contribute to the sociological interpretations of the images. The identities and relationships between viewers and participants suggested in the images signify desirable qualities that may be associated to the product of the advertiser. The findings support the theory of visual grammar and highlight the potential of images to convey multi-layered meanings.

CT산업 지원 정책이 조직의 혁신역량과 콘텐츠의 OSMU화에 미치는 영향 - 국내 애니메이션 산업중심으로 (An Influence of Supportive Policy for CT Industry on Innovation Ability of Organization and OSMU of Contents - Focusing on Domestic Animation Industry)

  • 조영관;조성숙
    • 디지털융복합연구
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    • 제7권4호
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    • pp.67-80
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    • 2009
  • The research tried to realize the policy which serves Innovation ability for culture-contents producer, and culture-contents producer's Innovation ability which impacts OSMU of contents in the policies of government for vitalizations of culture-contents industry. As a result, we have reached the conclusion that the supportive policies for technology, exports and marketing were effective to strengthen the innovation ability of management of human resource, creation and production area. Also we have found that content's OSMU has been influenced by innovation ability. The implication of this study are followed. First, the policies which are intended to revitalize the culture content industry by government has the effect that are some different ones from the settlement and intention. Second, the production industry of animation do still passive and closed organization management, without the efforts for opened and cooperative management. Therefore, the efforts of government which are more practical and realistic supports to revitalize and based on strategic cooperation of industry.

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S-러닝 전문인력 양성 기반 문제점 및 개선방향 (A Study on the Improvement Means for the Fundamental Problems in Training Human Resources in the e-Learning Industry)

  • 김신표;노규성
    • 디지털융복합연구
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    • 제3권1호
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    • pp.27-44
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    • 2005
  • Nowadays, demand for human resource for the e-learning industry is rapidly increasing along with the expansion of e-learning market capacity. However. there are numerous difficulties in expansion and industrialization of e-learning due to insufficient supply of human resources to meet the demand. Therefore, the goal of this study is to present various policy directions that can supplement the supply or e-learning manpower. Overall contents of this study focus on presenting the long-term directions for fostering of human resources for e-learning industry. Among these, role of government policies for fostering of human resources for e-learning industry is being particularly emphasized because e-learning industry is still at its infant stage.

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An Empirical Study on Situational Factor of ERP Introduction

  • Yim, Ki-Heung;Chong, Min-Yeong;Ra, Jong-Hei
    • 디지털융복합연구
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    • 제5권1호
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    • pp.9-15
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    • 2007
  • In today's dynamic and turbulent business environment, in order to become globally competitive, many companies are trying to get closer to the customer and deliver value added product and services in the shortest possible time which demands integration of business processes of an enterprise, Enterprise Resource Planning (ERP) is such a strategic tool, which helps the company to gain competitive edge by integrating all business processes and optimizing the resources available. This paper throws light on how ERP evolved, what makes up an ERP system and what it has to offer to the industries. The paper includes the role of ERP, perception of ERP value, ERP plan and direction. The author also argues checkpoints as a preview to ERP introduction.

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