• Title/Summary/Keyword: digital reference

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Single-Phase Active Power Filter based on Digital Controller (디지털제어기를 기반으로 하는 단상 능동전력필터)

  • Bae, Byung-Yeol;Lee, Ji-Heon;Lee, Hye-Yeon;Ju, Young-Ah;Han, Byung-Moon;Park, Byung-Ju;Yoon, Dong-Chul
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.5
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    • pp.789-796
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    • 2008
  • This paper describes a single-phase active power filter based on a newly developed digital controller. The developed controller utilizes FFT(Fast Fourier Transform) algorithm to extract the reference signal from the load current, considering the phase-angle delay of each order of harmonics. Optimized technique was applied for whole control algorithm to implement the real-time operation of developed controller. The performance of developed controller for a single-phase active power filter was verified through computer simulations with PSCAD/EMTDC. The feasibility of hardware implementation was confirmed by building and testing a prototype. The developed digital controller for a single-phase active power filter can compensate the harmonic current generated by the power supply for digital equipment.

Strategy Practice in the 21st Century Digital Organization: -An Analysis from the Ecological Perspective- (21세기 디지털 조직 전략실천에 대한 생태론적 고찰)

  • Juhn, Sung Hyun;Park, Dong Joon
    • Knowledge Management Research
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    • v.18 no.3
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    • pp.201-230
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    • 2017
  • It is argued that the strategy practice in the 21st digital organization is limited and constrained in that it is being laregy driven by a traditional positivistic strategic management thinking. This article, drawing upon the models and concepts developed in the field of general ecology, proposes a resilient ecological view of strategy, as an alternative strategy frame of reference for overcoming some of the pitfalls and shortcomings of the current digital strategy practice in the organization. The implications of this new ecological perspective on strategy practice are discussed in detail. The article concludes with discussions and directions for implanting the perspective in the organization.

Factors influencing the Usage and Acceptance of Multimedia-based Digital Textbooks in Pilot School

  • Kim, Mi-Ryang;Choi, Mi-Ae;Kim, Jae-Hyoun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.6
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    • pp.1707-1717
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    • 2012
  • Digital textbooks, considered as core textbooks tailored to the abilities and interests of students, provide them with a combination of textbooks, reference books, workbooks, dictionaries and multimedia contents. In this paper, we employ a modified version of the Technology Acceptance Model(TAM), a model which has been widely used and empirically validated to explain why individuals use a particular information technology(IT). This paper proposes that additional variables, such as educational impacts, contents quality, interaction and enjoyment, enhance our understanding of behaviors of pilot school teachers in using multimedia-based digital textbooks as a substitute for traditional paper-version of textbooks. A structural equation model is employed with survey data from 157 pilot school teachers in pilot program supported by Korean government and KERIS(Korea Education & Research Information Service), to empirically assess the strength of the relationships in the proposed model. It is hoped that the results from this study provide meaningful insight into the development and delivery of high quality digital textbooks.

Reconstructing individual hand models from motion capture data

  • Endo, Yui;Tada, Mitsunori;Mochimaru, Masaaki
    • Journal of Computational Design and Engineering
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    • v.1 no.1
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    • pp.1-12
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    • 2014
  • In this paper, we propose a new method of reconstructing the hand models for individuals, which include the link structure models, the homologous skin surface models and the homologous tetrahedral mesh models in a reference posture. As for the link structure model, the local coordinate system related to each link consists of the joint rotation center and the axes of joint rotation, which can be estimated based on the trajectories of optimal markers on the relative skin surface region of the subject obtained from the motion capture system. The skin surface model is defined as a three-dimensional triangular mesh, obtained by deforming a template mesh so as to fit the landmark vertices to the relative marker positions obtained motion capture system. In this process, anatomical dimensions for the subject, manually measured by a caliper, are also used as the deformation constraints.

Dual Optical Encryption for Binary Data and Secret Key Using Phase-shifting Digital Holography

  • Jeon, Seok Hee;Gil, Sang Keun
    • Journal of the Optical Society of Korea
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    • v.16 no.3
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    • pp.263-269
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    • 2012
  • In this paper, we propose a new dual optical encryption method for binary data and secret key based on 2-step phase-shifting digital holography for a cryptographic system. Schematically, the proposed optical setup contains two Mach-Zehnder type interferometers. The inner interferometer is used for encrypting the secret key with the common key, while the outer interferometer is used for encrypting the binary data with the same secret key. 2-step phase-shifting digital holograms, which result in the encrypted data, are acquired by moving the PZT mirror with phase step of 0 or ${\pi}/2$ in the reference beam path of the Mach-Zehnder type interferometer. The digital hologram with the encrypted information is a Fourier transform hologram and is recorded on CCD with 256 gray level quantized intensities. Computer experiments show the results to be encryption and decryption carried out with the proposed method. The decryption of binary secret key image and data image is performed successfully.

Trends Analysis of Digital Preservation Research in Korea (국내 디지털 보존 연구의 동향 분석)

  • Lee, So-Yeon
    • Journal of Korean Society of Archives and Records Management
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    • v.13 no.2
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    • pp.247-283
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    • 2013
  • The current study aims at reviewing digital archives and preservation research trends from diverse disciplines in order to shed light on what have been accomplished so far as well as what should be done to make progress. A total of 115 research articles have been selected from 2 journals of archival science and 28 journals of library and information science, computer science, and others. Selected articles are categorized into four subject areas. For each subject area, research trends are reviewed.

Analysis of Stone′s Surface Roughness Measurement Accuracy of a High Resolution Digital Camera by Digital Close-Range Photogrammetry (수치근접사진측량에 의한 고해상도 디지털 카메라의 석재표면 거칠기 측정정확도 파악)

  • 안기원;이효성;유주현
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.18 no.2
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    • pp.135-141
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    • 2000
  • This study aims to analyze stone's surface roughness measurement accuracy of a high resolution DCS 420 digital camera by digital close-range photogrammetric technique. For this purpose, the surface roughness measurement system was constructed by means of microsoft visual basic 6.0 in windows. As the analysis results of measurement accuracy of digital camera using this system, the roughness error of the normal distance between the best fitting reference surface obtained by least square method and sample points in the ideal plane or surface did not exceed $\pm$0.1 mm

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A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

FPGA Design of Adaptive Digital Receiver for Wireless Identification (무선인식을 위한 적응적 디지털 수신기의 FPGA 설계)

  • Seo Young-Ho;Kim Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.4
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    • pp.745-752
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    • 2005
  • In this paper we propose and implement a digital part of a receiver system for identifying a moving object and its tracking position in wireless environment. We assumed UWB(Ultra Wide Band)-based communication system for target application and used serial communication method(RS-232). The proposed digital receiver consists of RS-232-type1/RS-232-type2 for input and output of serial communication, ID Detector for detecting IDs, and PISO&Buffer circuit to buffer input signals for appropriate operation of ID Detector. We implemented the digital receiver with minimal hardware(H/W) resource according to target application of UWB-based communication system. So it correlates input patterns with pre-stored patterns though repeated detecting method for multiple IDs. Since it has reference panerns in the Ve-stored form, it can detect various IDs instantly. Also we can program content and size of reference patterns considering compatibility with other systems .The implemented H/W was mapped into XC2S100PQ208-5 FPGA of Xilinx, occupied 727($30\%$) cells, and stably operated in the clock frequency of 75MHz(13.341ns).

A Study on the Viewing Rate Trends of Digital Media Service Special Reference to Terrestrial Real Time Broadcasting of IPTV (IPTV 지상파 실시간방송 채널의 시청률 추세와 영향 요인에 관한 연구)

  • Lee, Sang-Ho
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.471-477
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    • 2017
  • This paper deals with the viewing rate trends of digital media service special reference to terrestrial real time broadcasting of IPTV. In a few years, TV viewership of young people is decreasing, the audience viewing rate of the terrestrial broadcasting which is the representative of the media decreases, and the change of the broadcasting industry is progressing. Especially after the terrestrial broadcaster 's VOD holdback was extended, the viewer' s movement on the competitive channel & mobile media was rapidly progressing. Researcher assumed that the viewing rate of the terrestrial real-time broadcasting has influenced the comprehensive channel, CJ E&M subsidiary channels. As a result, researcher verified using statistical methodological time series analysis and regression analysis. Based on these results, researcher expects media players to prepare policies for viewers' satisfaction and symbiotic growth of markets.