• Title/Summary/Keyword: digital pictures

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Information provide and learning system using augmented reality of exhibition environment (전시 환경의 증강현실을 이용한 정보제공&학습 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.17 no.6
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    • pp.545-553
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    • 2016
  • In this study, we propose an information providing and learning system using augmented reality in the exhibition (museum, performance) environment. In a typical exhibition space, a description of a picture or a photograph is provided in a printed matter or a space in the form of an information space (explanatory space), or an auxiliary explanation using an 'audio guide' or a 'docent' program. Augmented reality technology is applied to the exhibition space in the form of a fusion of these methods, and the description of the exhibition is provided to the user in various forms such as text, picture, audio and image, thereby providing stereoscopic information and learning. We apply the augmented reality technology in a specific exhibition space and utilize it as a tool of providing information and learning using image description of pictures.

Controller with Voltage-Compensated Driver for Lighting Passive Matrix Organic Light Emitting Diodes Panels

  • Juan, Chang Jung;Tsai, Ming Jong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.673-675
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    • 2004
  • This study proposes controller with voltage-compensated drivers for producing gray-scaled pictures on passive matrix organic light emitting diodes (PMOLEDs) panels. The controller includes voltage type drivers so the output impedance of the driver is far less than that of the current-type driver. Its low output impedance provides better electron-optical properties than those of traditional current drivers. A free running clock and a group of counters are applied to the gray-scaled function so that phase lock loop (PLL) circuit can be reduced in the controller. A pre-charge function is used to enhance performance of the luminance of an active OLED pixel. As a result, distribution of the low gray level portion is achieved linear relationship with input data. In this work, the digital part of the proposed controller is implemented using FPGA chips, and analog parts are combined with a digital-analog converter (DAC) and analog switches. A still image is displayed on a $48^{\ast}64$ PMOLEDs panel to assess the luminance performance fir the controller. Based on its cost requirement and luminance performance, the controller is qualified to join the market for driving PMOLEDs panels.

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A Survey on the Convenient Way of Expression of 'Sense of Depth' in Producing Moving Image Contents (영상콘텐츠 제작에서 편의성 높은 '깊이감' 표현방법에 관한 연구)

  • Kim, Kyung-Il
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.187-192
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    • 2008
  • This study carried out researches on the techniques which are applicable to express sense of depth in the process of producing lofty image contents, and it's verification. Techniques for expression of sense of depth are how to use highlight and shadow, how to use depth of field and lenses, and how to use camera motion, zoom and dolly. For the practical application in all cases, I examine the preference frequency, and most of the pictures that techniques are adapted are selected. As a result we can verify the way of using lenses is the most convenient way in the expression of 'sense of depth'.

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Study on the Fashion Design Applying Pictures of Butterfly in the Korean Folk Paintings (조선 민화 나비를 응용한 의상 디자인 연구)

  • Lee, Jong-Min;Lee, Mi-Ryang
    • The Research Journal of the Costume Culture
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    • v.14 no.5
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    • pp.828-839
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    • 2006
  • These days, by the accelerated developments of science and industries and the menaces of war and terror, humans have come to have instinct to recur and nostalgia to nature and thereby many art works and designs with natural objectives have begun to be produced. Also the design in 21st century requires creative products based on cultural speciality of the countries. As the examples, we may easily find the images of the countries from visual expressions or products when we get in touch with the products of so called advanced countries in design i. e. U.S.A. Japan, Germany, France, Italy, countries of Scandinavian peninsular. This study, in such stream of the times, was to express our culture's own originality on clothing design with butterfly that is one of natural thing as the material but limited the boundary to realistic butterflies in folk drawings of the times of Chosun. As for the technique of expression, used digital textile printing for best expression of the fine lines, realistic shapes and peculiar colors of the butterflies in Chosun folk drawings and used diverse materials as materials for printing for diversity of the designs. Thereby this thesis is purposed to grope the products with superior competitiveness in the world market by presenting the realistic butterflies in Chosun folk drawings as motives with cultural value native to Korea and applying them to clothing designs.

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Image Recognition and Clustering for Virtual Reality based on Cognitive Rehabilitation Contents (가상현실 기반 인지재활 콘텐츠를 위한 영상 인식 및 군집화)

  • Choi, KwonTaeg
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1249-1257
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    • 2017
  • Due to the 4th industrial revolution and an aged society, many studies are being conducted to apply virtual reality to medical field. Research on dementia is especially active. This paper proposes virtual reality based on cognitive rehabilitation contents using image recognition and clustering method to improve cognitive and physical disabilities caused by dementia. Unlike the existing cognitive rehabilitation system, this paper uses travel photos that reflect the memories of the subjects to be treated. In order to generate automated cognitive rehabilitation contents, we extract face information, food pictures, place information, and time information from photographs, and normalization is performed for clustering. And we present scenarios that can be used as cognitive rehabilitation contents using travel photos in virtual reality space.

A Comparative Study of the Practical Use and Behavior Pattern on the Livingroom space of Apartment (아파트 거실의 활용과 이용행태에 관한 비교연구 - 모델하우스와 실제거주 거실 공간 사례를 중심으로 -)

  • Kim, Yang-Hee;Ha, Jae-Kyung
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.2
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    • pp.35-43
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    • 2009
  • The purpose of this study is to know the way of practical space use and user behavior pattern at the livingroom of city apartment that is the representative residential space of modern citizen. The way of study is to compare the livingroom of model house with actual condition of livingroom, through this way, we will know that livingroom is in use as the original concept of design or not. From the research which sees consequently (1) Most of the current model houses show common kind of livingroom by using typical style and arrangement of furniture (TV, couch, table, and decorations such as pictures or other artworks). (2) Actual condition of livingroom is different from model house in furniture arrangement and in using space which is set depending on the residents' preferences and characteristics.(computer, desk, exercising equipments, and instruments etc.) (3) The actual condition of livingroom shows the various behavior pattern of space use as the actual condition of livingroom is a mixture of typical kind of livingroom and the livingroom that reflects the characteristics of residents'.

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An Implementation of Mobile Messenger Application for Kindergartens and Nurseries (영유아교육기관용 모바일 메신저 어플리케이션 구현)

  • Han, Dong-Gyoon
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.401-412
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    • 2012
  • Communication through smartphones is creating a new paradigm of mobile communication beyond the restrictions of mobility and space. The mobile instant messengers of the smartphone, which began on the desktop environment, are providing various communication features, including multimedia contents, texts, and voice. Kindergartens and nurseries are using Websites, phones, SMS, printed materials, handwritten notifications, etc. to communicate with the parents. IsPlus was developed to facilitate the communication between the parents and the teachers, including exchanges of pictures and videos, chatting, and attendance management using smartphones. This is meaningful in that it is an early smartphone mobile messenger for educational institutions for infants and preschoolers. This study presented a new approach to the development of a mobile messenger for a specific group of users by analyzing the user environment, communication types, application planning process and interface design development using storytelling.

3D Visualization System for Realtime Environmental Data (실시간 환경데이터를 이용한 3차원 시각화 시스템)

  • Kim, Jong-Chan;Kim, Kyeong-Ok;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.707-715
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    • 2008
  • The ocean ecosystem and the marine farms were damaged after latest oil spill in Taean. They suffered heavily due to the expansion of the red tide on the coast and the sudden changes in water temperature. We should develop the way to deal with various factors to reduce the damage. In this paper, real time data with which are supplied us through many kinds of sensors on measure equipments will be processed to the visualized shape. Simple numeric data and 2D graph will be changed 2D or 3D graphic objects and animations using WPF, a new effect method in user interface area. This visualization system for environmental data shows us various pictures and offers multimedia data communication.

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A Study on Characteristics of Urban Landscape using Digital Elevation Model and Land Use Data -The Case of Chunchon City- (수치표고모델과 토지이용 데이터를 이용한 광역 도시경관의 특성에 관한 연구 -강원도 춘천시를 사례로-)

  • 한갑수
    • Journal of Environmental Science International
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    • v.12 no.10
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    • pp.1025-1032
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    • 2003
  • The purpose of this study is to analyze the characteristics of the urban landscape by CG(Computer Graphic) pictures and visibility analysis. In this study, the CG picture was created by using zoning data and DEM(Digital Elevation Model) on Chunchon city. The landscape type was classified into three by cluster analysis using the area rate of the element which constitutes CG picture. Visible analysis used DEM as fundamental data, and was performed by using GIS(Geographic Information System). And the frequency seen on viewshed was classified into five grades. The result of this study are as follows: 1. The area rate of the element which constitutes CG picture was high development restriction zone(43%) in type 1, green land area(39%) in type 2, and city area(24%) in type 3. 2. In the analysis results of GIS visibility analysis, it turns out that Euiam lake is important area on the landscape in all types. 3. The land use of high frequency seen on viewshed was water area, residential area in type 1, development restriction area, park area in type 2, and development restriction zone, water area in type 3.

An Improvement in Intra-Slice Low Delay Video Coding for Digital TV Broadcasting (디지틀 TV 방송을 위한 저지연 intra-slice 영상 부호화 방식의 개선 방법)

  • 권순각;김재균
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.12
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    • pp.2376-2385
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    • 1994
  • In receiving the digital TV signal, both decoding delay and the channel hopping delay are very critical factors in applications. The intra-slice coding in the MPEG-2 SIMPLE PROFLE of No B-picture is one of the primary methods for short delay time in video decoding. It has the advantage of short decoding delay, but has the drawback of long channel hopping delay time. In this paper, we propose a method to reduce the channel delay with negligible loss in SNR performance. It is shown that dividing pictures into several regions of slices and adding some restriction in motion vector search for inter-frame coding. hence the random acess points are effectively increased. and the channel hopping delay is reduced.

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