• 제목/요약/키워드: digital lighting design

검색결과 66건 처리시간 0.021초

모바일 3차원 그래픽 프로세서의 조명처리 연산을 위한 초월함수 연산기 구현 (A design of transcendental function arithmetic unit for lighting operation of mobile 3D graphic processor)

  • 이상헌;이찬호
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.715-718
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    • 2005
  • Mobile devices is getting to include more functions according to the demand of digital convergence. Applications based on 3D graphic calculation such as 3D games and navigation are one of the functions. 3D graphic calculation requires heavy calculation. Therefore, we need dedicated 3D graphic hardware unit with high performance. 3D graphic calculation needs a lot of complicated floating-point arithmetic operation. However, most of current mobile 3D graphics processors do not have efficient architecture for mobile devices because they are based on those for conventional computer systems. In this paper, we propose arithmetic units for special functions of lighting operation of 3D graphics. Transcendental arithmetic units are designed using approximation of logarithm function. Special function units for lighting operation such as reciprocal, square root, reciprocal of square root, and power can be obtained. The proposed arithmetic unit has lower error rate and smaller silicon area than conventional arithmetic architecture.

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Optimized Design of Low-power Adiabatic Dynamic CMOS Logic Digital 3-bit PWM for SSL Dimming System

  • Cho, Seung-Il;Mizunuma, Mitsuru;Yokoyama, Michio
    • IEIE Transactions on Smart Processing and Computing
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    • 제2권4호
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    • pp.248-254
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    • 2013
  • The size and power consumption of digital circuits including the dimming circuit part will increase for high-performance solid state lighting (SSL) systems in the future. This study examined the low-power consumption of adiabatic dynamic CMOS logic (ADCL) due to the principles of adiabatic charging. Furthermore, the designed low-power ADCL digital pulse width modulation (PWM) was optimized for SSL dimming systems. For this purpose, an ADCL digital 3-bit PWM was optimized in two steps. In the first step, the architecture of the ADCL digital 3-bit PWM was miniaturized. In the second step, the clock cut-off circuit was designed and added to the ADCL PWM. As a result, compared to the original configuration, 60 transistors and 15 capacitors of ADCL digital 3-bit PWM were reduced for miniaturization. Moreover, the clock cut-off circuit, which controls wake-up and sleep mode of ADCL D-FFs, was designed. The power consumption of an optimized ADCL digital PWM for all bit patterns decreased by 54 %.

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문헌 분석을 통한 메타버스 패션쇼 공간 디자인 연구 (Study on Space Design for Metaverse Fashion Show through Meta-Analysis of Literature)

  • 편진범;홍윤서;김정이
    • 문화기술의 융합
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    • 제9권5호
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    • pp.475-480
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    • 2023
  • 본 연구는 팬데믹 기간을 통해 디지털 패션쇼가 발전함에 따라 디지털 패션쇼에 대한 문헌을 분석하여 메타버스 패션쇼 공간 디자인을 위한 기초 자료를 제시하고자 하였다. 키워드 분석을 통해 연구의 흐름을 파악하였고 공간, 모델과 아바타, 조명, 커뮤니케이션에 대한 분석을 통해 메타버스 패션쇼 공간 디자인을 위한 시사점을 도출하였다. 키워드 분석을 통해서 팬데믹 상황에서 디지털 패션쇼 연구의 전환 과정을 파악할 수 있었다. 메타버스 패션쇼에는 현실 세계에서 불가능한 무대와 아바타 및 의상을 표현할 수 있지만 표현력을 고려한 설계가 요구된다. 메타버스 공간에서 커뮤니케이션은 디자이너의 가치 전달, 디지털 마케팅, 고객과의 소통 등으로 생각해 볼 수 있다.

3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구 (A Study on the Application of 3D Digital Technology for Fashion Design)

  • 김지언
    • 복식
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    • 제57권2호
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.

LED 장치를 응용한 실시간 모션그래픽스 구현방법에 관한 연구 (Real time Motion Graphics produce study of methods that use LED device)

  • 이민영
    • 디지털산업정보학회논문지
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    • 제7권1호
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    • pp.63-74
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    • 2011
  • LED design works make user experience the conditions of time and space, and enable maximized spatial exploration and pursuit of ultimate sources. Light itself includes an ample dimension of time and, through the process of on and off, time-duration, similarity, and discontinuation is reorganized. LED design works make people experience the conditions of time and space, and enable maximized spatial exploration and pursuit of ultimate sources. LED design have been approached more from the viewpoint of material than from the viewpoint of aesthetics. LED based environmental design will be embedded deeply into our life with the technology of ubiquitous city. As the problem of the light intensity, tempo of change LED motion graphic and colors, substitutability is almost completely resolved now, LED is have more potentials than any other material as a tool of motion graphic. These result well make that using of LED is could be better useful from now on. In edition, users could be offered better beneficial lighting environment, and they will enjoy their better lives in the future.

TV 조명용 백색 LED의 광원 특성 분석 (Analysis of Characteristics of White LED Light Source for TV Lighting)

  • 이국세;문남미
    • 방송공학회논문지
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    • 제15권4호
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    • pp.461-473
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    • 2010
  • 최근 녹색 성장과 에너지 절감 방안이 크게 대두하면서 친환경과 절전형 광원으로 평가받는 LED 조명에 대한 관심이 급증하고 있다. 특히 LED 조명의 높은 효율성과 긴 수명, 소형 박형화에 따른 조명기구의 공간 효율성, 디지털 디밍(Dimming)에 의한 다양한 연출 효과 등의 장점이 있어 방송제작 현장에서도 미래 방송조명의 광원으로 기대되고 있다. 본 논문에서는 CIE의 기준에 따른 측광 방법으로 방송용 조명의 기본적인 광원특성을 용도별, 조명기구별로 측정하였다. 이를 바탕으로 기존 방송조명과 LED 조명의 분광분포 특성 및 연색성 등에 대한 비교 분석으로 LED 조명의 활용을 위한 기초자료를 확보하였다. 한편, 그림자 투영 실험과 색 재현성 실험을 통하여 LED의 새로운 광원에 의한 TV 조명이 고품질을 요구하는 방송영상에 미치는 영향과 문제점에 대한 개선방안을 제안한다.

연출을 통해 나타나는 공연무대의 효과에 관한 연구 - 국내 공연된 뮤지컬 무대 중심으로 - (A Study on Effects of Performance Stage through Direction - With a focus on stage musicals performed in Korea -)

  • 한아림;홍일태
    • 한국실내디자인학회논문집
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    • 제21권5호
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    • pp.328-335
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    • 2012
  • Due to development of digital technology, a concept of stage design management is being changed. In addition, stage management technique is changing a viewpoint of the audience watching a stage through the convergence of analogue and digital technology. Three-dimensional media such as LED and hologram and works combining with previous stage performances are rising, and the audience's requirements about spectacles on the stage are increasingly higher. Interaction between a stage, audiences and actors is a communication tool by a work story and its direction. In other words, stage design should newly focus on not only concluded work story but also comprehensive delivery of direction and the expression and extreme delivery. Therefore, this study aims to examine how to combine analogue and digital direction elements in the stage design. To this end, this study looks into everything the audience feels through performances and analogue and digital elements directed for performances and then analyzes and arranges them to present a possibility of various types of work performances. Stage structure, set, and lighting that are analogue direction elements are the basis of stage performance. Analogue direction elements mean a media vehicle that can differentiate except for basic direction of each work. This study aims to analyze new performance culture when analog and digital direction elements are combined through stage performance and a possibility of new stage performance. In addition, through this it desired to seek for a development possibility of Korean leisure culture and art culture. As the work cases, this study shows 10 works through actual stage performances held in Korea and introduces elements directed in those works.

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Spatial augmented reality for product appearance design evaluation

  • Park, Min Ki;Lim, Kyu Je;Seo, Myoung Kook;Jung, Soon Jong;Lee, Kwan H.
    • Journal of Computational Design and Engineering
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    • 제2권1호
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    • pp.38-46
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    • 2015
  • Augmented reality based on projection, called "Spatial Augmented Reality (SAR)", is a new technology that can produce immersive contents by overlapping virtuality and real-world environment. It has been paid attention as the next generation digital contents in media art and human-computer interaction (HCI). In this paper, we present a new methodology to evaluate the product appearance design more intuitively by means of SAR technique. The proposed method first projects the high-quality rendered image considering the optical property of materials onto the mock-up of a product. We also conduct a projector-camera calibration to compensate a color distortion according to a projector, a projection surface and environment lighting. The design evaluation methodology we propose offers more flexible and intuitive evaluation environment to a designer and user (evaluator) than previous methods that are performed via a digital display. At the end of this research, we have conducted a case study for designing and evaluating appearance design of an automobile.

Design of Bi-directional RDM-DMX512 Converter for LED Lighting Control

  • Hung, Nguyen Manh;Lee, Chang-Hoon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제13권2호
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    • pp.106-115
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    • 2013
  • LED lighting control system using unidirectional DMX512 (digital multiplex with 512 pieces of information)) protocol has been the most popular. Nowadays, the user's consumption has been upgrading to the more intelligent system but the upgrading process does not affect the existing infrastructure. There were many researches use the additional communication for the feedback communication way such as WiFi, Controller Area Network (CAN), Power Line Communication (PLC), etc but all researches had inherent disadvantages that created the independent feedback with the existing DMX512 system. Our paper represents the novel method that uses the remote device management (RDM) protocol to associate the additional feedback with existent DMX512 infrastructure in the one system. The data in DMX512 frame sending to the DMX512 client is split and repacked to become the RDM packet. This RDM packet is transferred to the RDM monitor console and the response RDM packet is converted to the DMX512 frame for control DMX512 client devices. This is the closed loop control model which uses the bidirectional convertibility between RDM packet and DMX512 frame. The proposed method not only upgrades the feedback control function for the old DMX512 system without changing the existent infrastructure, but also solves compatible problems between new RDM devices and old DMX512 devices and gives the low cost solution for extending DMX512 universe.

물리구축환경의 지능적 부활로서의 실시간 행태 공간의 특성 분석 - onl과 NOX의 작품을 중심으로 - (A Study on the Analysis of the Characteristics of the Real-time Behavior Space Design - Focused on the Works of onl and NOX -)

  • 이한나;박현옥
    • 한국실내디자인학회논문집
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    • 제14권4호
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    • pp.19-26
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    • 2005
  • Digital technology continually makes a space evolves. The real-time behavior design communicates the data with the situation of circumference of the space(visitors moving, interior and exterior situations). The space form was changed because it interfaces in real time. The purpose of this study was finding out the characteristics of real-time behavior space design through the analysis of space formative languages, sensorium, S-R and material. This study will be the one of basic references for the digital space design. The boundary of this study set limits to the works of digital space designer who applies the real-time exchanging data to their design among the digital space design works from 1996 to 2004. But it excepted from the real-time behavior space in virtual realty. Therefore, the objects of this study were the works of onl and NOX(paraSITE, Trans-port 2001, Muscle, MotormeCCa, Handdrawspace, Saltwater Pavilion, Son-O-House, H2O Expo). The method was the contents analysis of space formative languages(Greg Lynn's ten space formative languages; bleb, blob, branch, flower, fold, lattice, teeth, shred, skins and strand), sensorium, S-R and material. The results of the study are as follows: 1) The organizational elements; Space formative languages(bleb, blob, fold, shred, skins, strand), stimulation(Human Participation, Human Moving, Weather Conditions), and response(Spatial Moving, Sound Pattern, Lighting Pattern, color Pattern, Activating Particles, Moving Picture, Virtual Friend) 2) The material Use; Sound, lights, and network have been used in the space. Immaterial matter will be used the main material of space design in 21"'century, 3)The spatial types; formal changing of space, projecting immaterial elements, and changing the sound.