• Title/Summary/Keyword: digital innovation

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Industrial Transformation in digital economy: A Case Study on PC and Comsumer Industries (디지털경제와 산업 전환: PC와 가전 산업의 사례 연구)

  • 배영자
    • Proceedings of the Technology Innovation Conference
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    • 2002.02a
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    • pp.133-149
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    • 2002
  • This study aims to investigate the impact of wide use of digital technology, in particular, the Internet, on innovation process and corporate strategy in electronics industry. The introduction of digital technology has changed innovation process, business model and organizational structure of the electronics companies. With the introduction of digital technology, the entire value chain of electronics industry from procurement, sales, and marketing to R&D and manufacturing has been restructured. E-commerce has been a major agenda for e-business. Recently, collaboration among electronics companies through e-marketplace has emerged as an important issue. A web-based e-commerce standard, so called RosettaNet, has been developed for facilitating e-transactions of electronics firms. The development of digital technology has dramatically increased the processing speed and sophisticated the virtual reality technology. As simulation becomes easier and more effective, the uncertainty and risk involved in R&D has decreased significantly. Another positive impact is closer cooperation between R&D and manufacturing functions. Taking advantage of automated and flexible production technology, has a new type of firm, so called, EMS (Electronics Manufacturing Services) emerged, whose strategic focus is on manufacturing only. The EMS can be seen as a kind of innovative organization, that is, a modular organization for production function. Digital technology has made convergence of computer and communication possible at early years but right now the convergence has been accelerated in extensive areas of communication, broadcasting, information appliances, software, contents, and services. Firms' effort for an innovative product and service has been intensified and the competition for a new standard product and service has become severe in electronics industry. Business activities are always realized in a specific organizational context. Accordingly building up innovation-friendly organization has emerged as a critical concern. Due to the striking decrease of transaction cost, a network type of organization has proliferated, and a business function turns into a modular organization. As a whole, digital technology has pushed electronics firms into developing their own business model, which takes consideration of standardization of business platform and their core competency.

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The Effect of Digital Competencies on Start-up Companies' Sustainability: Focusing on the Mediating Effect of the Entrepreneurial Innovativeness (창업가의 디지털 역량이 창업기업의 지속가능성에 미치는 영향: 창업가 혁신성의 매개효과를 중심으로)

  • Qing, Cheng-Lin;Kim, Yong-Ho
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.405-410
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    • 2022
  • As the non-face-to-face economy is activated by digital innovation, the boundaries of the industry are blurred and new start-up opportunities are occurring due to convergence between industries. Therefore, this study aims to investigate the relationship between the founders' digital competence and innovation as an antecedents that affect the substanability of start-up companies. According to the analysis results, the digital competence of the founder has a significant positive (+) effect on the innovation of the founder, and the innovation of the founder has a significant positive (+) effect on the substanability of the entrepreneur. In addition, the innovation of founders has been verified to mediate the relationship between them, and this study is meaningful in that it examines the preceding factors affecting the substanability of start-up companies.

디지털화에 따른 조직혁신의 전개과정 - 개념적 준거틀의 개발 -

  • 송위진;박진서
    • Journal of Technology Innovation
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    • v.10 no.1
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    • pp.148-173
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    • 2002
  • This study examines the impact of the Internet on the organizational innovation. With the introduction of digital technology, the entire organizational process and structure is now being restructured. The purpose of this study is to develop a framework to help classify the organizational innovations and understand organizational innovation processes. This study suggests that the wide diffusion of digital technology has affected the modularization of the organizational routines and processes. The modularization of knowledge and organization give rise to a new organizational architecture, a modular architecture. In the Fordist regime, the characteristics of organizations were depicted as vertically integrated and tightly coupled system. The organizational processes and routines were tightly linked and integrated. However, the diffusion of Internet, which has a tendency to disassemble this tightly coupled system, has resulted in the emergence of loosely coupled and vertically disintegrated system. Eventually the modular architectures are emerging as a new organizational paradigm in the post-Fordist regime. In this study, the modes of organizational innovation is classified as follows. If the organizational innovation enhances both existing organizational components and tile tightly coupled architecture, it is incremental innovation (Mode 1): if it destroys both existing components and the tightly coupled architecture, it is radical innovation (Mode 4): however if only the tightly coupled architecture is transformed into the modular architecture and the codification of organizational component is enhanced, the innovation is architectural (Mode 3). The last one is component innovation (Mode 2), in which existing organizational components are destroyed but tightly coupled architecture is enhanced. It is argued that the organizational innovation process follows Mode I$\longrightarrow$ Mode II $\longrightarrow$ Mode III $\longrightarrow$ Mode IV in order.

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A Study of the Competitive Factors of ICT Venture and SMEs in the Global Digital Ecosystem (벤처·중소 ICT 기업의 디지털 생태계에서의 글로벌 경쟁력 요인 연구)

  • Lee, Kae Soo;Yoon, Heon-Deok
    • Journal of Information Technology Services
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    • v.15 no.1
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    • pp.1-18
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    • 2016
  • Recently, in the bio-field success stories of ventures through a biosimilar technology is being excavated. but the growth of ICT industry has been stagnant since reaching a boom in the dissemination of early high-speed internet in 2000s. The purpose of this study is to explore the factors of change of business model and business strategy of ICT ventures and SMEs with the evolution of the digital ecosystem, and to drive the factors to be competitive on the global value chain. The researcher selected an entreprenuership, market-innovation orientation, technology-innovation orientation, and Administration-innovation orientation as internal factors influencing the global competence and healthiness of the ecosystem as external factors. The researcher applied samples of 94 ICT Venture and SMEs to a research model, and adopted 5 hypotheses. The researcher believes that only a few hypotheses were adopted because it takes time for overall innovation orientation of ICT Venture and SMEs to result in the real global competence as the their innovation orientation is still on the level of domestic market. And the researcher also thinks that only healthiness of the ecosystem affected management performances because the companies' performances of the last 3 years were so weak that the correlation between innovation orientation of each company and the performances were not big enough.

Prospects & Issues of NFT Art Contents in Blockchain Technology (블록체인 NFT 문화예술콘텐츠의 현황과 과제)

  • Jong-Guk Kim
    • Journal of Information Technology Applications and Management
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    • v.30 no.1
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    • pp.115-126
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    • 2023
  • In various fields such as art, design, music, film, sports, games, and fashion, NFTs (Non-Fungible Tokens) are creating new economic value through trading platforms dedicated to NFT art and content. In this article, I analyze the current state of blockchain technology and NFT art content in the context of an expanding market for blockchain-based NFT art content in the metaverse. I also propose several tasks based on the economic and industrial logic of technological innovation. The first task proposed is to integrate cultural arts on blockchain, metaverse, and NFT platforms through digital innovation, instead of separating or distinguishing between creative production and consumption. Before the COVID-19 pandemic, there was a clear separation between creators and consumers. However, with the rise of Web 3.0 platforms, any user can now create and own their own content. Therefore, it is important to promote a collaborative and integrated approach to cultural arts production and consumption in the blockchain and metaverse ecosystem. The second task proposed is to align the legal framework with blockchain-based technological innovation. The enactment and revision of relevant laws should focus on promoting the development of the NFT trading platform ecosystem, rather than merely regulating it for user protection. As blockchain-based technology continues to evolve, it is important that legal systems adapt to support and promote innovation in the space. This shift in focus can help create a more conducive environment for the growth of blockchain-based NFT platforms. The third task proposed is to integrate education on digital arts, including metaverse and NFT art contents, into the current curriculum. This education should focus on convergence and consilience, rather than merely mixing together humanities, technology, and arts. By integrating digital arts education into the curriculum, students can gain a more comprehensive understanding of the potential of blockchain-based technologies and NFT art. This article examines the digital technological innovation such as blockchain, metaverse, and NFT from an economic and industrial point of view. As a limitation of this research, the critical mind such as philosophical thinking or social criticism on technological innovation is left as a future task.

Modes of Combinative Innovation: Case of Samsung Electronics

  • Hong, Yoo Soo
    • Asian Journal of Innovation and Policy
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    • v.1 no.2
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    • pp.219-239
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    • 2012
  • In this age of convergence, a combinative nature of innovation is in need of revisiting. The innovation based on combination is named "combinative innovation" and defined operationally as the innovation that combines different modes of combinations. Five modes are characterized and the framework is applied to the case of CDMA mobile phone development of Samsung Electronics Company in the 1990s. The case study demonstrates the usefulness of the framework and the future direction of further elaboration of the framework.

A study on the digital new product development with product innovation : focused on the case of Xcanvas time-machine TV (기능혁신을 통한 디지털 신제품 개발 전략에 관한 연구 : 엑스캔버스 타임머신TV 개발)

  • Kim, Sang-Yun;Jeong, Yong-Hwan;Kim, Jin-U
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.11a
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    • pp.36-39
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    • 2006
  • This paper examines critical successful facts related with the digital new product development with product innovation. For this, we have selected a Xcanvas time-machine TV of LG electronics and we have done case-study. We have performed in-depth interviews with engineers, team managers, marketers to get facts on the product development process and analyzed huge amount of data obtained from web-sites and related firms' materials. We have concluded that CSFs of Xcanvas time-machine TV are customer-centered product innovation, new perspective of considering technology and product, managing innovative team and motivation to team member.

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The Valuation of Digital TV sing IO Analysis (디지털 TV의 경제적 가치평가;IO 분석을 중심으로)

  • 민완기
    • Journal of Korea Technology Innovation Society
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    • v.3 no.1
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    • pp.100-112
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    • 2000
  • Significant changes have taken plane in the broadcasting environment as a result of digitalization the emergence of digital television and the convergence of broadcasting and telecommunication. Using input-output analysis this paper analyzes the value of economic effect of digital television in Korea The empirical result shows that total production is expected to increase about 252 trillion Won for the period of 1999-2010.

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A Study on the MPEG-2 IPRs (MPEG-2의 지적재산권에 관한 연구)

  • 배홍균
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2001.05a
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    • pp.61-76
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    • 2001
  • Our study focus on the investigations of the effect of IPRs, the relationship Digital TV with MPEG-2, and the MPEG LA stands. MPEG LA, which build up the strong patent pool, manage to IPRs system of MPEG-2. And we examine the influence of the effect for the. patent of Digital TV and IPRs based on MPEG LA Licensing agreement. Results of this study shows that to be valuable the IPRs of MPEG-2 related to Digital TV, Korea needs the strategies for effective IPRs negotiations and technical accumulation through offensive patent management, and so on.

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The Effects on Management Innovation by Leadership of the Korea Public Enterprise CEO (공기업 CEO의 리더십이 경영혁신에 미치는 영향에 관한 연구)

  • Park, Kwang-Jin;Han, Kyung-Il
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.77-89
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    • 2011
  • The purpose of this study is to find out a more effective and functional way to apply management innovation, by analyzing the relationship between the innovation and leadership of a public enterprise CEO. To fulfill the purpose, a structured survey was executed with twenty one public enterprises those who have had management innovation before January, 2010. The proof of the research shows the leadership of public enterprises gives a big impact on each work group, operation structure innovation, and also individual innovation. Accordance with these conclusions, in order to create effective management innovation, the leadership of CEO should be very revolutionary rather than being conservative.