• 제목/요약/키워드: digital information environment

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디지털정보 환경에서의 기업체 정보봉사 (Industrial Information Servicrs in the Digital Information Environment)

  • 김용근
    • 한국도서관정보학회지
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    • 제31권4호
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    • pp.1-19
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    • 2000
  • 이 연구는 디지털 정보환경에서의 기업체 정보서비스 방법을 모색하는 것이다. 기업체 정보서비스의 이론과 실제를 알아보기 위하여 최근 국내에서 수행된 기업체 정보서비스에 관한 문헌을 조사 분석하고, 기업체에서 채택하고 있는 지식관리시스템을 고찰한다. 인터넷을 비롯한 정보테크놀러지의 이용이 많아지고 있는 정보환경에서 산업기술정보원, 산업지원기관들의 기업체에 대한 정보서비스 방식이 어떻게 변하고 있는지를 알아본다. 메일링리스트에 올라온 개별 기업체의 정보요구를 조사하고 기업체를 위한 정보서비스 방향을 제시한다.

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초등 예비교사들의 모바일 기반 과학 문제해결 과정에서 형성된 규범의 특징 - 디지털 시민성의 관점으로 - (The Features of Norms Formed in Mobile-based Science Problem-solving Processes of Pre-service Teachers - From the Perspective of Digital Citizenship -)

  • 장진아;박준형;나지연
    • 한국초등과학교육학회지:초등과학교육
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    • 제39권1호
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    • pp.40-53
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    • 2020
  • This study analyzed the features of norms formed in mobile-based science problem-solving and interpreted them from the perspective of digital citizenship. For this, we implemented two mobile-based science problem-solving activities for nine elementary school preparatory teachers composed of two groups, and analyzed the norms observed in their activities. As a result, four norms were found as follows. First, the information presented as a basis should be scientifically reliable. Second, the information need to be searched widely, but the information should be selected and reconstructed in relation to the problem. Third, in a mobile environment, the ideas should be clearly expressed and understood. Fourth, courtesies in mobile interaction should be represented more politely than in face-to-face interaction. Based on the four norms found in this study, we discussed the characteristics and factors of digital citizenship for judging scientifically reliable and relevant information and expressing ideas clearer in mobile environment. Finally, we suggested the educational implications for fostering digital citizens who can judge and practice 'science issues' in a 'mobile environment'.

Following Path using Motion Parameters for Virtual Characters

  • Baek, Seong-Min;Jeong, Il-Kwon;Lee, In-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1621-1624
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    • 2003
  • This paper presents a new method that generates a path that has no collision with the obstacles or the characters by using the three motion parameters, and automatically creates natural motions of characters that are confined to the path. Our method consists of three parameters: the joint information parameter, the behavior information parameter, and the environment information parameter. The joint information parameters are extracted from the joint angle data of the character and this information is used when creating a path following motion by finding the relation-function of the parameters on each joint. A user can set the behavior information parameter such as velocity, status, and preference and this information is used for creating different paths, motions, and collision avoidance patterns. A user can create the virtual environment such as road and obstacle, also. The environment is stored as environment information parameters to be used later in generating a path without collision. The path is generated using Hermit-curve and each control point is set at important places.

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스마트그리드 전력망의 NSM 기반 보안관리시스템 설계 및 구현 (Design and Implementation of NSM based Security Management System in Smart Grid)

  • 장범환
    • 디지털산업정보학회논문지
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    • 제9권3호
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    • pp.107-117
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    • 2013
  • In this paper, we designed the security management system based on IEC 62351-7 in the Smart Grid environment. The scope of IEC 62351-7 focuses on network and system management (NSM) of the information infrastructure as well as end-to-end security through abstract NSM data objects for the power system operational environment. However, it does not exist that security management system based on IEC 62351-7 manages the security of the power system in the Smart Grid environment, because power equipment or SNMP agents providing NSM data do not exist yet. Therefore, we implemented the security management system to manage the information infrastructure as reliably as the power system infrastructure is managed. We expect that this system can perform the security management of IEC 61850 based digital substation and can be a prototype of the security system for the Smart Grid in the future.

디지털 정보표시 환경의 지침 기반 평가 기술 (Guideline-based Evaluation of Human Machine System Environment with the Advanced Information Display)

  • 차우창
    • 대한인간공학회지
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    • 제26권1호
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    • pp.99-102
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    • 2007
  • The analog typed interface of main control room in nuclear power plant(NPP) is gradually being replaced to the one suitable for the digital environment. SKN 3,4 is currently developed in such a way to employ digitalized displays and controls such as computerized procedure system(CPS), large display panel(LDP), and Soft control. The main control room (MCR) of the SKN3, 4 was designed based on the human factors guidelines, which somehow lack of the confidence for the rapidly the developed guidelines needs to extend to the one to apply for the total digital environment including task environment, hardware and workstation. In order to achieve the research objectives, tremendous guidelines and technical papers related to evaluation issues of digital environment has been collected, analyzed and transformed to electric database forms and then built on database management system to retrieve the appropriate isues for the practical usage of evaluators-in-field.

모바일 기기 기반의 디지털 리터러시 교육 방안에 대한 연구 (A Research for Digital Literacy Education Methodlogies based on Mobile Devices)

  • 홍명희;이순영
    • 정보교육학회논문지
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    • 제24권1호
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    • pp.107-115
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    • 2020
  • 컴퓨터 테크놀로지의 발전으로 컴퓨팅 환경이 모바일 기기 기반으로 급속히 바뀌어가고 있다. 지금까지 디지털 리터러시 교육은 데스크 탑 PC 기반의 교육이 이루어졌으나 이를 모바일 환경에 맞는 리터러시 교육으로 변화가 필요한 시점이다. 본 논문에서는 모바일 기기의 특성을 가진 모바일 기반 디지털 리터러시 MoDL(Mobile Device Digital Literacy) 교육 체재를 제안한다. MoDL을 3단계로 구축하여 모바일 디지털 환경을 구축하는 MoDE(Mobile Based Digital Environment)와 이를 교육에 활용할 때에는 BYOD(Bring Your Own Devices) 수업 방식을 제안한다. 마지막으로 모바일 디지털 리터러시를 학습하는 MoDLI(MoDL Instruction)을 단계별로 제시한다. 제시된 MoDL 교육 체재에 대한 타당도를 검증하기 위하여 전문가 8인에게 설문조사를 실시하여 내용 타당도 비율(Content Validity Ration: CVR)을 산출하였다. 그 결과 MoDLI의 현장 적용성을 제외한 모든 항목에서 내용타당성을 확보하였다.

디지털콘텐츠 특성이 관계품질, 지속적인 이용에 미치는 영향에 관한 연구 (Study on the effects of digital contents traits on the relationship quality and continuous intention of using)

  • 성태경;홍상진;윤지은
    • 경영과정보연구
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    • 제26권
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    • pp.91-116
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    • 2008
  • This study demonstrates some major traits of digital contents as information, playfulness, individuality, as satisfaction and commitment, user behavior as use intention. To make an empirical analysis the study, it is hypothesized that traits of digital contents, relationship quality, and user behavior. The major finding of this study can be summarized as follows, traits of digital contents are positively affected by satisfaction in relationship quality and use intention. Theoretical implication of this study are as follows. First, users wanted to choice only needed information. Second, users recognized digital contents as a part of life. So, user's ability is very important in this environment. According to this, business related with or interested in digital contents must have developed digital contents in variety aspect. Users must have concerned using digital contents, also.

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이기종 디바이스를 이용한 인터렉티브 디지털 사이니지 시스템 연구 (A Study of Interactive Digital Signage System using Heterogeneous Device)

  • 박대승;성열우;김정길
    • 반도체디스플레이기술학회지
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    • 제20권3호
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    • pp.184-188
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    • 2021
  • In general, digital signage is a next-generation smart media that provides various information and advertisement services to many people indoors or outdoors using the Internet. Recently, digital signage is rapidly spreading in such a small indoor environment, that is, in an area closely related to daily life, for example, inside an elevator. However, in this kind of indoor environment where the stay time of persons is extremely limited, it would be not easy for them to keep advertisements in the user memory for a long time. In the digital signage display installed in an indoor environment, it is possible to think about the possibility for a function such as expanding the screen to a user's smartphone, which is now widely spread, to contain, store, and use the transmitted content. In this paper, we propose a method to extend the display of digital signage contents to personal smart phones with interaction function in such a limited environment. In order to make the system operation, the proposed system was verified by confirming the result of dual screen implementation in a smart phone through the prototype implementation of a digital signage system in an embedded Linux environment.

수기문서 전자화 프레임워크 기반의 교육시설 하자관리 시스템 (A Handwritten Document Digitalization Framework based Defect Management System in Educational Facilities)

  • 손봉기
    • 교육녹색환경연구
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    • 제9권3호
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    • pp.1-11
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    • 2010
  • In the construction industry, IT based information system has been diversely applied to increase productivity. Although IT device such as PDA, RFID, Barcode, wireless network and web camera has been introduced to gather information in construction site, the effect of the IT device is limited, because of bringing about additional works of engineer. In this paper, we proposed a defect management system which is based on handwritten document digitalization framework for introducing applicability of new IT device, digital pen. By the proposed system, we can effectively gather and input defect information to defect management system by using digital pen and paper like conventional way. Applying the data gathering device, digital pen to defect management, it is able to increase productivity by improving work process, building up and utilizing defect information database of good quality.