Following Path using Motion Parameters for Virtual Characters

  • Baek, Seong-Min (Virtual Reality Research & Development Department, Electronics & Telecommunications Research Institute (ETRI)) ;
  • Jeong, Il-Kwon (Virtual Reality Research & Development Department, Electronics & Telecommunications Research Institute (ETRI)) ;
  • Lee, In-Ho (Virtual Reality Research & Development Department, Electronics & Telecommunications Research Institute (ETRI))
  • Published : 2003.10.22

Abstract

This paper presents a new method that generates a path that has no collision with the obstacles or the characters by using the three motion parameters, and automatically creates natural motions of characters that are confined to the path. Our method consists of three parameters: the joint information parameter, the behavior information parameter, and the environment information parameter. The joint information parameters are extracted from the joint angle data of the character and this information is used when creating a path following motion by finding the relation-function of the parameters on each joint. A user can set the behavior information parameter such as velocity, status, and preference and this information is used for creating different paths, motions, and collision avoidance patterns. A user can create the virtual environment such as road and obstacle, also. The environment is stored as environment information parameters to be used later in generating a path without collision. The path is generated using Hermit-curve and each control point is set at important places.

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