• Title/Summary/Keyword: digital image

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Fault Diagnosis System based on Sound using Feature Extraction Method of Frequency Domain

  • Vununu, Caleb;Kwon, Oh-Heum;Moon, Kwang-Seok;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.21 no.4
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    • pp.450-463
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    • 2018
  • Sound based machine fault diagnosis is the process consisting of detecting automatically the damages that affect the machines by analyzing the sounds they produce during their operating time. The collected sounds being inevitably corrupted by random disturbance, the most important part of the diagnosis consists of discovering the hidden elements inside the data that can reveal the faulty patterns. This paper presents a novel feature extraction methodology that combines various digital signal processing and pattern recognition methods for the analysis of the sounds produced by the drills. Using the Fourier analysis, the magnitude spectrum of the sounds are extracted, converted into two-dimensional vectors and uniformly normalized in such a way that they can be represented as 8-bit grayscale images. Histogram equalization is then performed over the obtained images in order to adjust their very poor contrast. The obtained contrast enhanced images will be used as the features of our diagnosis system. Finally, principal component analysis is performed over the image features for reducing their dimensions and a nonlinear classifier is adopted to produce the final response. Unlike the conventional features, the results demonstrate that the proposed feature extraction method manages to capture the hidden health patterns of the sound.

Customized Cranioplasty Implants Using Three-Dimensional Printers and Polymethyl-Methacrylate Casting

  • Kim, Bum-Joon;Hong, Ki-Sun;Park, Kyung-Jae;Park, Dong-Hyuk;Chung, Yong-Gu;Kang, Shin-Hyuk
    • Journal of Korean Neurosurgical Society
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    • v.52 no.6
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    • pp.541-546
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    • 2012
  • Objective : The prefabrication of customized cranioplastic implants has been introduced to overcome the difficulties of intra-operative implant molding. The authors present a new technique, which consists of the prefabrication of implant molds using three-dimensional (3D) printers and polymethyl-methacrylate (PMMA) casting. Methods : A total of 16 patients with large skull defects (>100 $cm^2$) underwent cranioplasty between November 2009 and April 2011. For unilateral cranial defects, 3D images of the skull were obtained from preoperative axial 1-mm spiral computed tomography (CT) scans. The image of the implant was generated by a digital subtraction mirror-imaging process using the normal side of the cranium as a model. For bilateral cranial defects, precraniectomy routine spiral CT scan data were merged with postcraniectomy 3D CT images following a smoothing process. Prefabrication of the mold was performed by the 3D printer. Intraoperatively, the PMMA implant was created with the prefabricated mold, and fit into the cranial defect. Results : The median operation time was $184.36{\pm}26.07$ minutes. Postoperative CT scans showed excellent restoration of the symmetrical contours and curvature of the cranium in all cases. The median follow-up period was 23 months (range, 14-28 months). Postoperative infection was developed in one case (6.2%) who had an open wound defect previously. Conclusion : Customized cranioplasty PMMA implants using 3D printer may be a useful technique for the reconstruction of various cranial defects.

A Study on the Establishment of a Production Pipeline Imported 3D Computer Graphics for Clay Characters (3D 컴퓨터그래픽을 도입한 클레이 캐릭터 제작 공정 개발에 관한 연구)

  • Kim, Jung-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1245-1257
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    • 2008
  • The establishment of a production pipeline imported 30 computer graphics is suggested in this paper to improve the efficiency of existing production pipeline of clay animation. The point is that the process of building clay characters that remains labor intensive among the existing procedures is replaced by the process of creating computer generated characters. In order to create characters out of clay by means of 30 computer graphics, a diffuse map and displacement map are made of an oil-based clay according to the UVW coordination of polygon modeling, which is the same color and kind of clay used to make a clay character. In addition, a panoramic HDRI recording system is developed to record the lighting information of shooting environment for miniature sets, which is imported in 3D computer graphic tools as digital light source. On account of the new production pipeline, a hyper realistic rendering image can be produced, and at the same time it improves the traditional pipeline of stop motion animation that is know-how based procedure of a complete artist by the engineering approach to the automatic process.

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Analysis of Photoelastic Stress Field Around Inclined Crack Tip by Using Hybrid Technique (하이브리드 기법에 의한 경사균열 팁 주위의 광탄성 응력장 해석)

  • Chen, Lei;Seo, Jin;Lee, Byung-Hee;Kim, Myung-Soo;Baek, Tae-Hyun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.9
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    • pp.1287-1292
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    • 2010
  • In this paper, a hybrid technique is presented. First, the isochromatic fringe data of a given set of points are calculated by the finite element method and are used as input data in complex variable formulations. Then the numerical model of the specimen with a central inclined crack is transformed from the physical plane to the complex plane by conformal mapping. The stress field is analyzed and the mixed-mode stress intensity factors are calculated for this complex plane. The stress intensity factors are calculated by the finite element method as well as by a theoretical method and compared with each other. In order to conveniently compare these values with each other, both actual and regenerated photoelastic fringe patterns are multiplied by a factor of two and sharpened by digital image processing.

The Evaluation of on Land Cover Classification using Hyperspectral Imagery (초분광 영상을 이용한 토지피복 분류 평가)

  • Lee, Geun-Sang;Lee, Kang-Cheol;Go, Sin-Young;Choi, Yun-Woong;Cho, Gi-Sung
    • Journal of Cadastre & Land InformatiX
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    • v.44 no.2
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    • pp.103-112
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    • 2014
  • The objective of this study is to suggest the possibility on land cover classification using hyperspectal imagery on area which includes lands and waters. After atmospheric correction as a preprocessing work was conducted on hyperspectral imagery acquired by airborne hyperspectral sensor CASI-1500, the effect of atmospheric correction to a few land cover class in before and after atmospheric correction was compared and analyzed. As the result of accuracy of land cover classification by highspectral imagery using reference data as airphoto and digital topographic map, maximum likelihood method represented overall accuracy as 67.0% and minimum distance method showed overall accuracy as 52.4%. Also product accuracy of land cover classification on road, dry field and green house, but that on river, forest, grassland showed low because the area of those was composed of complex object. Therefore, the study needs to select optimal band to classify specific object and to construct spectral library considering spectral characteristics of specific object.

A Study on the Urban Public Design which Introduced the Concept of Hypermedia (도시 공공디자인에서 하이퍼미디어에 관한 연구)

  • Yang, Jin-A;Lee, Young-Soo
    • Korean Institute of Interior Design Journal
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    • v.22 no.1
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    • pp.231-238
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    • 2013
  • As the technical medium evolves, the method of accepting information is changing. The technical medium also appears in various ways through the combination with art. This study aims to conduct research on how hypermedia, appearing from this, will reveal itself in the urban public design in terms of its expression mode. First, this study looks at the characteristics for expression representation of hypermedia art through theoretical considerations on the hypermedia. Second, this study identifies how hypermedia art is introduced in the urban public design through art cases. Third, this study reveals the characteristics depending on the expression mode of hypermedia art shown in the urban public design based on the analyzed cases. As a result, first, hypermedia appeared in various image lighting expression modes that use 'light' in the urban public design and interacted with the public. Second, hypermedia reacted to 'motion' and was the expression mode of using bodies in the urban public design and using peripheral devices and external environment and characterized by having complex patterns of multi-layered structure through multi-media. It also applied sight, hearing, and touch partially or integratedly to attract synesthesia from the public and checked mutual interaction rapidly in an improvised way. Third, such a complex digital technology was the network expression mode beyond space and time by medium of urban public design and characterized by the new experience of virtual space expansion through the world wide network and the communication mode of participation. With such a role change of media and combination with art, hypermedia has been achieving varied extended representations. It is considered to change our monotonous urban environment, restore our relationship with the public, and open a new field of communication. Accordingly, the significance of this study can be identified through how it aimed to display the expression method of hypermedia which caused its extension in the field of urban public design as well as through the derivation of relevant characteristics.

An Efficient Test Method for a Full-Custom Design of a High-Speed Binary Multiplier (풀커스텀 (full-custom) 고속 곱셈기 회로의 효율적인 테스트 방안)

  • Moon, San-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.830-833
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    • 2007
  • In this paper, we implemented a $17{\times}17b$ binary digital multiplier using radix-4 Booth;s algorithmand proposed an efficient testing methodology for the full-custom design. A two-stage pipeline architecture was applied to achieve higher throughput and 4:2 adders were used for regular layout structure in the Wallace tree partition. Several chips were fabricated using LG Semicon 0.6-um 3-Metal N-well CMOS technology. We did fault simulations efficiently using the proposed test method resulting in the reduction of the number of faulty nodes by 88%. The chip contains 9115 transistors and the core area occupies $1135^*1545$ mm2. The functional tests using ATS-2 tester showed that it can operate with 24 MHz clock at 5.0 V at room temperature.

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A Study on The Need and Direction for Development of Imagery Transmission Format Standard (영상유통포맷 표준 개발 필요성과 방향에 대한 연구)

  • Lim, Seong-Ho;Park, Wan-Yong;Cho, Jae-Hee
    • Journal of Korean Society for Geospatial Information Science
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    • v.18 no.1
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    • pp.55-61
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    • 2010
  • As digital images combined with various types of information became popular, the development of transmission format standard for effective application of imageries is demanded. The purpose of the format standard is to provide a universal format that facilitates the exchange of images and related information. In this paper, we found optimal requirements of imagery transmission format standard after reviewing current state of both military and commercial products and studying functions of various types of format standards including NITF (National Imagery Transmission Format). In addition, future research direction of the imagery transmission format standard that complies with current trend of high-resolution and mass storage imagery data is proposed.

Suggesting Korean Cinema's Alternative - 3D Cinema (한국 영화가 시도해 볼만한 대안 - 디지털 3D 시네마)

  • Lee, Chan-Bok
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.123-132
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    • 2010
  • Beginning in 1990's, 3D filmmaking reappeared. As almost every job in filmmaking is digitalized, 3D takes advantage of its new software and hardware, and digital friendly customers as well. One reason why Korean cinema should take 3D seriously is that it can resolve the old and tough problem of unemployed human resources in film production. Another reason is the cooperation programs in which universities and 3D companies can join. 3D cinema can create new cinema goers who don't belong the regular viewer. The totally new experience of 3D can bring people to the movie theaters, and this will add up the total movie customers that expand the whole film industry. The newly designed 3D also could take care of piracy of movie file uploading and downloading through internet. 3D cinema would be precious alternative for film industries of Korea.

A study on development of suitable healthcare equipment for aged people at their homes - Toward efficiency and reduction of the homehelpers' labor in healthcare

  • Nagao, Tomoko;Mizuno, Hiroyuki;Mitsuhashi, Toshio
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2001.10a
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    • pp.9.1-9
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    • 2001
  • Concerning the development of suitable healthcare equipment for a aged people at their homes in order to reduce the labor and increase the efficiency in the homehelpers' work, we conducted a study on the actual conditions of healthcare in Kyoto city (healthcare in taking a meal and excretion, moving and taking a bath by using a hand-powered lift, moving by a wheelchair, shower carrier healthcare, assistance in body care and housework) by digital video filming, interviews and layout investigations. On the base of those investigations by using methods for analysis of video pictures, we divided the healthcate work into scenes and e exctracted the main problems in terms of health care equipment, information, environment, healthcare skills, mental burden, social s system, family burden, ete. Furthermore the questionnaire survey of home helpers (18 persons - 50% answers) clarified that more than half of them have lumbago pains and the biggest load in the everyday healthcare c comes from moving the patients or getting them into or out of t the equipment for moving. Finally we considered concrete proposals appropriate for each h healthcare scene image, based on evaluation toward efficiency (design guidelines) for suitable healthcare equipment for aged people at their homes: 1) Design toward a proper posture 2) Design toward self-help possibility 3) Design toward patient active participation 4) Design toward rationality of the whole process 5) Design toward place-appropriate healthcare equipment 6) Design toward healing of mind 7) Good level of healthcare skills 8) Economic, systematic rationality

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