• Title/Summary/Keyword: digital identity

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Data Sharing in the Digital Identity Wallet (전자 ID 지갑에서 데이터 전송)

  • Jong-Hyuk Roh;Seung-hun Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1521-1524
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    • 2008
  • 사용자 중심의 Identity 관리 기술은 기존에 사이트에서 관리하던 사용자 Identity 를 사용자가 직접 제어할 수 있도록 해주는 기술이다. 본 논문에서는 사용자 중심의 Identity 관리 기술 중 하나인 전자 ID 지갑을 소개하고 전자 ID 지갑의 주요 서비스인 Identity 공유 및 동기화 기술을 설명한다. 그리고 Identity 공유 시 필요한 링크 계약을 설명한다.

What Factors Influence on Immoral Behavior in Games? - Focused on user identity, moral perception toward in-game rules, and moral positioning (게임 내 비도덕적 행동에 대한 영향 요인 연구 - 이용자 정체성, 게임규칙 인식 및 도덕적 포지셔닝을 중심으로)

  • Lee, Sung Je;Piao, Mei Ying;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.21 no.1
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    • pp.149-160
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    • 2021
  • Recently in the gaming market, immoral game behaviors such as flaming, trolling, and illegal program use have drawn attention as serious problems. With 209 gamers of , this study analyzed the effects of perception toward in-game rules, social identity, moral identity, and moral positioning with control of gender and gaming time. Results showed that moral identity and formal moral perception toward in-game rules had positive effects while moral positioning and social identity had negative effects on immoral behavior. Notably, moral identity had interaction effect with moral positioning.

Hybridization in Digital Geometry (디지털 조형의 혼성적 특성연구)

  • Kim, Ran-Hee;Ahn, Seongmo
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.129-139
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    • 2014
  • The objective of this research is to suggest new geometric possibilities in digital architecture by investigating the characteristics of hybridization in digital geometry. The research begins with theoretical background research such as defining hybridization, investigating hybrid thinking, and studying the theory of digital geometry, along with the four conceptual characteristics of hybridization that could be drawn, such as temporality, liquidity, complexity, and connectivity. Based on these characteristics, the generative method of hybrid digital geometric languages such as Blob, Particle, Morph, Loft, and Boolean was analyzed with case research in contemporary digital architecture. As a result, diverse hybrid geometric keywords were extracted; these keywords suggest potential meanings of hybridization such as accidentality, mobility, diversity, and identity. Different elements represent the "mobility" in time by the force and wave, and they are "accidentally" combined in gradual change. The united species in "diverse" characters are seamlessly connected and emerge as a new "identity." The research maximizes the generative possibilities in digital geometry and provides a theoretical basis to apply the digital hybrid methods to architectural design by suggesting the potential meanings and possibilities in hybridization.

Decentralized Identity Based Digital Certificate System for Prevention of Infectious Diseases (감염병 예방을 위한 분산ID 기반 디지털 증명서 시스템)

  • Park, Sung-chae;Lee, Ju hyun;Park, Keundug;Youm, Heung Youl
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.1
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    • pp.49-66
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    • 2022
  • The COVID-19 pandemic has led many countries around the world to introduce and employ a digital certificate system to prevent infectious diseases, however, there are difficulties in using the compatible digital certificate between countries in that the international standards of the system have not been developed. Accordingly, we propose an improved system, comparing two methods of presenting a certificate, existing QR code-based and a short-range wireless communication-based certificates. The proposed system is a digital certificate system against the spread of infectious disease by storing verification information of the certificate using decentralized identity-based technology on the blockchain. Blockchain-based trust anchor improves security by solving the problem of forgery and alteration of certificates and guaranteeing the identity of certificate issuers and presenters. This system is also expected to enhance usability providing concurrent verification of a number of certificates(vaccination certificates, recovery certificates, test results, identity certificates, etc.) in a single certificate presentation.

Relationship between Self-identity and College Life Adjustment on College Students (대학생의 자아정체감과 대학생활 적응과의 관계)

  • Kwon, Eun-Kyoung
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.189-195
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    • 2017
  • The pursuit of independent self-development in adolescence and the development of self-identity are related to their adaptation in social life. In Korea, too, college is the place where graduates from high school go to advance in society. The purpose of study is to investigate the relationship between self - identity and college life in university students. First, self - identity has a positive effect on academic adjustment. Specifically, goal orientation has a positive effect on academic adjustment. Second, self - identity has a positive effect on emotional adjustment. In detail, self-acceptance, future confidence, and goal orientation were found to affect emotional adaptation. Finally, self - identity did not affect university satisfaction.

Impact of Economic Value in the O2O Distribution Channel on Brand Attractiveness and Performance

  • Seok-Beom, CHOI;Hye-Young, JOO;Hokey, MIN;Qaiser Farooq, DAR;Young-Hyo, AHN
    • Journal of Distribution Science
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    • v.21 no.2
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    • pp.7-20
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    • 2023
  • Purpose: With the unique feature of O2O, consumers are now able to check the profile of the services and products online and then consume them in offline venues or vice versa. This study provides motivation and practical implications about online-to-offline (O2O) distribution channels and investigates the relationship between economic values, service consistency and brand identity attractiveness in the O2O distribution channel. Then identify the impact of brand identity attractiveness on the performance (reputation and reuse intention). Research design, data, and methodology: Structural equation modeling (SEM) has been used to investigate the relationship between economic value and brand identity attractiveness, which affects the reputation and reuse intention of services in O2O. Results: Empirical results show the positive and significant impact of economic value and service consistency on brand identity attractiveness which results the positive and significant impact on performance (reputation and reuse intention) in O2O. Conclusion: In the O2O distribution channel, economic value is an important aspect for the attractive image and brand identity. On the other side, brand identity attractiveness is important for the bright future of O2O services, continuous growth, achieving the distinct goal, keeping good promises with customers, and a better reputation of O2O services in distribution channels.

The Antecedents of Need for Self-Presentation and the Effect on Digital Item Purchase Intention in an Online Community (온라인 커뮤니티에서 자기표현욕구의 영향요인과 디지털 아이템 구매의도에 미치는 효과)

  • Koh, Joon;Shin, Seon-Jin;Kim, Hee-Woong
    • Asia pacific journal of information systems
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    • v.18 no.1
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    • pp.117-144
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    • 2008
  • Lots of virtual communities and online businesses presently derive their primary sources of revenues through advertising, but nevertheless are plagued with marginal profitability though they might possess a significant user base. In the light of the need for an efficacious business model, there have been recent insights of an online community in particular reaping profits through an innovative and lucrative revenue generation method that earns by selling digital items. There have been some obvious evidences (e.g., Cyworld, SecondLife, Habo Hotel, etc.) that online communities can be profitable through their unique business model of selling digital items. However, there is lack of understanding about the motivation of purchasing digital items. This study tries to identify the main motivators of digital item purchases based on social/individual identity theory and self-presentation theory. "Digital items", otherwise known as "virtual assets", may include online avatars, accessories for the avatars, decorative ornaments like furniture, digital wallpapers, skins, background music and virtual weapons used for Internet games. These digital items are employed by users for representation and articulation in the online space, especially to create and enhance their online profiles in web pages and games. Prices for digital items typically range from a few cents to a few dollars each. Based on the theoretical framework like social identity theory and self-presentation theory, we developed the research model and proposed seven hypotheses. An analysis of 225 members of Cyworld found that digital item purchase intention in virtual world is affected by both members' need for self-presentation and need for affiliation. We also found that the need for self-presentation is significantly increased by innovativeness of members, community group norm, and community involvement. We concluded that the need for self-presentation could be a key variable for profitable business model in online community service industry. However, neither individual self-efficacy nor the need for affiliation significantly influenced the need for self-presentation which triggers purchase intention of digital items. In term of the theoretical and practical contribution, this study can be a pioneering empirical research that investigates the purchase intention of digital items based on social identity theory and self-presentation theory in the online context. Also, the findings of our study are valuable and practical for practitioners in the market who wish to adopt or improve the business model of selling digital items in an online community. From the findings, it can be seen that innovativeness of users, community group norm, and community involvement are three significant factors that influence need for self-presentation of users which ultimately leads to their intentions to buy digital items. These findings put forth that virtual community providers and online businesses selling digital items should prioritize their efforts and focus on these three factors if they want to increase the sales of these digital items and generate greater revenues. This study provides important implications for academic researchers and practitioners to understand why the community members pay money for their digital items in virtual world and how the practitioners can increase the sales of digital items in an online community. A couple of limitations of the study and future research directions are also discussed.

An Authentication Model based Fingerprint Recognition for Electronic Medical Records System (지문인식 기반의 전자의무기록 시스템 인증 모델)

  • Lee, Yong-Joon
    • The KIPS Transactions:PartC
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    • v.18C no.6
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    • pp.379-388
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    • 2011
  • Ensuring the security of medical records is becoming an increasingly important problem as modern technology is integrated into existing medical services. As a consequence of the adoption of EMR(Electronic Medical Records) in the health care sector, it is becoming more and more common for a health professional to edit and view a patient's record. In order to protect the patient's privacy, a secure authentication model to access the electronic medical records system must be used. A traditional identity based digital certificate for the authenticity of EMR has private key management and key escrow of a user's private key. In order to protect the EMR, The traditional authentication system is based on the digital certificate. The identity based digital certificate has many disadvantages, for example, the private key can be forgotten or stolen, and can be easily escrow of the private key. Nowadays, authentication model using fingerprint recognition technology for EMR has become more prevalent because of the advantages over digital certificate -based authentication model. Because identity-based fingerprint recognition can eliminate disadvantages of identity-based digital certificate, the proposed authentication model provide high security for access control in EMR.

A Study on identity of scape for Historical city, Gyeongju - With a characteristic of landscape elements of Gyeongju in the Silla period - (역사도시 경주의 경관정체성에 관한 연구 I -고대 신라시대 왕경 경주의 경관요소 특성 연구를 통한 경관정체성 규명을 중심으로-)

  • Hong, Sa-Chul
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.1
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    • pp.43-51
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    • 2011
  • Thanks to the historic sites, the identity of historical landscape of Gyeongju is definitely recognized. When explaining, in other words, the identity of urban scape, we have to know the characteristics of landscape with the changes of the times. Therefore this study is tried to understand the urban scape form and meaning of the historic city Gyeongju, futhermore to find out the identity of urban scape, catching hold of the characteristics of landscape by periods. The research was proceeded through the classifying the concept of Urban form by periods and the basic ideology and adopting the representative landscape at that time with the literatures and maps in the Silla period. And then tried to find out the identity of landscape with the link between the concepts of the representative landscape and that of Urban form in chronological order. The results of this study is relativeness between city and natural environment, type of the Grid - Pattern on urban form, basic ideals were inspired by Buddhism.

Overseas Koreans' Return Visit and Transnational Identity Negotiation: A Case Study of the Korean National Sports Festival (재외동포의 모국방문 경험과 초국가주의적 정체성 교섭: 전국체육대회 사례를 중심으로)

  • Chang, Ik-Young
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.473-481
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    • 2016
  • This research aims to examine the relationship between the overseas Koreans' return visit for the participation in the National Sports Festival(NSF) and transnational identity negotiation. The subjects for this study were 378 overseas Koreans who took part in the 96th NSF in 2015. The results are as follows; First, the higher the motivation for socializing with others, maintaining a national identity and self-realization, the more the positive experience in the NSF. However, the higher the motivation for releasing stress and helping business, the more the negative experience they have in the NSF. Second, while the higher the motivation for releasing stress and helping business, the stronger the identity with settlement. However, the higher the motivation for maintaining a national identity, the stronger the identity with origin. Third, while the more the negative experience in the NSF, the stronger the identity with settlement. However, the less the negative experience in the NSF, the stronger the identity with origin.