• Title/Summary/Keyword: digital history

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The Transformation of the Advertising Industry in the 'Un-tact' Digital Technology Era

  • Yoo, Seung-Chul;Kang, Seung-Mi;Truong, Tu Anh
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.267-275
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    • 2021
  • The advent of the "un-tact 2.0 era," described as a "new normal non-face-to-face social relationship," accelerates the transformation of the living paradigm as a fully digital mediated social relationship. The emergence of these new forms of digital behaviors and mediated relationships significantly influences the industry prospect and consumers' individual lives. Advertising has played a decisive role in moving the formation forces of society, creating a dynamic flow of the capitalist system across races and geographical boundaries. Its role will become more fundamental in the physical contactless environment due to the COVID-19 outbreak. Accordingly, advertising has changed and modified its shape and meaning throughout history to adapt to the dynamic external environment. In this article, we illustrated four primary stages of the evolution in the advertising industry from simple advertising to convergence of advertising. Finally, we also identified the challenges of the present advertising industry and the paradigm transformation of "un-tact 2.0" with various related examples.

Analysis of Indonesia's Digital Industry and the Case of Gojek

  • Namjae Cho;Firti January Anindya
    • Journal of Information Technology Applications and Management
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    • v.28 no.5
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    • pp.17-39
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    • 2021
  • Indonesia's industrial application of digital technology is growing fast, especially in the application of mobile technology. About 1,700 digital startups are sprouting. PT Aplikasi Karya Anak Bangsa is one of those digital startups founded in 2010. This company is widely known, especially in Southeast Asia, for its products and services called 'Gojek' which was launched initially in 2015. Gojek began as a ride-hailing mobile-based application that later evolved into a Super App providing more than 20 different services in one single mobile application. After becoming Indonesian first unicorn company in 2016, Gojek now has become the first decacorn company in Indonesia, worth more than USD 10 billion since 2019. This paper aims to analyzes the technology industry in Indonesia and analyzes Gojek's background and history, its competitive status, and critical success factors. As a conclusion, we provide some advices for future development of Gojek in Indonesia and other countries in Southeast Asia's market. The advices include rebranding its overseas presence and the use of consistent brand identity across countries.

Table Mediator: Digital Storytelling System based on Information Retrieval and Tabletop (Table Mediator: 정보검색과 테이블톱으로 구현된 디지털스토텔링 시스템)

  • Cho, Hyun-Sang;Jang, Gwan;Park, Soung-Soo;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.493-498
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    • 2008
  • We proposed "Table Mediator" which is a tabletop system for digital storytelling that uses web-retrieved information for the students' educational field trip. Students can perform their storytelling for their virtual pre-field trip to build up a sequential path as a story with web-retrieved documents, satellite images, geographical information, and group discussion. The proposed system was designed to lessen the limitation of individual interaction such as restricted viewpoint and biased inclination by group digital storytelling. Local interactions also have the limitation such as insufficient information and knowledge and the system supplied the rich live information such as subjective critiques or recently discovered history, or new updates for building a story that makes users arrange their own idea as a consistent story to lessen the limitation of the local interactions. The system can be used for various applications such as travel, education and other collaborative works with group interaction.

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A Study on Digital Displays for Digital Restoration (디지털 복원을 위한 디지털 디스플레이 전시의 형태)

  • Kim, See Eun;Choi, Seung-Won
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.145-155
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    • 2021
  • Recently because of development of technology the old cultural properties and damaged artworks are stored as digital information using digital technology and produced related contents as well as moving images or digital contents. The regenerated information and contents through digital technology conveys correct information of ancient art and helps audiences appreciate it, as well as it also stores accurate information and can be used for restoration and preservation of the work. In this study, the range of digital restoration was defined in three directions, and the exhibition of digital content with an ancillary role that can be useful the understanding of the heritage of nature and mankind using digital technology was defined as the range of digital restoration. In addition, the Ojukheon Museum in Kangneung and The Museum of Natural History in New York, which installed various digital displays to analyze and compare the types of digital display exhibitions used for digital restoration of the range, were described as examples. Through this, it was discovered that digital display exhibitions for digital restoration can effectively deliver information and stimulate participation and interest of visitors in the museums, which is able to be a positive way to preserve the heritage of nature and mankind.

Analyzing Past User History through Recovering Deleted $UsnJrnl file (삭제된 $UsnJrnl 파일 복구를 통한 과거 사용자 행위 확인)

  • Kim, Dong-Geon;Park, Seok-Hyeon;Jo, Ohyun
    • Journal of Convergence for Information Technology
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    • v.10 no.5
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    • pp.23-29
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    • 2020
  • These days, digital forensic technologies are being used frequently at crime scenes. There are various electronic devices at the scene of the crime, and digital forensic results of these devices are used as important evidence. In particular, the user's action and the time when the action took place are critical. But there are many limitations for use in real forensics analyses because of the short cycle in which user actions are recorded. This paper proposed an efficient method for recovering deleted user behavior records and applying them to forensics investigations, then the proposed method is compared with previous methods. Although there are difference in recovery result depending on the storage, the results have been identified that the amount of user history data is increased from a minimum of 6% to a maximum of 539% when recovered user behavior was utilized to forensics investigation.

A Study on Creation, Management, and Preservation Process of Digital Oral Records (디지털 구술기록의 생산 및 정리·보존 절차에 관한 연구)

  • Kim, Myoung-Hun
    • Journal of Korean Society of Archives and Records Management
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    • v.10 no.1
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    • pp.7-29
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    • 2010
  • This article intends to establish a creation, management and preservation process of digital oral records. Because oral records is the work that will record memories of survivors, it is necessary of creating, managing and preserving reliable oral records; Oral records is the work that needs cooperations among interviewer, interviewee and cameraman, the formulation of systematic process can be called an essential issues. Moreover creating, managing and preserving digital oral records need the formulation of systematic process. Therefore this article establish creation process and management and preservation process of digital oral records based on examining a generic character of digital oral records.

Measurement of Surface Pressure Fluctuations on a Rotating Blade Using a Digital Recording Device (Digital Recording Device를 ol용한 회전중인 블레이드 표면의 압력섭동 측정)

  • Yun, Jung-Sik;Kang, Woong;Sung, Hyung-Jin
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.29 no.10 s.241
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    • pp.1119-1129
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    • 2005
  • A new measurement system of wall pressure fluctuations on a rotating machinery, composed of digital recording device, was developed and evaluated. The small-sized digital recording device was attached on the rotating machinery and then was detached for data reduction. In order to obtain the system transfer function of the digital recording system, a dynamic calibration was performed utilizing the signal from a 1/8 inch B&K microphone as input. The time history of the unsteady pressure was then reconstructed from the output of the sensor by using this transfer function. The reconstructed pressure signals showed good agreement with the reference signal in both temporal and spectral sense. This sensor was then used to measure the wall pressure fluctuations on a rotating blade. An array of microphones were installed on the blade in the circumferential and radial directions. Various statistical moments were obtained from the measurement data set. Comparison of these quantities with the existing studies demonstrated satisfactory agreement. These tests give credence to the relevance and reliability of this device for applications in more complicated turbulent rotating machineries.

A Study on the Value Change of Digital Image According to Digital Technology

  • Choi, Won-Ho;Kim, Chee-Yong
    • Journal of information and communication convergence engineering
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    • v.8 no.5
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    • pp.595-601
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    • 2010
  • The strategy through visual sense is one of the ways that subject builds the outside world and communicates. The visual sense seems higher level of dependence than the other senses and contributes to intercommunication. For this reason, the desire of image dates back to primitive art and visual image(visual media and visual culture) has dialectically developed in the history of mankind. Visual subject, based on perspective of Renaissance, was moved from God to human beings. Andre Bazin's 'la genese automatique' through technical art has epochally changed the paradigm of visual art and visual culture. From primitive art to photo and film, the image, based on visual sense, has reflected human wish, appealed visual desire and led to evolution of image. In the late 20 century, without dialectical evolution of technology and culture, rapidly progressive digital image has changed social and cultural implication over rational strategy of production and distribution and it strengthened authority of image through visual approach of endless desire. The goal of this study is to analyze the value change of digital image developing a new Renaissance through production, reading, communication, and implication of evolution due to digitalized image, which has evolved as object and tool of desire.

The Comparative Study of Digital Infrared Thermal Image(DITI) on the Patients of Low Back Pain and Normal Group (요통환자와 정상인의 적외선 체열검사 비교 고찰)

  • Kim, Na-Yeon;Choi, Joo-Young;Kang, Jae-Hui;Lee, Hyun
    • Journal of Acupuncture Research
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    • v.27 no.5
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    • pp.89-96
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    • 2010
  • Objectives : This study is designed to evaluate the diagnostic significances of DITI on the patients of low back pain according to impression, symptoms and medical history. Methods : According to impression, symptoms and medical history, thermal changes of $BL_{23}$, $BL_{26}$, $BL_{40}$, $BL_{57}$, $GB_{31}$ and $BL_{60}$ were compared forty-eight low back pain patients and twenty-three normal group. Results : Surface temperature of $BL_{26}$ in case of L-spine HNP is significantly higher than normal group. Surface temperature of $BL_{26}$ in case of low back pain is significantly higher, $GB_{31}$ of radiating pain is significantly lower than normal group. Surface temperature of $BL_{26}$ in case of acute stage is significantly higher, $GB_{31}$ of chronic stage is significantly lower than normal group. Conclusions : Thermal changes of $BL_{26}$ and $GB_{31}$ on the patients of low back pain compared with normal group, according to impression, symptoms and medical history has significances.

Classical Art and Digital (고전예술과 디지털)

  • PARK, Youjung
    • Trans-
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    • v.4
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    • pp.1-36
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    • 2018
  • This paper summarizes some of the contents of the 7th International Symposium "Classical Art and Digital" of the Transmedia Institute(TMI), held on October 31, 2017. The purpose of this year's International Symposium was to look back on the genre and the aesthetic history of classical art and to create a place for discourse about the recognition of classical art in the modern digital era. In the first part of the discussion about the duplication of the original and virtual imitation, three presentations on "Visual Image Art and Digital" were introduced. The conclusion of this first discussion is summarized by urging the movement of viewpoint as 'systematic change of the routine aesthetic process'. In the second part on "Performing Arts and Digital", we realize that we need to definitize the 'new directive term system' necessary for the era of digital convergence and performance. In this process we can refer to the need for the emergence of a new aesthetic basis. Two papers in the second part of the paper will introduce the study of 'dance' performance. Some of these studies are reintroduced at the conclusion. The theme of this year's International Symposium can be expected to provide a foothold for the forthcoming second 'Laocoon sculpture argue'. In short, behind the various controversies in the history of aesthetics, this year's conference is concluded with a call for the need to flexibly read the enormous flow of 'art' and 'mental heritage left by art'. It is said that this year's international conferences are presenting the basis of practical and systematic theories for the upcoming fusion media era.

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