• Title/Summary/Keyword: digital communication

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Design of a Low Power Digital Filter Using Variable Canonic Signed Digit Coefficients (가변 CSD 계수를 이용한 저전력 디지털 필터의 설계)

  • Kim, Yeong-U;Yu, Jae-Taek;Kim, Su-Won
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.38 no.7
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    • pp.455-463
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    • 2001
  • In this Paper, an approximate processing method is proposed and tested. The proposed method uses variable CSD (VCSD) coefficients which approximate filter stopband attenuation by controlling the precision of the CSD coefficient sets. A decimation filter for Audio Codec '97 specifications has been designed having processor architecture that consists of program/data memory, arithmetic unit, energy/level decision, and sinc filter blocks, and fabricated with 0.6${\mu}{\textrm}{m}$ CMOS sea-of-gate technology. For the combined two halfband FIR filters in decimation filter, the number of addition operations were reduced to 63.5%, 35.7%, and 13.9%, compared to worst-case which is not an adaptive one. Experimental results show that the total power reduction rate of the filter is varying from 3.8 % to 9.0 % with respect to worst-case. The proposed approximate processing method using variable CSD coefficients is readily applicable to various kinds of filters and suitable, especially, for the speech and audio applications, like oversampling ADCs and DACs, filter banks, voice/audio codecs, etc.

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Quadratic Sigmoid Neural Equalizer (이차 시그모이드 신경망 등화기)

  • Choi, Soo-Yong;Ong, Sung-Hwan;You, Cheol-Woo;Hong, Dae-Sik
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.1
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    • pp.123-132
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    • 1999
  • In this paper, a quadratic sigmoid neural equalizer(QSNE) is proposed to improve the performance of conventional neural equalizer in terms of bit error probability by using a quadratic sigmoid function as the activation function of neural networks. Conventional neural equalizers which have been used to compensate for nonlinear distortions adopt the sigmoid function. In the case of sigmoid neural equalizer, each neuron has one linear decision boundary. So many neurons are required when the neural equalizer has to separate complicated structure. But in case of the proposed QSNF and quadratic sigmoid neural decision feedback equalizer(QSNDFE), each neuron separates decision region with two parallel lines. Therefore, QSNE and QSNDFE have better performance and simpler structure than the conventional neural equalizers in terms of bit error probability. When the proposed QSNDFE is applied to communication systems and digital magnetic recording systems, it is an improvement of approximately 1.5dB~8.3dB in signal to moise ratio(SNR) over the conventional decision feedback equalizer(DEF) and neural decision feedback equalizer(NDFE). As intersymbol interference(ISI) and nonlinear distortions become severer, QSNDFE shows astounding SNR shows astounding SNR performance gain over the conventional equalizers in the same bit error probability.

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A Design of Pipelined Adaptive Decision-Feedback Equalized using Delayed LMS and Redundant Binary Complex Filter Structure (Delayed LMS와 Redundant Binary 복소수 필터구조를 이용한 파이프라인 적응 결정귀환 등화기 설계)

  • An, Byung-Gyu;Lee, Jong-Nam;Shin, Kyung-Wook
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.12
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    • pp.60-69
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    • 2000
  • This paper describes a single-chip full-custom implementation of pipelined adaptive decision-feedback equalizer(PADFE) using a 0.25-${\mu}m$ CMOS technology for wide-band wireless digital communication systems. To enhance the throughput rate of ADFE, two pipeline stages are inserted into the critical path of the ADFE by using delayed least-mean-square(DLMS) algorithm. Redundant binary (RB) arithmetic is applied to all the data processing of the PADFE including filter taps and coefficient update blocks. When compared with conventional methods based on two's complement arithmetic, the proposed approach reduces arithmetic complexity, as well as results in a very simple complex-valued filter structure, thus suitable for VLSI implementation. The design parameters including pipeline stage, filter tap, coefficient and internal bit-width, and equalization performance such as bit error rate (BER) and convergence speed are analyzed by algorithm-level simulation using COSSAP. The single-chip PADFE contains about 205,000 transistors on an area of about $1.96\times1.35-mm^2$. Simulation results show that it can safely operate with 200-MHz clock frequency at 2.5-V supply, and its estimated power dissipation is about 890-mW. Test results show that the fabricated chip works functionally well.

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Scattering Characteristic from Building Walls with Periodic and Random Surface (규칙적 또는 불규칙적 구조를 가지는 빌딩벽면에서의 전자파 산란 특성)

  • 윤광렬
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.15 no.4
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    • pp.428-435
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    • 2004
  • With the rapid and wide-spread use of cellular telephones much attention has been focussed on propagation in the urban area crowed with buildings and houses. It is often surrounded by hills, forests, and mountains. The importance of surface scattering intereference between transmitters and receivers on the rough surfaces has been interested and investigated. Therefore, a prediction method is necessary to estimate the influence of rough surfaces on microwave radio propagation. Moreover, most of the mobile communications are performed based on the digital communication system rather than the analog one. In this case, we must pay more careful attention to the signal delay caused by the phase delay due to the multi-path propagation. In this paper we have analyzed numerically scattering of electromagnetic waves from building walls by using FVTD(Finite Volume Time Domain) method. We consider three different types of rough surfaces such as periodic, random, and composite structures. We calculate the bistatic normalized radar cross section (NRCS) for horizontal and vertical polarization, and we take account of the conventional optical reflection which corresponds to the n-th Bragg reflection for periodic structures. In addition, we investigated what conditions are needed in order to be able to ignore the higher order Bragg reflection for the periodic structures.

An Empirical Approach for Gamer's Cognitive Model on Game Playing Experience : Towards Difference of Gamers' Expertise in World Warcraft Game (게임플레이 경험에 대한 게이머의 인지적 모형에 관한 실증적 접근 : World of Warcraft 게임에서 게이머의 전문성 차이를 중심으로)

  • Song, Seung-Keun
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.23-33
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    • 2009
  • This study aims to uncover the gamers' cognitive process during the gameplay and explore the differences between groups in the gamers' playing behavior according to their expertise: experts, intermediate players, and novices. To this end, the empirical experiment was conducted in 'World of Warcraft' game which is a good representative of MMO(Massively Multi-player Online) game currently. Verbal protocol and action protocol collected from the empirical experiment were analyzed according to the gamers' expertise. As a result of this study, we found that the different behavior patterns result from standardizing pattern of their actions for experts and forming the learning curves and the specific patterns of action for intermediate game players and novices. While three functional-actions as a collection action concentrates on the early stage of the game for experts, the novices' behavior pattern dispersedly appeared in all seven functional-action, such as search, combat, three type collections, avoid, and communication in the whole gameplay. This study represents the consistency and the difference derived from the comparison analysis between groups according to the expertise. This study is concluded with key implications to support game design guidelines according to experts, intermediate players, and novices. Consequently, the result of this study provides the basic to the development of MMO content for game novices.

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The Application of Science Education Lecture for Pre-Service Teacher Using Teaching-Learning Method Based on Flipped Learning (플립러닝 교수-학습 방법을 활용한 예비교사의 과학교육론 수업 적용)

  • Jeon, Young-ju;Yoon, Ma-byong
    • Journal of The Korean Association For Science Education
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    • v.36 no.3
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    • pp.499-507
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    • 2016
  • A flipped learning class was held in an attempt to overcome the limits of lecture-type classes in pre-service science teacher training and to provide a student-oriented education suitable for digital native generation. The principles of teaching-learning in flipped learning were applied to the general ADDIE model to design the class; learning materials were developed accordingly. The developed flipped learning materials and class design were verified for their validity using an expert panel's Delphi method and validity test, in which the validity was verified with 0.75 CVR. The developed flipped learning materials were applied to the theory of science education and the instructional effectiveness was analyzed. The results suggest that the students' motivation to study, interest, and confidence in learning increased; however, their satisfaction in class decreased by 30% as compared to the lecture-type class and their self-confidence in the improvement of their academic achievement was not sufficient. In order for a flipped learning class to be successful, the class should be small in size, which would ensure appropriate teacher-student communication and individualized learning; also, the students' burden of learning should be reduced and accessibility to video materials for pre-class learning should be reinforced.

Real-Time Implementation of MPEG-1 Layer III Audio Decoder Using TMS320C6201 (TMS320C6201을 이용한 MPEG-1 Layer III 오디오 디코더의 실시간 구현)

  • 권홍석;김시호;배건성
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.8B
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    • pp.1460-1468
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    • 2000
  • The goal of this research is the real-time implementation of MPEG-1 Layer III audio decoder using the fixed-point digital signal processor of TMS320C6201 The main job for this work is twofold: one is to convert floating-point operation in the decoder into fixed-point operation while maintaining the high resolution, and the other is to optimize the program to make it run in real-time with memory size as small as possible. We, especially, devote much time to the descaling module in the decoder for conversion of floating-point operation into fixed-point operation with high accuracy. The inverse modified cosine transform(IMDCT) and synthesis polyphase filter bank modules are optimized in order to reduce the amount of computation and memory size. After the optimization process, in this paper, the implemented decoder uses about 26% of maximum computation capacity of TMS320C6201. The program memory, data ROM, data RAM used in the decoder are about 6.77kwords, 3.13 kwords and 9.94 kwords, respectively. Comparing the PCM output of fixed-point computation with that of floating-point computation, we achieve the signal-to-noise ratio of more than 60 dB. A real-time operation is demonstrated on the PC using the sound I/O and host communication functions in the EVM board.

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Encryption Scheme for MPEG-4 Media Transmission Exploiting Frame Dropping (대역폭 감소를 적용한 MPEG-4 미디어 전송시의 암호화 기법 연구)

  • Shin, Dong-Kyoo;Shin, Dong-Il;Park, Se-Young
    • The KIPS Transactions:PartB
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    • v.15B no.6
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    • pp.575-584
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    • 2008
  • According to the network condition, the communication network overload could be occurred when media transmitting. Many researches are being carried out to lessen the network overload, such as the filtering, load distributing, frame dropping and many other methods. Among these methods, one of effective method is frame dropping that reduces specified video frames for bandwidth diminution. B frames are dropped and then I, P frames are dropped according to dependency among the frames in frame dropping. This paper proposes a scheme for protecting copyrights by encryption, when we apply frame dropping to reduce bandwidth of media following MPEG-4 file format. We designed two kinds of frame dropping: first one stores and then sends the dropped files and the other drops frames in real-time when transmitting. We designed three kinds of encryption methods in which DES algorithm is used to encrypt MPEG-4 data: macro block encryption in I-VOP, macro block and motion vector encryption in P-VOP, and macro block and motion vector encryption in I, P-VOP. Based on these three methods, we implemented a digital right management solution for MPEG-4 data streaming. We compared the results of dropping, encryption, decryption and quality of video sequences to select an optimal method, and there is no noticeable difference between the video sequences recovered after frame dropping and the ones recovered without frame dropping. The best performance in encryption and decryption of frames was obtained when we apply the macro block and motion vector encryption in I, P-VOP.

Study on the Electronic Contract (전자계약에 관한 연구)

  • Kim, Jae-Nam;Park, Jong-Ryeol
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.6
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    • pp.129-138
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    • 2014
  • The Electronic contract means creation sign management and storage of contract by online without limitations of the time and space through the electronic signature and encode which based on the Certificate instead of the past that treatment the contract such as creation sign management and storage of contract by face-to-face. Recently, the remarkable development of information and communication technology with supplying the high-speed Internet services. Accordingly, the transaction contract made by these also, the steady legal effect occurred by two or more parties by legal action which is the electronic agreement of expression. and it makes agreement improving corporate productivity and it can control the whole process such as contract documents and the actual buying store provision. Like this it has many benefits so, it suddenly rising as the new axis of economic activity area, it is a reality. In this change of era, with the establishment of electronic contracts, there are many problems are occurred to the expression of parties which is core of the contract on civil code so, the systematic legal composition is required. Thus, in this study will propose the reasonable improvements about the issue of electronic contract through the consideration.

Implementation of Stopping Criterion Algorithm using Sign Change Ratio for Extrinsic Information Values in Turbo Code (터보부호에서 외부정보에 대한 부호변화율을 이용한 반복중단 알고리즘 구현)

  • Jeong Dae-Ho;Shim Byong-Sup;Kim Hwan-Yong
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.7 s.349
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    • pp.143-149
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    • 2006
  • Turbo code, a kind of error correction coding technique, has been used in the field of digital mobile communication system. As the number of iterations increases, it can achieves remarkable BER performance over AWGN channel environment. However, if the number of iterations is increased in the several channel environments, any further iteration results in very little improvement, and requires much delay and computation in proportion to the number of iterations. To solve this problems, it is necessary to device an efficient criterion to stop the iteration process and prevent unnecessary delay and computation. In this paper, it proposes an efficient and simple criterion for stopping the iteration process in turbo decoding. By using sign changed ratio of extrinsic information values in turbo decoder, the proposed algorithm can largely reduce the average number of iterations without BER performance degradation. As a result of simulations, the average number of iterations is reduced by about $12.48%{\sim}22.22%$ compared to CE algorithm and about $20.43%{\sim}54.02%$ compared to SDR algorithm.