• Title/Summary/Keyword: digital books

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The Modern Reader and The Past Literature (현대(現代)의 독자(讀者)와 과거(過去)의 문학(文學))

  • Kim, Kyun-tae
    • Journal of Korean Classical Literature and Education
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    • no.16
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    • pp.5-27
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    • 2008
  • It is not a simple topic how let the modern readers read the past literature in the these days of digital. But even though the changes of the times, we must not let 'the paper-books(the thing written with letters)' disappear because of 'the audio-visual texts(the thing made with digital media as drama-opera, animated cartoon, animated image)'. The Electronic medias should be used so as helping for us to understand contents of the paper-books. Because of them, the paper-books must not be expelled. It is no need certainly for the reading materials to be made with Paper-books. For example, the electronic-books in order to read also would not become problems. Moreover, the electronic-books to be made with various electronic media can also provide the audio-visual materials for readers well to understand contents of the books. For that reason, the electronic-books would be helped to read effectively. Besides after reading the original texts, the readers to try the 'rewriting', with using the meanings for oneself to get from the texts would be able to make a synopsis or story-telling for other art performances. These works are things positively to be stimulated, because of giving the achievement motivations to the readers. To conclude, the audio-texts reading and the visual-texts reading should be developed so that the paper-books to be revitalize. And though the modern readers dislike to read the paper-books, We should try to make the audio-visual texts base on the paper-books. Therefore the paper-books and audio-visual texts are inter-complementary relationships, not competitive relationships.

Implementation and Evaluation of an Educational AppBook with User Interaction (사용자 인터랙션을 지원하는 교육용 앱북의 구현 및 평가)

  • Choi, Jong Myung;Lee, Young Ho;Lee, Sang Il
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.2
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    • pp.121-129
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    • 2014
  • As e-books have been becoming common, the market for digital textbooks also has been expected to grow rapidly. In this paper, we introduce our experience of developing interactive e-books with Unity3D, and the result of user's experiment of using the books. The e-books are targeted to the lower grades in elementary schools, and they are a series of a fairy tale story with educational information on flat tide. They support rich user interactions such as dragging and clicking objects and rich media including 3D animations, videos, pictures, and augmented reality. We separate educational information from the main story in order to meet some incompatible issues among story, education, and user interaction. We conducted user experiments with twenty four 4th grade students and 95.8% (23 from 24) of them liked the e-books. They also thought the e-books would help them study about flat tide and sea creatures in there.

Factor Analysis Influencing on Use of e-Books: for the Users of Digital Reader Equipment (디지털 리더기 사용자의 e-Book 활용에 영향을 미치는 요인에 관한 연구)

  • Lee, Kwang-Sook
    • Journal of the Korean Graphic Arts Communication Society
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    • v.29 no.3
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    • pp.143-153
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    • 2011
  • Digital leader caught seat by modern's everyday life tool now by popularization of smart device such as Smart phone and Tablet PC. Therefore, desire of readers about electronic book practical use is increasing based on convenience and economic performance of electronic book. 1971, Michael S. Hart established Project Gutenberg to produced first electronic book because inputs American Independence Declaration Statement by computer and produce more electronic books. After that, an electronic book technology repeats several times development and American electronic book take is increasing rapidly. Sales volume of electronic books is dramatically increasing in Korea since digital device such as Smart phone and Tablet PC became popular. This research attempts to analyze factors influencing on shifting from paper book to electronic book. Results of this research proposed grounds for building business strategy. Finding is the factor of social influence is only significant to acceptability intention. It means user of e-Book enhance their acceptability intention along social phenomena.

Digital Content Design Making Children Like Reading Books (아이들이 책을 좋아하게 만들 디지털 콘텐츠 디자인)

  • Wang, Lin;Lee, Ha-Na
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.20-28
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    • 2016
  • Recently, with various smart devices being used, more attention is paid to digital content development for kids. Many parents and teachers are using digital contents both at home and the classroom. However, there are many concerns on the delayed language ability development and lack of social skills due to children's overuse of digital technology. This study reviewed related literature on digital content for kids including storytelling videos, flash, animation, multimedia fairy tales, and app-books. Based on that, digital contents design guidelines were proposed. It was expected that by appropriate digital content design, children would like reading books just as they like watching digital contents.

A Study on Digitization of Historical Books (고전의 디지털 화상처리에 관한 연구)

  • 홍석일
    • Archives of design research
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    • v.13 no.3
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    • pp.293-302
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    • 2000
  • Historical books are records of information using text and images and is one of the valuable cultural heritages of mankind. However, these books wear, tear and are damaged with time, so we are restricted in our usage of them for study or research. There are many libraries and museums around the world researching a method to digitize the historical books to prevent their collection from damage. Digitizing the historical books not only produce digital images but also a valuable high quality digital information. Digitizing process also keeps the original content of the historical books as well as add a value as research material as a bibliographical, artistic and archaeological item. Furthermore, its information would be provided through a network, like internet, to share and to promote more advanced studies. The purpose of this study is to examine the principles and method of digitization of historical books. This study also researches the meaning and problems of digitizing process for more effective usage.

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Exploring Changes in Digital Keywords on Online Bookstores and Instagram: A Comparative Analysis of Before and After COVID-19 (인터넷 서점과 인스타그램에 나타난 디지털 키워드 변화 탐색 - 코로나19 발생 전후 비교 분석 -)

  • Suyeon Je;Siwon Kim;Rani Eom
    • Fashion & Textile Research Journal
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    • v.25 no.6
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    • pp.715-724
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    • 2023
  • This study analyzed the shifts that occurred before and after the outbreak of COVID-19 by scrutinizing digital keywords derived from prominent culture media, such as books and instagram. The analysis identified trends rooted in digital terminology. For this study, the period 2017 to 2022 was divided into three-year segments, before and after the outbreak of COVID-19. Subsequently, an analysis was conducted using digital keywords to assess the number of digital-related books and book hashtags, the number of instagram mentions, and relevant keywords. We found that COVID-19 exerted a discernible influence on information related to digital keywords, substantially impacting both the book publishing market and instagram. Notably, digital-related books have been published in a variety of fields since the outbreak, and new fields are emerging. The year 2020 saw the most significant growth in the mentions of digital terms on instagram. Such terms were used in conjunction with terminology related to people working in a digital environment, endeavors aimed at revenue generation in online spaces, leisure activities associated with art and culture, and online service platforms. Through the analysis of digital keywords, this study is expected to contribute to the understanding of digital trends and their future trajectories.

A Model on How Children Access and Search E-books (어린이 정보추구모형에 관한 연구 - 전자책 접근 및 탐색을 중심으로 -)

  • Chung, Eun-Kyung;Choi, Yoon-Kyung
    • Journal of the Korean Society for Library and Information Science
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    • v.46 no.1
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    • pp.99-117
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    • 2012
  • Due to the recent technological improvements, the environments of e-books and its contents have been changed and the users of e-books have drastically increased. This study aimed to propose a model on how children access and search e-books in this digital era. For this study, a potential model was proposed based on the analyses on various information-seeking behavior models. For analyzing children's access and search processes on e-books, 30 children in five public libraries or school media centers in Seoul and Kyoungi-do areas were recruited for the in-depth interviews. As a potential model on children's access and search on e-books was re-visited and revised based on the results, a cyclic model of children's access and search on e-books was proposed containing six factors.

A study on the information resources of the digital library (전자도서관의 정보원에 관한 연구)

  • 김정현
    • Journal of Korean Library and Information Science Society
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    • v.27
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    • pp.271.1-307
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    • 1997
  • This paper intends to describe the concepts and historical development of information resources in the digital library, to analyze the different types and characteristics of electronic information resources, and to comment the cases of electronic information resources-especially electronic books, electronic journals, and electronic newspapers. Over the centuries, since the introduction of the printing press, conventional books have played a fundamental role in a wide range of information dissemination and knowledge transfer activities. But, I have mentioned some of limitations of conventional books and electronic information resources in this article. In order to overcome some of them, I think that we should introduce the idea of electronic information resources as a means of storing, sharing and communicating large volumes of dynamic multimedia information.

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Electronic Books' Marketplaces : Status quo and Perspective (전자책 시장의 현황과 전망)

  • Kim, Eun-Jeong;Kim, Sol-Mi
    • Journal of Information Management
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    • v.32 no.1
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    • pp.71-86
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    • 2001
  • The advancement of Internet and information technology allows people to access information and knowledge resources without the limit of time and place. Recent the development of various readers and wireless communication technologies has made It possible to facilitate the widespread use of electronic books. This paper is describes the definitions, features and advantages of e-books, and examines researches of technologies standards, and digital rights managements related to e-books in Korea and other countries. It also observes a future growth in the production and utilization of e-books in libraries.

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A Study on Methods of Digitalization of Older Oriental Books by Using XML (XML을 활용한 고문헌의 원문디지털화 방안에 대한 연구 - 고문헌을 위한 DTD개발을 중심으로 -)

  • Lee, Sang-Yong
    • Journal of the Korean Society for Library and Information Science
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    • v.37 no.1
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    • pp.171-201
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    • 2003
  • This article is a study on methods of digitalization for older oriental books using XML (extensible Markup Language) proposed as a standard for Web documents by W3C in 1996. In this paper, to digitalize older books, 1 designed the XML DTD(Document Type Definition) for general older oriental books and input the texts of the older books on the basis of the XML DTD, examined the problems and limitations in light of the technical level these days, and established the model of the system for using XML files of older oriental books at a national level in the future.