• 제목/요약/키워드: digital application

검색결과 4,039건 처리시간 0.036초

Stimulus Artifact Suppression Using the Stimulation Synchronous Adaptive Impulse Correlated Filter for Surface EMG Application

  • Yeom, Ho-Jun;Park, Ho-Dong;Chang, Young-Hui;Park, Young-Chol;Lee, Kyoung-Joung
    • Journal of Electrical Engineering and Technology
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    • 제7권3호
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    • pp.451-458
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    • 2012
  • The voluntary EMG (vEMG) signal from electrically stimulated muscle is very useful for feedback control in functional electrical stimulation. However, the recorded EMG signal from surface electrodes has unwanted stimulation artifact and M-wave as well as vEMG. Here, we propose an event-synchronous adaptive digital filter for the suppression of stimulation artifact and M-wave in this application. The proposed method requires a simple experimental setup that does not require extra hardware connections to obtain the reference signals of adaptive digital filter. For evaluating the efficiency of this proposed method, the filter was tested and compared with a least square (LS) algorithm using previously measured data. We conclude that the cancellation of both primary and residual stimulation artifacts is enhanced with an event-synchronous adaptive digital filter and shows promise for clinical application to rehabilitate paretic limbs. Moreover because this algorithm is far simpler than the LS algorithm, it is portable and ready for real-time application.

핀테크 애플리케이션의 사용자 경험 연구 -토스와 카카오뱅크를 중심으로- (A study on User experience of Fintech Application Service -Focused on Toss and Kakaobank-)

  • 김현우;김승인
    • 디지털융복합연구
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    • 제18권1호
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    • pp.287-293
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    • 2020
  • 본 연구는 대표적인 핀테크 애플리케이션 서비스인 토스와 카카오뱅크를 사용자 관점에서 비교·분석하고, 이를 통해 사용자 경험의 주요 요인에 따른 발전 방향을 제안하는 데 목적이 있다. 두 애플리케이션을 모두 사용해본 경험이 있는 실험집단을 모집하여 1차로 조회 및 이체 서비스에 관한 task를 진행한 후 2차로 스티븐 앤더슨(Stephen P. Anderson)의 Creating Pleasurable Interface 모형을 재구성하여, 2030세대의 성향 특징 중심 키워드로 작성한 질문을 통해 심층 인터뷰를 진행하였다. 실험 결과, 사용자들은 사용성에 따라 만족도를 보였으며, 금융 거래 성향과 금전 관리 방식에 따라 애플리케이션 사용 경험이 나뉘었다. 따라서 개선 방안으로는 사용자의 금융 거래 성향을 공유할 수 있는 기능과 일상생활에서의 금전 관리를 돕기 위한 서비스가 요구된다. 본 연구는 사용자 중심의 핀테크 애플리케이션 서비스로 발전하기 위한 방안을 모색하는 데 도움이 될 것으로 기대한다.

디지털 패브리케이션 전문 건설업체 역할 및 성과 분석 - 비정형 포디움 시공 사례를 중심으로 - (Specialty Contractor's Role and Performance Analysis for Digital Fabrication - Focusing on the case of irregular podium construction -)

  • 함남혁;안병주;김재준
    • 한국BIM학회 논문집
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    • 제8권1호
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    • pp.43-55
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    • 2018
  • Recently, there have been increasing studies on the application of digital technology, which has its focus of the irregular building. However, most of these studies have not clarified the objective of the technology and the effectiveness of professional manpower on its performance. This study analyzes actual used technology and the role of specialty contractor. It presents a framework to quantify the performance of the specialty contractor. For these purposes, this paper presents a proposed method to evaluate the activities of specialty contractors using a queueing model. As an attempt to verify the model, an actual irregular building project, in which digital fabrication is applied, is investigated during the construction phase. In order to collect the digital fabrication data, digital fabrication reports and specialty contractor's work log of project are reviewed. In addition, Digital Fabrication input personnel, productivity data are collected through interviews with experts involving in the case project. Analysis of specialty contractor's performance in digital fabrication reveals that the wait status of project participants varies probabilistically depending on the digital technology application level. The results of this study are expected to contribute toward the improvement of the production level in the construction industry.

The Development of Brain Health Care Game Applications to prevent Digital Dementia

  • Cho, Young-Ju;Kim, Hye-Suk;Kim, Jin-Hyuk
    • 한국컴퓨터정보학회논문지
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    • 제21권12호
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    • pp.51-58
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    • 2016
  • Recently, with various developments made to smart-phones and other digital devices in the IoT environment, modern people tend to pursue comfort in their own lifestyles. These environment has helped us to obtain any information or data in despite of location and time. But it has caused them to be overly reliant on digital devices in doing any kind of daily work, trusting the digital devices more than oneself. As a result of this over reliance, modern people's memorizing and calculating ability have deteriorated critically. This symptom is known as the Digital Dementia. In this paper, we study the phenomenon of digital dementia caused by smart-phones, and we suggest a method of developing "memorize the phone number" game applications in IoT environment to the problem of digital dementia. Test results show that, through the use of application, not only the users were able to have fun memorizing the numbers, but also, to show improvement in their memorizing ability. Thus, we expect that the application suggested above will help in preventing digital dementia and maintain brain health.

수험생을 위한 안드로이드 어플리케이션 (Android Application for Candidates)

  • 방혜자;노백린
    • 디지털산업정보학회논문지
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    • 제7권2호
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    • pp.67-75
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    • 2011
  • The widespread use of android application is required for candidates to use in general life. Candidates need an application that doesn't change the screen a lot for the convenience and need a system that has fewer overloads. In this paper. we have implemented a program that helps students to improve their study using a note of wrong answers. vocabulary game and health management with using balanced diet, alarm, messenger, information of university and stretching.

Design and Implementation of Secure 3-Tier Web Application with Open Source Software

  • 김창수;유혜인;이용주
    • 디지털산업정보학회논문지
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    • 제6권1호
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    • pp.33-54
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    • 2010
  • Providing a secure 3-tier Web application has become a high priority for companies as e-businesses have increased the amount and the sensitivity of corporate information that can be accessed through the web. Web applications become more difficult to secure with this very increase in online traffic and transactions. This paper first reviews the 3-tier of web application, types of attacks that can threaten web application services and security principles. We then are designing and implementing a secure web application with open source software that able to mitigate the web application vulnerable to attack.

스마트 교육을 위한 디지털 방송 적용에 관한 연구 - 인문교양 중심으로 (A Study on Digital Broadcast Application for Smart Education, -Focused on Liberal Arts of Humanities)

  • 고인환;홍봉화
    • 한국인터넷방송통신학회논문지
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    • 제14권2호
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    • pp.161-166
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    • 2014
  • 스마트 기기 사용의 증가는 많은 사회적 변화를 가져왔다. 특히 교육에서는 보다 높은 학습효과를 위하여 스마트 기기 적용을 연구하여 왔다. 그러나 인문교양은 전통적인 교육 패턴 뿐만 아니라 과목이 가지는 특성 때문에 정보통신에 적용하기가 매우 어려운 분야였다. 본 연구에서는 인문교양 과목을 디지털 방송에 적용하고 그 효과를 증대시키기 위한 방안을 제시하려 한다. 이를 위하여 인문교양의 스마트 콘텐츠 제작 및 연계 방안을 제시하고, 그 실효성을 위하여 디지털 방송에 적용하는 방안에 대한 설문을 통해 적용 가능성을 제시하고자 한다.

컬러교정인쇄에 대한 룩업테이블의 적용방법에 관한 연구 (A Study on the Application Method of Look-up Table to Color Proofing Systems)

  • 송경철;강상훈
    • 한국인쇄학회지
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    • 제18권1호
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    • pp.35-45
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    • 2000
  • Recently, as the prepress mainstream is changed to the digital workflow, various digital proofing systems such as high price dye sublimation printers and low price ink jet printers are widely used in printing industry. However, most of the digital proofing devices have lower resolution than analog proofing systems and differ with actual color presses in the color gamuts. Therefore, proper color compensations are needed for digital color proofing in order to match colors between the proofs and the press sheets. This study shows the application method of Look-up Table to the digital color proofer of Rainbow, the analog proofer of Matchprint-II, and an actual offset press is effective on the color compensations.

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The Design of the IIR Differintegrator and its Application in Edge Detection

  • Jain, Madhu;Gupta, Maneesha;Jain, N.K.
    • Journal of Information Processing Systems
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    • 제10권2호
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    • pp.223-239
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    • 2014
  • New IIR digital differintegrators (differentiator and integrator) with very minor absolute relative errors are presented in this paper. The digital integrator is designed by interpolating some of the existing integrators. The optimum value of the interpolation ratio is obtained through linear programming optimization. Subsequently, by modifying the transfer function of the proposed integrator appropriately, new digital differentiator is obtained. Simulation results demonstrate that the proposed differintegrator are a more accurate approximation of ideal ones, than the existing differintegrators. Furthermore, the proposed differentiator has been tested in an image processing application. Edges characterize boundaries and are, therefore, a problem of fundamental importance in image processing. For comparison purpose Prewitt, Sobel, Roberts, Canny, Laplacian of Gaussian (LOG), Zerocross operators were used and their results are displayed. The results of edge detection by some of the existing differentiators are also provided. The simulation results have shown the superiority of the proposed approach over existing ones.

디지털큐레이션을 활용한 팀프로젝트 기반 유튜브 생태계 설계 및 적용 (Design and Application of YouTube Ecosystem based on Team Projects using Digital Curation)

  • 최영미
    • 한국멀티미디어학회논문지
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    • 제23권12호
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    • pp.1576-1585
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    • 2020
  • The purpose of this study is to design and apply YouTube ecosystem using digital curation to improve the interaction of untact class. The untact digital instructional model for building the YouTube ecosystem is composed of four modules: domain, tutor, student, and interface, and the role of each module is described. As an application example, the team project "Development and Operation of Instructional Assistant YouTube" is performed in the Introduction to Media Software class. The learning experience is described in terms of professor, peer tutors, and learners, and learning outcomes are presented through surveys.