• Title/Summary/Keyword: digital actor

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Robert Zemeckis's Realistic Animation and Audience Acceptance (로버트 저메키스의 사실적인 애니메이션과 관객의 수용성)

  • Lee, Jung-Ho
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.142-150
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    • 2012
  • The development of technology in traditional media is affecting a variety of ways. In particular, the influence of digital images, the animation turned to a realistic 3D animation. With the release of realistic 3D animation , Robert Zemeckis received much attention but the audience did not like the animation of this style gradually. Robert Zemeckis gave up 3D animation after that drew attention for having a huge production budget while failing at a record-setting proportion in the American box-office. A digital actor in realistic 3D animation looks like real but the audience know that it is not real and they know that realistic 3D animations and live-action movies are different. So the audience will experience an emotional conflict like confusion, hesitation. The visual completion in realistic 3D animation is due to the development of technology and technology must develop to connect the audience acceptance and movie.

Disk Cache Manager based on Minix3 Microkernel : Design and Implementation (Minix3 마이크로커널 기반 디스크 캐쉬 관리자의 설계 및 구현)

  • Choi, Wookjin;Kang, Yongho;Kim, Seonjong;Kwon, Hyeogsoong;Kim, Jooman
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.421-427
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    • 2013
  • Disk Cache Manager(DCM), a functional server of microkernel based, to improve the I/O power of shared disks is designed and implemented in this work. DCM interfaces other different servers with message passing through ports by serving as a system actor the multi-thread mode on the Minix3 micro-kernel. DCM proposed in this paper uses the shared disk logically as a Seven Disk and Sodd Disk to enable parallel I/O. DCM enables the efficient placement of disk data because it raises disk cache hit-ratio by increasing the cache size when the utilization of the particular disk is high. Through experimental results, we show that DCM is quite efficient for a shared disk with higher utilization.

Necessity of Intent for Defense in Case of Legitimate Self-defense (정당방위에 있어서 방위의사의 필요성)

  • Yoo, In-Chang
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.107-114
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    • 2012
  • Self-defense is defined as 'an act which is performed in order to prevent impending and unjust infringement of one's own or another person's legal interest'(Article 21, the Criminal Act). To establish such a self-defense, it is generally suggested that it requires an intent for defense as subjective element as well as objective precondition of impending and unjust infringement of one's own or another person's legal interest' and considerable reason. Intent for defense which means an awareness for objective circumstance of self-defense is recognized as objective justification element for self-defense. With regard to intent for defense, there are various discussions on not only necessity of such an intent for defense but whether it is necessary for both actor's recognition of circumstance and specific purpose or motive and which should be applied for its punishment in case of lack of the intent for defense: consummated, unconsummated or semi-consummated. However, there is no clear regulations. This article reviews the contents of intent for defense based on opinion that it is necessary for intent for defense and then examines contents on criminal effect in case of lack of intent and intent for defense in case of criminal negligence.

A Study on Visual and Auditory Inducement of VR Image Contents and the Inducement Components of for Immersion Improvement (몰입감 향상을 위한 VR 영상 콘텐츠의 시청각 유도와 구성요소에 관한 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.495-500
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    • 2016
  • Since 2016, the VR market has been on the rapid growth. The most critical and arising issue in the VR market is VR contents. That is because it is necessary to develop making techniques and various VR contents to satisfy users' immersion and interaction as much as possible. Therefore, this study focused on VR image contents, conducted domestic and foreign cases of the components of visual and auditory inducement to keep and improve immersion, and thereby tried to find a right direction of visual and auditory inducement. As a result, the visual and auditory components of visual and auditory inducement were found to be photographing, edition, lighting, stitching, graphics, effect, voice actor's narration, dubbing, character voice, background sound, and sound effect; its technical and content components were found to be photographing technique, edition technique, lighting, stitching, graphics and effect, sound and sound effect, and theatric direction based on Mise-en-Scene, lines and narration of characters, and movements of characters and objets. For VR image contents, not only visual and auditory components, but technical and content components are necessary to improve immersion. In the future, it will be necessary to continue to research them.

Stage Costume Design for Performance Hamlet (I) - The Analysis of Actor Image by Spectator - (햄릿 공연을 위한 무대의상 디자인(I) - 관객을 통한 인물이미지 분석 -)

  • Kim, Soon-Ku;Hwang, Seong-Won
    • Fashion & Textile Research Journal
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    • v.6 no.1
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    • pp.32-40
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    • 2004
  • This study is done to assist in the limit of stage dress design research considering the sense of the times and the sympathy of spectators for actual stage. For the base research, to visualize the image which the spectators are feeling from Shakespeare's Hamlet, the evaluators had to analyze the whole image and color tone of the figures. First of all, 2 clothing for Hamlet, Gertrude and Ophelia had to be designed, and following conclusion has drawn. Hamlet A corresponds with passive looks which is a combination of loneliness, sadness and the unstable mental state of not adapting to and hiding from the reality. Hamlet B has more of matured looks which make Hamlet more free and comfortable from life and death as he overcame a crisis of death. Gertrude A corresponds with the image of coming right out of the funeral of late king. Gertrude B shows more of her sadness as she hears of her son Hamlet's despair and resentment and her maternal return degradation which is a special situations emphasizing her unstable and dizzy image. Ophelia A shows her usual and normal looks of a livelihood and femininity. She congratulates the wedding and coronation, and falls in love with Hamlet which shows a lot of her girlish image. Ophelia B shows dismantled rationality and violated virginity which is a very complex and unstable state showing a completely different image. Based on the above research. It was proposed their clothing through the next study of the characters, and personally make them for 2003 Yeonheedan Street Group's performance Hamlet.

User Preference based Intelligent Program Guide (사용자 선호도 기반 지능형 프로그램 가이드)

  • 류지웅;김문철;남제호;강경옥;김진웅
    • Journal of Broadcast Engineering
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    • v.7 no.2
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    • pp.153-167
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    • 2002
  • With the advent of digital broadcasting, a large number of program channels become available at the user terminals such as set-top-box or PC. Channel navigation and searching become more difficult at TV terminal sides using a conventional device such as a TV remote controller. The MPEG-7 MDS (Multimedia Description Scheme) and TV Anytime set up a standard about how to describe user preferences for genre, channel, actor/actress, keyword, etc. of the TV programs, and how to describe usage history for user's program consumption behaviors and preferences. But they do not describe how to use them. In this paper, we describe an IPG (Intelligent Program Guider) system that provides TV program and channel information based on user preferences and suggest easy access to TV program that user wants. The IPG monitors user's behaviors of interacting to programs and automatically updates the user's preference changes according1y. The IPG utilizes user preferences description scheme specified in both MPEG-7 MDS and TV Anytime metadata specifications.

A Study on Technology Trends of CG in Visual Effects and Suggestion (CG 특수효과(VFX) 제작 기술동향분석과 제안)

  • Choi, Sung-Kyu
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.591-599
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    • 2009
  • The rapid development in computer technology has led to remarkable development in the field of VFX that used in making real picture film. In the past, it was very hard work to make the VFX scenes by means of analogue ways. But these days, CG Animation technology has them make rapid progress and dazzle with brilliance. Recently we can judge the most advanced technology and IT technology based on CG technology introduced in VFX. VFX on CG technology becomes the concentration and the symbol of the most advanced technology. I study manufacturing movement of VFX on CG technology. It shows manufacturing tools are subdivided and the interface is convenient to use, so that artists have applied analogue manufacturing technology easily. The improvement of the computer has made it possible to develop CG technology and tools for hyper-realism. Industries and laboratories in the country get excellent result but we have to concentrate on people in this field more. First of all, we get out of technology copy of Hollywood and we have to develop creative and leading tools reflecting the artists' idea. industry.

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Development strategy of acting skills based on the principle underlying physical behavior - Using Taekwondo technology - (신체행동에 내재된 원리를 바탕으로 한 연기술의 발전방안 - 태권도 기술을 활용하여 -)

  • Nam, Chan-Gyu
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.233-238
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    • 2019
  • The purpose of this study was to realize and apply Taekwondo's technology and the fact that actors on stage and screen have much in common. In the meantime, there have been many prior studies on the development of the theoretical field. However, there is a slight lack of practical development and development plans, and it is time to improve. This seems to be a lack of practical experience leading to the creation of physical images. In that sense, I think that it should be supported by the complement of concrete and detailed research that seeks to make changes in open technology significantly. Considering this situation, it is necessary to further develop the practical field in parallel with the theoretical field. Therefore, I suggested the principle of physical behavior through Taekwondo technology and the development of acting skill. The performance training using these taekwondo techniques is meaningful research.

Analysis of the Prediction of Operation Processes based on Mode of Operation for Ships: Applying Delphi method

  • HyeRi Park;JeongMin Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.10
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    • pp.267-275
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    • 2023
  • The digital transformation of the shipbuilding, shipping, and logistics sectors is predicted to lead to the introduction of autonomous ships and changes in the way ships are operated. The co-existence of various operation forms, such as autonomous operation and remote operation, with the existing operation methods is expected to lead to the transformation of the ship operation process and the emergence of new stakeholders. This paper studies the future ship operation process according to the change in ship operation method, predicts the change in the operating environment of future ships, and derives functional requirements by major tasks and stakeholders. The Delphi technique is applied to construct a ship operation scenario from the planning stage of voyage and cargo transport to the stage of arrival at the final destination port and discharge of cargo, and to predict future work changes by task and actor. Seafarers' activities are expected to be minimised by remote and autonomous operation, and experts in each field are expected to have responsibilities and tasks in different aspects of ship operation.

State-of-the-Art in Cyber Situational Awareness: A Comprehensive Review and Analysis

  • Kookjin Kim;Jaepil Youn;Hansung Kim;Dongil Shin;Dongkyoo Shin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.5
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    • pp.1273-1300
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    • 2024
  • In the complex virtual environment of cyberspace, comprised of digital and communication networks, ensuring the security of information is being recognized as an ongoing challenge. The importance of 'Cyber Situation Awareness (CSA)' is being emphasized in response to this. CSA is understood as a vital capability to identify, understand, and respond to various cyber threats and is positioned at the heart of cyber security strategies from a defensive perspective. Critical industries such as finance, healthcare, manufacturing, telecommunications, transportation, and energy can be subjected to not just economic and societal losses from cyber threats but, in severe cases, national losses. Consequently, the importance of CSA is being accentuated and research activities are being vigorously undertaken. A systematic five-step approach to CSA is introduced against this backdrop, and a deep analysis of recent research trends, techniques, challenges, and future directions since 2019 is provided. The approach encompasses current situation and identification awareness, the impact of attacks and vulnerability assessment, the evolution of situations and tracking of actor behaviors, root cause and forensic analysis, and future scenarios and threat predictions. Through this survey, readers will be deepened in their understanding of the fundamental importance and practical applications of CSA, and their insights into research and applications in this field will be enhanced. This survey is expected to serve as a useful guide and reference for researchers and experts particularly interested in CSA research and applications.