• Title/Summary/Keyword: development of framework

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Support the IEEE 1588 Standard in A Heterogeneous Distributed Network Environment PTP for Time Synchronization Algorithms Based Application Framework Development Method (IEEE 1588 표준을 지원하는 이기종 분산 네트워크 환경에서 시간 동기화를 위한 PTP 알고리즘 기반의 어플리케이션 프레임워크 개발 기법)

  • Cho, Kyeong Rae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.3
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    • pp.67-78
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    • 2013
  • In this paper, We proposed an development method of application framework for using the precision time protocol(PTP) based on physical layer devices to synchronize clocks across a network with IEEE1588 capable devices. The algorithm was not designed as a complete solution across all conditions, but is intended to show the feasibility of such a for the PTP(Precision Time Protocol) based on time synchronization of heterogeneous network between devices that support in IEEE 1588 Standard application framework. With synchronization messages per second, the system was able to accurately synchronize across a single heavily loaded switch. we describes a method of synchronization that provides much more accurate synchronization in systems with larger networks. In this paper, using the IEEE 1588 PTP support for object-oriented modeling techniques through the 'application framework development Development(AFDM)' is proposed. The method described attempts to detect minimum delays, or precision packet probe and packet metrics. The method also takes advantage of the Tablet PC(Primary to Secondary) clock control mechanism to separately control clock rate and time corrections, minimizing overshoot or wild swings in the accuracy of the clock. We verifying the performance of PTP Systems through experiments that proposed method.

A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

A Study on the Development of Urbanized Fishing Villages by Framework - Focus on Fishing villages in Busan City - (프레임워크를 활용한 도시어촌 개발방향에 관한 연구 -부산시의 어촌마을을 중심으로-)

  • Hong, Sung-Min
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.4
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    • pp.41-50
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    • 2013
  • One of the important point in the development of urban fishing villages is to create various alternatives providing appropriate environment of fishing villages by keeping the characteristics of each fishing village. The purpose of this study is to suggest an urban-planning alternation to main fishing villages in Busan city by adaptation of the framework analysis, by adapting differentiated strategy considering the characteristics of each fishing village and by having similarities of development direction the whole city. At the same time this study is to propose against imprudent development of certain fishing villages or staying physical issues of existing plans about fishing villages. So this study is willing to visualize the frame of village and suggest the development direction after analyzing the 6 fishing villages(Songjeong village, Millak village, Daebyeon village, Gongsu village, Duho village, Dongam village) representing Busan city by using the five development types extracted from the type of cultural city. In addition, this study is used the framework analysis as the visual tool of potential elements and development direction in fishing villages by making frame of the most revealing cultural or environmental elements.

A Framework for Processing Brain Waves Used in a Brain-computer Interface

  • Sung, Yun-Sick;Cho, Kyun-Geun;Um, Ky-Hyun
    • Journal of Information Processing Systems
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    • v.8 no.2
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    • pp.315-330
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    • 2012
  • Recently, methodologies for developing brain-computer interface (BCI) games using the BCI have been actively researched. The existing general framework for processing brain waves does not provide the functions required to develop BCI games. Thus, developing BCI games is difficult and requires a large amount of time. Effective BCI game development requires a BCI game framework. Therefore the BCI game framework should provide the functions to generate discrete values, events, and converted waves considering the difference between the brain waves of users and the BCIs of those. In this paper, BCI game frameworks for processing brain waves for BCI games are proposed. A variety of processes for converting brain waves to apply the measured brain waves to the games are also proposed. In an experiment the frameworks proposed were applied to a BCI game for visual perception training. Furthermore, it was verified that the time required for BCI game development was reduced when the framework proposed in the experiment was applied.

A Study on Development of Assessment Framework for Science Education Subjects in Science Teacher Training Program (사범대학 과학교육계학과의 교과교육 평가요목 개발에 관한 연구)

  • Lee, Wha-Kuk
    • Journal of The Korean Association For Science Education
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    • v.12 no.3
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    • pp.1-16
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    • 1992
  • The assessment framework of any edcational program is used not only as evaluation criteria of the program but as a guideline for development and implementation of the program. The aims of this paper are to develop and apply thoretical backgrounds and practical plans for the preparation of assessment framework of science education subjects in science teacher education program. The backgrounds, basic direction and practical methods of the study are described in introduction, and the natune and structure of science teachers competency, which forms the foundation of assessment framework for science teacher education, are discussed in section II. Current status of science education program m. the science education departments of the Colleges of Education is outlined in section III, and precise description of development pIans fat the assessment framework is described in section IV. Finally conclution and suggestions are presented, follow by a model assessment framework and syllabus for science education subjects prepared by applying the theory and plans developed in this study.The model assessment syllabus modified by workshops of science teacher educatorts is shown in the appendix.

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Product Development Class using Product Data Management Software and 3D Printing (PDM 소프트웨어와 3D 프린팅을 활용한 제품개발 수업 운영 사례)

  • Do, Namchul
    • Journal of Engineering Education Research
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    • v.21 no.6
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    • pp.90-98
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    • 2018
  • This paper proposes a framework of engineering education for product development processes based on product data management (PDM) software and 3D printing. The PDM software supports the product development process-oriented educational coursework, collaborative team projects and project-based learning environment. The 3D printing supports the prototyping step in the product development process and helps participants consider physical realization of their designs during the product design and development phases. The framework was implemented in an introductory course for engineering students to product design and development, and author found that it is important to support rich communication among participants including lecturers, teaching assistants and students to enhance the quality of education and to overcome the burden of learning various computer-aided tools and 3D printing techniques needed for the framework.

Disaster Cooperation Strategies between North and South Korea based on Sendai Framework

  • CHOI, Junho;LEE, Dongkwan;CHOI, Choongik
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.6
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    • pp.509-515
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    • 2020
  • TThe cooperation on disaster prevention between the two Koreas has been mostly focused on cooperation at the recovery stage, such as emergency relief supplies and equipment support. This study aims to articulate future practical development plans by analyzing disaster cooperation between North and South Korea in accordance with the changing paradigm of international disaster cooperation. Considering the specificity of inter-Korean cooperation, the Framework for Inter-Korean Disaster Prevention Cooperation was established centering on the Sendai Framework for Disaster Risk Reduction. The framework consists of understanding and sharing disaster risks, building back better, strengthening community resilience, and supporting regional disaster action plans for continuous action. Inter-Korean disaster prevention cooperation requires sharing information about North Korean disasters. It is necessary to accurately identify and support social vulnerability to North Korean disasters. Above all, it is supporting the development of disaster action plans from a humanitarian perspective needs. A medium-to-long term resilience reinforcement plan that North Korea can resolve on its own is also needed. Since North Korea is also deeply interested in international disaster cooperation, it should be based on the direction of the Sendai Framework. Considering the uniqueness of inter-Korean cooperation, a path for North Korea to actively participate in international disaster cooperation should be established.

Framework and Tools for Rapid M&S Component Development and Reusability (M&S 컴포넌트의 신속 개발과 재사용을 위한 프레임워크 및 도구 개발)

  • Lee, Yong Heon;Cho, Kyu Tae;Lee, Seung Young;Hwang, Keun Chul;Kim, Sae Hwan
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.29-38
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    • 2013
  • Modeling and simulation technology is being used in various fields. Especially in the field of military, Simulation-Based Acquisition (SBA) is recognized as a essential policy. To effectively carry out SBA, modeling and simulation techniques should be applied in the whole life-cycle for the weapon system development, and the framework and tools which can help the rapid component development and reusability are needed. In this research, we use the simulation framework based on modeling formalism for enhancement of reusability and a GUI-based modeling environment for rapid M&S component development. The Proposed framework can act as plug-in components on the basis of XML-based object model, so that the flexible design is possible for the change of the model and simulation structure. In addition, our methods are effective to implement the functions for supporting simulation such as the model data logging and communication with external systems. In this paper, we describe an architecture and functions for the framework and tools.

A Framework for Developing Service-Oriented Adaptive System based on Context Awareness (상황 인지 기반 서비스 지향 적응형 시스템 개발 프레임워크)

  • Yoo, Chan-Woo;Shim, Jae-Keun;Han, Jong-Dae;Park, Young-Ki;Jung, Woo-Sung;Kim, Hee-Chern;Lee, Byung-Jeong;Wu, Chi-Su
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.771-775
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    • 2009
  • As Ubiquitous era comes, the importance of service-oriented adaptive software increases. However, there are many issues in development phases of service-oriented adaptive software, like contexts and service search. Though there are many researches which manage these issues separately, still we need more integrated and mature framework for solving these issues. So in this paper, we propose an integrated framework for development of service-oriented adaptive software. Our framework defines processes and work products for development. We also perform a case study which our framework is applied to.