• Title/Summary/Keyword: developing framework

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A Study on ITA(Information Technology Architecture) Framework for Networked Enterprises (네트워크 기업의 정보기술 아키텍처 프레임워크 연구)

  • Kim, Duk-Hyun
    • Journal of Information Technology Services
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    • v.7 no.4
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    • pp.45-60
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    • 2008
  • Networked enterprise (NE) is an organization of independent companies that collaborate with each other temporary or permanently for accomplishing common goals. The USA and EU have been developing principal concepts, techniques, and solutions to enhance the competitiveness of traditional industries including small-and-medium enterprises (SMEs). In Korea, however, implementation as well as R&D of NE is very few, which we believe comes from lack of understanding on Its meaning and lack of effective information systems for it. This paper is to suggest an Enterprise Architecture (EA) framework or reference model of NE and an Information Technology Architecture (ITA) of NE. The EA framework will help stakeholder of NE (e,g., policy makers, members of NE, IT solution providers, and researchers) understand structural and behavioral characteristics of NE. The ITA will be used as a guideline of developing information systems for NE that is essential for spreading networked business models, The focus of this paper is not on logical-level design but on conceptual-level modeling of NE. As verification of the suggested framework and architecture is still required, so we'll apply them to various manifestations of NE, e.g., dynamic supply chain, vertical integration of extended enterprises, and P2P-style virtual enterprises.

A Study on the Success Factors of Korean CDMA Industry through New Analytical Framework (새로운 모형에 의한 CDMA산업의 성공요인 분석)

  • 오길환;설성수
    • Journal of Korea Technology Innovation Society
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    • v.4 no.3
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    • pp.291-310
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    • 2001
  • This is a study on the success factors of Korean CDMA industry through a new analytical framework. Korean CDMA industry is a sample for successfully developing technologies and securing competitive advantages in the world market. The new analytical framework is based urn technological innovation model and competitive advantage model. The success factors of CDMA are analyzed from policy. technology, corporation and market paint of view and the causality between them is studied.

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A Framework of Policy for Digital Contents Industry under the Convergence Environment (컨버전스 환경에서의 디지털콘텐츠산업 정책 프레임워크)

  • No, Si-Choon;Bang, Kee-Chun
    • Journal of Digital Convergence
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    • v.6 no.1
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    • pp.35-41
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    • 2008
  • The digital economic environment of next generation, which digital high-technology industry appears to be the economic center of the high degree of industry structure, is expected to be developed as the existing traditional industry is merged with high tech digital one. The developing system of contents policy for digital industry means the policy and vision, and strategic structure which get the mechanism of contents industry structure to work. The promotion organization of digital contents policy is requested to secure the framework of digital contents industry based on cluster, the infra framework of digital infra culture, the infra framework of industry-academic cooperation, and the overall digital contents based on motive policy for the vitality of the youth. The application of digital contents policy may lead to establish the framework of the growth for the every unit of industry with the cluster oriented system.

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Designing Processes for Ubiquitous-based Sport Business Model (유비쿼터스 기반 스포츠비즈니스모델 설계과정)

  • In, Sang-Woo
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.47-65
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    • 2011
  • Business organizations are asked to create new business models utilizing current technological innovations such as ubiquitous computing technology for developing new domains of business to obtain a competitive advantage and achieve a sustainable development. This study was focused on the processes for developing new and practical business models. The purpose of this study was to propose ubiquitous sport business modeling processes from the modeling framework. In particular, this study focused on developing new, pragmatic, and effective sport business models, and this new type of business is defined as 'u-sport.' For design the business model, extensive literature reviews and case studies were conducted for benchmarking the cases and expert group review was conducted for developing u-sport business model framework. The suggested business modeling processes in this study were consisted of four phases; 1) organization strategy level setting phase, 2) business strategy level setting phase, 3) business structure level setting phase, and 4) service level setting phase. The modeling processes were verified to adapt ubiquitous sport business. This designing and modeling process is expected to play a significant role on enhancing the technology-based business environments as the process mainly focuses on the service and consumer oriented approach rather than technology and suppliers oriented approach. In conclusion, establishing sport business models by adapting the service modeling process will deliver an exponential growth and development of future ubiquitous based industry.

A Case Study of a Planning Process through Developing Serious Games (기능성게임 제작을 통한 기획접근 프로세스 사례)

  • Eun, Kwang-Ha
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.197-204
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    • 2010
  • This study explains the planning practical training that researches the process of functional game planning approach by developing functional games. The main focus of this study is the practical training process of planning which is an important part of game development jobs by developing games with proper functional materials, 'Framework of Planning Functional Game', and the verification of framework by developing functional games. This paper suggests that the functional game planning approach with the right function requires progressive/quantitative standard, which is different from typical process. Therefore, this paper is useful as reference materials of a functional game education through the cases of games developed by the progressive/quantitative approach standard.

Designing a Simulation Framework for Vehicular Ad hoc Network Applications (애드혹 네트워크 기반 교통 시스템을 위한 컴퓨터 모의실험 환경 설계)

  • Kim, Hyoung-Soo;Shin, Min-Ho;Nam, Beom-Seok;Lovell, David J.
    • Journal of Korean Society of Transportation
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    • v.26 no.6
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    • pp.93-101
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    • 2008
  • With a spread of mobile devices, the growing trend of integrating wireless communications technologies into transportation systems is advanced. In particular, vehicular ad hoc networks (VANETs) enable vehicles to share traffic information that they have through intervehicle communications. This research focused on the design of an integrated transportation and communication simulation framework to build an environment that is more realistic than previous studies developed for studying VANETs. Developing a VANET-based information model, this research designed an integrated transportation and communication simulation framework in which these independent simulation tools not supporting High Level Architecture (HLA) were tightly coupled and finely synchronized. As a case study, a VANET-based traffic information system was demonstrated based on a real road network and real traffic data. The experiment results showed that the simulation framework was well integrated. The simulation framework designed in this study is expected to contribute to developing the environment to experiment a wide range of VANET applications.

Context-aware Framework and Applications for Improving UI and UX of Smartphones (스마트폰의 UI/UX 향상을 위한 상황인식 프레임워크 개발 및 응용)

  • Shin, Choonsung;Park, Byoung-Ha;Jung, Kwang-Mo
    • Journal of Information Technology Services
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    • v.13 no.1
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    • pp.197-207
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    • 2014
  • With the recent advance in smartphones, users are allowed to use mobile applications anytime anywhere, and change their way to interact with smart environment and people. As a result, the need for developing context-aware applications on smartphones has a great attention from users and developers. This paper proposes a context-aware framework for supporting UI/UX of smartphones. The proposed framework collects a wide range of sensory data from smartphones and allows developers to analyze and model context models for their desired apps. In addition, it also supports real-time inference within the apps to make them to adapt to context. In order to show effectiveness of the proposed framework, we introduce two smartphone apps: context-aware home screen and automatic detection of smartphone problem use. Therefore, we expect that the proposed framework will help developers easily implement their apps with respect to context-awareness.

Developing a Framework of Conceptual Understandings of Earth Systems

  • Nam, Younkyeong
    • Journal of the Korean earth science society
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    • v.37 no.5
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    • pp.309-322
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    • 2016
  • This paper presents an analytical framework of Conceptual Understandings of Earth Systems (CUES) that shows a relationship between disciplinary knowledge of Earth systems and the specific thinking skills required to understand that knowledge. This framework is developed through an extensive literature review of students' and teachers' understandings of earth systems concepts and systems thinking in earth science context. This study first presents the categories of disciplinary knowledge of Earth systems, Earth System Knowledge (ESK). This study then illustrates a relationship between categories of ESK and the ontological categories (Matter, Process, Systems) that has been used to study students' conceptual understandings of Earth systems. Finally, this study presents the CUES framework to show the relationship between disciplinary knowledge and thinking skills. The implications of using this framework for curriculum development, assessment, and teacher education and ESS research are discussed.

Designing an Object-Oriented Framework for the Variants of Simulated Annealing Algorithm (Simulated Annealing Algorithm의 변형을 지원하기 위한 객체지향 프레임워크 설계)

  • Jeong, Yeong-Il;Yu, Je-Seok;Jeon, Jin;Kim, Chang-Uk
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.05a
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    • pp.409-412
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    • 2004
  • Today, meta-heuristic algorithms have been much attention by researcher because they have the power of solving combinational optimization problems efficiently. As the result, many variants of a meta-heuristic algorithm (e.g., simulated annealing) have been proposed for specific application domains. However, there are few efforts to classify them into a unified software framework, which is believed to provide the users with the reusability of the software, thereby significantly reducing the development time of algorithms. In this paper, we present an object-oriented framework to be used as a general tool for efficiently developing variants of simulated annealing algorithm. The interface classes in the framework achieve the modulization of the algorithm, and the users are allowed to specialize some of the classes appropriate for solving their problems. The core of the framework is Algorithm Configuration Pattern (ACP) which facilitates creating user-specific variants flexibly. Finally, we summarize our experiences and discuss future research topics.

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