• 제목/요약/키워드: designing experiment

검색결과 482건 처리시간 0.026초

Assessment and Interpretation of Bioequivalence for Two Drug Formulations using Crossover Design

  • Ko, Seoung-gon;Oh, Hyun-Sook
    • Communications for Statistical Applications and Methods
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    • 제6권2호
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    • pp.601-610
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    • 1999
  • Crossover design is officially except for special occasions recommended by KFDA and FDA for assessing Bioequivalence between two drugs one for reference and the other for innovator. Such design is regarded as a special case of latin square split-polt or repeated measurement design and its main difference with other designing methods is that each subject in an experiment is exposed two drugs in sequence. Therefore general statistical analysis is not suitable since the model for this experiment includes carryover effect in addition to period and sequence effect. in this paper analysis for crossover model with two drugs and its interpretation are mainly discussed and an example is given for illustration.

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Remote Experiments for Control Education

  • Kwon, Bo-Kyu
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2192-2197
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    • 2003
  • This paper suggests remote experiments using the internet for the control education. The remote experiment is composed of equipment server computers, networks accessible to internet, and real plants such as inverted pendulums, crane systems and microcontrollers. Additionally, it requires a server program that has I/O functions with plants and calculate the control, an interface program bridging between web and the server program, and the home page including the detail explanation for the usage. For effective educations, how to perform experiments and how to combine the experiment with lectures will be discussed. The simple experiments by entering a few control parameters and the complex experiments by designing overall controls, will be explained. Technologies related with the remote experiment and other possible remote experiment will be introduced. It is demonstrated that the remote experiment will be very useful, particular for control education where students have difficulties in performing the experiments for lack of experimental equipments.

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Optimality in Designs of Experiment

  • Choi Kuey-Chung
    • 한국신뢰성학회:학술대회논문집
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    • 한국신뢰성학회 2005년도 학술발표대회 논문집
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    • pp.109-113
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    • 2005
  • Optimality for block designs have received much attention in the literature. Here we review these criteria and present results showing their A,D and E connection. Also we acquainted with the mathematical methods of designing optimal experiments. In this paper, we will to do work about optimality in experimental designs.

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실내환기효율의 공간적 변화특성에 관한 연구 (The Spatial Charateristics of Ventilation Efficiency)

  • 김신도;김태식;이희관;이정주
    • 한국대기환경학회지
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    • 제9권3호
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    • pp.236-241
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    • 1993
  • Recently, with the ourdoor air pollution, the indoor air pollution devided into living environment and working environment are raised as the problem of indoor space. Also, the more time lived in indoor space, the larger the influence of indoor air pollution. Therefore in this study, the spatial variation of ventilation efficiency was estimated through the experiment using a physical model. The experiment using a physical model. The experiment was conducted in two category; the central zone of ventilated air flow and the corner zone. As the result of experiment, high ventilation efficiency (90$\sim$108%) was shown in the central zone of ventilated air flow. Whereas low ventilation efficiency (46$\sim$77%) was shown in the corner zone. In conclusion, when the designing of ventilation was planned, the zone showed low ventilation efficiency should be considered.

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한국의 국민학교 자연 교과서와 SCIIS의 탐구 활동 버교 분석 (The Comparative Analysis of Inquiry Activity in Primary Science Curricular Materials of Korea and SCIIS)

  • 김진용;정완호;허명
    • 한국과학교육학회지
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    • 제13권1호
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    • pp.56-65
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    • 1993
  • The purpose of this study is to analyze the inquiry activities of SCIIS and Korea primary school science curricular meterials and to make suggestions for the improvement of inquiry learning based on the analysis The Scientific Inquiry Evaluation Inventory (SIEI: Myung Hur, 1984) was used to evaluate the inquiry activity content of the primary school "Science, Level-6" and "SCIIS, Level-6" textbooks. The results are as follows: 1) The inquiry activities of Korean science textbooks are stressing on gathering and organizing data, but rarely require students to formulate a hypothesis, to design an experiment. 2) The SCIIS textbooks relatively tended to put more weight on interpreting/ analysing data and hypothesizing/ designing experiments. 3)The Korean science textbooks had little concern about establishing hypothesis and designing experiments, interpreting / analysing data. 4) The SCIIS textbooks require students to perform a variety of inquiry skills when compare to Korean science textbooks. 5) Competition / Cooperation Scale checks the level of competition and cooperation among student teams inherent in science curricular materials. The result from each team is incorporated into the formation of a class result. The communication is required to formulate a synthesized class response, enhances cooperation among teams. The SCIIS(84%) is the higher than Korea(50%) in cooperation scale. 6) Korean science textbooks rarely require students to discuss about experiment when compare to SCIIS textbooks. 7) Korean science textbooks provide students with both inquiry problems and experimental procedure, or including answers SCIIS textbooks provide students with both inquiry problems and experimental procedure, or problems only. 8) The Korean textbooks emphasize demonstrating or verifying of the text while the SCIlS emphasize extending the content of the text in inquiry scope scsle. The inquiry pyramid which helps analysis the inquiry activity curriculum as a whole is one of type 1- the course is centered on gathering and organizing data. The SCIIS are better than the Korean science textbook in the light of proportion of interpreting / analysing data and hypothesizing / designing experiments.

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행성탐사 로버 휠 테스트 베드 설계 및 주행 실험 (Design of a Wheel Test Bed for a Planetary Exploration Rover and Driving Experiment)

  • 김건중;김성환;유기호
    • 제어로봇시스템학회논문지
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    • 제21권4호
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    • pp.372-377
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    • 2015
  • In this paper, the consideration factors that affect the actual driving of a rover wheel was examined based on the wheel-terrain model. For the evaluation of driving performance in a real environment, the test bed of the rover wheel consists of the driving part of the wheel and sensing part of the various parameters was designed and assembled. Using the test bed, the preliminary driving experiment concerning the slip ratio, sinkage, and friction force according to the rotational velocity and the shape of the wheel were carried out and evaluated. The wheel test bed and the experiment results are expected to contribute to finding the optimal result in the designing of the wheel shape and the planning of the driving conditions through further study.

웹사이트의 구조와 정보량 및 사용자 과업 복잡도가 사용성에 미치는 영향 (The Effects of Web Site Architecture, Web Site Content Quantity and User Task Complexity on Usability)

  • 고석하;김주성;김영기
    • Journal of Information Technology Applications and Management
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    • 제12권2호
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    • pp.145-161
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    • 2005
  • In this paper, we present an experiment conducted to examine how the web site's architecture, content quantity and the user task complexity affect its usability. The experiment was performed in two phases on college students to visit existing web sites which are readily accessible via the Internet. The results of experiment show that the web site's architecture significantly affects the efficiency and the effectiveness interactively with its content quantity and the user task's complexity. On the other hand, none of the above three factors show significant effects on the satisfaction and the learnability. In particular, the web site's content quantity does not have any statistically significant effects on the satisfaction and the learnability. It implies that the factors affecting the satisfaction and the learnability are different from those affecting the efficiency and the effectiveness. The analysis reassures that it is essential to consider the context of use in designing a web site.

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Design and Analysis of Ethernet Aggregation to XGMII Framing Procedure

  • Kim, You-Jin;Huh, Jae-Doo
    • 한국정보기술응용학회:학술대회논문집
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    • 한국정보기술응용학회 2005년도 6th 2005 International Conference on Computers, Communications and System
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    • pp.331-334
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    • 2005
  • This paper suggests the Ethernet aggregation to XGMII framing procedure (EAXFP) mechanism to economically combine the traffic adaptation technology with the link aggregation method in designing 10 Gigabit Ethernet (10 GbE) interfaces. This design sidesteps the data-loss issues that can result from designing an interface with only one link. The most critical issue in relation to the link aggregation interface is the algorithm used to control frame distribution between the ten ports. The proposed EAXFP mechanism offers an efficient link aggregation method as well as an efficient frame distribution algorithm, which maximize the throughout of the 10 GbE interface. In the experiment and analysis of the proposed mechanism, it was also discovered that the 10 GbE interface that uses the proposed EAXFP mechanism significantly reduced the packet loss rate. When there will be heavy traffic loads come about in the future, the proposed EAXFP mechanism assures an efficient and economical transmission performance on the router system.

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DBS 수신용 적층된 마이크로스트립 안테나 설계 (Design of Stacked Microstrip Antennal for DBS Reception)

  • 전주성;이윤현
    • 한국전자파학회논문지
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    • 제10권4호
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    • pp.618-627
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    • 1999
  • 본 논문은 파라볼릭 안테나를 대체할 수 있는 마이크로스트립 안테나 설계에 관한 연구이다. 마이크로스트 립 안테나는 극히 제한적인 분야에서 사용되었으나 DBS수신용 안테나와 같이 우리의 실생활에서 직접 적용 할 수 있다면 많은 분야에서 활용이 예상된다. 마이크로스트립 안테나가 DBS수신용 안테나로 활용되려면 우 선적으로 광대역 주파수 특성이 요구된다. 따라서 본 논문의 목표를 DBS수신을 위한 광대역 주파수대역을 보장할 수 있도록 안테나를 설계하였다. 또한 이 안테나로 무궁화 위성수선 실험을 통하여 DBS수신용 안테 나로의 이용 타당성을 연구하였다.

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관능평가를 위한 효율적인 퍼지추론 규칙의 설계 (Designing efficient fuzzy inference rules for the sensory evaluation)

  • 이진춘
    • 한국산업정보학회논문지
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    • 제6권1호
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    • pp.61-69
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    • 2001
  • 본 연구는 관능검사에서 얻은 결과로 평가규칙을 설계하고 이를 이용하여 추후의 관능평가에 응용할 수 있는 방법을 제안함에 있어서, 퍼지추론의 규칙을 효율적으로 설계하는 것에 관련된 것이다. 퍼지추론 규칙의 수는 규칙의 전건부의 구조와 파라미터를 설계함에 있어서 퍼지분할의 수에 따라 결정되는데, 분할의 수가 많다고 해서 최적은 아니므로 효율적으로 규칙의 수를 축소하는 것이 규칙을 응용할 때의 효율성을 제고하는 동시에 실무에 응용할 때 추론엔진의 속도를 높일 수 있다. 이를 위해 본 연구에서는 선행연구에서 제시된 사례를 이용하여 추론규칙의 수를 축소하여도 대등한 결과를 얻을 수 있음을 수치예를 통하여 증명하였다. 본 연구의 결과는 향후 관능검사를 이용하는 다른 분야에도 유효하게 응용될 수 있을 것이다.

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