• 제목/요약/키워드: designers

검색결과 2,976건 처리시간 0.034초

포스트모던 가구에 나타난 아르데코의 양식적 특징에 관한 연구 (Art Deco Style in Postmodern furniture Design)

  • 김성아
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.270-277
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    • 2007
  • Postmodern designers freely used historical motifs as symbolic expressions or ornamentations. Historical references often became a key to express their ideal against modern standardization. Among the historical references, Art Deco style was frequently appreciated by postmodern furniture designers from the 1960s throughout postmodern era. This study is Intended to explore the way of incorporating Art Deco in postmodern furniture design. Rational Italian designers in Anti-design Movement began to adapt historical motifs and Pop, and this spread out throughout to other Postmodern designers. The research explored how Art Deco and postmodern design are related and what the examples of Art Deco revival in the postmodern era we. In this sense the research mainly covered from the exhibition catalogs from the 1960s to 1990s. As a result of stylistic, symbolic, methodological analysis, Art Deco revival in postmodern era was an essential method to express anti-modern characteristics of postmodernism. In postmodern design, Art Deco was one of historical styles that surpass the limitation o( modernism, at the same time decorative style that express the postmodern ideal.

제품디자인에 있어서 창의성에 관한 연구 (A Study on Creativity for Product Design)

  • 김영호
    • 한국가구학회지
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    • 제27권4호
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    • pp.362-374
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    • 2016
  • The ability of 'creative thinking' is one of the most important fact for designers to complete their design process. It is not only the overall concept of the process but also all details related to each steps of the process such as planning product strategies, research, finding ways to solve problems image development, broadening ideas, etc. It is, however, not easy to creative as designers by natural learning through experiences unless they have geniuses for creative designing. Many experienced designers in the field are even in dilemmas being not be able to differentiate from copying other designs. This study is focused on the researches on the works of famous designers, architects and artists who have shown great creativities throw their works or processes. It is aimed to define their ways of thinking which could be fundamental motives for the creativeness, various behavioral methods to solve problems in creative ways, technical approaches to improve creativities, and overall intuition in the design working processes.

Japanism을 반영한 패션 디자인 전개에 관한 비교 연구 (A Comparative Study on the Design Developing of Japanism)

  • 이은령;배주원;이경희
    • 복식
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    • 제54권2호
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    • pp.39-52
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    • 2004
  • The purpose of this comparative study what is the way to express difference fashion design between Japanese fashion designers and Western fashion designers in the 1990s. The design data were 422 pictures of contemporary fashion designs which represented the Japanism style design from fashion collections and analyzed by literature study and classification categories. The results were as follows : 1) Early general Japanism expression was directly borrowed from traditional fashion design elements and has changed indirectly with fashion trend. 2) Japanese fashion designers have used color, fabric, and pattern than shape to express Japanese traditional images. 3) Western fashion designers have directly borrowed aesthetic elements of Kimono design, that is, layering. bending, neck-line, sleeve, and traditional Japanese men's wear to express Japanism.

분산객체를 응용한 RP Preprocessor의 기능 구현 (RP Preprocessor Based on Distributed Objects)

  • 지해성;이승원
    • 한국정밀공학회지
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    • 제20권2호
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    • pp.120-128
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    • 2003
  • When considering the use of rapid prototyping (RP), there are many issues a designer has to address for handling an STL model, the de facto standard fur RP. Today designers can skip all these issues by visiting web-based service bureaus that readily supply needed information for the RP services. Since orders are taken for RP parts through the web page of service providers designers are now asked to upload their STL files to the company server either by direct upload, ftp file transfer, or as an e-mail attachment. If the service bureau, however, fixes or edits an STL filceto optimize the RP process but neglects to tell its customer about the rework in detail, it may cause problems down the line in processing of the original CAD data for other applications. In this paper, we propose a framework for a collaborative virtual environment between CAD designers and RP processes on the internet which directly provides designers with an advanced preprocessor functionality, design visualization, as well as model display, repair, and slicing over the network. This can help smooth data transfer from CAD to RP process with minimum inconsistency in CAD.

독일대학 가구디자인 관련학과 교육과정에 관한 연구 (A Study on the Curriculums Related to Furniture Design Departments in Germany)

  • 조숙경
    • 한국가구학회지
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    • 제11권2호
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    • pp.13-23
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    • 2000
  • Our furniture industry is rapidly changing due to the declining economy. The existing weak furniture industry in Korea has yielded its inability to complete in a very competitive marketplace. The furniture companies lack the special necessary skills and professional knowledge necessary to design and manufacture furniture. Therefore, constant effort by designers and managers is needed in order to strengthen the Korean furniture industry's strategy and advance it into becoming a recognized player in the area of furniture design, worldwide, Designers has to have systematic training in order to have insight into upcoming international trends and incorporate new manufacturing techniques immediately This study will analyze the curriculums related to furniture design departments in Universities and technical schools in Germany, a leader in the furniture industry. It will present new educational ideas and program for furniture designers in the Korean universities.

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작가연구를 통한 유겐트스틸 (A Study on Jugendstill through Designers)

  • 조숙경
    • 한국가구학회지
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    • 제15권1호
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    • pp.63-72
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    • 2004
  • This study explored furniture and furniture designers in Art Nouveau which was called as Jugendstill in Germany. Jugendstill was developed on the center of Munchen, Darmstadt, and Berlin from the late 19th century to the early 20th century. And it was developed differently from Art Nouveau in the rest of European countries as the Rococo style and the Baroque style of Germany were done so. The furniture designers of Art Nouveau pronounced their use of decorative motifs from nature with birds, flowers, insects, fish, even landscape represented, but the designers in Jugendstill made the elaborate curvilinear design simply stylized and abstract: the design of Art Nouveau was seen as the superfluity of the ornament but the design of Jugendstill was seen as the simplified lines and restrain of the ornament. Hence, Jugendstill was deeply related with the scientific and rational thought of Germany, and then, it was based on the Deutscher Werkbund found by Hermann Muthesius.

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20세기초 유럽 디자이너들의 작품에 나타난 표현주의적 특성 (Characteristic of Expressionism on the European Designer's Works in the early 20th Century)

  • 채금석
    • 대한가정학회지
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    • 제34권2호
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    • pp.5-30
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    • 1996
  • The purpose of this study is to observe artistic of Expressionism reflected to works of European costume designers by analizing works of seven major representative costume designers in the twentieth century. They are Mariano Fortuny, Paul poiret, Madelene Vionnet, Jean Patou, Jeanne Lanvin, Gabriel Chanel and Elsa Schiaparelli. These designers deployed individual and various creative costume design work with peculiar expresive techniques, which is based on the Expressionism. Although each creative work was made in extremely unique sense, there was comon expressive spirituality I their creative activity. The findings are as follows : 1. Based on the "Medieval-directed characteristic" which arose over all fields of art of those days, a modern and reformative clothing beauty was created by reanalyzing traditional motive. 2 Characteristic of Cubistic Expressionism were described in overall silhouette of clothing and fine decorative element. 3. Fantastic Expressionism, which pursued basic worth from the primitive and ethnic customs, effected costume style of early 20th century and draw such designers as Mariano Fortuny, Leon Bakst, Paul Poiet, Elsa Schiaqarelli to adopt intensive and primary color. And it also gave an impact against traditional concepts by accepting fantastic oriental Exoticism.Exoticism.

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실내디자이너의 선호 트랜드 검색 및 반영방법 (A Study on the Searching Method and Application of Interior Design trend of Interior Designer)

  • 한영호;신화경
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 추계학술발표대회 논문집
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    • pp.169-172
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    • 2004
  • The purpose of this study was to identify the searching method and application of intoner design trend of interior designer. The questionnaire survey were used. The subjects of questionnaire survey were 50 interior designers in 6 interior design firms. Frequency, percentage, and cross-tab were used for data analysis. The major results were as follows. 1) Interior designers thought that consumers visiting at apartment model house were concerned about interior design trend and aware of interior design reflected trend. So interior designer gave expression to interior design trend. And they needed information about interior design trend and consumer's interior design preference. 2) Interior designers found interior design trend or consumer's preference from some exhibition or fair, journal, and internet materials. 3) Interior design trend was mainly expressed in living room design. And Interior designers utilized finishing material and color in expression of interior design trend.

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아파트의 친환경적 실내마감재에 대한 인테리어 디자이너와 주부의 인식 및 선호 비교 (A Comparison of the Awareness and Preferences of Interior Designers and Housewives for Environment Friendly Interior Finishing Materials in Apartments)

  • 오지영;김미희
    • 한국주거학회논문집
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    • 제20권1호
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    • pp.19-26
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    • 2009
  • As a response to the recent increase in the Interest in environment friendly interior finishing materials, the purpose of this study is to compare the awareness of environment friendly interior finishing materials between interior designers and housewives, as representatives of two different consumer groups, and to examine how the preferences between them differ. The study participant group for this research consisted of 80 interior designers working in Gwangju, and 166 housewives who were residents of a number of apartments in Gwangju. Self administered questionnaires were provided to the participants and were then collected. Unpaired t-tests and $x^2$ tests were used to compare the prevalence of epidemiological factors and the variables that revealthe awareness and the preference between the two groups. While it was expected that both groups would source information using the internet, the housewives group showed a tendency to also seek advice from others in the selection of environment friendly interior finishing materials. Interior-designers considered the high price and the lack of diverse products as the most serious problems involved in selecting environment friendly interior finishing materials. Interior-designers chose design, color and long-term use, and the method of maintenance as standards by which to choose interior materials in general, while the housewives considered 'environment friendly' as the most important standard. Both groups however favored environment friendly materials. There was no difference between the two groups in terms of their belief in the need to trust a well known brand name and in the importance of a Green-label placed on interior finishing materials such as wallpaper, paint and laminate flooring.

3D 디지털 애니메이션 모델을 활용한 의상 시뮬레이션에 관한 연구 I (A Study on the Application of 3D Digital Animation Model for Fashion Design I)

  • 김혜영
    • 복식
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    • 제50권2호
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    • pp.97-109
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    • 2000
  • The purpose of this study is to apply 3D computer graphics in fashion design as a creative medium and it attempts to fine out what advantages 3D technique can offer to fashion design. For this purpose, this study, first, tries to develop a 3D digital model in which designer can select design, color , pattern and fabric palette whatever necessary . This study uses of the software named 'Poser of Fractal Design' and the and the 3D digital model comprises four stages ; body modeling, item design (item coordination), color design (color coordination), pattern and fabric design (pattern and fabric coordination). Secondly, this study seeks to accumulate a data base which was produced in the course of case studies, which have applied 3D digital model to design. The outcome of the case studies shows that 3D digital model can enhance designing in the following four aspects. ⅰ) It can give more freedom to designer to try various ideas, revise and modify them, It can also produce random generation. Through this process, the designer test various input and output without damage on fabric after revision and alteration. ⅱ) It can help designers to enhance their accuracy. Since fault in the design developed by the 3D digital model can be detected in advance, designers can make correlation before actual work begins. In the end, designers can express their ideas and intention accurately as well as freely. ⅲ) Since design developed by the 3D digital model can be shared on screen by various actors in the course of priduction such designers , merchandisers, and supervisors, it can help communication between and cut the time of feedback.ⅳ) By using the 3D digital model, designers can work from the begining with awareness of actual outcome their design, since the 3D digital model provide animation, which helps designers to envisage visual changes as they apply various items, colors, pattern and fabrics.

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