• Title/Summary/Keyword: design space exploration

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Automatic Generation of Transaction Level Code for Fast SoC Design Space Exploration

  • Lee, Gang-Hee;Ahn, Yong-Jin;Choi, Ki-Young
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.965-966
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    • 2006
  • As billion transistors system-on-chip (SoC) design becomes a reality, the productivity gap between rapidly increasing design complexity and designer productivity lagging behind is becoming a more serious problem to be solved. To reduce the gap, we present a system that generates executable transaction level models automatically. It speed up the SoC design space exploration process at various abstraction levels.

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Multi-Objective Design Exploration and its Applications

  • Obayashi, Shigeru;Jeong, Shin-Kyu;Shimoyama, Koji;Chiba, Kazuhisa;Morino, Hiroyuki
    • International Journal of Aeronautical and Space Sciences
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    • v.11 no.4
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    • pp.247-265
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    • 2010
  • Multi-objective design exploration (MODE) and its applications are reviewed as an attempt to utilize numerical simulation in aerospace engineering design. MODE reveals the structure of the design space based on trade-off information. A self-organizing map (SOM) is incorporated into MODE as a visual data mining tool for the design space. SOM divides the design space into clusters with specific design features. This article reviews existing visual data mining techniques applied to engineering problems. Then, we discuss three applications of MODE: multidisciplinary design optimization for a regional-jet wing, silent supersonic technology demonstrator and centrifugal diffusers.

Design and Performance Analysis of DSP Prototype for High Data Rate Transmission of Lunar Orbiter (달 탐사선의 데이터 고속 전송을 위한 DSP 프로토타입 설계 및 성능 분석)

  • Jang, Yeon-Soo;Kim, Sang-Goo;Cho, Kyong-Kuk;Yoon, Dong-Weon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.1
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    • pp.63-68
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    • 2011
  • Many countries all over the world have been doing lunar exploration projects. Korea has also been doing basic research on lunar exploration. The development of communication systems for lunar exploration projects is one of the most important aspects of performing a successful lunar mission. In this paper, we design a DSP (Digital Signal Processor) prototype based on the requirement analysis of a communication link for lunar exploration and implement its core module considering the international standards for deep space communications to perform a basic research on baseband processor development. It is verified by comparing the bit error rate of the DSP prototype with that of a computer simulation.

Design Space Exploration of Many-Core Architecture for Sound Synthesis of Guitar on Portable Device (휴대 장치용 기타 음 합성을 위한 매니코어 아키텍처의 디자인 공간 탐색)

  • Kang, Myeongsu;Kim, Jong-Myon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.1-4
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    • 2014
  • Although physical modeling synthesis is becoming more and more efficient in rich and natural high-quality sound synthesis, its high computational complexity limits its use in portable devices. This constraint motivated research of single-instruction multiple-data many-core architectures that support the tremendous amount of computations by exploiting massive parallelism inherent in physical modeling synthesis. Since no general consensus has been reached which grain sizes of many-core processors and memories provide the most efficient operation for sound synthesis, design space exploration is conducted for seven processing element (PE) configurations. To find an optimal PE configuration, each PE configuration is evaluated in terms of execution time, area and energy efficiencies. Experimental results show that all PE configurations are satisfied with the system requirements to be implemented in portable devices.

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Development of Design Space Exploration for Warship using the Concept of Negative Design (네거티브 설계 개념을 이용한 함정 설계영역탐색법 개발)

  • Park, Jin-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.412-419
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    • 2019
  • Negative space in the discipline of art defines the space around and between the subject of an image. The use of negative space is an element of artistic composition, since it is occasionally used to artistic effect as the "real" subject of an image. In painting, it is a technique that negatively touches the background of an object to be expressed, so that it gives a feeling of unique texture and silhouette by touching unnecessary parts while leaving necessary parts. As in art, negative space in a design can also be useful to identify an image of infeasible design ranges with a straightforward view. Similarity between two disciplines leads to the introduction of the negative space concept for design space exploration. A rough design space exploration using statistics and visual analytics may support more efficient decision-making, and can provide meaningful insights into the direction of early-phase system design. For this, the approach guarantees dynamic interactions between visualized information and human cognitive systems. Visual analytics is useful to summarize complex and large-scale data. It is useful for identifying feasible design spaces, as well as for avoiding infeasible spaces or highly risky spaces. This paper investigates the possible use of the negative space concept by using an application example.

Lessons Learned from Korea Pathfinder Lunar Orbiter Flight Dynamics Operations: NASA Deep Space Network Interfaces and Support Levels

  • Young-Joo Song;SeungBum Hong;Dong-Gyu Kim;Jun Bang;Jonghee Bae
    • Journal of Astronomy and Space Sciences
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    • v.40 no.2
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    • pp.79-88
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    • 2023
  • On Aug. 4, 2022, at 23:08:48 (UTC), the Korea Pathfinder Lunar Orbiter (KPLO), also known as Danuri, was launched using a SpaceX Falcon 9 launch vehicle. Currently, KPLO is successfully conducting its science mission around the Moon. The National Aeronautics and Space Administration (NASA)'s Deep Space Network (DSN) was utilized for the successful flight operation of KPLO. A great deal of joint effort was made between the Korea Aerospace Research Institute (KARI) and NASA DSN team since the beginning of KPLO ground system design for the success of the mission. The efficient utilization and management of NASA DSN in deep space exploration are critical not only for the spacecraft's telemetry and command but also for tracking the flight dynamics (FD) operation. In this work, the top-level DSN interface architecture, detailed workflows, DSN support levels, and practical lessons learned from the joint team's efforts are presented for KPLO's successful FD operation. Due to the significant joint team's efforts, KPLO is currently performing its mission smoothly in the lunar mission orbit. Through KPLO cooperative operation experience with DSN, a more reliable and efficient partnership is expected not only for Korea's own deep space exploration mission but also for the KARI-NASA DSN joint support on other deep space missions in the future.

System-level Design Space Exploration and Resource Mapping Strategies for a Reconfigurable Hybrid System

  • Ahn, Seong-Yong;Lee, Jeong-A
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.924-927
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    • 2002
  • In this paper we proposed the design space exploration environment of re-configurable hybrid systems and evaluate the performance by changing design parameters. With this, we analyzed the effect of various scheduling methods which determine how we allocate hardware/software resources to application program. A simple static (fixed) mapping strategy produces almost the same performance compared with a sophisticated dynamic mapping strategy especially when a CPU is already busy with its pre-assigned own tasks.

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Learning Less Random to Learn Better in Deep Reinforcement Learning with Noisy Parameters

  • Kim, Chayoung
    • Journal of Advanced Information Technology and Convergence
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    • v.9 no.1
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    • pp.127-134
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    • 2019
  • In terms of deep Reinforcement Learning (RL), exploration can be worked stochastically in the action of a state space. On the other hands, exploitation can be done the proportion of well generalization behaviors. The balance of exploration and exploitation is extremely important for better results. The randomly selected action with ε-greedy for exploration has been regarded as a de facto method. There is an alternative method to add noise parameters into a neural network for richer exploration. However, it is not easy to predict or detect over-fitting with the stochastically exploration in the perturbed neural network. Moreover, the well-trained agents in RL do not necessarily prevent or detect over-fitting in the neural network. Therefore, we suggest a novel design of a deep RL by the balance of the exploration with drop-out to reduce over-fitting in the perturbed neural networks.

A Study on the Application of Biophilic Design Pattern in Educational space (아동 교육 공간의 바이오필릭 디자인 패턴 적용 분석)

  • Choi, Joo-young;Park, Sung-jun
    • Journal of the Korean Institute of Educational Facilities
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    • v.27 no.3
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    • pp.3-14
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    • 2020
  • The purpose of this study is to discuss the planning direction of educational spaces to support children's healthy and creative learning based on bio_philic theory. This study analyzed the characteristics of the application of biophilic patterns in children's education space through case analysis. The conclusion of this study is summarized as follows. As a result of the analysis of children's classroom space, the pattern of 'A(Visual connection with nature), F(Dynamic & Diffuse Light), K(Prospect)' shows high application rate, but the pattern of 'C(Non-Rhythmic Sensory Stimuli), G(Connection with Natural Systems), I(Material Connection with Nature)' shows low application rate. In particular, there is a lack of connection with patterns such as hearing, smell, touch, taste stimulation and water experience, and curiosity through exploration of nature about 'B(Non-visual connection with nature), E(Presence of Water), N(Risk/Peril)' changes in nature and ecosystem. In the corridor and rest space, the pattern of 'A(Visual connection with nature), D(Thermal & Airflow Variability), F(Dynamic & Diffuse Light), G(Connection with Natural Systems), K(Prospect)' shows high application rate, but 'B(Non-visual connection with nature)' shows low application rate. In addition, the application of patterns related to the stimulation of curiosity through direct exploration of nature and the exploration of the patterns of 'E(Presence of Water), N(Risk/Peril)' is insufficient. Therefore, in the case of classroom spaces, the active use of nature as it is should be considered within the scope that does not cause visual confusion, and it should provide an area that can be experienced through the five senses. And corridors and rest spaces should be designed to introduce more active natural elements as spaces to recover stress caused by learning. In other words, the characteristics of children's education facilities need to be connected between classroom space, corridor, rest space and external space. This study is meaningful in that it analyzes and derives the application characteristics of 'biophilic design' which affects the 'Attention Restoration' of children's educational spaces through foreign cases.

Baseline Design and Performance Analysis of Laser Altimeter for Korean Lunar Orbiter

  • Lim, Hyung-Chul;Neumann, Gregory A.;Choi, Myeong-Hwan;Yu, Sung-Yeol;Bang, Seong-Cheol;Ka, Neung-Hyun;Park, Jong-Uk;Choi, Man-Soo;Park, Eunseo
    • Journal of Astronomy and Space Sciences
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    • v.33 no.3
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    • pp.211-219
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    • 2016
  • Korea's lunar exploration project includes the launching of an orbiter, a lander (including a rover), and an experimental orbiter (referred to as a lunar pathfinder). Laser altimeters have played an important scientific role in lunar, planetary, and asteroid exploration missions since their first use in 1971 onboard the Apollo 15 mission to the Moon. In this study, a laser altimeter was proposed as a scientific instrument for the Korean lunar orbiter, which will be launched by 2020, to study the global topography of the surface of the Moon and its gravitational field and to support other payloads such as a terrain mapping camera or spectral imager. This study presents the baseline design and performance model for the proposed laser altimeter. Additionally, the study discusses the expected performance based on numerical simulation results. The simulation results indicate that the design of system parameters satisfies performance requirements with respect to detection probability and range error even under unfavorable conditions.