• 제목/요약/키워드: design software

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소프트웨어 아키텍처 설계의 근본 원리들 (Fundamental Principles for Software Architecture Design)

  • 강성원
    • 소프트웨어공학소사이어티 논문지
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    • 제23권4호
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    • pp.125-139
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    • 2010
  • 이 논문에서는 소프트웨어의 개념과 소프트웨어 개발의 중요성을 알아본 뒤, 효과적인 소프트웨어 개발을 위한 필수적인 기술로서 열 두 개의 근본적인 소프트웨어 아키텍처 설계원리를 제시한다. 아키텍처 설계단계들을 문제의 파악, 아키텍처 모델링 방법의 결정, 아키텍처 설계의 수행 그리고 설계된 아키텍처의 평가의 네 개의 단계 군으로 나누고, 이 단계군 안에서 그리고 단계군 간에 활용되는 아키텍처 설계의 원리들을 식별하고 그 역할을 설명한다.

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Automatic UML Design Extraction with Software Visualization based on Reverse Engineering

  • Jung, Se Jun;Kim, Janghwan;Lee, Won Young;Park, Bo Kyung;Son, Hyun Seung;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • 제10권3호
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    • pp.89-96
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    • 2021
  • In various areas of the 4th industry, a big issue is software quality enhancement for stability and reliability of the smart software systems. After revising software promotion law at 2020, we must clearly define requirements and separate design parts and implementation parts of an all public software development contracts. In this study, we need to validate whether the final implementation of software is followed by the original design or not. To do this, we consider the design restoration through software visualization based on reverse engineering. Therefore we propose an UML design extraction and visualization method based on reverse engineering. Based on this, we may validate whether it is implemented according to the original design, and how much visualizes and includes the code the internal complexity for improvement of software quality.

Safety-critical 소프트웨어 적용을 위한 소프트웨어 개발 절차 (A Software Engineering Process for Safety-critical Software Application)

  • Kang, Byung-Heon;Kim, Hang-Bae;Chang, Hoon-Seon;Jeon, Jong-Sun;Park, Suk-Joon
    • Nuclear Engineering and Technology
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    • 제27권1호
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    • pp.84-95
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    • 1995
  • Application of computer software to safety-critical systems is on the increase. To be successful, the software must be designed and constructed to meet the functional and performance requirements of the system. For safety reason, the software must be demonstrated not only to meet these requirements, but also to operate safely as a component within the system. For longer-term cost consideration, the software must be designed and structured to ease future maintenance and modifications. This paper present a software engineering process for the production of safety-critical software for a nuclear power plant The presentation is expository in nature of a viable high quality safety-critical software development. It is based on the ideas of a rational design process and on the experience of the adaptation of such process in the production of the safety-critical software for the Shutdown System Number Two of Wolsong 2, 3 & 4 nuclear power generation plants. This process is significantly different from a conventional process in terms of rigorous software development phases and software design techniques. The process covers documentation, design, verification and testing using mathematically precise notations and highly reviewable tabular format to specify software requirements and software design. These specifications allow rigorous, stepwise verification of software design against software requirements, and code against software design using static analysis. The software engineering process described in this paper applies the principle of information-hiding decomposition in software design using a modular design technique so that when a change is' required or an error is detected, the affected scope can be readily and confidently located. It also facilitates a sense of high degree of confidence in the ‘correctness’ of the software production, and provides a relatively simple and straightforward code implementation effort.

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기계요소설계 과목을 위한 교육용 소프트웨어 개발 (Software development for the machine element design course)

  • 박경진;도성희
    • 대한기계학회논문집A
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    • 제21권8호
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    • pp.1348-1355
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    • 1997
  • Machine element design is a very important course in the undergraduate program of mechanical engineering in that it presents traditional design concepts. While computer aided design(CAD) receives more attention, students tend to ignore the machine element design or traditional design concepts. However, design methodologies related to machine elements are utilized quite often in practical fields. Also, design methodologies provide good insight for the decision making process of modern design. Generally, CAD is used for simple drafting without the real design process in the undergraduate program. Design software has been developed for various machine elements. Through menu display, a user can select or furnish the design input such as design objects, dimensions, environmental forces and usages, and safety factors. Then the software carries out the design processes which are the same as those of textbooks. The result of the design is filtered to have the values in the standards. The designed machine element is drawn via commercial CAD software. The software has been developed with C language on a personal computer. The developed software is being utilized successfully in a design course, and the experiences are discussed in this paper. The software can be used in industries which require the repeated process of the machine element design.

저전력 임베디드 소프트웨어 개발을 위한 ADD 기반의 아키텍처 설계 기법 (A Technique of ADD-based Architecture Design for Low Power Embedded Software)

  • 이재욱;홍장의
    • 대한임베디드공학회논문지
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    • 제8권4호
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    • pp.195-204
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    • 2013
  • The embedded software has been developed in the forms of various versions that provides similar service based on product family. For increase usefulness of product family, software must has well-structured and reusable properties. Software architecture is important to improve adaptability in model-based development of embedded software mounted onto product family. In this paper, we proposed a technique of ADD(Attribute-Driven Design)-based software architecture design for low power software development. This technique provides a chance to consider the power consumption issue in design phase of software, and makes possible to develop low power embedded software.

Supporting Adaptability and Modularity of System Software

  • Netinant, Paniti
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -2
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    • pp.1339-1342
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    • 2002
  • It is difficult to design system software to meet a better separation of concerns, which can provide a number of benefits such as adaptability, extensibility, and modularity in the design and implementation. During design, some aspectual properties, such as synchronization, scheduling, performance and fault tolerance, crosscut the basic functionalities of the system software. By separating functional components from the different aspectual components of the system software in the design, we can provide a better generic design model of system software. Aspect-Oriented Programming is a methodology that aims at separating components and aspects from the early stages of the software life cycle, and using techniques to combining them together at the implementation phase. In this paper we discuss an aspect-oriented framework that can simplify system software design and implementation by expressing it at a higher level of abstraction. Our work concentrates on how to achieve a higher separation of aspectual components, functional components, and layers from each other. Our goal is to achieve a better design model for implementing system software in terms of modularity, reusability and adaptability.

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Effective Model and Methods for Analysing Human Factors in Software Design for Efficient User Experience

  • Abduljalil, Sami;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • 제9권1호
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    • pp.100-104
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    • 2011
  • In software system development, an application interface is the main communication platform between human developers and applications. Interaction in any software application requires human's mental and physical activities. Although software systems have increased drastically in diverse sectors and many forms to quench human's needs and satisfactions, human always concern about the ease in usability of the software application so that it can be easily understood and navigated. Since many software developers still focus on the quantity of contents instead of the quality of the interface from the user's point of view, it is important to address human factors need in the early stage of the design and to continue addressing them during the entire stages of the software design for the persistent support of usability. In this paper, we propose the Modified Prototype Model (MPM), which helps the software designers and developers to design user-friendly software systems with easy-to-navigate interfaces by uncovering human factors in a convenient way. Moreover, we propose methods that assist to identify more human factors regarding software design. In this paper, we also study the implications of the proposed model and the proposed methods.

A Study of the Effects on Applying Test Design to Information Communication Authority Module

  • Jang, Jinwook
    • 한국정보기술학회 영문논문지
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    • 제8권2호
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    • pp.111-118
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    • 2018
  • Information communication authority module software contains various functions and services. A software test is the only acceptance test step. Recently, however, all development steps have become important. In particular, the software acceptance step is very high, and a study of the effective use of limited time and resources on acceptance step is needed. This study examined the efficiency of the Test Design Technique for Software Test. The proposed Test Design process was applied to the domain systems of info-communication and the degree of improvement was measured. This paper establishes Software Test design process Infrastructure based on the developed software.

Empirical Risk Assessment in Major Graphical Design Software Systems

  • Joh, HyunChul;Lee, JooYoung
    • Journal of Multimedia Information System
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    • 제8권4호
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    • pp.259-266
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    • 2021
  • Security vulnerabilities have been reported in major design software systems such as Adobe Photoshop and Illustrator, which are recognized as de facto standard design tools in most of the design industries. Companies need to evaluate and manage their risk levels posed by those vulnerabilities, so that they could mitigate the potential security bridges in advance. In general, security vulnerabilities are discovered throughout their life cycles repeatedly if software systems are continually used. Hence, in this study, we empirically analyze risk levels for the three major graphical design software systems, namely Photoshop, Illustrator and GIMP with respect to a software vulnerability discovery model. The analysis reveals that the Alhazmi-Malaiya Logistic model tends to describe the vulnerability discovery patterns significantly. This indicates that the vulnerability discovery model makes it possible to predict vulnerability discovery in advance for the software systems. Also, we found that none of the examined vulnerabilities requires even a single authentication step for successful attacks, which suggests that adding an authentication process in software systems dramatically reduce the probability of exploitations. The analysis also discloses that, for all the three software systems, the predictions with evenly distributed and daily based datasets perform better than the estimations with the datasets of vulnerability reporting dates only. The observed outcome from the analysis allows software development managers to prepare proactively for a hostile environment by deploying necessary resources before the expected time of vulnerability discovery. In addition, it can periodically remind designers who use the software systems to be aware of security risk, related to their digital work environments.

로봇 설계 프로그램 개발 (Development of a Robot Design Program)

  • 서종휘;김창수;정일호;박태원;김혁;최재락;변경석
    • 한국정밀공학회지
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    • 제22권5호
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    • pp.87-94
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    • 2005
  • This paper presents the development of a virtual robot design program. Robot design requires numerical software, robot solution software and multi-body dynamics software to complete several designs. However using a commercialized software implies some disadvantages, such as the waste of time and money it costs to learn how to use the software. We developed a virtual robot design program with which a user can design a robot with rapidity and reliability. The virtual robot design program is composed of robot kinematics module and robot dynamics module. The program is powerful software which may be used to solve various problems of a robot. The 3D animator and a 2D/3D graph of the program can analyze the design results into visual data. The virtual robot design program is expected to increase the competitiveness and efficiency of the robot industry.