• Title/Summary/Keyword: design sense

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HaptiSole: Wearable Haptic System in Vibrotactile Guidance Shoes for Visually Impaired Wayfinding

  • Slim Kammoun;Rahma Bouaziz;Faisal Saeed;Sultan Noman Qasem;Tawfik Al-Hadhrami
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.11
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    • pp.3064-3082
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    • 2023
  • During the last decade, several Electronic Orientation Aids devices have been proposed to solve the autonomy problems of visually impaired people. When hearing is considered the primary sense for Visually Impaired people (VI) and it is generally loaded with the environment, the use of tactile sense can be considered a solution to transmit directional information. This paper presents a new wearable haptic system based on four motors implemented in shoes, while six directions can be played. This study aims to introduce an interface design and investigate an appropriate means of spatial information delivery through haptic sense. The first experiment of the proposed system was performed with 15 users in an indoor environment. The results showed that the users were able to recognize, with high accuracy, the directions displayed on their feet. The second experiment was conducted in an outdoor environment with five blindfolded users who were guided along 120 meters. The users, guided only by the haptic system, successfully reached their destinations. The potential of tactile-foot stimulation to help VI understand Electronic Orientation Aids (EOA) instructions was discussed, and future challenges were defined.

A Study on Design for Anchorage Zone in PSC Box Girder Bridge Using Strut-Tie Model (스트럿-타이 모델을 이용한 PSC 박스거더교량의 정착부 설계 연구)

  • 이주하;윤영수;이만섭;김병석
    • Proceedings of the Korea Concrete Institute Conference
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    • 2002.10a
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    • pp.625-630
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    • 2002
  • PSC box girder is widely used in a domestic bridge and overpass, etc., therefore, the design and construction technique for the PSC box girder is developing day by day. Even if it were so, however, the design for anchorage zone in PSC box girder has depended on common sense and empirical results. And it is the current situation that the designer has difficulty due to inadequacy of provisions in the domestic design code and lack of understanding for behavior of anchorage zone. Besides, the design based on Leonhardt's method is being done in general, but the design may be various even for the same structure because of the difference in a way of applying. In this paper, therefore, anchorage zone in PSC box girder bridge is analyzed and designed by using strut-tie model. Adequacy for the application of strut-tie model is verified by comparison with the way used in current design practice, and this study presents that strut-tie model can be a rational and an economical design than current design methods.

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A Study on the Educational Methodology of Space Design (공간디자인 교육 방법론에 관한 연구)

  • Cheon, Hye Sun
    • Journal of the Korea Furniture Society
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    • v.28 no.4
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    • pp.380-391
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    • 2017
  • This study makes sense for suggesting efficient spatial design education. The reviewer has been responsible for the 'spatial design' curriculum for six years and has established it as a case of four stages of education. The curriculum falls into a 3-year professional university. In conclusion, in order to effectively educate the spatial design, it is a place where the space is actually present, and the learners will be able to make a destination where the learner can often experience it. It is recommended that teams be organized and organized. In addition, if you can apply a variety of design methodologies, The learners will be able to experience a rich space design process.

The Web Site Design Simulation Using Stratified Fuzzy Cognitive Map (계층화된 퍼지 인식도를 이용한 웹 사이트 디자인 시뮬레이션에 관한 연구)

  • 이건창;정남호;조형래
    • Journal of the Korean Operations Research and Management Science Society
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    • v.26 no.1
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    • pp.15-32
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    • 2001
  • It is well known that the web design is composed of several factors which are interacting with each other. However, the current approach to web design had been focused on modifying specific factors without considering its impact on other factors. In this sense, we propose more holistic approach to the web design by using fuzzy cognitive map. For this purpose, we form an illustrative fuzzy cognitive map for the web design which is based on the literature, and analyzed and impact of change in a specific factor on other factors. Especially, to improve the output analyzability, we suggested an advanced version of fuzzy cognitive map called stratified fuzzy cognitive map. After simulating the fuzzy cognitive map for web design, we could conclude that our approach is robust and effective compared to the traditional web design approach.

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Soundscape Design Process and it's Application on Gwangju River (광주천 사례를 통한 사운드스케이프 디자인의 프로세스 적용)

  • Jang, Gil-Soo;Lee, Sang-Jun;Kook, Chan
    • KIEAE Journal
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    • v.6 no.3
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    • pp.19-26
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    • 2006
  • The word "soundscape" proposed by Canadian composer R. Murray Schafer is now became very popular. So various soundscape design based on soundscape idea are carried on worldwide for acoustic ecology. Also in Korea, several soundscape design were made for the public spaces such as river, park and bridge but, basic concept behind soundscape design was not reflected and studied sufficiently. In that sense, this study aims to arrange the concept of soundscape design process and to review the design proposals of Gwangju River. In this process, the reproduction concept of soundscape, natural sound, light with sound, cultural and historical sound and etc. were classified and the final design was proposed to recover the natural environment and harmonize the sound with surroundings as creative soundscape.

A Research on the Characteristics of Virtual Reality Stores -Focused on Hyundai VR Store and eBay VR Department Store- (가상현실 점포의 특성에 관한 연구 -현대백화점 VR 스토어와 eBay VR 백화점 사례를 중심으로-)

  • Jang, Ju Yeun;Chun, Jaehoon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.42 no.4
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    • pp.671-688
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    • 2018
  • This study investigates the characteristics of VR stores that emerged as new fashion communication media. Two case studies on Hyundai and eBay VR Department stores were conducted along with a discussion of the function and meaning of the fashion VR store. The results showed that both stores provide novel shopping experiences; however, the two were differentiated in terms of production method and technology implementation level. Functional aspects such as providing shopping efficiency and purchasing service was insufficient in both stores. Instead, they were complementing by means of product rotation, recommendation system, voice guidance, or linkage with an online shopping mall. In experiential aspects, both stores provided a strong sense of immersion. Hyundai VR store enhanced immersion with a high resolution image of a real offline store; however, it lacked in the ability to provide multisensory stimulation such as kinetic sense or auditory stimulation. The eBay VR Department store intensified the immersion experience by providing auditory stimulation as well as visual stimulation that enhanced the speed and distance sense through the utilization of animation. However, the extent of experience was limited in terms of agency and transformation because of the low interactivity found in both store systems.

A Study on the Formative Characters in the Pleat of Western Costume Before the 20th Century - Focusing on Men's Costume - (20세기 이전 서양복식사에 나타난 주름의 조형성 - 남성복을 중심으로 -)

  • Kim, Joo-Kyung;Geum, Key-Sook
    • Journal of the Korean Society of Costume
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    • v.62 no.2
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    • pp.26-39
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    • 2012
  • This study intends to reconsider pleat, which was undermined as something too simple to express the details for women's costume, by focusing on the aesthetic value of plea in men's costumes in the west before the 20th century. Furthermore, based on the aesthetic value of the pleat, diverse studies on contemporary men's costumes shall help to attempt to set up a basis for the new mode of men's costume. The pleat, a component in the costume since the ancient times, had unique characteristics including functionality, a sense of volume, directing effect that is caused by line repetitions and formativeness that results through elasticity. First, the aesthetics of the pleat before the 20th century shows rhythmic sense through the repetition of the pleat line as shown in the drape type costume, and it also shows a sense of volume as the pleat is moved along the motion of the body. Second, it shows functionality as the expansion of space moves in accordance with the motion of body sets up an internal space of the costume that facilitates body motion. Third, the pleat extends two dimension space into three dimension space using its elasticity. It exaggerates specific parts of the costume while ignoring body shape in order to symbolize status and authority of men. Fourth, it unifies the costume by wrapping the body by using quadrangle cloths with drapers, and expanding the silhouette with the pleat artificially to conceal the physical character and personality of the wearer. The physical character of the wearer disappears into the space made by the pleat. The pleat reveals the voluptuous beauty within.

The Subjective Sensibility Evaluation of the S/S Acrylic Fabrics Knitted with Various Blended and Twisted Yarns (혼방 및 연사방법에 따른 춘하용 아크릴 니트소재의 주관적 감성평가)

  • Kim, Mi-Jin;Park, Myung-Ja
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.1
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    • pp.35-50
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    • 2007
  • We performed the subjective sensibility evaluation on knitted fabrics by the following procedures: setting acrylic fabrics used for S/S among fabrics as basis, five kinds of blended spun yarns and four kinds of twisted filament yarns made by different twisting methods then, we did questionnaire survey targeting sixty females in the expert groups. Utilizing SPSS 12.0, correlation, ANOVA, Duncan, and Multidimensional Standard way were analyzed. The results are as following. First, the result of evaluating on preferred knits followed by the analysis of the sense factor, in the 'drape sense', the acrylic/rayon blended knit was preferred as the most flexible, pliable, and elastic knit; in weight/bulk factor, the acrylic filament knit the most twisted was preferred as the least bulk, thin, cool and transparent knit; in 'surface depression sense' factor, A(F)W acrylic/wool blended knit was preferred as the most haggard, straight, dry knit. Second, the result of evaluating on preferred knits followed by the analysis of the sensibility factor, in the 'neatness' the acrylic filament hit was preferred as the most clean, neat and delightful knit; in the 'comfortableness', the acrylic/wool blended knit was preferred as the most natural, stable, and comfortable knit. Third, according to the result of evaluating on preferred knits as the spring and summer, generally the acrylic filament twisted yarn knits were more preferred than the acrylic blended yarns. However the preference on the kinds of the acrylic twisted filament yarn showed that there is a little difference on the acrylic blended yarn knit.

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A Study on the T-Panty Formativeness of the Contemporary Women - Focused on the U.S.A., France, England and Japanese Market - (현대 여성의 T-팬티 조형성 연구 - 미국, 프랑스, 영국, 일본 시장을 중심으로 -)

  • Yang, A-Rang;Lee, Hyo-Jin
    • The Research Journal of the Costume Culture
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    • v.17 no.6
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    • pp.947-959
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    • 2009
  • This study aims to analyze contemporary women's sense of fashion aesthetic by looking into the design and trend of T-panties, which have now carved out a new niche in the world's 21st century female underwear markets. By this, I'd like to reassure readers of the importance of T-panties, which has only been recently recognized, and more generally suggests the future direction of prominent T-panty design development. First, western urban chic, Japanese minimalism and domestic modern feminine images all have common modern urban sense and simple designs. However, each image is not a simple image in itself. For example, in the case of western style they often seek to convey a sophisticated and stylish street sense, while Koreans add a more cute, lovely, and feminine touch. Second, western restrained eroticism, Japanese fetishism and domestic mono-bosom images all have a common interest in sex. They is something, however, which they all express this differently. In Japan, they prefer a stimulating image. In the West, however, this is restrained by controlling and limiting overt sexual elements, while in Korea, we seek to capture a more simple sensual beauty. Third, western couture luxury, Japanese orientalism and Korean utopia narcissism have classy images in common including splendid materials and decorations with embroidery. They all differ depending on their nationality. This study is baseds on the documents study. This study is baseds on the documents study.

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The Role of Perceived Value of Avatar's Virtual Fashion in Metaverse on the Impact of Sense of Presence on Purchase Intention

  • Eun-Jung Lee;Ji-Hye Jeon
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.334-345
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    • 2024
  • With the advent of Metaverse, a promising new era for business on virtual reality (VR) platforms has dawned. In this rapidly expanding Metaverse platform, the potential for virtual fashion marketing through avatars is vast, with leading fashion brands already making strides by creating virtual fashion stores or hosting virtual fashion shows. However, the research on fashion-related industries in this newly emerging virtual world platform is still in its infancy. This study sought to identify the relationship between the characteristics of the Metaverse and the factors that influence how the perceived value of virtual fashion products affects purchase intention. A survey was conducted with three hundred Korean respondents, and the hypothesis was verified through analysis using the SPSS statistical program. Our analysis revealed that the sense of presence significantly influences the value of fashion products on the Metaverse platform. As a result, the sense of presence significantly influenced the emotional, visual authority, and economic value of the avatar virtual fashion perceived by users. Second, enjoyment, visual authority, and economic value influence users' intention to purchase virtual fashion items. In addition, all of these perceived value factors were confirmed to have a significant partial mediating effect on the impact of the presence of the Metaverse platform on the purchase intention. Through this study, we empirically analyzed the causal relationship between the characteristics of the Metaverse platform and the virtual fashion experience using avatars - a topic that has yet to be covered. We formed new insights into virtual fashion consumption, providing primary data for related research streams. Our survey respondents consisted only of those with recent Metaverse experience, so the research results were highly effective.