• Title/Summary/Keyword: design scenario

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Study for the Transformation and Growth of MMORPGs: TIME FLOW Scenario Design (MMORPG 온라인게임의 변화와 성장을 위한 디자인 설계 TIME FLOW 시나리오 연구)

  • Jeong, Seong Hwa;Kyung, Byung Pyo;Lee, Dong Lyeor;Lee, Wan Bok;Ryu, Seuc Ho
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.79-92
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    • 2015
  • The trend in the domestic MMORPG online game market is on decline because of the change in customers attitude and the advent of mobile or foreign games. The underlying cause of depressed domestic game market is that it has been failing to provide quality service arising from not revising existing game design. For this reason, this paper sets out to gather game users' opinions and to analyze successful domestic and foreign games comparatively to approve the importance and necessity of scenario development and to solve current problems in the MMORPG market. As one solution, this paper proposes a new design method, TIME FLOW scenario technique. This technique aims to establish a system in which story and environment change as time progresses and thus can provide different contents to its users over time. It is expected to enable a new frame for game design environment and to restructure education environment for human resource cultivation.

Development of the Instructional Design Guideline utilizing Goal-based Scenario for Culinary Practice Education

  • Ko, Beom-Seok;Na, Tae-Kyun
    • Culinary science and hospitality research
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    • v.22 no.1
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    • pp.141-152
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    • 2016
  • Recently, not only development of curriculum associated directly with job, the development of new education model is in great need. So, the purpose of this study is to develop the instructional design guideline utilizing goal-based scenario(GBS) for college students who major in culinary arts. First, to achieve this goal, we recognized the 7 core elements(learning goal, mission, cover story, role activity, scenario operating, resource, feedback) composing GBS through literature review and case study. Second, we drew a conclusion about the problem and guideline for traditional culinary practice course by conducting inspection about culinary practice environment and needs with professors who are teaching culinary arts. Third, we applied the instructional design guideline for culinary practice to regular classes according to GBS's factors, and then we did formative evaluation with content experts and educational technology expert. Finally, we designed the final instructional design guideline for culinary practice by modifying early model reflected the result of formative evaluation. The results of this study are as following. First, when we applied GBS to culinary practice, professors have to focus on process of materialization by developing easy scenario to students. Also, they have to prepare the class circumstance to feel about sense of realism in advance. Second, to give a conjugally new skill at working, professors's effort is important. culinary practice education at college has responsibility to carry out the vocational training that has competitiveness and difference with labor market's needs. Therefore, it is necessary for us to develop the teaching and learning model for culinary practice which is suitable for major based on the manpower demand for industry without causing job mismatch from demand for industry.

Design and Implementation of a Scenario Composition Supporting Tool for Object-Oriented Integration Testing Using the Requirement Trace Table (요구사항 추적테이블을 이용한 객체지향 통합 테스트 시나리오 작성지원 도구의 설계 및 구현)

  • Choe, Sin-Hyeong;Han, Pan-Am
    • The KIPS Transactions:PartD
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    • v.9D no.4
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    • pp.651-658
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    • 2002
  • This paper suggests the scenario composition supporting method, which can be used to perform integration test based on specification, and implemented a scenario composition supporting tool. To compose scenario for object-oriented integration testing, requirement specification, Process definition table and program to table relation diagram are used. In addition, requirement trace table is created. It can check user's requirements, quickly and exactly, dividing former three fables into the stages of requirement analysis, design, and test. The output of scenario composition supporting tool plays a guide part in composing scenario. This tool can reduce scenario composition effort of quality for the checking team and prevent an omission of requirement and input of errors during the test.

An Analysis of Examination of Eco-City Planning Scenario for Constructing Urban Integrated Energy System (차세대에너지시스템 구축을 위한 친환경 도시계획 시나리오 검토)

  • Yeo, In-Ae;Yee, Jurng-Jae;Yoon, Seong-Hwan
    • 한국태양에너지학회:학술대회논문집
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    • 2009.11a
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    • pp.181-184
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    • 2009
  • This study aimed at framing alternative urban planning scenarios reflecting urban planning factors, performing urban climate simulation and evaluating eco-friend and low energy characteristics of each scenario on the viewpoint of urban temperature and energy savings on the target of the costal city including Haeundae District in Busan The results are as follows. 1)The fact that urban higher temperature is approximately 2.5 times higher in the building constructed area than whole urban area was represented severe higher temperature phenomenon in the built-up area. Ground greening, water scenario and soil scenario could be expected peek air temperature alleviating effect in order. Especially water scenario had significant effect(maximum $2.5^{\circ}C$) on lowering of air temperature.

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Scenario Usefulness and Avatar Realism in an Augmented Reality-based Classroom Simulation for Preservice Teacher Training

  • Kukhyeon KIM;Sanghoon PARK;Jeeheon RYU;Taehyeong LIM
    • Educational Technology International
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    • v.24 no.1
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    • pp.1-27
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    • 2023
  • This study aimed to examine an augmented reality-based teaching simulation in a mobile application. We examined how AR-enabled interactions affect users' perceived scenario usefulness and avatar realism. The participants were forty-six undergraduate students. We randomly grouped them into two conditions: AR and Non-interactive video groups with equal sample sizes. This study employed an experimental design approach with a one-way multivariate analysis of variance with repeated measures. The independent variable is the presence/absence of AR interaction with a mobile application. The dependent variables were avatar realism and scenario usefulness. The measures explored how the student avatar's emotional intensity in a scenario influences user perception. The results showed that participants in the AR-interaction group perceived avatar realism significantly higher than those in the non-interactive video group. Also, participants perceived the high emotional intensity scenario (aggression toward peers) to be significantly higher usefulness than the low emotional intensity scenario (classroom disruption).

Methods for the Modularization of Simulation Model and the Management Scheme of Simulation Scenario for Shipbuilding Process Planning (조선 공정 계획을 위한 시뮬레이션 모델의 모듈화 및 시나리오 처리 방법론)

  • Cha, Ju-Hwan;Ku, Nam-Kug;Roh, Myung-Il;Cho, Doo-Yeoun;Lee, Kyu-Yeul
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.1
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    • pp.17-25
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    • 2012
  • Recently, requests for accurate process planning using simulation have been increasing in many engineering fields including the shipbuilding industry, and many application systems for simulation have been developed. It is difficult, however, for a user to reuse the developed systems, because simulation models in the system are defined by its own method. In addition, the simulation model should be modified whenever a simulation sequence, which is called simulation scenario, is changed. Therefore, in this study, an elementary simulation object is proposed to modularize a simulation model. And the management scheme of simulation scenario is proposed to manage the scenario outside of the simulation models. Also, a simulation template is proposed to increase the development efficiency. To verify the efficiency of the proposed methods, application examples for shipbuilding process planning are implemented.

Collapse resistance of steel frames in two-side-column-removal scenario: Analytical method and design approach

  • Zhang, JingZhou;Yam, Michael C.H.;Soltanieh, Ghazaleh;Feng, Ran
    • Structural Engineering and Mechanics
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    • v.78 no.4
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    • pp.485-496
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    • 2021
  • So far analytical methods on collapse assessment of three-dimensional (3-D) steel frames have mainly focused on a single-column-removal scenario. However, the collapse of the Federal Building in the US due to car bomb explosion indicated that the loss of multiple columns may occur in the real structures, wherein the structures are more vulnerable to collapse. Meanwhile, the General Services Administration (GSA) in the US suggested that the removal of side columns of the structure has a great possibility to cause collapse. Therefore, this paper analytically deals with the robustness of 3-D steel frames in a two-side-column-removal (TSCR) scenario. Analytical method is first proposed to determine the collapse resistance of the frame during this column-removal procedure. The reliability of the analytical method is verified by the finite element results. Moreover, a design-based methodology is proposed to quickly assess the robustness of the frame due to a TSCR scenario. It is found the analytical method can reasonably predict the resistance-displacement relationship of the frame in the TSCR scenario, with an error generally less than 10%. The parametric numerical analyses suggest that the slab thickness mainly affects the plastic bearing capacity of the frame. The rebar diameter mainly affects the capacity of the frame at large displacement. However, the steel beam section height affects both the plastic and ultimate bearing capacity of the frame. A case study on a six-storey steel frame shows that the design-based methodology provides a conservative prediction on the robustness of the frame.

Estimation of Design Rainfall Based on Climate Change Scenario in Jeju Island (기후변화 시나리오를 고려한 제주도 확률강우량 산정)

  • Lee, Jun-Ho;Yang, Sung-Kee;Jung, Woo-Yul;Yang, Won-Seok
    • Journal of Environmental Science International
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    • v.24 no.4
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    • pp.383-391
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    • 2015
  • As occurrence of gradually increasing extreme temperature events in Jeju Island, a hybrid downscaling technique that simultaneously applies by dynamical method and statistical method has implemented on design rainfall in order to reduce flood damages from severe storms and typhoons.As a result of computation, Case 1 shows a strong tendency to excessively compute rainfall, which is continuously increasing. While Case 2 showed similar trend as Case 1, low design rainfall has computed by rainfall in A1B scenario. Based on the design rainfall computation method mainly used in Preventive Disaster System through Pre-disaster Effect Examination System and Basic Plan for River of Jeju Island which are considering climatic change for selecting 50-year and 100-year frequencies. Case 3 selecting for Jeju rain gage station and Case 1 for Seogwipo rain gage station. The results were different for each rain gage station because of difference in rainfall characteristics according to recent climatic change, and the risk of currently known design rainfall can be increased in near future.

A Study on the User Participatory Design Methodology using Social Network Service for School Facilities (소셜네트워크서비스(SNS)를 활용한 학교건축의 사용자 참여디자인 방법론 연구)

  • Cho, Chang-Hee;Lee, Hwa-Ryong
    • Journal of the Korean Institute of Educational Facilities
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    • v.23 no.2
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    • pp.3-10
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    • 2016
  • The purpose of user participatory design is to project the images and demands of all the users of a school in person through their direct and active participation. Also, user participatory design is supposed to reduce the role of professionals who have led design to date and to expand the role of users and participants; thereby improving design quality in school construction. The study propose design realization methods using design camp courses and SNS based user participatory workshops. And The study propose on-offline based method and tool which are able to reflect diverse situations and purposes. Finally, the study proposed an application scenario for applying the above proposed methods efficiently in user participatory design. For the application scenario, the study proposed an SNS-based user participatory design method as the most appropriate for Korea.